These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cloaking Countermeasures

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#41 - 2013-03-08 14:16:06 UTC
Onomerous wrote:
Alvatore DiMarco wrote:
Posting in AFK Cloaky Fix Thread #3,481.

Really, cloaking isn't overpowered. What can you do while cloaked? Spy on people like some kind of voyeur. That's it.


I really take issue with your post. This is AFK Cloaky Fix Thread #3,567,345!!! ;)



My apologies. I hadn't realized my count was so inaccurate.

Posting in AFK Cloaky Fix Thread #3,567,345 then.
Machiavelli Interface
S-T United Heavy Shipyards
#42 - 2013-03-12 22:44:37 UTC
Wow, its been interesting reading for the last few days.

does a semi afk cloaker stop my game? NO.
Wining about it? No.

Is cloaking and perfect local intel broken? Yes.

Cloaking works, but it has a huge ability to be abused. Its the abuse that cuases, I think all this hostility.

*The perfect intel of local*

semi afk Cloaks gain more than they lose from the "perfect intel of local".
Why? Because you don't spend days scaning down a system, looking for pve operations. You know instantly on jump in if its a target rich environment. So all of you that want local gone, go for it, I doubt many of you would spend the time to scan each and ever system you come across for suitably populated systems engage. And if you do, your most likely a WH scout for various WH living alliances already.

Semi afk cloak is an economic warfare tool, it isn't a combat tool, so, having that ":perfect intel of local": aids in this play style.
And honesly, they would not loose much at all if the afk cloaker had to log out and back in when they where at the keyboard. They could and would still terrorize those same "risk adverse" players. Some do it now, log off for 10 min or so, and come back, espeicaly if they find Cans / loot they know people will want to try and collect.

So fixing cloaking would not hamper them. It would just stop abuse, and like almost everything else in eve would mean they would have to be at the keyboard to play. (its probably way easier to bot an afk cloak than anything else, not being a botter I wouldn't know)

Having Black ops, covert ops, or recon ships an abilty to hunt down / look for cloaked ships?
A darn good idea. Why? Because even in real life, if your in an observation post, or a recon patrol and another patrol spots you / finds you, or even finds evidence of you in the area...

They step up combat patrols, they engage you if your able to be brought into combat.
Currenly the cloaked ship cant be found. The only time a cloak is at risk is when they choose to interact with the eve universe, no other ship or play style has that choice. Not unless they log out, so fixing the issue so its less likely to be abused and to perhaps cuase people to log in and out more isn't a bad fix. It levels the playing field.

Should finding a cloaked ship be instant? Absolutly not.
One skilled person can cuase a huge amount of disarray. BUT you can find them, both with skill and if they make a mistake.
Just like if the hunters make a mistake the Cloak can escape.

The common threat between the semi afk cloak and the real covert ops pilot is that they can call on Black ops or cyno in a fleet.

It is this looming threat that the risk adverse want to counter, and honestly is what cuases the abuse, because that threat is possible without an active player behind the keyboard. The afk cloaker is using the broken mechanic of cloak to highten there effectiveness without being at the computer, again, no other ship or play style does this. (I cant think of one)

So before you say yet another cloak hating null bear or anthing else. Consdier.
A number of you have stated that even though you love flying cloaked ships, you see the abuse and do consider it less of a preferred play style.

To the bears that want to live in Null sec? Spend the time to learn how to deal with the cloaked ships.

And to those not ":risk adverse" it will provide a way to engage the other player.

see next post for *Suggested Fix*
Machiavelli Interface
S-T United Heavy Shipyards
#43 - 2013-03-12 22:44:59 UTC
*Suggested Fix*

A set of fighters, to deal with patrolling a system.
Use the system scaning screen to setup a system scaning patern, based on skill level should be easy enough to code acruacy or a number of stored patterns, or even aviable patterns to use.

The idea of a fighter, something curiser sized, with the capabilities of a t2 drone for combat, the probing capability a missle sized item has, and frigate type agility isn't dificlut to imagine. Having a low sig and needing a silent running mode themselves to not interfer with the abiltiies of the electronics to "sense" the sublte signature of a cloaked ship would mean they don't have great shields, armor or otherwise. So, an easy kill. and probably not cheap. but would mean they could deal with the afk cloak.

Most skilled cloaked pilots using Dscan and game experinace would most likely find a way to avoid the system fighter probes, but It would add the same level of "eminent": danger they themselves are trying to introduce into the game.

This would solve the imbalance of a player affecting eve without being actually at the keyboard. It would add the same level of danger that those same cloak pilots want to foster in eve.
The only players affected would be those that want to go afk with impunity.

Fighters being active could be done afk, but then again, Cloaks talk about the expense of their cloaked ships,, well a carrier or mothership is no small expense to leave unattended. So matched there.

Its a comparable skill train to black ops, Carrier, Mothership.

*what do people want?*

What people seem to want is a way to be able to bring the semi afk cloaker into combat or into the eve universe in some way on their terms, just like how the cloaker does to them now.

Yet, many of the cloakers seem to belive they are creating more danger to eve by beign there. If that's the case then they shouldn't be afraid of it form the other side. The ability to bring them into the experience of danger in eve at a moments notice. That currently can not happen. They are immune to any outside interaction on a practical level. Anyone who says finding an invisible ship in space to "bump" it withing 2500m isn't relalistic.

Secondly, we have a real life and play to enjoy our relaxation time. The semi afk cloak left in game denies people a portion of their joy at playing eve without the other player being at the keyboard.
So an active player at the keyboard is being affected by someone who is not.

That's why I think this thread never goes away.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#44 - 2013-03-13 00:27:16 UTC
Machiavelli Interface wrote:
Secondly, we have a real life and play to enjoy our relaxation time. The semi afk cloak left in game denies people a portion of their joy at playing eve without the other player being at the keyboard.
So an active player at the keyboard is being affected by someone who is not.

That's why I think this thread never goes away.


No. The misunderstanding of the core issue is why this thread never goes away.

The semi afk cloak left in game denies ABSOLUTELY NOTHING. Somebody being cloaked in local (maybe afk, maybe not) does not stop people from being able to undock, it does not stop people being able to rat or mine or do PI or anything. All that is stopping people from doing those things is their own fear of somebody shooting at them.

There is nothing stopping a corp member from shooting them. There is nothing stopping an alliance mate from shooting them. There is nothing stopping a blue alliance member from shooting them. Sure, those people tend not to (with hilarious exceptions), but the only reason a neut/red being in local paralyses active players is that neuts/reds are likely to shoot them.

EVE Online is a game about the construction and destruction of ships, and nullsec is one of the places where the game places no restrictions on players shooting other players. If you don't like that freedom, then perhaps nullsec is not the right place for your playstyle.

As for people like the OP saying that afk cloaking is OP (wow, same acronym, entirely different meaning), and that they'll change people's minds by doing it to them, I say this: DO IT. Go ahead, give it a go. See just how easy it is and how much carnage you can cause to somebody else without risk to yourself. Please, I seriously, unironically, BEG you to give it a go for yourself. If everybody who thinks it's OP actually tries it out, perhaps these threads could stop happening.

Long story short, the core issue is that there is no issue with afk cloaking.
Raiz Nhell
State War Academy
Caldari State
#45 - 2013-03-13 01:56:21 UTC
I just found a great counter to AFK cloaking... Anyone can use it and it requires no skills...

There are Jump Gates in every system (excepting WH's)... when you activate one you go to a different system... where there may or may not be people in the system...

If you go to a different system, the AFK cloaky in the previous system stops being a problem...
If you spread your operations across several systems, it takes more and more effort to shut them down... Its not hard to move a ratting ship 5 jumps, or have a tower with a CHA, SMA and a miner in it...






There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Nikk Narrel
Moonlit Bonsai
#46 - 2013-03-13 02:11:06 UTC
Imigo Montoya wrote:
Long story short, the core issue is that there is no issue with afk cloaking.

This.

Now, I am willing to discuss balanced changes.

For those to actually be balanced, it must be accepted that cloaking and local are currently balancing each other, and are mutually broken regarding each other.

This means they would both need to change.

I personally have posted versions where local has things added to it, restoring chat to a social feature.
Versions where it is keeping a partial intel aspect, but leaving out docked, cloaked and POS shielded ships.
These could also be combined.

The essential aspect is that use for reliable means of knowing a cloaked pilot is present get's neutered.
Cloaking as well as cloaking awareness should take effort.

I also detailed a means to hunt cloaks, which is based off of current cloaking mechanics themselves.
You can't get much more balanced than a mirror image, plus the majority of skills and hardware are already in the game.
Maria GoeppertMayer
Perkone
Caldari State
#47 - 2013-03-13 09:53:40 UTC
The problem is not the cloaking. The problem is that a cloaked ship is an indefinite threat that can be uphold without even playing.

If you mine in null-sec, you have to be active and on guard. If a dangerous ship enters the system, you have to either dock or start counter-measuers. Otherwise you get shot down. And even if you have only a few seconds to react, you have a way to escape. This is in itself not bad as it is the risk of null sec. If you are too afraid to mine while there is danger in the system, then change the system or go to high sec (although that's not really safer :)

But, on the other hand, the one impossing the threat has to do nothing. He can even be afk and to to sleep (as I know some have done). The very fact that he could become active any second and hotdrop a fleet on you is enough to hold the system "at ransom". And THAT is why it's unfair. If the cloaked ship would have to be as attentive as the rest in the system there would not be a problem at all. If randomized events ocurred that the cloaked ship would have to handle or otherwise it would be decloaked, it would be fair again.

Now does EVE have to be fair? In a way it doesn't. PvP is not about a fair duel. It's about finding an easy target. But the game mechanics has to be fair. Both players should have to be as attentive as the other to the game.

Basically, I'm astouned that EVE has no idle time after which you get logged out automatically as most other games have. With that the whole thing would be very different.
Mag's
Azn Empire
#48 - 2013-03-13 10:10:45 UTC
Maria GoeppertMayer wrote:
The problem is not the cloaking. The problem is that a cloaked ship is an indefinite threat that can be uphold without even playing.

If you mine in null-sec, you have to be active and on guard. If a dangerous ship enters the system, you have to either dock or start counter-measuers. Otherwise you get shot down. And even if you have only a few seconds to react, you have a way to escape. This is in itself not bad as it is the risk of null sec. If you are too afraid to mine while there is danger in the system, then change the system or go to high sec (although that's not really safer :)

But, on the other hand, the one impossing the threat has to do nothing. He can even be afk and to to sleep (as I know some have done). The very fact that he could become active any second and hotdrop a fleet on you is enough to hold the system "at ransom". And THAT is why it's unfair. If the cloaked ship would have to be as attentive as the rest in the system there would not be a problem at all. If randomized events ocurred that the cloaked ship would have to handle or otherwise it would be decloaked, it would be fair again.

Now does EVE have to be fair? In a way it doesn't. PvP is not about a fair duel. It's about finding an easy target. But the game mechanics has to be fair. Both players should have to be as attentive as the other to the game.

Basically, I'm astouned that EVE has no idle time after which you get logged out automatically as most other games have. With that the whole thing would be very different.
Whilst they are cloaked and AFK, what game mechanic are they using to interact with you?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Maria GoeppertMayer
Perkone
Caldari State
#49 - 2013-03-13 10:17:49 UTC
Mag's wrote:
Whilst they are cloaked and AFK, what game mechanic are they using to interact with you?


They are present. They could launch an attack anytime. I think that's interacting.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#50 - 2013-03-13 10:26:43 UTC
Maria GoeppertMayer wrote:
Mag's wrote:
Whilst they are cloaked and AFK, what game mechanic are they using to interact with you?


They are present. They could launch an attack anytime. I think that's interacting.


Good god, if you can't coordinate with your corp/alliance mates to deal with one flimsy cloaky ship, and the possibility that they might just have a cyno fitted, how would you ever handle the coordination required to deal with a proper invasion.

Work in groups, engineer a way to deal with the possible threat, show them that you can deal with them and they won't bother.

Honestly, I think there needs to be a new rule on the forums that anybody complaining about how unfair/OP AFK cloaking is has to actually go and do it themselves (and prove that they have actually engaged a target with a killmail). Note: I have been on both ends of AFK cloaking, many times, and both are a lot of fun.
Maria GoeppertMayer
Perkone
Caldari State
#51 - 2013-03-13 10:32:44 UTC
Imigo Montoya wrote:


Good god, if you can't coordinate with your corp/alliance mates to deal with one flimsy cloaky ship, and the possibility that they might just have a cyno fitted, how would you ever handle the coordination required to deal with a proper invasion.


I know it needs skills to read and understand in RL, but it's amazing how people just see what they want to see...

I have no problem with people being cloaked and posing a threat. But let them WORK for it as everyone else has to. Let being the cloaked hunter something that needs effort (in the meaning of being attentive) and I'm happy. It's about balancing the game styles of the players and requiring the same actions from both sides.

But I know it's hard to understand that this is not the wish of a carebear.
Sinigr Shadowsong
Aliastra
Gallente Federation
#52 - 2013-03-13 10:33:15 UTC
Kenshi Hanshin wrote:

As has been mentioned in the forums before, I believe, modules for POS were suggested. Modules that would emit a pulse causing the decloaking of ships in that system (every 5-15 min, I think it was). Personally, I think that is a great idea.


Too hard counter for stealth bombers in large fleet fights. Next!
Absolut Kaiser
Viziam
Amarr Empire
#53 - 2013-03-13 11:23:42 UTC
How about a T3 frig class that with skills and subs can probe down cloakies to within and only within 150km range of cloaked ships. With a simular module like an ecm burst pulses to emit a signal that causes the cloaked ships to decloak within 50km to 70 km like a mine sweeper. The skills would need to be at lvl 4 or 5 to be able to probe down and decloak a covert, recon or black ops .
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#54 - 2013-03-13 12:12:53 UTC
I have the perfect solution for afk cloakers in NS: any ships which use the cloaked ship as a warp in/jump in point can only shoot flares, fireworks and flowers for 30 minutes after arriving!! That makes NS safer for the null bears!! :)

Posting to say there is still no problem so there is no solution needed.
Sura Sadiva
Entropic Tactical Crew
#55 - 2013-03-13 12:20:45 UTC
Maria GoeppertMayer wrote:


I have no problem with people being cloaked and posing a threat. But let them WORK for it as everyone else has to. Let being the cloaked hunter something that needs effort (in the meaning of being attentive) and I'm happy. It's about balancing the game styles of the players and requiring the same actions from both sides.


Cool. And i've no problem with people being untoachable docked or behind a POS shield. But let them WORK for it as everyone else has to.

Same actions from both side? Fine, so will they have timeout cycle (5-10 minutes will be ok) and after tyhis will be forcefully undocked? And the POS shield will be disabled by some new special probe type? Sounds cool and fun to me. Let's do it.

DataRunner Attor
Doomheim
#56 - 2013-03-13 13:19:49 UTC
Machiavelli Interface wrote:
*Suggested Fix*

A set of fighters, to deal with patrolling a system.
Use the system scaning screen to setup a system scaning patern, based on skill level should be easy enough to code acruacy or a number of stored patterns, or even aviable patterns to use.

The idea of a fighter, something curiser sized, with the capabilities of a t2 drone for combat, the probing capability a missle sized item has, and frigate type agility isn't dificlut to imagine. Having a low sig and needing a silent running mode themselves to not interfer with the abiltiies of the electronics to "sense" the sublte signature of a cloaked ship would mean they don't have great shields, armor or otherwise. So, an easy kill. and probably not cheap. but would mean they could deal with the afk cloak.

Most skilled cloaked pilots using Dscan and game experinace would most likely find a way to avoid the system fighter probes, but It would add the same level of "eminent": danger they themselves are trying to introduce into the game.

This would solve the imbalance of a player affecting eve without being actually at the keyboard. It would add the same level of danger that those same cloak pilots want to foster in eve.
The only players affected would be those that want to go afk with impunity.

Fighters being active could be done afk, but then again, Cloaks talk about the expense of their cloaked ships,, well a carrier or mothership is no small expense to leave unattended. So matched there.

Its a comparable skill train to black ops, Carrier, Mothership.

*what do people want?*

What people seem to want is a way to be able to bring the semi afk cloaker into combat or into the eve universe in some way on their terms, just like how the cloaker does to them now.

Yet, many of the cloakers seem to belive they are creating more danger to eve by beign there. If that's the case then they shouldn't be afraid of it form the other side. The ability to bring them into the experience of danger in eve at a moments notice. That currently can not happen. They are immune to any outside interaction on a practical level. Anyone who says finding an invisible ship in space to "bump" it withing 2500m isn't relalistic.

Secondly, we have a real life and play to enjoy our relaxation time. The semi afk cloak left in game denies people a portion of their joy at playing eve without the other player being at the keyboard.
So an active player at the keyboard is being affected by someone who is not.

That's why I think this thread never goes away.


The only problem is, we can't fix cloak until we fix local, as cloak is a DIRECT counter to local. If you give a counter to cloak then cloak will be way underpowered cause there is already a PERFECT counter, plus this won't fix anything as it still possible to make a unprobable fit that doesn't use cloak at all, and before you know it, people will be whining that they want to beable to find everyone instantly with probes. If you want to fix cloak you first need to fix the root of the problem and EVERY SINGLE ANTI-CLOAK thread people will always agree, the root of the problem is not cloak itself, but the reason why cloak was created, and that reason is local.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Nikk Narrel
Moonlit Bonsai
#57 - 2013-03-13 13:29:10 UTC
Maria GoeppertMayer wrote:
I know it needs skills to read and understand in RL, but it's amazing how people just see what they want to see...

It can be called tunnel vision by some.

Another perspective relates to how some post, complaining about cloaked vessels in this context, yet cannot seem to recognize that they are simply being handed important intel without having to WORK for it.
Much less explain how they could possibly be aware of this in gameplay terms.
(I can create a backstory for anything, but balancing items in gmaeplay requires sustainable logic)

Maria GoeppertMayer wrote:
I have no problem with people being cloaked and posing a threat. But let them WORK for it as everyone else has to. Let being the cloaked hunter something that needs effort (in the meaning of being attentive) and I'm happy. It's about balancing the game styles of the players and requiring the same actions from both sides.

But I know it's hard to understand that this is not the wish of a carebear.

No.

Until you need to WORK for your free intel, cloaking can only be balanced by not needing to WORK to project this threat.

It is poetic justice that the very free intel you pretend is justified performs this threat projection for the cloaked vessels.
Sura Sadiva
Entropic Tactical Crew
#58 - 2013-03-13 13:59:01 UTC
Nikk Narrel wrote:

Until you need to WORK for your free intel, cloaking can only be balanced by not needing to WORK to project this threat.


Not only this. But people docked in station also are present. They could launch an attack anytime. They pose a threat to me. They could undock anytime with any ship and no way to counter this and no way to know if they're there or afk.

Some special tool to force undock/prevent docking is really needed. Let's open a new thread every day with all our fake accounts asking for this.
Mag's
Azn Empire
#59 - 2013-03-13 14:01:08 UTC
Maria GoeppertMayer wrote:
Mag's wrote:
Whilst they are cloaked and AFK, what game mechanic are they using to interact with you?


They are present. They could launch an attack anytime. I think that's interacting.
It was a simple question and a one word answer would suffice. If that question is difficult, then answer this one.

How do you know they are present?

(Hint: it's the same answer as first question)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Machiavelli Interface
S-T United Heavy Shipyards
#60 - 2013-03-13 19:54:27 UTC
Thank you for the good replys, they are appreciated.

What is the point of being afk and cloaked?

To affect other peoples play, and not on a one vs one, or gang vs gang.,
One person who could be or normaly ISNT at the keyboard affecting many other players game, with no threat to themselves.
The are by loging into the game and being AFK are interacting with the game, but not in a active, personal way. They are abusing the game code.

Consider:

If I sat afk at a gate anywhere in the game, some player would come and shoot me.
If I was afk in a wh and someone scaned me down, they would shoot me.
If I sat in an afk cloak and choose to attack someone in hi sec the ship would get concorded.

If I sit afk in a station, you can dock up and find me in the station, no threat to you, and if I become active, you only have to watch one spot in space to find that I have become active, and get a chance to shoot at me becuae I have become active.
From within a station I can not launch a secret attack, I can not choose my own "perfect time" to act. You as an opposing player get an even playing field.

I have a pirate friend, very good at his play style, He even intimidates the local miners into selling to his buy orders because he activly threatens the lowsec system, oddly enough he also protects them from other pirates,, its his system..lol.
Very much like the old style Rober Baron of the middle ages.

So, I would say EVE is predomenitly ment to be an ACTIVELY played game.
Consider the changes that CCP has made to loot tables, compression of minerals, NPC AI, ect.
Its all geared to having players more involved in the game.

Also the changes are very much geared to making sure Null sec is made into an industrial base, and not just an isk sink for blink, exploit or hi sec market barons to drop isk into the market, buy up guns or mins, and ship them down to null, to then be turned into the larger ships that can only be built out in null. All that has been steadily changing over the last few years.

So While Cloaking may not be considered broken, or the counter to perfect intel of local.
And as I mentioned, AFK cloaking is benifited by the "perfect intel of local", if it wasn't there in local, the player behind the screen would have to interact with the game, scan, hunt, and prepare attacks, and they could not do that AFK, they would be an active player in EVE.

So, take away local in deeper null sec, but my fix could still stand, it provides a function even if afk cloaking wasn't an issue.
What it does do with AFK player is provide a way for Players in game to deal with someone who is abusing the game code. Not leaving it up to CCP to police.

The idea that a person can affect a game while not actively in it, to the extent that they reduce others enjoyment of play is wrong.


*Greifing*
Should players be able to 'Greif"?
Due to the nature of EVE and the sandbox, YES.
(I don't myself, but it is an accepted part of the game, partly what makes EVE, EVE)
The semi afk cloak is immune to the very foundation of Eve, Causality. The butterfly effect.
Because they are immune to the system no mater how many people respond; unitl they choose to interact with eve.
That out weights anything the perfect intel of local provides.

Someone not at the keyboard, or botting an account should not have the abitity to affect active players in EVE; without the players themselves being able to interact and resolve the issue. Why? because people not afk, not boting have limited time to relax and enjoy eve, the absent player in both boting and afk cloak are not there, They are getting joy out of eve by not truly participating. Even an AFK market player has a 3 month time limit on their market oders, and lol, I don't know one Market player that doesn't spend hours and hours each week pouring over their market details.
So no where in eve is afk play encouraged.

Flying a cloak actively, loging in and out of eve over 15 min play periods and such, could easily accomplish the same level of fear or an even more effective presence. So by giving active players a way to hunt down the inattentive cloak doesn't change the game structure of cloak and its nature to counter "risk evasive" play.
Its about solving the abuse, and the exploit of game code.

So while the Fear of undocking is real for "risk adverse" players, it should be done by an active player, not a bot, or afk player.
CCP has Incursions to provide "risk adverse" players with a in game mechanic that they can balance as the nature and design of eve requires.

They don't need afk people to do that for them, after all, they arnt playing EVE why should they affect or benifit?

But a set of fighters, designed and placed in game would provide a fix for this, provide more active play options for those actualy in EVE and playing. And if CCP does decide to take out the ":perfect intel": of local, they would provide a player managed way to gather that same intel.

And buidnig up, protecting and making a home in Null sec is a primary goal in eve. Just like the fight to claim "Good Space" is.
So dealing with the semi afk cloak in a proactive, active player way only enhances EVE, and does not take anything away from people who actualy play the game. It just makes dealing with the others possible for those actualy in the game.