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Abolitionist and Slave Trader Skills

Author
Edaine Numenor
Numenor Benevolent Holdings
#1 - 2011-09-06 14:06:08 UTC
This is a carryover from the previous forum and a request to give us game mechanisms to make the slavery aspect of the backstory part of the gameplay. Even if new skills are not involved, at the very least, there ought to be an option to "free" slaves at stations, not "trash" them. I don't too much creativity is needed to make this aspect more immersive.

Liberating slaves wherever, whenever, and however I can.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2 - 2011-09-06 14:38:28 UTC
Quote:
That would be interesting

CEO of Lanate Industries

Citizen of Solitude

Manwe Todako
Disciples of Ston
#3 - 2011-09-07 00:45:41 UTC
To remove all chance of abuse, charge the player a small amount of ISK to free slaves. The charge would cover processing fees, medical issues, relocation, education, vocational, etc, etc. Suggested amount: 10,000 ISK per slave.

SANKOFA

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#4 - 2011-09-07 04:14:28 UTC
it would be ok if u could delete the skill somehow as i said before.

wouldnt get the sp back, just remove it.
Anshu Zephyran
Knavery Inc.
#5 - 2011-09-07 06:41:02 UTC
Manwe Todako wrote:
To remove all chance of abuse, charge the player a small amount of ISK to free slaves. The charge would cover processing fees, medical issues, relocation, education, vocational, etc, etc. Suggested amount: 10,000 ISK per slave.

That's a decent idea, but I feel like the price is off by about a factor of 10 - remember that ISK is ludicrously valuable compared to planetary currency. Make it 1,000 ISK per slave freed.
Ston Momaki
Disciples of Ston
#6 - 2011-09-07 14:26:21 UTC
If CCP wanted to simply address this issue, they could combine the "free slave" option in stations with the fee as mentioned and slightly adjust the time frame for confiscation to give pilots on both sides a chance to transfer slaves found in wrecks and get them to station. Slave should not be able to be sold anywhere accept where legal. This would require slave runners to take similar risks as abolitionists.

The Disciples of Ston bid you peace

Ston Momaki
Disciples of Ston
#7 - 2011-09-08 03:21:24 UTC
I would not be opposed to a reasonable "cost to free slaves." feature.

The Disciples of Ston bid you peace

Ston Momaki
Disciples of Ston
#8 - 2011-09-09 01:49:05 UTC
recent events in my own corp reinforce the need for game mechanisms to play the slavery angle. Right now, anyone who transports slaves through free space falls under illegal status. There is no distinction made. Also, there is no way if one wants to rescue slaves and change their status, to do so. It is non-sense to create a back story, then ignore it in game. This needs to be addressed.

The Disciples of Ston bid you peace

Manwe Todako
Disciples of Ston
#9 - 2011-09-09 14:51:21 UTC
As it stands, there is a sort of odd irony that if one chooses to go about rescuing slaves, that in the very systems that are supposed to be free, you would suffer the greatest standing loss and fines if caught while nothing would happen to you in systems where slavery is legal. This is backwards and this is why a skill set for abolitionist RP'rs is needed. CCP needs to make the game mechanisms fit the story.

SANKOFA

Edaine Numenor
Numenor Benevolent Holdings
#10 - 2011-09-10 03:22:50 UTC
Here is another simple solution for Rp'rs to have a mechanism that makes sense. Have a right click option on slaves both in cargo bay and in station that says, "Free Slaves." upon selection, the slaves become "passengers." These Passengers in turn then can simply be "dropped off" as another option in any station. This doesn't generate the conflict that is ideal, but it is something better than what we have now and provides something quantifiable for Rprs.

Liberating slaves wherever, whenever, and however I can.

Ilsenae Alexandros
Perkone
Caldari State
#11 - 2011-09-10 16:18:02 UTC
"Kanye West" wrote:
CCP doesn't care about roleplayers.

To know the face of God is to know madness.

Arnulf Ogunkoya
Clan Ogunkoya
Electus Matari
#12 - 2011-09-10 17:12:01 UTC
My personal preference would be for a BPO that converted the slave passenger types to another type. Most likely homeless, possibly something else for elite slaves. Materials could be things like food, antibiotics and so forth. Possibly Vitoc as well.

Of course it would only be reasonable to have a counterpart that would convert other passenger types back into slaves.

Alternatively you could also use a variant of the FW mechanic. Have pilots from either side obtain licences to free or enslave people. At that point customs ships ignore them and the two types could freely engage each other as per the usual FW rules.

Regards, Arnulf Ogunkoya.

Alexander Kuvkei
Applied Celestial Mechanics
#13 - 2011-09-10 18:45:26 UTC
Excellent ideas. I especially like having ways to "train" passengers. That way pro-slavery RPers can "enslave" individuals (say convert Tourists/Militants/Whatever to Slaves/True Slaves/Elite Slaves/etc). Of course can only be done in Amarr, Khanid, Ammatar, Sansha's, or personal sov. And anti-slavery RPers can of course convert them right back.
Mirima Thurander
#14 - 2011-09-10 20:27:06 UTC
lol this just sounds fun, but i still think im going to keep all my Exotic dancers till i can see all 5000 of them inside of my hangar...

then i promptly jettison them into space... for !!SCIENCE!!... wrong game...



1 free internets to who ever gets the inside joke

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Arkady Sadik
Gradient
Electus Matari
#15 - 2011-09-11 14:06:57 UTC
Any mechanic should not be abusable. It would be quite immersion-breaking if slavers could to the Republic, "free" slaves, and take them with them without repercussions.

I have always wanted a way to use crew for a ship. Something like, slave crew gives 3% armor, freedom fighter crew gives 3% speed, etc. Together with the POS modules on SiSi a while back or some other way to "produce" said crew, that would add both something for slavers and anti-slavers to do as well as add tangible crew.
Ston Momaki
Disciples of Ston
#16 - 2011-09-12 02:40:01 UTC
Good ideas. Keep them coming.

The Disciples of Ston bid you peace

Khersei
Deimos Delivery Co
Pillars of Liberty
#17 - 2011-09-12 11:32:01 UTC  |  Edited by: Khersei
Interesting ideas.

Id prefer to see a more balanced approach accross all the empires.

In Amarrian stations it should be possible to Buy and sell Slaves and turn various prisoners Militants etc into slaves. (the BPO idea is good as it represents a time and effort cost). The conversion should probably be limited to lowsec stations since its supposedly illegal to create new slaves.
In Caldari stations it should be possible to train untrained workers into trained Workers ( again with BPO) The caldari stations should have a demand for workers.
In Gallente space - entertainers?
In Minmatar - emancipated slaves.

There should be some limited demand - id think an empire standing reward might be appropriate. this would create a market for each type.

A conversion mechanic (the BPo/c ) would allow you to acquire and train/retrain/enslave them outside of any restricted zone.
You would then transport the now legal type to the appropriate location and then they could be handed in to an agent for a small standing increase.
Ston Momaki
Disciples of Ston
#18 - 2011-09-12 17:52:03 UTC
I hope CCP is seeing the logic in this.

The Disciples of Ston bid you peace

Ston Momaki
Disciples of Ston
#19 - 2011-09-14 02:36:41 UTC
Our RP Corp does slave rescue as part of its mission. Just today, we also picked up several "slavers." This accentuates the need to bring something online to "make EVE real" with regard to the slavery part of the story.

The Disciples of Ston bid you peace

Manwe Todako
Disciples of Ston
#20 - 2011-09-15 20:18:45 UTC
97 more today

SANKOFA

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