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News ideas : Concord pressed by Empire to permit lvl 1 capital ships into empire space.

Author
Velicitia
XS Tech
#21 - 2013-03-11 10:18:50 UTC
Sir Dragon wrote:

To your 1st question, regarding what capital ships, . . .
for Carriers : it would be carriers that require [Racial name] Carrier Level 1,


So, all of them.

Sir Dragon wrote:

for Dreadnoughts : It would be [Race name] Dreadnaught Level 1.


So, all of them.


Have you even *flown* a cap before?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Siobhan MacLeary
Doomheim
#22 - 2013-03-11 16:52:58 UTC
Sir Dragon wrote:

for Carriers : it would be carriers that require [Racial name] Carrier Level 1,
for Dreadnoughts : It would be [Race name] Dreadnaught Level 1.


Let me simply quote the skill reqs:

Carrier Skill Reqs wrote:

Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Secondary Skill required
[Racial] Carrier I
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V
[Racial] Battleship V
Spaceship Command IV
[Racial] Cruiser IV
Spaceship Command III
[Racial] Frigate IV
Spaceship Command I
Drone Interfacing V
Drones V
Tertiary Skill required
Jump Drive Operation I
Navigation V
Warp Drive Operation V
Navigation I
Science V


Dreadnought Skill Reqs wrote:

Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Secondary Skill required
[Racial] Dreadnought I
Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
[Racial] Battleship V
Spaceship Command IV
[Racial] Cruiser IV
Spaceship Command III
[Racial] Frigate IV
Spaceship Command I
Tertiary Skill required
Jump Drive Operation I
Navigation V
Warp Drive Operation V
Navigation I
Science V


So according to your idea, ALL Carriers and Dreadnought would be allowed into hisec.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Reppyk
The Black Shell
#23 - 2013-03-11 17:04:49 UTC
Next patch, dreads are cap@3 and carriers@4.

And this is a terribly awful thread.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

J909
MASS
Pandemic Horde
#24 - 2013-03-12 12:43:32 UTC
You didnt word your OP correctly:

Make all of eve 0.0

you can then take your caps where ever you want Big smile
Sir Dragon
Einherjar Yggdrasils
#25 - 2013-03-13 03:29:14 UTC
J909 wrote:
You didnt word your OP correctly:
Make all of eve 0.0
you can then take your caps where ever you want Big smile


Well, that is what incursions seam to be doing:
Disabling entire constellations; thus,
they effectively disable CONCORD, as well.
Conclusively, there is a logical premise,
that leads to jumping Capitals into this,
temporary, lawless, said, constellation.

Pirate next

Reppyk wrote:
Next patch, dreads are cap@3 and carriers@4.
And this is a terribly awful thread.


Yes, yes, I agree. Yet is it not inevitable.
Ineveitable, what you say?
Incursions are wrecking havoc, WHAT do WE do about it ?

Question next

Siobhan MacLeary wrote:

Sir Dragon wrote:

for Carriers : it would be carriers that require [Racial name] Carrier Level 1,
for Dreadnoughts : It would be [Race name] Dreadnaught Level 1.
. . . .



Yes.

Cool next

Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Sir Dragon
Einherjar Yggdrasils
#26 - 2013-03-13 03:29:33 UTC
Velicitia wrote:
Sir Dragon wrote:

To your 1st question, regarding what capital ships, . . .
for Carriers : it would be carriers that require [Racial name] Carrier Level 1,

So, all of them.
Sir Dragon wrote:

for Dreadnoughts : It would be [Race name] Dreadnaught Level 1.

So, all of them.
Have you even *flown* a cap before?


Yes, I have flown a Dreadnought before.

What you are misunderstanding here,
is that once upon a time,
a long long time ago,
there was terminology for a ship's level.
This, terminology, was used to refer to ships:
Example;
"Train for a lvl 1 Cruiser."
That ment,
" train for a simple cruiser that only requires level one training, in its class. "
And by " it's class " was ment as the Cruiser level 1.

Next [:ebil:]



ShahFluffers wrote:
Even with skills at level 1 capitals retain massive force projection abilities on top of relatively massive tanks. Letting capitals into high sec also allows major organizations to store capital assets without fear of being hot dropped or randomly attacked by anyone.


I see benefits in this:
Such as, a minor Alliance not getting griefed by larger ones,
as the larger ones parade around blowing everything up.

Good point, non the less.
Solution, what about . . .
when order is restored to a constellation,
that has suffered major incursions,
then there is a function that , somehow,
promotes Capsulers to take their capital ships out of said space.
Math : (alliance size) * (amount of capitals) * ( 0 ( if incursion is on) )
. . . maybe "an"
(if you ain't shootin dze bad guys, override on fine to 1 in 3rd parameter)
. . . with the inevitable, and devistating, "we warned u mofo,
u r ship/fleet has been impounded, pending a investigaion by concord.

Worst case scenario from offending alliance perspective :
Concord just confiscated every last capital ship in 0.5+ .

But I hope my perspective is honoured when i emphasize that no one should ever get banned, nEVEr !
. . .ok maybe once in a while



Next Big smile

Imigo Montoya wrote:
2/10 Far too obvious.

I gave the two points because you've suckered a few people in and convinced them that you're serious about this with the OP, but the terrible grammar has just gone too far. You even misspelled "fallacy", and anybody who knows what a fallacy is has a basic level of literacy, which makes that misspelling a dead giveaway.

Then quoting the rules for posting in F&I was a nice touch, but your inference that this makes really terrible ideas immune to any (ie, not just un-constructive) criticism is pushing it a bit.

Also, suggesting that capitals would be good for highsec Incursions just gives the game away entirely, especially given that Incursions are gated.


THANK YOU P
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Shade Alidiana
PROSPERO Corporation
#27 - 2013-03-13 09:47:31 UTC
I always wanted some intermediate ships, like carriers without fighters and with reduced hp (but still with more drones) or something. Just for some fun, as I have to run missions & lvl1 incursions with orca to have it. But no, I don't like the idea of conventional carriers and dreadnaughts in HS. Still +1ed you, though.
Caitlyn Tufy
Perkone
Caldari State
#28 - 2013-03-13 09:57:07 UTC
Posting in a stealth "buff high sec" thread.

Also, no. Actually, let me correct that: HELL, no.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2013-03-13 10:12:03 UTC
Just because I feel like being difficult....


Concord keeps the peace between the 4 Empires...

They have zero say when it comes to dictating policy with regards to what ships the empires care to allow in their space or not....

Maybe change OP title?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Seranova Farreach
Biomass Negative
#30 - 2013-03-13 12:16:36 UTC  |  Edited by: Seranova Farreach
im not opposed to being able to light cynos anywhere in highsec so Jumpfreighters get a destinct advantage in logistical tradeing or w/e.

as for dreads in high.. im in favour of ccp's rules there, no offencive moduals, that will allow hyper carebears to mine and be ungankable.

Now as for carriers, i think they COULD be viable in HS IF they were not allowed to deploy fighters in highsec, they could act like a JF/orca in a way cause of the refitting,Jumping, ship hanger and so on and are a good middle ground between orca and a JF.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

seth Hendar
I love you miners
#31 - 2013-03-13 13:25:35 UTC  |  Edited by: seth Hendar
like if hisec needed to be buffed even more......

even if this would be only in incursion system, this would mean what once the incursion is not there anymore for those who would have a carrier / dread in station?

this would completely make incursion way to more easy by having that kind of support.

also, something is wrong with incursion, as i understood, they are supposed to appear in random location, but guess what, i live in the same region since they have been introduced, and not ONCE, we had an incursion in our lowsec region (and we are in a sansha region!).... seems some regions are just out of the pool Sad

and reagarding cynos in high, this will not happen because the game mechanic used to prevent capitals from high is based on the fact cyno cannot be opened in high, so lighting a cyno in high would allow any ship able to lock on it to use it, black ops, capitals, titan etc.....

not that i wouldn't like that, but will not happen tbh.

allowing cap on high sec incursion system would break the balance, hence require the incursion to be made more difficult, thus making only the groups able to field caps able to run em....

incursion by itself is already a big game breaker from the economical pov, and any of this would just make it worse,
Velicitia
XS Tech
#32 - 2013-03-13 13:46:56 UTC
Sir Dragon wrote:
Velicitia wrote:
Sir Dragon wrote:

To your 1st question, regarding what capital ships, . . .
for Carriers : it would be carriers that require [Racial name] Carrier Level 1,

So, all of them.
Sir Dragon wrote:

for Dreadnoughts : It would be [Race name] Dreadnaught Level 1.

So, all of them.
Have you even *flown* a cap before?


Yes, I have flown a Dreadnought before.

What you are misunderstanding here,
is that once upon a time,
a long long time ago,
there was terminology for a ship's level.
This, terminology, was used to refer to ships:
Example;
"Train for a lvl 1 Cruiser."
That ment,
" train for a simple cruiser that only requires level one training, in its class. "
And by " it's class " was ment as the Cruiser level 1.

Next [:ebil:]


Funny, in 6 years of playing, I've never heard of a "Level 1 Cruiser" ... TIER 1, on the other hand...

however, you missed my point in that ALL Carriers and ALL Dreads require [Racial] [Carrier/Dread] 1... admittedly, it takes a while to get all of them (and a bit of ISK) but it's not like there's a special snowflake carrier at 1 and another one at some other level (obviously moms/supers at level 3 ... but they're not generally referred to as "carriers").

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#33 - 2013-03-13 13:48:38 UTC
Sir Dragon wrote:
The idea is to hold an huge discussion regarding the future of Incursions;
To that end of deciding the question, that I set forth.
Will Incursions, inevitably, lay to waste the various Empires:
Would permitting restricted capital ship access into Empire space,
help aliviate the growing problem.


No, for two reasons:

#1) SANSHA deploys Cyno jammers in the incursion systems, and it cannot be predicted where the Sansha HQs and Assaults will be set up

#2) Capsuleers in battleships and smaller are more than adequate for defeating Sansha, whom deploys a maximum of 1 carrier.

The problem is not the military capabilities of the capsuleers fighting Sansha, but rather Concord's reward structure that encourages capsuleers to merely blunt the Sansha attacks, rather than rapidly completely repel them with heavy losses to Sansha and minimal damage to Empires.
However, disagreements between capsuleer cartels has lead to just this... and last I logged on, there were no active high sec incursions.
(see: https://forums.eveonline.com/default.aspx?g=posts&m=2739153#post2739153 )

Of course the low sec incursions are another story... but capitals are allowed there... so....

Yea, in conclusion, Capitals won't help, capsuleer battleships are sufficient, Concord's reward structure is responsible for the rather long duration of individual high sec incursions... but recent capsuleer political developments have (perhaps temporarily) put an end to high sec incursions.

Pirate capsuleers are the problem in low sec incursions, not the lack of capitals
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