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Wormholes

 
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i have a bad idea...i need people to poke holes in it

Author
Tim Nering
R3d Fire
#1 - 2013-03-11 20:05:16 UTC
someone must have thought of this before... but let me describe.

lets say i got into a wormhole and wanted to set up there WITHOUT a pos.

the plan can be briefly described as this. take like 1000 large secure containers (see how bad this is getting already) and drop them off in some point in the wormhole... u cant scan the containers (or so i believe) and so I can use this to store all my wormhole goodies. then just live in there for a while get all the wonderful things wormholes have... then when i get a highsec exit or whatever... then go bother my friend to bring his providience over and ill start running in and out loading it up.

the main issue is that ill need a lot of ships. Clearly a scanner, something for fighting sleepers, another fit to work against players, something for mining, some ventures for gas mining..... so its a lot.

here is question #1 if i eject from a ship and log in tomorrow will it still be there? lets assume nobody comes and takes/blows it up.
im thinking i should have a ship like the orca to hold some of the ships.

is there any way this can work? or am i just out of my mind?

and is there a name for doing something like this? i cant be the first person to think of this.

fly safe,
Tim Nering

Stop Caring Start Fragging! Join R3D Fire Today!

Angsty Teenager
Broski North
#2 - 2013-03-11 20:11:23 UTC  |  Edited by: Angsty Teenager
You can't scan containers, but with a reasonable amount of effort, you can fly to them in space by creating bookmarks mid warp.

If you eject from a ship outside of a POS I believe it stays in space for 30 (?) days. Also, in the time it takes you to loot the 1000 cans with your providence, somebody will have seen you and scanned your providence down to kill.

Why not just use a POS?
At the very least, you can just use an orca provided you have two characters, one to stay in the orca and one to do whatever else. If you only have one character, you could keep a small pos in your orca, set it up, eject the orca in it, do your business, then go back and pack it all back up. Non-ideal but w/e.
notha atfast
Republic University
Minmatar Republic
#3 - 2013-03-11 20:13:54 UTC
Some do Day tripping into WH's...they use one account that fly's the orca with a cloak. Then the other account runs sites and other WH things. Also the Orca holds your Frigs and BC's to run sites.

Don't leave ships laying around. Many of the WH dwellers use only combat probes for scanning. Assume your ship will be found and either blown up or stolen.

Cloaks are the way of life in the WH. So be extra careful on where you day trip. But if you find an empty WH you can make some nice ISK in a day or two then head back out. Make sure your scanning skills are up on BOTH pilots once the exit closes you can find it again.

Some will suggest a small POS tower and fuel for a few days...and put your loot inside there if you cannot fly an orca. So that's another idea.

-Notha
Karloth Valois
1st. Pariah Malefactor corp.
The New Eden Yacht Club.
#4 - 2013-03-11 20:20:47 UTC
People can scan down all of the ships you leave unpiloted. So I wouldnt worry about how long they stay in space unpiloted since they wont be there long enough.

It's not been nice, but thanks for using lube

Vivian Marcos
Brutor Tribe
Minmatar Republic
#5 - 2013-03-11 21:31:33 UTC
Your plan work up to the providence part for sure. Container's can't be scanned orca can hold a lot of ships etc.

This is the problem.
A) generally you can assume that anyone living in WH space has some combat probes and skills to scan you. So every time someone is on (that lives in the WH), you probably wont be in another ship besides the orca with a cloak (unless you are really sure that your 1 pvp ship can fight what ever they bring to attack your orca once they scan it down). So you wont get anything done if there are people logged in.

B) If the orca can hold all the ships, you would be logging off in the orca, leaving no ship behind right? so why would someone have scanned you down after you logged? (assuming log off timers have run out ofc)

You plan would only really work if you found a completely empty WH to farm, and even then, you might be better off day tripping into WHs.

Also don't mine. The amount of minerals you will get is a lot more than a freighter can carry, so it makes it very inefficient. Gass can be good though.

You could always join a corp :) *hint*hint*

As Angsty Teenager said, your ship stays in space for a considerable time, but with the orca you wont be leaving ships anywhere.

Hey sky, get back to work! U 2 cips....

Orlacc
#6 - 2013-03-12 05:38:25 UTC
Just live in a cloaky Orca

"Measure Twice, Cut Once."

Malception
Federal Navy Academy
Gallente Federation
#7 - 2013-03-12 14:19:53 UTC
I, for one, like your plan and believe you have what it takes to make it succeed! Get out there and make it happen.
Castor Troyy
Caldari Provisions
Caldari State
#8 - 2013-03-12 14:42:07 UTC
Malception wrote:
I, for one, like your plan and believe you have what it takes to make it succeed! Get out there and make it happen.



^^ So now it's settled.get out there and grind your heart out. Just be sure to wave in local and if I am there we can have a party Lol
illy velo
Emergency and I
#9 - 2013-03-12 16:46:05 UTC
My scanning alt once got trapped in a hostile C2 with a Static Lowsec after a botched rolling operation. I had probes and a cloak but the locals eventually figured out I was in there as every day I would scan hoping for a hisec punch through. A big ass ship like an Orca can be scanned in one pass, so you really have to be careful. To be honest, I would just day trip...

Even though they never combat scanned me, they waited around the losec exit cloaked and jumped me on the other side when I made a break for it one day. Derp.



Christine Peeveepeeski
Low Sec Concepts
#10 - 2013-03-12 17:02:53 UTC
Daytripping with a cloaky orca second account = lots of fun.

Mines not just fit to cloak and probe but also to fight because if it's going to go down, it'll go down pissing someone off :P
Kodama Ikari
Thragon
#11 - 2013-03-12 17:27:56 UTC
Christine Peeveepeeski wrote:
Daytripping with a cloaky orca second account = lots of fun.

Mines not just fit to cloak and probe but also to fight because if it's going to go down, it'll go down pissing someone off :P


I could do this, but I figure i'd be better off using both accounts to clear sites and leave the orca with spare ships in the nearest station to the entrance.
Jess Tanner
Bangworks Systems Inc.
#12 - 2013-03-13 10:37:49 UTC
Tim Nering wrote:
someone must have thought of this before... but let me describe.

lets say i got into a wormhole and wanted to set up there WITHOUT a pos.

the plan can be briefly described as this. take like 1000 large secure containers (see how bad this is getting already) and drop them off in some point in the wormhole... u cant scan the containers (or so i believe) and so I can use this to store all my wormhole goodies. then just live in there for a while get all the wonderful things wormholes have... then when i get a highsec exit or whatever... then go bother my friend to bring his providience over and ill start running in and out loading it up.

the main issue is that ill need a lot of ships. Clearly a scanner, something for fighting sleepers, another fit to work against players, something for mining, some ventures for gas mining..... so its a lot.

here is question #1 if i eject from a ship and log in tomorrow will it still be there? lets assume nobody comes and takes/blows it up.
im thinking i should have a ship like the orca to hold some of the ships.

is there any way this can work? or am i just out of my mind?

and is there a name for doing something like this? i cant be the first person to think of this.

fly safe,
Tim Nering


this sounds like a great idea, please starting do this now...
Vivian Marcos
Brutor Tribe
Minmatar Republic
#13 - 2013-03-13 11:36:52 UTC
Kodama Ikari wrote:
Christine Peeveepeeski wrote:
Daytripping with a cloaky orca second account = lots of fun.

Mines not just fit to cloak and probe but also to fight because if it's going to go down, it'll go down pissing someone off :P


I could do this, but I figure i'd be better off using both accounts to clear sites and leave the orca with spare ships in the nearest station to the entrance.



What class of system will you be scanning in? High/low/null? Chances are, if you are scanning in highsec you will be getting mainly c1s/c2s. That is pretty much doable in a single drake, and can be completed pretty quickly. If you were scanning in low, i think that's more c2/c3s which (the c2s are soloable) for the c3s, you probably want atleast 2 people. The problem with this is going back and forth out of the hole and in can give people ideas, bad ideas, the shooty kind. And when pirates go for the gank, they didnt not to die all that much (cause they bring more than what they need).

The general belief is that having a cloaky orca IN the WH is better, as that leaves you with less possible chances of people jumping you (they would have to jump you in the site, assuming your quick with your Dscan.

Hey sky, get back to work! U 2 cips....

Mr Kidd
Center for Advanced Studies
Gallente Federation
#14 - 2013-03-13 14:04:48 UTC  |  Edited by: Mr Kidd
Tim Nering wrote:
someone must have thought of this before... but let me describe.

lets say i got into a wormhole and wanted to set up there WITHOUT a pos.

the plan can be briefly described as this. take like 1000 large secure containers (see how bad this is getting already) and drop them off in some point in the wormhole... u cant scan the containers (or so i believe) and so I can use this to store all my wormhole goodies. then just live in there for a while get all the wonderful things wormholes have... then when i get a highsec exit or whatever... then go bother my friend to bring his providience over and ill start running in and out loading it up.

the main issue is that ill need a lot of ships. Clearly a scanner, something for fighting sleepers, another fit to work against players, something for mining, some ventures for gas mining..... so its a lot.

here is question #1 if i eject from a ship and log in tomorrow will it still be there? lets assume nobody comes and takes/blows it up.
im thinking i should have a ship like the orca to hold some of the ships.

is there any way this can work? or am i just out of my mind?

and is there a name for doing something like this? i cant be the first person to think of this.

fly safe,
Tim Nering


Doesn't sound like you understand game mechanics well enough to be a nomadic w-space citizen. So, I will try to help you.

1) The GSC idea, although really bad, could work.
2) Ejecting from your ship and logging off, really bad, would result in someone combat probing it, destroying/stealing it.

The only viable way to do this is using an Orca with a alt to pilot it and never leave it. But, you're going to have some problems.

First, what you're suggesting means you're going to require high skills in whatever you're going to fly to make it work.

Second, you're going to have space issues. You will need at the least a prober, a venture and a BC. If you want to do PI while you're there you're also going to need a hauler. Don't think you're going to fit all that so, you're going to have to sacrifice something like the BC or the hauler. Don't use the Orca for PI since that's your MPB (mobile point base). That would just be stupid silly.

Third, that Orca is going to be easy to find, so you'll want...oh a few dozen bm's for the orca to move between, always have it aligned to the next one making sure to warp it to the next and cloak between each use.

I'm sure there's other issues but these are the most obvious.

Loading the Orca with a small pos + fuel + stront would give you more options. But ultimately, you're never going to recoup your investment in equipment, fuel costs, time farming lower class systems being nomadic. Higher level systems require substantially more equipment and man-power. What you can make in a C3/2/1 you can easily surpass running Incursions in HS with almost zero risk making one question why not do that it in the first place.

A better idea, join a corp. W-space is filled with them these days. Large and small there are many corps to choose from. It's far....far superior to a nomadic existence. The population in w-space is such now, that a nomadic, wandering existence really isn't possible without running a high risk of losing everything with which you brought into w-space. Not, that a truly nomadic existence was ever possible in w-space regardless of what CCP propaganda would have us believe. There are too many barriers to such an existence, too much risk and some content requires too much of an investment to believe it.

What it sounds like you're aiming for in Eve is the solitary existence akin to the miner/explorer/mountain man existence of old. This game is not about that kind of play. So much of the game is only possible with friends to help you. There's so much more fun to be had playing with a group of people set on accomplishing similar goals.

Don't ban me, bro!

Marsan
#15 - 2013-03-13 17:21:03 UTC
I've tried exactly what you are describing and it doesn't work well, and for someone who has little experience in wormholes you will lose everything. You can do it with a cloaked Orca and extreme paranoid, but in the end you're going to not make more isk than you'd make missioning much less joining a corp, FW, or Incursions. If you really want to do it you need at least 2 accounts with 2 characters on the accounts and a corp of your own to share bookmarks. The container idea works okay assuming you have enough containers to make hunting them down too annoying, but you can't refit your ships which is a pain as you have to have alts in the hole for salvaging and probing or fit those mod on your combat ship.

My living from an Orca setup:
Account #1
1) Orca pilot with cloak and probe launcher
2) Hauler, and salvager

Account #2
3) Main drake pilot (or other BC) must be able to fit a cloak and probe launcher if need be
4) Prober with covert ops

PI is done with pilots 2-4 who can also pilot a Inty 4


The trick is that Pilot #1 is always with the Orca, and is cloaked or logged off as much as possible. You don't leave it uncloaked for more than 30 seconds, and always align to a safe spot at least 4AU away from your current spot and any planet or sun. You never warp to a wormhole unless your Prober has eyes on the hole.

The problem is someone will figure out what you are doing eventually and start hunting you down. Orcas can be scanned down pretty easily. If you are predictable you they will find your safe spots or figure out where you are warping to and from and drop a warp bubble to trap you. Once your operation is discovered and people start camping you it's game over. All you can do is log out for week or so so they lose interest.

An Orca and a small POS works really well. Basically you can reduce yourself to pilots a couple of pilots who can do double duty. (I do recommend a additional prober for safety in case you lose both active pilots. In this case you simply leave your cheap ships (hauler, ventures, probers) drifting in the POS. Everything else is secured in the Orca or logged out in. Make sure the ships you log out in are have probes and a cloak. Few people will siege and destroy a small POS with little or no visible loot. If you warp out to a good random safe spot before logging out all they can get is your POS. Short of bubbling the exit, and with a little care and time you can avoid that trap.

Save yourself some trouble join a wspace corp. I like to bring my own Orca to store my expensive stuff in to avoid corp theft as it can't be stolen if I log out in it. Also if the POS gets siege I can general log out in the Orca and wait until things quiet down again.

Former forum cheerleader CCP, now just a grumpy small portion of the community.