These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

New Nebulae - new dev vid - eyeballing your position in space! Sweet!

First post
Author
Eto Tekai
Imperial Academy
Amarr Empire
#21 - 2011-10-29 02:31:15 UTC
Dear CCP BlueScreen.

While I am totally blown away by the concept of being able to track traveling through space by looking at the nebula i do have one very serious question.

Will the new background nebula be more graphically incentive (Read:Laggy) especially when multiboxing?

One of the largest concerns with incarna was that it made multiboxing more difficult due to docking lag. This is a game where you very much advertise how useful multiple accounts are, so please, if the new nebula cause more CPU usage, make them optional.
Velarra
#22 - 2011-10-29 02:40:34 UTC
There was a brief period of time where the nebulae vanished entirely due to one bug or another. Eve was never so engrossing, cold and authentic in space as during that time. It'd be fantastic to optionally return to that cold ambiance while flying in space.
Ranger 1
Ranger Corp
Vae. Victis.
#23 - 2011-10-29 02:56:57 UTC
Velarra wrote:
There was a brief period of time where the nebulae vanished entirely due to one bug or another. Eve was never so engrossing, cold and authentic in space as during that time. It'd be fantastic to optionally return to that cold ambiance while flying in space.


I think this is a fair request, although I would not be surprised if there is no practical way to do it.

I'd try it for a bit, but I have to admit I like the eye candy.

Every time I see the nebulae in EVE I'm reminded of the fact that I'm not really supposed to be seeing them with my own eyes, but rather seeing them as my ship see's them (more specifically the sensors and camera drones of my ship).

A gods eye view of the universe if you will.

I kinda dig that.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#24 - 2011-10-29 02:58:40 UTC
ITTigerClawIK wrote:
if they can do THIS witht he crow i dont see why they dont do something similer with the raven


Unfortunately CCP Navigator just stated that the Crow model is player made, not a CCP product. Sad

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Velarra
#25 - 2011-10-29 03:03:50 UTC
Ranger 1 wrote:
Velarra wrote:
There was a brief period of time where the nebulae vanished entirely due to one bug or another. Eve was never so engrossing, cold and authentic in space as during that time. It'd be fantastic to optionally return to that cold ambiance while flying in space.


I think this is a fair request, although I would not be surprised if there is no practical way to do it.

I'd try it for a bit, but I have to admit I like the eye candy.

Every time I see the nebulae in EVE I'm reminded of the fact that I'm not really supposed to be seeing them with my own eyes, but rather seeing them as my ship see's them (more specifically the sensors and camera drones of my ship).

A gods eye view of the universe if you will.

I kinda dig that.



Eye candy certainly is very enjoyable option now and again. I genuinely love visits to W-Space for that specific reason, however the option to cool things down, is a really appealing notion. Particularly given CCP Wrangler's "EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world."
Dalloway Jones
Republic Military School
Minmatar Republic
#26 - 2011-10-29 03:23:47 UTC
I like the eye candy too. More CCP Guard in videos please. Yum!
Zirse
Risktech Analytics
#27 - 2011-10-29 03:29:25 UTC
The new Raven model looks like its just a minor adjustment/re-texture, not the overhaul some people were looking for. I for one am glad that CCP isn't getting rid of all asymmetry, but the raven model is kind of ugly.. ;P
Sphit Ker
Ministry of War
Amarr Empire
#28 - 2011-10-29 03:37:19 UTC
Hey CPP. A superb way to demonstrate the new nebulas would be to present a trip through a popular and well traveled pipe as a time lapse. Say, Jita to Amarr. First with the old nebulas then with the new nebulas.

See what I mean? Pretty cool, eh?

It knows what you think.

Velarra
#29 - 2011-10-29 03:38:57 UTC  |  Edited by: Velarra
Asymetry can work when the difference is subtle even with large ships such as the Charon or with small ships like the Noctis. When the asymmetry is acutely pronounced it loses some of its charm and leaves the viewer with an awkward, confused sensation.
Hiram Alexander
State Reprisal
#30 - 2011-10-29 03:42:59 UTC  |  Edited by: Hiram Alexander
Sphit Ker wrote:
Hey CPP. A superb way to demonstrate the new nebulas would be to present a trip through a popular and well traveled pipe as a time lapse. Say, Jita to Amarr. First with the old nebulas then with the new nebulas.

See what I mean? Pretty cool, eh?

I think that's an excellent idea -- although, if it goes up on the test server next week, like they've hinted, I'm sure someone'll give it a go.

Might even take a stab at it myself, come to think of it.
Oberine Noriepa
#31 - 2011-10-29 03:45:54 UTC
Hiram Alexander wrote:
Might even take a stab at it myself, come to think of it.

Please do! Big smile

Sphit Ker
Ministry of War
Amarr Empire
#32 - 2011-10-29 03:46:54 UTC  |  Edited by: Sphit Ker
edit: nevermind

It knows what you think.

Marlakh
Sebiestor Tribe
Minmatar Republic
#33 - 2011-10-29 08:34:11 UTC
Are the new nebulae rendered in 3D? As in, they will look different when approaching them from different directions, and not just grow bigger or smaller with varying distances.

If so, it will complete my 'ooooohhhh' and 'ahhhhhh' for the day Big smile
DarkAegix
Center for Advanced Studies
Gallente Federation
#34 - 2011-10-29 08:50:17 UTC
I wonder if the nebulae will align with the placement of gates.
Rixiu
PonyTek
#35 - 2011-10-29 09:14:21 UTC
Hopefully the new nebulas will be more dark generally unless you're right inside one. However, I do hope that the current lightning model gets a revamp as well at some point, if I'm hundreds of AU away from the sun the light should be much fainter than when I'm right next to it.

Ranger 1 wrote:
ITTigerClawIK wrote:
if they can do THIS witht he crow i dont see why they dont do something similer with the raven


Unfortunately CCP Navigator just stated that the Crow model is player made, not a CCP product. Sad


That is a good thing in my opinion, that model looks like a toy more than a spaceship tbh. I'm glad to see that they chose to stick close to the original model and not make a new symmetrical one that looks like a stupid bird or something like they did with the scorpion. Not saying the crow wouldn't need a some improvements though...

Jaxon Grylls
Institute of Archaeology
#36 - 2011-10-29 09:52:33 UTC
Velarra wrote:
Will it be possible to turn off all Nebulae as a preferences option?

No real color but pure cold black space, twinkling stars, and system celestials.



No not a chance, this is the new shiny that everyone lusts after.Sad

I'm with you on this one, cold,dark and sparse, that's space, not a sunset over the Nile effect.

Still I'll be interested in seeing how this works out, just hope it does not knacker my video card like CQ did!
Large Collidable Object
morons.
#37 - 2011-10-29 10:05:00 UTC
Barbelo Valentinian wrote:
Large Collidable Object wrote:
I'm actually wondering how this will actually be implemented - you'd either end up with:

- downloading a couple of gigs of pre-rendered high res textures
- locally rendering each system at jump (unlikely)
- have a compronmise with constellation based skyboxes

I assume it will be the last option, but anyway - looking forward to this...


From what I understand of a video presentation they did at a fanfest, it's the last - the complex 3-d particle objects (the technology for which has been developed by a third party) are "photographed" (as it were) from within the position of each star system, so we will have different skyboxes, and they'll automatically be co-ordinated to change consistently and appropriately as we move through New Eden.




Yes - I knew that presentation, but if they release a pre-rendered highres-skybox for every system in eve, the download will be huge (I assume multiple gigs) and would include a lot of skyboxes that barely differ due to system proximity to each other, so I assumed they might bundle a few systems - maybe on a constellation basis - to decrease the size.

I wouldn't mind a 10 gig download and an individual skybox for each system, but I'd expect lots of tears in that case.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Tippia
Sunshine and Lollipops
#38 - 2011-10-29 10:09:56 UTC
…three years in the coming.
Tanya Powers
Doomheim
#39 - 2011-10-29 10:13:35 UTC
So many childish comments

you whine because CCP doesn't work on FIS

you whine because CCP doesn't implement new textures ships toilet paper or whatever

you whine because they do stuff like give you better game experience with those new nebulas

I don't give a fück how many gb the patch has, but I do about having better experience, content, new ships, getting rid of old bugs, balance, re work on sov, mining, FWF, low sec, null sec and so many other stuff.

They're doing a great job to please all of us, they're even balancing HYBRIDS dam it !! -please don't forget about take off the blasters T2 ammo penalty mkay?

Will everything be 100% on top? -sure not, but it's the best step in the right direction, wasn't what every one and his grandma wanted?
Oberine Noriepa
#40 - 2011-10-29 12:29:23 UTC  |  Edited by: Oberine Noriepa
Ranger 1 wrote:
Velarra wrote:
There was a brief period of time where the nebulae vanished entirely due to one bug or another. Eve was never so engrossing, cold and authentic in space as during that time. It'd be fantastic to optionally return to that cold ambiance while flying in space.


I think this is a fair request, although I would not be surprised if there is no practical way to do it.

I'd try it for a bit, but I have to admit I like the eye candy.

Every time I see the nebulae in EVE I'm reminded of the fact that I'm not really supposed to be seeing them with my own eyes, but rather seeing them as my ship see's them (more specifically the sensors and camera drones of my ship).

A gods eye view of the universe if you will.

I kinda dig that.

A practical way to do it, I think, would be to adjust light intensity depending on your proximity to a system's star. The inverse-square law should be used to achieve this. Given the lighting engine that CCP uses in EVE (Enlighten), I don't think this would be difficult to achieve at all.

The crepuscular rays that occur in Incursion territory should also be made available to every system. Those definitely increase the atmosphere of the game by giving a sense of volume to the space you travel in.

Previous page123Next page