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Probe patterns (save and load)

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#21 - 2013-03-13 01:45:53 UTC
Nikk Narrel wrote:
Omnathious Deninard wrote:
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use.

A bookmark saves a specific point in space.

This would be more like a math equation, using the ship for the initial orientation as center point.
Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1
Etc for each probe in pattern.

At that point you ship would need to be considered 0,0,0 if they were feeling generous then your ship would -0.05,0,0 as to not de cloak the scanning ship when loading a save

If you don't follow the rules, neither will I.

Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#22 - 2013-03-13 09:20:00 UTC
When you drop probes you automatically get decloaked, dont you?
Dave stark
#23 - 2013-03-13 09:30:01 UTC
set probe 1 as the "bookmark", simple.
Sinigr Shadowsong
Aliastra
Gallente Federation
#24 - 2013-03-13 10:58:41 UTC
There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.

0: 3 probes
1: 4 probes
2: 5 probes
3: 6 probes
4: 7 probes
5: 8 probes
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#25 - 2013-03-13 11:22:27 UTC
That, I like! It's getting better!
Nikk Narrel
Moonlit Bonsai
#26 - 2013-03-13 13:35:39 UTC
Sinigr Shadowsong wrote:
There could be a skill called something like "Spatial geometry" that increase amount of probes you can save in pattern.

0: 3 probes
1: 4 probes
2: 5 probes
3: 6 probes
4: 7 probes
5: 8 probes

Would this define how many patterns you could save, or would it be uncapped, similar to how bookmarks are handled?

My skill thought was that you could save one pattern per level, regardless of the number of probes involved.

These could also be combined.

I hesitate to open end the number of saved patterns, simply because they have more utility than bookmarks. While only one at a time can be used, having multiple available in quick succession should reflect both player as well as pilot skill in my opinion.
Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2013-03-13 13:50:01 UTC
Dave Stark wrote:
set probe 1 as the "bookmark", simple.

Problem with that is "where" does probe 1 sit in this system and then the next and so on.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#28 - 2013-03-13 13:51:18 UTC
Souverainiste wrote:
When you drop probes you automatically get decloaked, dont you?

you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0

If you don't follow the rules, neither will I.

Hosedna
FumbleFamily Corp
#29 - 2013-03-13 13:58:50 UTC
I live in a WH, and I really like the idea ! Probing is pretty enjoyable (once you know all the shortcuts), but placing the probe doesn't bring much value once you have your pattern, and you drop your probes the same fashion all the time !
Nikk Narrel
Moonlit Bonsai
#30 - 2013-03-13 14:02:21 UTC
Totally new direction.

Have the probe launcher able to process scripts, like how the hictor's bubble can in order to single target something.

For the probe launcher, a script would launch a cluster of probes into a specific pattern that could not be changed, but would scale to the wishes of the pilot. (They can set the radius for scanning separately, so you could have massive scan overlap if you wanted)

No script, manual probe control.

Multiple script types, changing would require the probes to be all recalled first, or abandoned. Using a new script requires the involved probes to be launched in a cluster from the launcher with the script loaded.
Donnero
Arliuhtan
#31 - 2013-03-13 17:04:02 UTC
+1

I like the idea.
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#32 - 2013-03-13 21:08:06 UTC  |  Edited by: Souverainiste
I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.

''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0''
How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish.
Nikk Narrel
Moonlit Bonsai
#33 - 2013-03-13 21:26:04 UTC
Souverainiste wrote:
I added your post on the OP one, Nikk, I hope you dont mind. But what you proposed is awesome, me gusto.

''you cant launch probes cloaked, but you could feasibly load a pattern cloaked, if a center probe didn't use you ship as point 0,0,0''
How about the probes warp to the sun when you load the pattern? Then you can move them around as you wish.

Enjoy the idea, as an engineer I often try to look for ways to make things work.

Orienting the probe pattern by default around the sun is possible, or they could simply balance out the concept that probes won't interfere with the launching ship. They already have it that cloaked vessels won't decloak each other by proximity.

One option is that the probe / map interface could be used to position the probes in their chosen pattern before launching, the same way you create new positions for them before telling them to relocate.
Instead of hitting the button to relocate them in that case, just launch.
(Script should probably be required to be in the launcher first before a pre-position option can be used like this)
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#34 - 2013-03-20 16:12:02 UTC
Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe?
Nikk Narrel
Moonlit Bonsai
#35 - 2013-03-20 17:04:46 UTC
Souverainiste wrote:
Not around the sun itself, but make the sun the reference so the reference probe could get in position, then the others place themselves around the reference probe?

Why not? The star of a system is the default centerpoint, with everything orbiting in a roughly circular or perhaps oval pattern.

It is a glaring omission that certain aspects of the game are not available with features such as this.

The lore would suggest such innovation would be present by comparison to other areas.
But then, most fiction lacks consistency in some manner.
Tweaks Huren
Native Freshfood
Minmatar Republic
#36 - 2013-03-20 19:58:20 UTC
Omnathious Deninard wrote:
I was thinking 5% per level, but 10% is more online with all other scanning skills.
Astrometric Alignment?
10% reduction of scan probe save configuration alignment time.
Primary attribute: intelligence
Secondary attribute: memory
Training time multiplier: 4x
Primary skill: Astrometrics IV

I agree, and like this!

+1
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#37 - 2013-03-20 23:09:49 UTC
And our job is to find these ''lacks'' and suggest improvements :)
Kathern Aurilen
#38 - 2013-03-20 23:28:12 UTC
Omnathious Deninard wrote:
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use.
I'm thinking distance from ship to start

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Kathern Aurilen
#39 - 2013-03-20 23:30:45 UTC
Souverainiste wrote:
When you drop probes you automatically get decloaked, dont you?
Cant launch probes from a clocked ship

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Anthar Thebess
#40 - 2013-03-21 08:09:33 UTC
Proposed the same thing +1
- Save load probe position
- Give the ability to autofocus on scan
- Increase and decrease scan range of the probes by some buttons

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