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CSM December minutes: The EVE Economy

First post First post
Author
Dersen Lowery
The Scope
#41 - 2013-02-05 04:47:11 UTC
DetKhord Saisio wrote:
1) A new pay rate needs to be identified for each worker/job type, allowing payrole/tax rate for everyone (pve & pvp) to include miners/industry. Workers' pay rates advertised via the user interface and taxed equally for all pvp/pve workers. The main difference is if you are online, whether docked or undocked, you are earning pay. If you are earning pay, you are earning tax for a corporation, whether NPC or player corp.


This is somewhat plausible if there's enough flexibility in the system to allow corps to ignore it altogether. Also, what Hakaru said about PLEX and GTCs.

DetKhord Saisio wrote:
2) Region-less market hub (Jita/Citadel/Sinq Laison, Verge Vendor/etc) access. Jita-market access from any station with the option for player/NPC shipping would give customers more flexibility. Additional time is required for secure NPC shipment, but customers can bank on the fact the shipment will arrive, even if players refuse to ship it.


This would turn all trading into WoW-style station trading, with only one station: Jita. It would get rid of all the smaller ponds for new and aspirant traders to perfect their art and raise the money they'll need to compete with the big boys. It completely eliminates the ability of merchants to put a price on convenience (courier services could still charge per m3 per jump, though). Right now, there is already a lively and entirely player-driven business in getting goods from A to B, in the form of courier contracts generally and alliances like Red Frog and PUSH specifically--not to mention innumerable smaller players. What is the gain in flattening one of EVE's most distinctive terrains and introducing NPC competition to PC enterpreneurs? There are already high sec pirates who make a good living ganking freighters.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

DetKhord Saisio
Seniors Clan
#42 - 2013-02-13 08:19:00 UTC
As stated, customers need more flexibility in the courier system. If you want to pay to have it shipped today, extra cost is added by player corps that specialize in quick delivery of goods. There are no options for the slowboat-type of delivery, which NPC's may be well suited for. Aside from the fact not all of the player corp shippers are blue with everyone. If for no other reason, a backup method to ship goods around New Eden when other options fall by the wayside. I don't mind using FedEx, but if I can help it I try to use USPS.
Malcanis
Vanishing Point.
The Initiative.
#43 - 2013-02-18 17:11:19 UTC
Look, just accept that it's a bad idea, and that it's not going to happen. CCP should never ever obselete player professions with NPC services.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

rodyas
Tie Fighters Inc
#44 - 2013-02-19 09:13:26 UTC  |  Edited by: rodyas
Malcanis wrote:
Look, just accept that it's a bad idea, and that it's not going to happen. CCP should never ever obselete player professions with NPC services.


Even the exotice male dancers role? I think I found my CSM candidate.

Also there are some female devs in CCP, so I bet they can't wait for the skype meetings to start. I will start to pay my EVE account in one dollar bills mailed to iceland. To help smooth out the CSM meetings.

Signature removed for inappropriate language - CCP Eterne

DetKhord Saisio
Seniors Clan
#45 - 2013-03-13 18:28:10 UTC
Malcanis wrote:
Look, just accept that it's a bad idea, and that it's not going to happen. CCP should never ever obsolete player professions with NPC services.


Please explain what you mean. I would think a third party shipping option via NPC would provide the trust and security some require. An example is moving items out of a station you are no longer blue with. Delivery of items in research/invention/manufacturing/etc can be accomplished with jump clone. Shipping the items out of that now neutral station requires a neutral third-party.

Player profession of shipping items quickly would not become obsolete. NPC shipping method should be slow and expensive, so player shipping would be the best option in most cases. For all others, NPC shipping would be the only option. In prior posts, I compared NPC shipping option to USPS and player shipping to Federal Express. The USPS/FedEx methodology would not translate well to the EvE Economy and was only used as a RL example to give a frame of reference.

Another benefit is allowing anyone to purchase items in any station and have them delivered. I would think opening up market/contracts access (supply/demand) would introduce pvp more easily into finance. Currently, the only way to buy/sell items in a red station (owner blocks docking access) is using remote trade skills and only if the item is already located in the station. Players seeding every station in the game with all items to buy/sell would help CCP and make finance more interesting and challenging.
Malcanis
Vanishing Point.
The Initiative.
#46 - 2013-03-13 19:42:04 UTC
rodyas wrote:
Malcanis wrote:
Look, just accept that it's a bad idea, and that it's not going to happen. CCP should never ever obselete player professions with NPC services.


Even the exotice male dancers role? I think I found my CSM candidate.



Especially that role.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#47 - 2013-03-13 19:43:05 UTC
DetKhord Saisio wrote:
Malcanis wrote:
Look, just accept that it's a bad idea, and that it's not going to happen. CCP should never ever obsolete player professions with NPC services.


Please explain what you mean. I would think a third party shipping option via NPC would provide the trust and security some require. An example is moving items out of a station you are no longer blue with. Delivery of items in research/invention/manufacturing/etc can be accomplished with jump clone. Shipping the items out of that now neutral station requires a neutral third-party.

Player profession of shipping items quickly would not become obsolete. NPC shipping method should be slow and expensive, so player shipping would be the best option in most cases. For all others, NPC shipping would be the only option. In prior posts, I compared NPC shipping option to USPS and player shipping to Federal Express. The USPS/FedEx methodology would not translate well to the EvE Economy and was only used as a RL example to give a frame of reference.

Another benefit is allowing anyone to purchase items in any station and have them delivered. I would think opening up market/contracts access (supply/demand) would introduce pvp more easily into finance. Currently, the only way to buy/sell items in a red station (owner blocks docking access) is using remote trade skills and only if the item is already located in the station. Players seeding every station in the game with all items to buy/sell would help CCP and make finance more interesting and challenging.


Exactly: your idea would replace large amounts of player interaction. EVE is supposed to be stuff we do ourselves and for each other, not stuff CCP does for us.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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