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dread gurista fleet staging point

Author
Masik Dreamweaver
Little Peoples Revolution
#1 - 2013-03-13 00:38:50 UTC
so i got this the other day but theres not a whole lot of current info on it.. some sites say its EM at the end i assume its kinetic before that.. ive also been told its now all kinetic.. would a tengu HAM fitted with a sentry domi be able to clear it? or should i refit the tengu for HML. ive also read its best to just drop a carrier into the third part which is an option i have just looking for some intel before i jump in and loose a ship or 2
Signal11th
#2 - 2013-03-13 13:03:08 UTC  |  Edited by: Signal11th
Masik Dreamweaver wrote:
so i got this the other day but theres not a whole lot of current info on it.. some sites say its EM at the end i assume its kinetic before that.. ive also been told its now all kinetic.. would a tengu HAM fitted with a sentry domi be able to clear it? or should i refit the tengu for HML. ive also read its best to just drop a carrier into the third part which is an option i have just looking for some intel before i jump in and loose a ship or 2



it's fairly easy up until the last escalation, get someone/alt in a dram to warp in at 60k drop a can and orbit at full burn (this negates the 100k a hit torp) then bring your ships/carrier and blat everything/station. Don't use HAM use HML for the first parts.

http://wiki.eveonline.com/en/wiki/Dread_Guristas_Fleet_Staging_Post

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Reapyr
State War Academy
Caldari State
#3 - 2013-03-13 14:22:33 UTC
I disagree with Signal on the HML over HAM. For DGFSP1 & 2, I take a Hamgu and Sentry Gila and clean them up in a very short time. Yes you need to burn between packs with the Hamgu, but it doesn't take long to get back into HAM range as long as you are running 3 missile range rigs.

3rd stage, I would drop a carrier/dread. I've never tried the dram trick. Does the station not ever swap aggro from the Dram?
Kodama Ikari
Thragon
#4 - 2013-03-13 15:33:27 UTC
Masik Dreamweaver wrote:
so i got this the other day but theres not a whole lot of current info on it.. some sites say its EM at the end i assume its kinetic before that.. ive also been told its now all kinetic.. would a tengu HAM fitted with a sentry domi be able to clear it? or should i refit the tengu for HML. ive also read its best to just drop a carrier into the third part which is an option i have just looking for some intel before i jump in and loose a ship or 2


It was EM in the Maze and this site for years, and then when they added the 7/10s and made a few changes awhile back, they updated the em torpedo to kinetic in both sites. Even webbed, the torp seems to do not-much to a cruiser-sized ship. However, I have not run this site since the NPC AI changes. The strongholds always had weird AI to begin with, so I wouldn't be surprised if they're unaffected and continue to not switch targets (although they could if you went too far).

This page contains the old info http://games.chruker.dk/eve_online/item.php?type_id=29021 Notice the initial shot that it fires upon aggro, its the only explosive damage in the place and it can really mess you up (once had a plated ishtar taken to low armor upon warp in). I have not been able to confirm if this initial present is still around. But if it is you'll notice.

More importantly, the torpedo isn't much to deal with. If you're worried about the domi you can move it away from its drones if it gets aggro and use a smartbomb (the torp is slow and very bright). The big threat to subcaps doing this site is the wave with the neutralizer towers. They're the tower III's and have a lot of hp, 250km range, and drain thousands of GJ/s. You should be able to take these down using your capless weapons and making use of on-grid warpouts.

Finally, the whole time you'll be chewing on the things tank to get the next spawn. You'll definitely have enough to break it with those two ships, but it'll be a pain. I'm not sure if this is one of the stations that reps less when no ships are in web range.

On the whole, the sites a pain in the ass, with a lot of things to think about, on top of being an escalation that you may have to treck out to. Its begging to have a capital ship dropped on it.

Reapyr wrote:
I disagree with Signal on the HML over HAM. For DGFSP1 & 2, I take a Hamgu and Sentry Gila and clean them up in a very short time. Yes you need to burn between packs with the Hamgu, but it doesn't take long to get back into HAM range as long as you are running 3 missile range rigs.


I run a tengu/gila combo as well, and its really a matter of personal preference and how well you know the site. There are definite upsides to hams, but hml furies do great dps, and hams don't seem to edge out furies on BS until you switch to rages. I tend to use HMLs wherever there are stasis towers or I don't know the site well, and hams for easy sites or anomalies. There are a lot of stasis towers in angel space. HMLs require less attention, which is nice because the Gila needs more.
Signal11th
#5 - 2013-03-13 16:56:24 UTC  |  Edited by: Signal11th
Reapyr wrote:
I disagree with Signal on the HML over HAM. For DGFSP1 & 2, I take a Hamgu and Sentry Gila and clean them up in a very short time. Yes you need to burn between packs with the Hamgu, but it doesn't take long to get back into HAM range as long as you are running 3 missile range rigs.

3rd stage, I would drop a carrier/dread. I've never tried the dram trick. Does the station not ever swap aggro from the Dram?



Done it about 8 times now and the torp has always followed the Dram, I as a rule always make sure the dram is closer than the carrier so maybe this is why is doesn't change,, obviously I can only go by my own experience with this but so far it hasn't changed aggro.

I use the dram and then drop a carrier in to mop up.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Gary Bell
Therapy.
The Initiative.
#6 - 2013-03-17 13:03:06 UTC
Until you know what your doing I would not drop one carrier into 3/3.. I have had a carrier get taken very low.. Just fit two carrier with tank for it jump them in and spider tank it. When aggro is on the carriers kill the structure, BM the can and warp out. Then come back and scoop loot when site despawns.. Easiest way to do it.. Two carriers with a cyno alt it takes five minutes.. Subcaps are a waste of effort. If your in a hostile place set up scouts and dont jump in till the last like 5 seconds of the cyno then stay alligned.. Baddie comes in warp out.. Nothing points you as I recall.. Used to do these in venal and in tribute while NC. still lived there.. If you are smart they will never know you were even there..
Kasper Elbo
Zebra Corp
Goonswarm Federation
#7 - 2013-03-18 11:41:14 UTC
The fastest and most isk efficient way is to drop a carrier/dread and just kill the station fast and get out.. On the other hand it is not a problem at all doing it with subcaps. The station won't change targets so the initial target will always get the torpedo. A passive Ishtar with ~94% kin resist can tank it without ever dropping below 85% shield, even without hardeners and ab turned on (which will be disabled by the neut batteries) and full aggro from the site. I have run the site a couple of times with a ham tengu and Ishtar. If you warp the Ishtar in first and just get to a 60k orbit fast (outside of stations 50km web range) there's no problems from there on. You won't even have to run the ab. Then warp in the tengu and clear the first wave and shoot the station until the wave with the neut batteries spawn (~40-50% shield). This is the only time you are really at any risk as there is a 50/50 chance whether the neut batteries will target the Ishtar or the tengu. Either way deal with the neut batteries as fast as possible. If they neut the tengu make sure you have a warp out ready if you drop below 50% shields, if the Ishtar gets neuted it really doesn't matter as long as you kill the neut batteries right away so they won't be able to switch to the tengu. To be sure that you can kill the neuts as fast as possible, stay close to the station as they will spawn right next to it. Usually the initial spawn will be on the opposite side of where the neut batteries spawn, so to be as safe as possible go to that side with the tengu before engaging the station. After the neut batteries are down, I just kill the station. Depending on your tank you might want to kill off the spawns, but it should not be necessary.
It will take around two full reloads of cn scourge hams to bring the station down from there and there are of course faster ways to do it, but this way is completely safe as long as you make sure to get rid of the neut batteries.
Reapyr
State War Academy
Caldari State
#8 - 2013-03-18 14:45:52 UTC
Gary Bell wrote:
Until you know what your doing I would not drop one carrier into 3/3.. I have had a carrier get taken very low.. Just fit two carrier with tank for it jump them in and spider tank it. When aggro is on the carriers kill the structure, BM the can and warp out. Then come back and scoop loot when site despawns.. Easiest way to do it.. Two carriers with a cyno alt it takes five minutes.. Subcaps are a waste of effort. If your in a hostile place set up scouts and dont jump in till the last like 5 seconds of the cyno then stay alligned.. Baddie comes in warp out.. Nothing points you as I recall.. Used to do these in venal and in tribute while NC. still lived there.. If you are smart they will never know you were even there..

Back when the station was EM, it was more difficult for a carrier to tank all the waves + station (single cap rep). Since its changed to Kinetic, I am able to get my kinetic tank to around 94% and don't have any tank issues. Launch fighters and watch it die. The neuts have never affected me at all. The only thing to watch is your fighters as the waves will swap target to them sometimes. I just fit 2 Sebo and rep the one getting focused. Recall them if needed. Be aligned so that when the station dies you can loot with your alt and then warp the carrier out to a safe that you should have already made before starting :)