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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Drake Doe
88Th Tax Haven
#241 - 2013-01-18 18:43:59 UTC
I'm just going to add something to this thread, I've never died in low with the intent only to get to the system past it, it's always been a result of me stopping to rat(and forgetting about sentries)

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Galphii
Caldari Provisions
Caldari State
#242 - 2013-02-05 04:06:58 UTC
I like this idea. It makes sense that the frontiers of each faction's borders would be lowsec, where FW takes place, and systems move back and forth in ownership. I'm hoping to see freighters with module & rig slots in the future, so they could be fortified for journeys into this bold new frontier Cool Plus, it'd revitalize lowsec a great deal, which isn't a bad thing at all.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Commander Ted
Caldari Provisions
Caldari State
#243 - 2013-03-02 23:29:46 UTC
If low sec doesn't have better rats, better ore, or better safety than null than whats the point of it? It should be integrated as part of the High sec dynamic to make it more useful.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

NocturnalDeath
Pator Tech School
Minmatar Republic
#244 - 2013-03-12 17:50:58 UTC
Love this idea, and it could be interated over time. Start by switching a few systems from hi-sec to low sec each expansion until there is no direct route from empire to empire.
Mike Voidstar
Voidstar Free Flight Foundation
#245 - 2013-03-12 18:51:45 UTC
Commander Ted wrote:
If low sec doesn't have better rats, better ore, or better safety than null than whats the point of it? It should be integrated as part of the High sec dynamic to make it more useful.



It's where all the 'leet gankers can hang out and complain about the lack of defenseless targets after they murdered everyone that poked their head through a gate.

It's a bad idea, because we want a functioning economy in EVE. What you propose would demolish the game unless something changes in the attitude and behavior of the average low sec dweller.
Commander Ted
Caldari Provisions
Caldari State
#246 - 2013-03-12 19:43:11 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
Commander Ted wrote:
If low sec doesn't have better rats, better ore, or better safety than null than whats the point of it? It should be integrated as part of the High sec dynamic to make it more useful.



It's where all the 'leet gankers can hang out and complain about the lack of defenseless targets after they murdered everyone that poked their head through a gate.

It's a bad idea, because we want a functioning economy in EVE. What you propose would demolish the game unless something changes in the attitude and behavior of the average low sec dweller.


I dare you to take a cruiser and go into low sec, with a few minor exceptions you will find that it is completely safe and any threats are exaggerated by carebears who had their mission boat ganked or who are just terrified of low sec.

I only die in low sec when I choose to get into a fight. On my alt that does trade for a null sec corporation I use wormholes that lead to empire low sec open constantly and I have moved through iterons with hundreds of millions in them about 10 times (give or take) anywhere from 2-9 jumps.

Give up your false belief that low sec is only for antisocial monsters that just want to make you cry like a baby. Most gate camps with a few minor exceptions (rancer and ammamake) are quickly broken up by the local residents who would much rather kill fail pirates than sit for hours to gank badgers.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#247 - 2013-03-13 00:51:35 UTC
Commander Ted wrote:
Mike Voidstar wrote:
Commander Ted wrote:
If low sec doesn't have better rats, better ore, or better safety than null than whats the point of it? It should be integrated as part of the High sec dynamic to make it more useful.



It's where all the 'leet gankers can hang out and complain about the lack of defenseless targets after they murdered everyone that poked their head through a gate.

It's a bad idea, because we want a functioning economy in EVE. What you propose would demolish the game unless something changes in the attitude and behavior of the average low sec dweller.


I dare you to take a cruiser and go into low sec, with a few minor exceptions you will find that it is completely safe and any threats are exaggerated by carebears who had their mission boat ganked or who are just terrified of low sec.

I only die in low sec when I choose to get into a fight. On my alt that does trade for a null sec corporation I use wormholes that lead to empire low sec open constantly and I have moved through iterons with hundreds of millions in them about 10 times (give or take) anywhere from 2-9 jumps.

Give up your false belief that low sec is only for antisocial monsters that just want to make you cry like a baby. Most gate camps with a few minor exceptions (rancer and ammamake) are quickly broken up by the local residents who would much rather kill fail pirates than sit for hours to gank badgers.



Been there, done that. My first several pvp losses in EVE were exactly what you ask. At a time when I could barely afford a Vexxor I was losing them to Broadswords on a gate, trying to deliver a freaking mission pack.

It's been a few years, I know better now. I've been and come back from Null, I know how to deal. It's simply not worth the hassle. What you ask won't do what you want, it will kill the game for any bear that isn't an isk making alt or bot.
Fango Mango
University of Caille
Gallente Federation
#248 - 2013-03-13 01:16:42 UTC
I always thought that there should be low sec between factions at war, a short high sec route to their allie and a long high sec route to their "not really at war" partner.

So, if you were in gallente high sec, you should be able to take a short high sec route to minmatar space or a long high sec route to amarr space.

If you wanted to get from Gallente to Caldari space you would need to take a "long" high sec route just to get into amarr space, then into caldari space OR head into Minmatar space and take the long route along to caldari space.

There should of course be lots of possible low sec paths (of varying safety/lengths) between the empires. I'm fine with bottleneck routes through high sec, but I think low sec should allow more possible comparable routes.

Also, low sec is not dangerous. Short of a couple of systems it is safer than high sec. If I need to make a run of 15 jumps through high sec or 15 jumps through low sec in my transport ship with 10 billion of cargo I will take the low sec route. It is no easier to catch/kill a ship in low sec and there are a LOT less people/gankers there.

-FM
Commander Ted
Caldari Provisions
Caldari State
#249 - 2013-03-13 01:43:38 UTC
Mike Voidstar wrote:



Been there, done that. My first several pvp losses in EVE were exactly what you ask. At a time when I could barely afford a Vexxor I was losing them to Broadswords on a gate, trying to deliver a freaking mission pack.

It's been a few years, I know better now. I've been and come back from Null, I know how to deal. It's simply not worth the hassle. What you ask won't do what you want, it will kill the game for any bear that isn't an isk making alt or bot.


Open map, look at statistics, see where people are and have died, ????, profit.
Game shouldn't be made idiot proof to noobs, its better they die in the beginning and quickly adopt a mindset of how the sandbox works. Protecting the noobs does more harm in the long run to them and prevents fun.

Also how on earth would this prevent bots? Jita is already infested with market bots that not only do .01 isk wars but can also fill freighters and move them back and forth. The fact that it is so easy to cross empire space is the very reason jita exists in the first place providing the perfect breeding grounds for a market bot.

As for alts their is absolutely no reason a person can't do trade through low sec or wormholes with no scout at all. My isk making alt does not require any other charecters assistance ever. If a route is dangerous I use a cloaky hauler and can move billions of isk of t2 modules in a single trip. In empire low sec the risk of being caught is nearly 0. If a camp is heavy enough that it will catch any cloaky hauler I can easily see that on my map ahead of time because it owuld require a very substantial camp to cover the gate enough to decloak me before I warp.

Your claims are exaggerated and baseless.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#250 - 2013-03-13 03:11:19 UTC
My point was that it would ruin the game for those that are NOT bots.


This harms those that want to actually play the game part of the game, not the part where they are space pinata.


The logic here is very simple. If trading were going to be so easy to avoid low sec despite these changes, why bother? If it does not do anything but make stuff a little harder on folks, what's the point?

Point is that you are soft selling the hardship you want to cause so as to get yourself some fat new targets delivered fresh to your door daily, in such a way that you don't have to do any work for it and the risk remains 100% on the bears you want to hunt that are currently evading you.
Commander Ted
Caldari Provisions
Caldari State
#251 - 2013-03-13 03:58:45 UTC
Mike Voidstar wrote:
My point was that it would ruin the game for those that are NOT bots.



I think I made it fairly clear I understand that, and I must ask "why". I already made it clear why that doesn't make sense.

Mike Voidstar wrote:


This harms those that want to actually play the game part of the game, not the part where they are space pinata.

I made it very clear that you can easily avoid being a space pinata unless your a lobotomized lemming.

Mike Voidstar wrote:

The logic here is very simple. If trading were going to be so easy to avoid low sec despite these changes, why bother? If it does not do anything but make stuff a little harder on folks, what's the point?


Because laziness and autopilot. The current low sec routes only save you on average maybe 5 jumps and the effort spent crossing low sec safely makes it not worth taking usually or its just to much effort to actually ensure your going safely. If the high sec route was unavailable these routes would make sense and the traffic between empires would be reduced (which is the point). People who aren't stupid can easily take advantage of the safe ways of travel and make more isk than they do now. People who are stupid are stupid and we shouldn't make a game catering to them.

Also wouldn't this stop bots? im confused... already 90% of all trade (90% is no exaggeration) is centered in Jita that makes it so .01 trading bots have an advantage due to the large quantity of competiton. So your point about bots makes utterly no sense.

Mike Voidstar wrote:

Point is that you are soft selling the hardship you want to cause so as to get yourself some fat new targets delivered fresh to your door daily, in such a way that you don't have to do any work for it and the risk remains 100% on the bears you want to hunt that are currently evading you.


wut? At this point stop talking. You gotta be shitting me, I told you exactly how to evade the pirates. You are putting false labels on me and that makes me angry. Your saying random drivel painting yourself as a poor persecuted carebear, I must be a senseless pirate and not just someone who has a lick of sense and knows just how ******* easy it is to evade the campers. Get a scout for your iteron, fly a cloaky hauler, get a wormhole with a high sec static. Try backing up your points.

Of course trade wont happen in the same volumes, and thats the point and there is no harm in that, but you can make exactly the same amount of money if not more for the time spent moving things if this changed happened.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sir Dragon
Einherjar Yggdrasils
#252 - 2013-03-13 05:35:14 UTC
You need an chain of events, to reach such a state of affairs.
Today -> something happens -> something happens -> What you are describing becomes a reality.

Ideas about " something happens ":

Incursions gone wild,
Empires turn their attentions inwards,
failing to see the end game tactics of the invading NPC's:
which was annihilating border fortifications and managing partial or overpowering takeover.

GIve or take one or more " something happens "

There is a very serious problem though,
what about all the people, that are just playing for the graphics and chill.

Maybe a limited effect of " end game tactic " (not all boarders are split)

. . . -> something happens . . .

More " something happens " ->

There are occupational opportunities here,
escort missions across disputed territory
( between CONCORD and NPC ).

Territory that does not necessarily permit Players to engage other players,
yet the NPC would. . . or not..
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Commander Ted
Caldari Provisions
Caldari State
#253 - 2013-03-13 06:14:01 UTC
Sir Dragon wrote:
You need an chain of events, to reach such a state of affairs.
Today -> something happens -> something happens -> What you are describing becomes a reality.

Ideas about " something happens ":

Incursions gone wild,
Empires turn their attentions inwards,
failing to see the end game tactics of the invading NPC's:
which was annihilating border fortifications and managing partial or overpowering takeover.

GIve or take one or more " something happens "

There is a very serious problem though,
what about all the people, that are just playing for the graphics and chill.

Maybe a limited effect of " end game tactic " (not all boarders are split)

. . . -> something happens . . .

More " something happens " ->

There are occupational opportunities here,
escort missions across disputed territory
( between CONCORD and NPC ).

Territory that does not necessarily permit Players to engage other players,
yet the NPC would. . . or not..


Well I did make things happen in my lore explanation, the caldari perform a science experiment that opens a new region and disrupts gate travel in the pre-existing gate connections, the ammatar defect and try to block off the amarr, and the gallente and amarr invade part of the new caldari's areas because they are big.

I wouldn't change any currently existing spaces sec status because that is dumb and will **** some people over. The current low security space regions have way to many choke points anyway so new regions are a 100% must for this idea to work.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Roime
Mea Culpa.
Shadow Cartel
#254 - 2013-03-13 07:11:48 UTC
This is the way the game should be.

CCP do eeeeet!

.

Commander Ted
Caldari Provisions
Caldari State
#255 - 2013-03-13 07:32:20 UTC
Wish for downvotes so I could see how many people support me and how many think this is a bad idea.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Caitlyn Tufy
Perkone
Caldari State
#256 - 2013-03-13 08:16:19 UTC  |  Edited by: Caitlyn Tufy
My guess is, you'd get downvotes by haulers and upvotes by pirates, whichever side is prevalent on these forums would "win". In any case, I believe the idea to be bad, you're essentially trying to force low sec down the people's throats, which rarely ends well. Give em a reason to leave high sec and I assure you, they'll do so en masse, no silly forced solutions are necessary. True traders will follow wherever the customers are, even deep in null sec.
Sinigr Shadowsong
Aliastra
Gallente Federation
#257 - 2013-03-13 09:14:11 UTC
I like this idea though I personally don't want it to be implemented without addtitional limitations.

It will all be about gatecamps. To make it more realistic borders between empires at war should have a much harder military presence at gates. Just an empire forces (not a Concord), but much more dangerous than simple sentry turrets at low sec.

E.g. Caldari-Gallente border:

+ High-Sec (Caldari)
- Low-Sec (Caldari, heavy military presence)
- Low-Sec (traditional)
- Low-Sec (Gallente, heavy military presence)
+ High-Sec (Gallente)

This way it well be less about gatecamps at a gate between High-sec and Low-sec. Probably there will be camps in contested space but entering low-sec should be relatively safe, but activities in it should be dangerous. CCP could even make those systems more profitable than 0.0 (because of constant war threat there are no companies to mine etc) so it will be good for Risk/Reward.
StoneCold
Decadence.
RAZOR Alliance
#258 - 2013-03-13 11:15:46 UTC
I like the idea + what Sinigr said.

People should be able to enter lowsec without (or low) risk (if highsec-isles are implemented).
Why? It´s good to have people in lowsec. Oh, don´t put npc-stations in the very first lowsec system after highsec ;-).
Sentinel zx
#259 - 2013-03-13 12:12:31 UTC  |  Edited by: Sentinel zx
+1
Mike Voidstar
Voidstar Free Flight Foundation
#260 - 2013-03-13 14:41:28 UTC  |  Edited by: Mike Voidstar
It ruins it for those that are not bots because all it does is screw up markets and force people that like to move around high sec for whatever reason into low sec--- an area of space rightfully avoided by most of the population as a murderious wasteland. It's not that it's impossible, overly difficult, or overly costly in terms of ISK to survive there----It simply isn't worth the hassle the gankers represent to even pass through there. YOUR point may be about getting haulers through there. I have nothing to do with haulers other than buying their stuff from station buy orders, and I've never been to Jita.

You made it clear that you can soft sell the dangers inherant in playing the space pinata. At no point are you willing to take on the role for yourself, or even simply put up the orders that would lure brave pinatas to their doom in systems you want to 'hunt' in. As soon as any risk attaches to your side of the equation you become disinterested. You want to set up a situation where people are not allowed to choose their risk (sandbox) but rather are forced into the role you want them to play because working to set up the situation you want is too hard, takes too long, or is too risky for you.

Last I checked, Laziness wasn't against the games rules. Autopilot is a tool to be used as the pilot sees fit. Feel free to go forth and gank a hauler in highsec autopiloting for eternity to the next gate. It will cost you a ship, but that is the price you should be willing to pay upon undocking anyway. Laziness also doesn't appear to just be on the side of the hauler... you yourself are so frustrated in your hunting that you want the game changed so that all you have to do is wait in one spot for prey forced into your target box. Pirate lifestyles are all about being proactive--- go find something to do and quit complaining that other subscribers won't agree to be your helpless prey.

I don't have a point about bots, except that they would not be affected by your changes. It may get their creators to alter them a bit, but the changes you want made are almost purely a quality of life change to force behaviors into a paradigm you want, and that affects a botter not at all. Bots are all about makeing poor game design based on tedious repetitious tasks a non-issue. You seem to be wild about them, one way or another, but nothing you have proposed will do more than inconvienence their creators for a day or 3.

You telling people exactly how to evade the changes your are proposing is something that comes across as completely altruistic and trust worthy. Really. It is completely clear you totally have nothing in your heart but the wellfare of the game and all those who play it, regardless of their chosen playstyle.

I'm not a 'poor persecuted carebear'. I actually play the game actively and intellegently and get harrassed only rarely. I don't haul anything, I do some exploration and missions, because that's what is fun for myself and my friends. The only reason I even have an industrial is to carry spare fittings and ammo into areas otherwise lacking in local markets, and when it gets full to carry more valuable loot out to where I can get a somewhat better price.

Your idea is just bad. It's a self serving mass of wishful thinking and hypocrisy designed to steal fun from other players and give it to you. It won't accomplish your goals well, if at all, and will simply add needless hardship, frustration and pain in the rear to everyone that does not like low sec because of people like you.