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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Namdor
#281 - 2013-03-13 23:02:43 UTC
Neurotic Cat wrote:
Dear Noob,

You are doing it wrong.

Skill points do not make this game fun. Being able to fly the biggest ship in game will not be fun for you.


Flying with good pilots in a good corp will make this game fun no matter what ship you fly. I'd trade all my skill points to be able to fly with my first corp mates again.


The 'skill point wall' is in your head.

-NC



/me wonders if the OP is somehow mistaking skill point count for ***** size?




Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills. P
Neurotic Cat
Helping Hand Acceptance Corporation
#282 - 2013-03-13 23:12:25 UTC
Namdor wrote:
Neurotic Cat wrote:
Dear Noob,

stuff



Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills. P




Big smileBig smileBig smileBig smileBig smileBig smileBig smile

Chi'Nane T'Kal
Interminatus
#283 - 2013-03-13 23:13:51 UTC
Neurotic Cat wrote:

The 'skill point wall' is in your head.


I already conceded that - while i maintain there IS a bit of truth in it , which makes it dangerous- the predominant effect is of a psychological nature here.

The predominant REACTION to that effect though is not dealing with the consequences but denying its existence, or giving reaons why it SHOULD not exist.


Namdor wrote:

Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills. P


Sorry mate, failing to see the humor there. Would maybe be a bit funnier if your punchline didn't hint at a deep misunderstanding not only of my posts but also of my motives.
Namdor
#284 - 2013-03-13 23:18:56 UTC  |  Edited by: Namdor
Chi'Nane T'Kal wrote:


Sorry mate, failing to see the humor there. Would maybe be a bit funnier if your punchline didn't hint at a deep misunderstanding not only of my posts but also of my motives.



I'll add Nonsensical Whining to my training queue.

You'll make more sense once I've mastered that.
IIshira
School of Applied Knowledge
Caldari State
#285 - 2013-03-14 00:42:30 UTC
Neurotic Cat wrote:
Dear Noob,



/me wonders if the OP is somehow mistaking skill point count for ***** size?




E-peen erectile dysfunction is no laughing matter... It can cause deep mental scars that take years of therapy to get over. Someone get this guy a subscription to WoW before it's too late!
Grombutz
The Scope
Gallente Federation
#286 - 2013-03-14 01:44:48 UTC  |  Edited by: Grombutz
Bi-Mi Lansatha wrote:
Hefty TheFirst wrote:


This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training.
Then you have some of the basics and can still not do anything special.
The game is punishing on new players, but I am only 6 months old and can run L4 effectively. I am getting started into some mild lowsec (PI) and 0.0 stuff (Rats). I am hoping to die in some T1 frigate battles soon in 0.0. My industry abilities don't exist... maybe this summer.

This is a great time so many options... so much to look forward to.

So, please define 'anything special'.


Yeah, and now imagine that you are a noob, want to sustain your account with plex (cause you've read that you can) and, while trying to figure out how long till it takes to fly a proper ship to do that, you see that it takes 2 1/2 months from now on. Would you stay?

Yes, a lot of guys do, but the majority does not. Personaly, I've tried Eve the first time in 2007, and the skillque and the long waiting times to make proper progress was just a kind of pita I couldn't come over - I quitted till 2009, and stayed with a buddy (who had the SP (yes, SP not ressources!) to carry me through the start). I stayed, and I enjoy EvE from time to time.

Bottom line is, there IS indeed a barrier, wheter it's psychological or theoritcal. Average Joe can live with having no clue or/and without learning a super-complex theory (which isn't needed anyway, and not even there) , but he needs to have progress in the game on a reasonable level. Yes, you can make ISK fast, but all the ISK is pretty worthless if you can't really use it. To spend it on stuff you want to fly - you need skills.

This isn't the only problem with noobs - lack of PvE content (because only a small fraction of players never use PvE) is another big one, but solving the SP-Issue could help a lot. Oh, and a skillpoint multiplier isn't enough either - it should be linked to playing the game, and not to paying the account (for the sake of involving them with the gameplay).

Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players while beeing arround for 10 long years should be an indicator that it doesn't really evolve. Something that is bad. Yeah, you can argue that you love this game how it is - I like it how it is too, but that doesn't mean it could'nt be better. Bringing more Noobs to the game is good, as it populates the world, provides opportunities and makes it possible to make the game better - and we should think of solutions for this instead of arguing to "keep it how it is".
Chi'Nane T'Kal
Interminatus
#287 - 2013-03-14 09:41:22 UTC
Thank you Grombutz.

It's so nice to finally see someone getting the point.
Malcanis
Vanishing Point.
The Initiative.
#288 - 2013-03-14 10:53:31 UTC
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roseline Penshar
Native Freshfood
Minmatar Republic
#289 - 2013-03-14 11:25:41 UTC
actually for a game that have lasted for 10 years it's very high number of player. you may don't know but a game that have stayed long enough will have player that retired and thus it will be very low.

be patience, this game need it no need to rush things out. you can start with something suitable for you, even a frigate have their function
Chi'Nane T'Kal
Interminatus
#290 - 2013-03-14 12:03:22 UTC
Malcanis wrote:
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


Sorry to burst your illusions but it's usually listed in the second tier (<1M).
That's not even taking the sub/person ratio into account.

Interesting post here:
https://forums.eveonline.com/default.aspx?g=posts&m=2729254#post2729254
Grombutz
The Scope
Gallente Federation
#291 - 2013-03-14 12:11:18 UTC  |  Edited by: Grombutz
Malcanis wrote:
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.

Oh and, ofcourse this game is 10 years old and players do retire cause of it getting boring. Yes - EvE does grow by a tiny margin, but that is likely related to the offers targeting Multiboxing instead of actual new players.

Someone would ask why, and it's pretty simple - this game doesn't want to catch newbs and involve them, thus players have to figure it out on themselves - this is why other games offer catch-up mechanisms, giving reasonable progress till they can figure something out - it's outright booring to wait for skills so you can fly something - vets are over it, but this isn't exactly attractive for new players. I haven't said we need to rush things either, but a change of mind into "let's try to figure out what CCP could do to attract new players" would be more of a benefit. All of this "I don't want changes!!" which is going on for quite a few years is just not helpful, IMHO.
Malcanis
Vanishing Point.
The Initiative.
#292 - 2013-03-14 13:33:19 UTC
Grombutz wrote:
Malcanis wrote:
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.


Name 3.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chi'Nane T'Kal
Interminatus
#293 - 2013-03-14 13:48:30 UTC
Malcanis wrote:
Grombutz wrote:
Malcanis wrote:
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.


Name 3.


Aion , DC Universe and SW:TOR are all >1M.
Haulie Berry
#294 - 2013-03-14 15:27:14 UTC  |  Edited by: Haulie Berry
Idiotic notions now contained in this thread:

-Eve has a F2P mode, but it's not available to people without enough SPs.

Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person.

-All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too.

I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( Lol ) - is, in any way, a useful measure of financial health.

Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses.

SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's?

-It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit).

All we actually know for a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off.

*Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though. Lol
Haulie Berry
#295 - 2013-03-14 15:49:40 UTC  |  Edited by: Haulie Berry
Chi'Nane T'Kal wrote:
Malcanis wrote:
Grombutz wrote:


Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players


500k subscriptions is "low"?

Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs


Sorry to burst your illusions but it's usually listed in the second tier (<1M).
That's not even taking the sub/person ratio into account.

Interesting post here:
https://forums.eveonline.com/default.aspx?g=posts&m=2729254#post2729254



That post is interesting if you were once forcibly lobotomized. Anyone who wasn't might think something to the effect of, "Hmmm.... I wonder what that chart is actually tracking?"

The answer to which is, "The percentage of global internet users who visit eveonline.com."

So, in conclusion: This is a chart that shows that the rate of growth in the number of global internet users exceeds the rate of growth of visitors to Eveonline.com. Not exactly surprisingly or worthwhile information, given that the fastest growth in internet use is taking place in underdeveloped countries where $15 represents a small fortune.

Alternatively: This is a chart showing us that Africa has the internet, now.
Leetha Layne
#296 - 2013-03-14 16:23:43 UTC
Haulie Berry wrote:
Idiotic notions now contained in this thread:

-Eve has a F2P mode, but it's not available to people without enough SPs.

Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person.

-All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too.

I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( Lol ) - is, in any way, a useful measure of financial health.

Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses.

SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's?

-It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit).

All we actually know for a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off.

*Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though. Lol



QFT

I just hope CCP never bends to the gimme gimme now crowd. By the way SWTOR is bleeding money F2P or not...
Grombutz
The Scope
Gallente Federation
#297 - 2013-03-14 16:35:24 UTC
Haulie Berry wrote:
Idiotic notions now contained in this thread:

-Eve has a F2P mode, but it's not available to people without enough SPs.

Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person.

-All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too.

I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( Lol ) - is, in any way, a useful measure of financial health.

Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses.

SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's?

-It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit).

All we actually know for a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off.

*Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though. Lol



1.) You can argue about the F2P, this is true - you can achieve F2P on a personal level though - this is a fact. ;)

2.) Noone ever said that EvE isn't different, or that it shares the same economic basics like other MMO's - If a game should go F2P or not is ofcourse related to financial expectations - but here is the CRUX:

CCP tried to increase the revenue with the most stupidest move ever - the NEX-Store. What is this telling you? They would like to have an increase in Dollars (who would not?!). They also said many, many times that new-players quitting the game is sad, and latest moves proof that they want to change it (hello, reworked tutorial!).

With that in mind, even YOU should be able to see that there is room for improvement. Ofcourse the way and the arguments of the OP were.. bad. But this is a threat which should tell .. no, it should scream directly to your face that something could be improved.

3.) Ofcourse it is fair to say that the tiny increase in players is related to Multiboxing. Yes, a fraction of it will be new players, but really - do you really think it's all brand-new players? I'm going to say something that you might not like - I think the latest increase in players is related to the mining-barge rework, and the fact that mining is worthy (leading to more new miners, to increase the personal revenue). Ofcourse I can't proof it, but you can't proof that the increase is related to new players either. In this context, it is fair to make assumptions.

Cause after all, that it is all that can be made about those numbers. Yes, you can't argue about the number growing, and that is not what I did, I questioned the "where do they come from"-question. Saying a game is perfect as it is because numbers are growing, while the publisher is obviously not happy with the income.. this dear friend, is utterly ******** - oh, and you know that ;)

4. I don't want to argue over and over again. All I'm saying is that I can see room for improvement (or some problems with EvE), and that we as the community should think about how to make it better. Yes, I do make a lot of assumptions, and - why shouldn't I? I do have invited friends to the game, some of them quitted and I do know why. I'm actually having experience on this point, so why shouldn't I share it?


Haulie Berry
#298 - 2013-03-14 16:48:31 UTC  |  Edited by: Haulie Berry
Quote:
1.) You can argue about the F2P, this is true - you can achieve F2P on a personal level though - this is a fact. ;)


...and the minerals I mine myself are free, too, right?

No, actually, it's not a fact, unless your time has, literally, zero value. If a plex costs 500 million isk, and you go incursion running at a rate of 75m an hour to buy a plex, it will take you about 6.67 hours to earn one.

You're not "playing for free" - you're paying for it with a part-time job that pays about $2.25/hour.

Quote:
2.) Noone ever said that EvE isn't different, or that it shares the same economic basics like other MMO's - If a game should go F2P or not is ofcourse related to financial expectations - but here is the CRUX:


Backpedal faster.

Quote:
CCP tried to increase the revenue with the most stupidest move ever - the NEX-Store. What is this telling you? They would like to have an increase in Dollars (who would not?!). They also said many, many times that new-players quitting the game is sad, and latest moves proof that they want to change it (hello, reworked tutorial!).

With that in mind, even YOU should be able to see that there is room for improvement. Ofcourse the way and the arguments of the OP were.. bad. But this is a threat which should tell .. no, it should scream directly to your face that something could be improved.


I don't think anyone has argued against doing more to change the incorrect perception that there is a skill wall. What is being argued against is that the skill system needs to be made "easier" to accommodate that incorrect perception. The solution is to fix the incorrect perception - the fact that it's incorrect illustrates that it is the problem, not the skill system itself.

Let's start by shouting down the idiots who tell new players that they're worthless without 25m skillpoints.

Quote:
3.) Ofcourse it is fair to say that the tiny increase in players is related to Multiboxing. Yes, a fraction of it will be new players, but really - do you really think it's all brand-new players?


What I actually said was:

"All we actually know for a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders..."

Do you see that bold, underlined, and italicized portion?

How does that imply that I think it's all new players? What I literally said was:

1. Yes, some of it is multiboxing - we don't know how much.
2. It's still an increase in subs, which all on its own trumps ANYTHING you have you say about people leaving the game.

I literally and unambiguously said it is not ALL new players, and yet you have the gall to ask, "Do you really think it's all brand new players?"

Obviously I don't. I JUST said that I don't in the very text you're responding to, so tell me:

Are you illiterate, or do you just have a strong preference for arguing against strawmen?

Quote:
I'm going to say something that you might not like - I think the latest increase in players is related to the mining-barge rework, and the fact that mining is worthy (leading to more new miners, to increase the personal revenue). Ofcourse I can't proof it, but you can't proof that the increase is related to new players either. In this context, it is fair to make assumptions.


Like I said before: Fact-up or **** off. Your personal anecdotes about your friends are utterly weightless, here. While Eve is not as large as some other games, it IS just about the only game in the genre that has actually enjoy any growth at all - the typical arc for an MMO is an initial burst of subscriptions, followed by a slow (or not-so-slow, especially in the case of the games people seem to think Eve should emulate :D) drop off of subscriptions over time, with the occasional renewing burst for expansions.

You are little more than the latest in a long line of, "Eve is obviously dying, but take heart, for I have the solutions! Do as I say and Eve shall be saved!" trolls. Those of us who have been here for more than a minute have been rolling our eyes at this kind of **** for years.
Grombutz
The Scope
Gallente Federation
#299 - 2013-03-14 17:04:50 UTC
Quote:


...and the minerals I mine myself are free, too, right?

No, actually, it's not a fact, unless your time has, literally, zero value. If a plex costs 500 million isk, and you go incursion running at a rate of 75m an hour to buy a plex, it will take you about 6.67 hours to earn one.


Free 2 play refers to games who can be played without paying sub-fees. What your time is worth is completely irrelevant. F2P can be achieved on a personal level. No, minerals aren't free, but this completely unrelated either.

Quote:


Backpedal faster.


Please quote me on where I said that EvE is the same like every other MMO. I Just said what other MMO's did.

Quote:

I don't think anyone has argued against doing more to change the incorrect perception that there is a skill wall. What is being argued against is that the skill system needs to be made "easier" to accommodate that incorrect perception. The solution is to fix the incorrect perception.

Let's start by shouting down the idiots who tell new players that they're worthless without 25m skillpoints.


First smart words you said in here. I would like to see that happen too, but well - it's not going to happen.

Quote:

What I said was that, EVEN WITH THE CAVEAT ON MULTIBOXING, the fact that the game enjoys sub-growth trumps your idiotic, unfounded, wholly anecdotal and contrary to all actual evidence that it is LOSING subscribers.

I very specifically allowed that, even with the consideration of multiboxing, you're still full of ****. The only thing we can say, for a certainty, is that the numbers continue to grow. The "why" of it is speculative, but we don't NEED the why to illustrate that your "eve is dying because no newbs!" position is utter horse ****.


Quote where I said or implied that EvE is dying or it's loosing numbers to backup your ******-posting, ty.
Haulie Berry
#300 - 2013-03-14 17:10:43 UTC
Quote:
Free 2 play refers to games who can be played without paying sub-fees. What your time is worth is completely irrelevant. F2P can be achieved on a personal level.


Actually, no, it's not. I cannot play Eve without SOMEONE paying a subfee. It doesn't make it "F2P on a personal level" if someone else pays it.

I can go sign up for a Nexon game right now and play it... or not play it. Without ANY input of ANY kind on my part, that F2P subscription can be maintained indefinitely.

Paying with a different form of currency is not "free" - it is, literally, PAYING with a different form of currency.

Quote:
No, minerals aren't free, but this completely unrelated either.


It's hilarious that you think they are.