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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#261 - 2013-03-13 11:34:18 UTC
Chi'Nane T'Kal wrote:
Mashie Saldana wrote:
I started to PVP after a month or so.

You definitely don't need 1.5 years of skill training.


How long until you could play via ISK/PLEX and spend the majority of your time PvP-ing? You'd have to be a hugely successful pirate to achieve that after a month.


Keep on raising that bar!

What's next? Has to be capable of personally funding the ship replacement program for his entire corp to count as "a successful PvPer"? Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vin King
State War Academy
Caldari State
#262 - 2013-03-13 12:03:12 UTC
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.

Proud member of the New Order of HighSec

Chi'Nane T'Kal
Interminatus
#263 - 2013-03-13 12:48:55 UTC
Vin King wrote:
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.


It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.

What do you expect when people come to a game that is advertised as being playable via in-game earnings? Would you expect them to settle for paying a subscription until they found out enough about the game and earned enough SP (within their limited understanding) to pay via playing OR would you maybe expect them to move on to one of thousands of competitors out there?

You have 2 weeks - MAYBE 51 days if they are buddied - to convince them the game is so much better than the competition (something i'm not completely convinced of after about a year - I do like the game, mind, but i don't know all of the competitors) it's worth paying for OR help them realize ways to earn their ISK with a limited amount of SP.
Paikis
Vapour Holdings
#264 - 2013-03-13 13:21:06 UTC
Chi'Nane T'Kal wrote:
Also i personally feel that a catch-up mechanism for newer players - in a game that heavily centered on PvP - should have been incorporated from the beginning. It's a lot harder to sell to the bitter vets now, which is probably the predominant reason that CCP is still not taking any serious steps in that direction.


Firstly, I don't care about your feelings. Welcome to EVE.

Secondly there is a catch up mechanism already. Rank IV skills are only just less effective than rank Vs, yet take only 20% of the training time. Stop looking at rank Vs as the only things worth having. A character with IVs can quite easily kill a character with all Vs if they fly right and/or have the right ship/fitting. Also, there are only so many skills that apply to any one ship. great, you have 16million skill points in leadership. But you're solo so none of them do anything. Oh, you have 23.5million SP in drones? but you're flying a Merlin, so they don't do anything.

The newbie problems are these:

1. EVE has a learning CLIFF, not a learning curve. There is no way around this other than for people to join a newbie friendly corp and get some advice.
2. They see bigger ships as better ships. Someone needs to tell them that frigates can kill battleships, bigger is not better, it is just bigger.
3. IVs are good enough at the start. Vs are what you do when everything for the ship you're flying is at IV.
4. Friends is the best skill you can train. A couple of week-1 guys in frigates will kill a 7-year veteran in a pimped out pwnmobile if they know what they are doing.

These demands for 'catch up' are based on ignorance and a prevailing instant-gratification culture. you can't have that in EVE. We don't want that in EVE. EVE is for patient people. If that isn't you, then please make sure the door hits you on the way out.

Stop trying to break my game because you don't have any patience.
Bi-Mi Lansatha
The Scope
Gallente Federation
#265 - 2013-03-13 14:03:41 UTC
Hefty TheFirst wrote:


This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training.
Then you have some of the basics and can still not do anything special.
The game is punishing on new players, but I am only 6 months old and can run L4 effectively. I am getting started into some mild lowsec (PI) and 0.0 stuff (Rats). I am hoping to die in some T1 frigate battles soon in 0.0. My industry abilities don't exist... maybe this summer.

This is a great time so many options... so much to look forward to.

So, please define 'anything special'.
Chi'Nane T'Kal
Interminatus
#266 - 2013-03-13 14:20:07 UTC  |  Edited by: Chi'Nane T'Kal
Paikis wrote:

Rank IV skills are only just less effective than rank Vs, yet take only 20% of the training time


Now that's complete BS.

Even on frigate level, rank V is the difference between flying a punisher or a retribution/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).

Try beating that scorch pulse setup with your regular pulse lasers.

Even for non PvP skills: I trained salvager to V just the other day and my Noctis almost feels like a different ship.

Quote:

A character with IVs can quite easily kill a character with all Vs if they fly right and/or have the right ship/fitting.
Also, there are only so many skills that apply to any one ship. great, you have 16million skill points in leadership. But you're solo so none of them do anything. Oh, you have 23.5million SP in drones? but you're flying a Merlin, so they don't do anything.


Why do people always assume that their target does NOT fly right?

I'm sure for every anecdotal evidence of a new pilot shooting down an older pilot there's 20 times as much to the contrary.
And I'm probably being conservative there.



And yes, at the point the ship you're flying is completely skilled AND there is no potential upgrade for that ship to fill that particular role ANd you can use all the drugs and implants your opponent brings, you're on even ground. How often does that happen?

Quote:

1. EVE has a learning CLIFF, not a learning curve. There is no way around this other than for people to join a newbie friendly corp and get some advice.
2. They see bigger ships as better ships. Someone needs to tell them that frigates can kill battleships, bigger is not better, it is just bigger.


1. is really exaggerated (IMO, anyway). Of course some people have trouble learning, but the people I want playing the game should not have a problem with a tiny bit of maths - the peculiarity of some intuitive mechanics comes with time.

People that have problems with even the simplest fittings are NOT our target audience here. For one thing, they are largely unaware of the SP wall and even IF they are - they are quite obviously tolerant to suffering, so they are a lot less likely to leave the game.

It's the min/maxxers - i.e. those people the game is quite obviously tailored towards and that make up the bulk of the veteran players in relevant positions - that are driven away by the SP-wall-of-Quit.

2. is the communication problem I mentioned earlier.

It is still correct after a fashion, as the Battleship you're able to fly (and the income it generates) allows you to fly that frigate with abandon, or allows you to fly a T2 ship instead, or a slave set. All of that DOEs make a difference.

Quote:

3. IVs are good enough at the start. Vs are what you do when everything for the ship you're flying is at IV.
4. Friends is the best skill you can train. A couple of week-1 guys in frigates will kill a 7-year veteran in a pimped out pwnmobile if they know what they are doing.


3. The pro PvP corps won't even talk to you unless you have the relevant Vs or really good connections. At least according to their looking for member ads.

3. Works both ways. Why again the assumption that the 7-year old veteran - with 7 years worth of making contacts - has no friends?


Quote:

These demands for 'catch up' are based on ignorance and a prevailing instant-gratification culture.

We don't want that in EVE. EVE is for patient people.

Stop trying to break my game because you don't have any patience.


It's not a demand, it's a recommendation. And you can call me a lot of things, but ignorant about the mechanisms of EVE is certainly not one of those.

Please define 'instant'. A catch up mechanism that doubled SP generation for a certain time would hardly qualify as instant.


And who sounds like a petulant child here? 'We don't want' 'my game' etc.

P.S. stupid limit of 5 quotes :(
Namdor
#267 - 2013-03-13 14:24:01 UTC  |  Edited by: Namdor
Chi'Nane T'Kal wrote:


Even on frigate level, rank V is the difference between flying a purifier or a sacrilege/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).



What in the absolute **** are you on about, here?

The purifier is a bomber, the sacrilege is a HAC, and the vengeance is an assault frigate. All of them will require frigate 5 under the current pre-requisites, so, no, rank 5 is not the difference between any of those ships.

Quote:
And you can call me a lot of things, but ignorant about the mechanisms of EVE is certainly not one of those.


Snrk.
Chi'Nane T'Kal
Interminatus
#268 - 2013-03-13 14:29:12 UTC  |  Edited by: Chi'Nane T'Kal
Namdor wrote:
Chi'Nane T'Kal wrote:


Even on frigate level, rank V is the difference between flying a purifier or a sacrilege/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).



What in the absolute **** are you on about, here?

The purifier is a bomber, the sacrilege is a HAC, and the vengeance is an assault frigate. All of them will require frigate 5 under the current pre-requisites, so, no, rank 5 is not the difference between any of those ships.



You're right, I mixed up some names above. Corrected the mistake. I'm not good with names, I usually prefer to work with categories instead.

I should not have given the example on frig level I guess.
Vin King
State War Academy
Caldari State
#269 - 2013-03-13 15:37:54 UTC
Chi'Nane T'Kal wrote:
Vin King wrote:
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.


It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.

What do you expect when people come to a game that is advertised as being playable via in-game earnings? Would you expect them to settle for paying a subscription until they found out enough about the game and earned enough SP (within their limited understanding) to pay via playing OR would you maybe expect them to move on to one of thousands of competitors out there?

You have 2 weeks - MAYBE 51 days if they are buddied - to convince them the game is so much better than the competition (something i'm not completely convinced of after about a year - I do like the game, mind, but i don't know all of the competitors) it's worth paying for OR help them realize ways to earn their ISK with a limited amount of SP.


I've been playing for just over a month. My problems with the skills have been fun and exciting to the point that I'm still not expecting to be able to plex either of my accounts in the next few days when my sub comes up. The advertisements I saw, and took advantage of, were the buy another alt ones. That was a bit of fun and excitement I had to run into because I tried to make an alt that would do something other than the industry I'm focused on, only to find out you can only have one character per account despite the three character boxes you see during login.

The biggest problem for new players that I've ran into is having no idea what you want to be when you grow up, and no clue how to get there. To be honest, I've learned more from my ganking buddies and from trying to figure out what I need to do in order to gank more effectively than I have from any of the in game information, or from the EvE Wiki. EveMON, EFT, and HighSec miner gankers are far more effective for figuring out SP than anything I've seen, and that's a pretty big problem.

New players aren't going to immediately hear about those resources sometimes, and when you have to deal with the constant corp s(p/c)ams you see in the newbie corps, it can be hard to find a group of people that will help you do more than be a mining conscript.

Proud member of the New Order of HighSec

Orlacc
#270 - 2013-03-13 16:00:30 UTC
Chi'Nane T'Kal wrote:
Vin King wrote:
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.


It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.

What do you expect when people come to a game that is advertised as being playable via in-game earnings? .



Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point.


Look you keep kicking this dead horse. You wonder why CCP is not responding. You cite bad info like bombers. This topic has been beaten flogged and stomped many times over the years.

You can not have home runs in football!

"Measure Twice, Cut Once."

Jensaro Koraka
Caldari Provisions
Caldari State
#271 - 2013-03-13 16:15:49 UTC
Chi'Nane T'Kal wrote:
I think the problem comes up only when you set your eyes on a goal that is too far off.

Again, I concede that it MAY be a communication problem i.e. it's a problem for new players that set their eyes on a shining long term goal without being (MADE) aware of potential short term goals that are fun enough until their long term goal can be reached.

I think the key is having multiple sets of goals. When I started this account I had several goals.

Very short term: Be able to fly a tackle condor. (achieved)

Somewhat short term: Be able to belt rat in 0.0 and find a corp. (achieved)

Medium term: Be able to do anomalies in 0.0. (Almost there.)

Somewhat long term: Be able to use T2 stuff so I can fly the doctrine naga in fleets.

Very long term: Be able to fly command ships and dictors.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Elena Thiesant
The Scope
Gallente Federation
#272 - 2013-03-13 16:48:09 UTC
Vin King wrote:
That was a bit of fun and excitement I had to run into because I tried to make an alt that would do something other than the industry I'm focused on, only to find out you can only have one character per account despite the three character boxes you see during login.


You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.

You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.
Chi'Nane T'Kal
Interminatus
#273 - 2013-03-13 17:46:28 UTC
Orlacc wrote:
Chi'Nane T'Kal wrote:
Vin King wrote:
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.


It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.

What do you expect when people come to a game that is advertised as being playable via in-game earnings? .



Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point.



Almost any main stream media article I read mentioned that the game can be played via PLEX.

How do you suppose people predominantly learn about this game, from CCP's trailers?
Leetha Layne
#274 - 2013-03-13 19:30:45 UTC
Chi'Nane T'Kal wrote:
Orlacc wrote:
Chi'Nane T'Kal wrote:
Vin King wrote:
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.


It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.

What do you expect when people come to a game that is advertised as being playable via in-game earnings? .



Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point.



Almost any main stream media article I read mentioned that the game can be played via PLEX.

How do you suppose people predominantly learn about this game, from CCP's trailers?



You said advertisements. Why do you keep saying incorrect things then get snippy when corrected? Your veracity is near nil. And please reference a "main stream media" article where it says the goal is to play for free.
Chi'Nane T'Kal
Interminatus
#275 - 2013-03-13 19:51:09 UTC
Leetha Layne wrote:

You said advertisements. Why do you keep saying incorrect things then get snippy when corrected? Your veracity is near nil. And please reference a "main stream media" article where it says the goal is to play for free.


I never said anything about official announcementss from CCP.

A positive media article about EVE is nothing but an advertisement, even IF it wasn't lanced by CCP. Could be language barrier, cos a positive review translates straight to advertisement over here.

I'm not even sure if the 'goal' part is just nitpicking or plain stupidity. I wrote it's _mentioned_ there.
Vin King
State War Academy
Caldari State
#276 - 2013-03-13 19:59:55 UTC
Elena Thiesant wrote:
You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.

You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.


A new player, like myself, who can barely tell what skills he might need to pick his nose isn't really well served with any of that. Pausing training on your main as a new character isn't anywhere near desirable. In another MMO, I might try a warrior, a thief, a mage, a belly dancer, whatever, and get a feel for what options are there. In EvE, there's no template, which is fine, but there's also no clue as to what you might need to progress towards whatever yardline you've determined your goal to be.

For example, I want to stick some T2 blasters on my Catalyst. Currently, my gank alt cannot do this at all. I trained to the requirements, Small Blaster Specialization, but whoops, I can't fit them. Not enough smurf berries. No clue in the game as to what I need to have enough smurf berries. Most of the pilots I ask forget what skills they learned that gave them enough smurf berries.

Thankfully, EveMon and EFT let me mess around long enough to realize that I'm going to need a skill I've never heard of called Advanced Weapon Upgrades to 3, along with the prereqs and one or two other skills, in order to have enough smurf berries. With my implants and what have you, that'll take 15 days, the majority of which is tied up in Weapon Upgrades V. I want some T2 blasters on my Cat so I can kerplowie more stuff, so I have no problem with this plan.

My problem is how hard it can be to figure out these plans in the first place. As a new player, tying up two weeks of training is about a third of my total account age to date. If I had only one character, that's a long time of not being able to progress. For me, a minimum of two accounts is almost needed simply to get a feel for what I might want to do when I grow up, because the game is very poor at helping you figure out what it might take to do things.

Proud member of the New Order of HighSec

Elena Thiesant
The Scope
Gallente Federation
#277 - 2013-03-13 20:11:57 UTC
Vin King wrote:
Elena Thiesant wrote:
You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.

You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.


A new player, like myself, who can barely tell what skills he might need to pick his nose isn't really well served with any of that.


No one said that a new character is. General rule for an alt, if you don't know why you need one or what you would do with one, then you don't need one. The fact remains, you can have 3 characters on an account, not the one you stated and there are good uses for them, even if not for brand new players.

Quote:
For example, I want to stick some T2 blasters on my Catalyst. Currently, my gank alt cannot do this at all. I trained to the requirements, Small Blaster Specialization, but whoops, I can't fit them. Not enough smurf berries. No clue in the game as to what I need to have enough smurf berries. Most of the pilots I ask forget what skills they learned that gave them enough smurf berries.


Any half-way competent pilot can advise you about the fitting skills, which include the two weapon upgrade skills. You can also check the certificates (weapon upgrades is part of the Core Fitting certificate at standard, which itself is part of the Core Competency certificate at standard, advanced weapon upgrades is part of the Core Fitting at improved level), see what's recommended and suggested for any particular ship.
The help channels, including rookie help, are a good source of info about skills, certificates and requirements, and the core certificates are recommended there daily, if not hourly, as are more experienced pilots in your corp. Finally reading the descriptions of the skills is a good way to get familiar with what does what.

Oh, and T2 blasters won't give you that much more DPS than meta-4 T1 blasters, unless you have the specialisation skill trained higher than what they blasters require and you are using T2 ammo.
Mashie Saldana
V0LTA
WE FORM V0LTA
#278 - 2013-03-13 21:37:21 UTC
Chi'Nane T'Kal wrote:
Mashie Saldana wrote:
I started to PVP after a month or so.

You definitely don't need 1.5 years of skill training.


How long until you could play via ISK/PLEX and spend the majority of your time PvP-ing? You'd have to be a hugely successful pirate to achieve that after a month.

Dunno, been subbed for 7 years.

I don't see where this F2P entitlement is coming from, EVE has never been F2P. The only reason we have PLEX at all was a workaround to fight ISK sellers. That it as a side effect let people doing nothing but playing EVE play for free is good. It was however never intended for everyone to use as a means to play the game and will never be.
Neurotic Cat
Helping Hand Acceptance Corporation
#279 - 2013-03-13 22:55:49 UTC
Dear Noob,

You are doing it wrong.

Skill points do not make this game fun. Being able to fly the biggest ship in game will not be fun for you.


Flying with good pilots in a good corp will make this game fun no matter what ship you fly. I'd trade all my skill points to be able to fly with my first corp mates again.


The 'skill point wall' is in your head.

-NC



/me wonders if the OP is somehow mistaking skill point count for penis size?


Chi'Nane T'Kal
Interminatus
#280 - 2013-03-13 23:00:56 UTC
Mashie Saldana wrote:

I don't see where this F2P entitlement is coming from, EVE has never been F2P.


I'm not convinced 'entitlement' is the right word here.

Companies are competing for the attention of potential players and F2P is a flourishing concept right now.

You can't seriously be surprised that in the light of said competition there is a _perception_ among newer players that there's supposed to be a choice between F2P via plex and the - more leisurely - subscription model.

(I'm subscribed btw.)