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Creating a true logistic platform.

Author
Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#1 - 2013-03-11 20:48:25 UTC  |  Edited by: Cheng0001
There's a lot of talk about small groups of players, nowadays.

Whether it's solo/small gang PVP, WH activity, having an impact over the nullsec empires, or simply stepping up to independant null/lowsec life, the problem is always the same: logistics.

Logistics in the true meaning of the word: refitting, storing resources as ammunition and loot, or simply reshipping.


I know, some will say: you have POSses!
And Capital ships!

Now, let me tell you why those aren't enough.

You see, POSses have to be defended.
They are large, ugly and totally defenseless, in the hands of small corporations.

Capital ships, in the meanwhile, are very expensive, and very skillpoint intensive.
Besides, that's not what they are for: they're for fleet activity, either boosting or repairing.

No, what I and counless WH dwellers would want to see is a true Logistic ship.

Think of the Logistic Orca, take away the mining bonuses and the ore bay, give it a slightly bigger maintenance bay and the ability to fully refit T3 ships, along with a bonus to agility while under cloak.

An eventual T2 version of such a ship would be a Black Ops vessel, able to jump trough covert jump bridges, but not to warp while cloaked.

To complete them as logistic vessels, they should have Clone Vat bays and repairing facilities, but no bonuses to remote repairing.

We want them as starbasish as possible, remember?

Both versions should have no offensive abilities, they should have very poor agility and their defenses should only rely on secrecy.

Make the T1 easy to train, and make it cost under 500 mil: you now have a ship that will drammatically improve the life of the deep space independant entities, by enabling them to establish secret bases in space, and make deep space life much more easy.

PS: CCP has said more than one time that what T3 ships should bring over T2 are unique abilities.
The T2 Covops version of the ship i proposed would add such an ability: being able to jump trough Covert Bridges, then switching to regular combat fittings.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2013-03-11 21:24:51 UTC
i like the principle of the idea, though it does not need to be mobile while cloaked and the repair facilities can be facilitated by RR modules and drones rather than the station-like instant repairs for isk.

(repairs could be just as easily be done by switching out modules for local reps stored in the corp hangar tho)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#3 - 2013-03-11 21:33:20 UTC
Daichi Yamato wrote:
i like the principle of the idea, though it does not need to be mobile while cloaked and the repair facilities can be facilitated by RR modules and drones rather than the station-like instant repairs for isk.

(repairs could be just as easily be done by switching out modules for local reps stored in the corp hangar tho)

Now that you mention it, there's no real need for it to be mobile under cloak.

CCP could make the repair facility work like the new AARs: it repairs alrighty, as long as you have paste in your cargo.

A further step would be making the whole ship consume a certain type of fuel, but then again it'd be too bothersome.
Jacid
Corvix.
#4 - 2013-03-11 22:11:05 UTC
Its an interesting idea i don't see anything really wrong with it. Along that line of thinking though in the may CSM meeting CCP talked about when the POS redesign finally happens of making them able to Jump between systems.. similar to capital ships and their jump drives. Pretty exciting stuff really of course its all just in the pre-planning stage so anything could happen at this point.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2013-03-12 18:19:00 UTC
Cheng0001 wrote:

CCP could make the repair facility work like the new AARs: it repairs alrighty, as long as you have paste in your cargo.


nice idea, though what about shield and structure reps

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-03-12 18:34:32 UTC
I wonder what the slot layout and drone bay for a ship like this would look like.

Personally, I give the concept a definite +1.
Mike Voidstar
Voidstar Free Flight Foundation
#7 - 2013-03-12 18:38:58 UTC
What is wrong with just giving it bonuses for remote rep? I would not think you want such a ship to simply be parked somewhere and then passivly give out it's functions to whomever sidles up to it.


We have a few types of ships that could use expanding. Frieghters come to mind for this. One that has most of it's hold transformed into a massive maintenence bay that could hold 4ish battleships and maybe a few frigates and cruisers on top of that. Maybe 10k cargohold accesable to the fleet for supplies. Bonuses for all 3 remote rep types and maybe ganglinks, or a simple bonus to the base leadership skill benefits with just the ability to fit ganglinks.

What you essentially want is a High Sec carrier, though you don't seem to care about using the fighters.
Zircon Dasher
#8 - 2013-03-12 19:03:07 UTC
I too want a mobile station that can use jump-drives and provide boosts. Make it anchorable with a small shield like a mini POS too.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#9 - 2013-03-12 20:41:35 UTC
Zircon Dasher wrote:
I too want a mobile station that can use jump-drives and provide boosts. Make it anchorable with a small shield like a mini POS too.


I did mention "poor defenses" , didn't I?
Also, i never mentioned the ability to fit a Jump Drive.
Boosts?
Did you miss the "mobile space station part"?
No boosting, no combat abilities,just logisics

If I were you, I'd work on my trolling.
You're not constructive, but neither you are funny.
Nexas Alduin
Sebiestor Tribe
Minmatar Republic
#10 - 2013-03-12 20:54:48 UTC
This was also brought up in a different thread I replied to and I'll reiterate that it's a great idea. Something of a pre-carrier that is made to be solely for logistical work sounds very nice, especially for those that like to have multiple ships at their disposal without having to constantly worry about moving them from system to system (or wormhole to wormhole).
Luc Chastot
#11 - 2013-03-12 23:22:40 UTC
It would be very helpful for nomad pilots. I could see me training for a logistics ship just to move all my stuff around.

Things I'd like from such a ship are:

- To be racial specific.
- Have a ship maintenance bay large enough to carry a BS and a couple of frigates. Skill bonus could increase by 25%.
- 5k m3 cargo hold.
- Be able to fit a clone vat.
- BC size tank.
- BS size agility. Skill bonus could improve it to BC levels.
- Password protected when not piloted.
- 1 high slot for clone vat.
- 2 low slots minimum for warpstabs.
- All other slots should depend on the faction, but never exceed 8 slots total.
- Cost less than 400m.
- Be a capital ship with low training requirements (BS 3, Spaceship Command 5 and Adv. Spaceship Command 1 should be enough).

Make it idiot-proof and someone will make a better idiot.

Seranova Farreach
Biomass Negative
#12 - 2013-03-12 23:45:29 UTC
iv run mobile Base orca's befor works but its boring.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Zircon Dasher
#13 - 2013-03-12 23:48:43 UTC
Cheng0001 wrote:
Zircon Dasher wrote:
I too want a mobile station that can use jump-drives and provide boosts. Make it anchorable with a small shield like a mini POS too.


I did mention "poor defenses" , didn't I?
Also, i never mentioned the ability to fit a Jump Drive.
Boosts?
Did you miss the "mobile space station part"?
No boosting, no combat abilities,just logisics

If I were you, I'd work on my trolling.
You're not constructive, but neither you are funny.

Lol

You sure are the sensitive type! In case you are still unclear... its called foreshadowing. The numerous times this basic idea has been put forth over the past 7 years (maybe 10? i dunno) it always ends the same.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2013-03-13 03:25:19 UTC
Mike Voidstar wrote:
What is wrong with just giving it bonuses for remote rep? I would not think you want such a ship to simply be parked somewhere and then passivly give out it's functions to whomever sidles up to it.


We have a few types of ships that could use expanding. Frieghters come to mind for this. One that has most of it's hold transformed into a massive maintenence bay that could hold 4ish battleships and maybe a few frigates and cruisers on top of that. Maybe 10k cargohold accesable to the fleet for supplies. Bonuses for all 3 remote rep types and maybe ganglinks, or a simple bonus to the base leadership skill benefits with just the ability to fit ganglinks.

What you essentially want is a High Sec carrier, though you don't seem to care about using the fighters.


i believe the intention would be to remote rep outside of combat, it needs no remote rep bonus at all, save maybe a cap use bonus.

Freighters are also too big i think (they also have no slots), this would be much better suited to an Orca size for a nomadic life in WH space.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2013-03-13 11:14:14 UTC
While the Orca does fill this niche, to an extent, its not ideal for the job.

One thing I think we all agree on is that mobile bases are very useful.

Something like an Orca, with increased maintenance bay capacity, reduced cargohold, removed ore hold and It's link bonuses removed would be adequate. Bonuses towards RR do not seem necessary, as I imagine this is meant to be a non-com vessel. That said, cap use could be beneficial without being OP.
The ability to jump with cynos, (but still operate in highsec, like a jump freighter,) would increase the usefulness of this ship tenfold. Without it, gate camps become a major problem for the ship, and the fleet still has to traverse the camps anyway.

I'm not sure about clone vats or bridging. I think they would allow too much force projection.
StoneCold
Decadence.
RAZOR Alliance
#16 - 2013-03-13 11:34:19 UTC  |  Edited by: StoneCold
I like the general idea of that "logistic orca". +1

But, and i can´t stress this out enough: NO password protection if unpiloted. seriously.

For the repairing drones can be used (so a dronebay big enough for at least a full flight of heavy armor / shield bots would be nice).
No ore hold, smaller cargo room, bigger ship bay.
Jumpdrives: yes - but very short distances only. Like 2-4 systems at a time (so it´s still trucking around with risk while you´re able to pass (discovered) camps.
Clone Vat: never used one myself. Can it be used to clonsejump to that ship? If yes: no.

EDIT:

As its thought to be a mobile base refitting should be possible.
seth Hendar
I love you miners
#17 - 2013-03-13 14:16:34 UTC
Cheng0001 wrote:
Daichi Yamato wrote:
i like the principle of the idea, though it does not need to be mobile while cloaked and the repair facilities can be facilitated by RR modules and drones rather than the station-like instant repairs for isk.

(repairs could be just as easily be done by switching out modules for local reps stored in the corp hangar tho)

Now that you mention it, there's no real need for it to be mobile under cloak.

CCP could make the repair facility work like the new AARs: it repairs alrighty, as long as you have paste in your cargo.

A further step would be making the whole ship consume a certain type of fuel, but then again it'd be too bothersome.


hwhat could be done with this, is that:

the repair is done consuming capacitor OR nanite.

ship have a nanite bay, and can choose to use it or not.
if not, or if bay is empty, cap is consummed and rep take a bit of time

a cloacked bonus is not required

eventually, this ship could have a deployed state, that allow some functionnality only in deployed mode (balance pov), like the use of the nanite bay and refitting only in deployed, in undeployed, rep is done using cap, and reffiting is not possible (this is not a carrier after all)

the T2 could wok the same as a black ops without the bridge option, making it jump throught a black ops have 2 issues:

1- fuel consumption
2- only covert ops capable ships can go throught

solution: give it a fuel bay, and a black ops jump drive, so it can just jump to a cyno,wether it being regular or covert
Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#18 - 2013-03-13 20:39:59 UTC
Bump.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2013-03-14 01:29:00 UTC
seth Hendar wrote:
Cheng0001 wrote:
Daichi Yamato wrote:
i like the principle of the idea, though it does not need to be mobile while cloaked and the repair facilities can be facilitated by RR modules and drones rather than the station-like instant repairs for isk.

(repairs could be just as easily be done by switching out modules for local reps stored in the corp hangar tho)

Now that you mention it, there's no real need for it to be mobile under cloak.

CCP could make the repair facility work like the new AARs: it repairs alrighty, as long as you have paste in your cargo.

A further step would be making the whole ship consume a certain type of fuel, but then again it'd be too bothersome.


hwhat could be done with this, is that:

the repair is done consuming capacitor OR nanite.

ship have a nanite bay, and can choose to use it or not.
if not, or if bay is empty, cap is consummed and rep take a bit of time

a cloacked bonus is not required

eventually, this ship could have a deployed state, that allow some functionnality only in deployed mode (balance pov), like the use of the nanite bay and refitting only in deployed, in undeployed, rep is done using cap, and reffiting is not possible (this is not a carrier after all)

the T2 could wok the same as a black ops without the bridge option, making it jump throught a black ops have 2 issues:

1- fuel consumption
2- only covert ops capable ships can go throught

solution: give it a fuel bay, and a black ops jump drive, so it can just jump to a cyno,wether it being regular or covert


this would probably be a T2 Orca if anything. since the Orca already sees use in this kind of area, a specialised version would be a natural progression.

if its going to have a jump drive, its probably going to need to bridge and have a clone bay as well, otherwise the very nomads it is supposed to support will have to slog it out through the gate camps anyways and therefore, whats the point?

why no refitting in space? everything else with a ship maint' bay does

certainly no covert cyno jumps. that is black ops territory and we wouldnt want to remove the one thing they do.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cheng0001
Shadow of Red Fworfare Bearing Alt Corp
#20 - 2013-03-15 13:23:44 UTC
Bump to the top.
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