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How To : Break/Escape Warp Core Destabilization

Author
IbanezLaney
The Church of Awesome
#21 - 2013-03-12 06:44:51 UTC
Todath Narod wrote:
IbanezLaney wrote:
Todath Narod wrote:



Self destruct will give you the result you require.

As one of my alliance members says 'Oh nice stabby fit - Do they make them for men too?'


Immediately after I got blown up, I wish I had self-destructed instead. Just for the satisfaction. Nice tell on your views about women.


No prob - anytime Big smile

I'm sure one day you'll meet one and form your own views.
Deerin
East Trading Co Ltd
#22 - 2013-03-12 09:18:43 UTC
WTH is an Evian!!!!!

Capsuleer is the word!

As for the original question:

The most simple, elegant and fun way is to kill them.

If not possible: You can:

Break lock via ECM mods, ecm drones and maybe dampeners depending on enemy fit.
Drain energy via Neutralizers or neutralizer drones.
Get out of thier range via prop mods, webs or even oversized prop mods.
Joantir Sintar
Hannas Deep Space Probing And Exploration
DammFam
#23 - 2013-03-12 09:31:40 UTC
Deerin wrote:
WTH is an Evian!!!!!


someone who likes bottled water?
Makavelia
National Industries
#24 - 2013-03-12 10:47:15 UTC
A T1 pve hull will never win vs a pvp fit ship. They were pretty confident to take you down even assuming you were pvp fit. Even if it was jsut a few tard noobs.. they will still likely kill you at the loss of a few cheaply fit cruisers.




Fit a improved cloaking device ll, a MWD and optionaly 4 stabs+nano/agil. Once you get to your destination (check prior that it has a station) swap load out to pve fit. Or, stop at the system closest to your destination that has a station, swap out. This will limit the danger greatly.. since the first few jumps into low sec are often the worst. Once deeper behind the lines you can mostly rely on the insta warp.



Insta warp if you don't know is as follows



Assuming you jumped through a gate and are on the other side under games natural cloak.



1. Align to destination

2. Hit cloak

3. Hit mwd module (don't wait to long or cloak will block it's use)

4. Wait for the mwd cycle to finish

5. De-cloak

6. Warp (asap)



The lesser cloak reduce speed to the point you may not be going fast enough to warp after the final de-cloak (lag and other things play a part), You should go for the t2 version, it's worth it.
If your goal is ratting/exploration w/e, i reccomend you buy a few cheap t1 ammo BPC to take with you.








Princess Saskia
Hyperfleet Industries
#25 - 2013-03-12 11:05:21 UTC
I have an idea. Man up and fight. Or go back to highsec.

 ♥ 

SeaSaw
Tribal Liberation Force
Minmatar Republic
#26 - 2013-03-12 14:06:25 UTC
Good Evian;

The best thing to do is always fit 2wcs. Once you fit 2wcs you will have no lock range and it takes a while to lock so also fit for the close in kill. This sets you up to kill lots of drones (since they engage at close range) before you warp away.

You will vanish into hyperspace amid howls of execration and a few drone kills.

The whines you will get about being stabbed is just another kind of tear.

your humble servent
SeaSaw
Sura Sadiva
Entropic Tactical Crew
#27 - 2013-03-12 15:08:38 UTC
Aff all the options IMO the better to have a chance to evade a fight for the situation you described is a flight of ECM drones.

WCS are accettable for travel fits but is a no-no on any combat ship.

However, in general, the best is just deal with it, paying attention to the local and learn to use D-Scan; I know on begininning it sounds too much weak and vulnerable but isn't so.

But the most important, since you decide to operate in low or null, is simply accept the risk as part of the envinroment and part of the fun. Cannot avoid it and anyway even if you lose a BC sometime the risk/reward ratio and the experience you get will be always positive.

Todath Narod
Integrated Secure Resources Extraction
#28 - 2013-03-12 16:47:54 UTC
Deerin wrote:
WTH is an Evian!!!!!

.


I was wondering how long it would take before someone corrected that. I like Evian better. Blink
Milan Nantucket
Doomheim
#29 - 2013-03-12 16:50:30 UTC
ECM Drones work wonders... Main was in a missioning drake lolsec and broke tackle from 3 tacklers... he had 5 ecm drones split the drones amongst the targets.... there is no guarentee they will get a jam going so what you do is recall/re-engage until it jams...

Once they are all jammed up you shoot peanut butter out the ass end of the ship and warp off.
Todath Narod
Integrated Secure Resources Extraction
#30 - 2013-03-12 16:55:08 UTC
Sura Sadiva wrote:
Aff all the options IMO the better to have a chance to evade a fight for the situation you described is a flight of ECM drones.

WCS are accettable for travel fits but is a no-no on any combat ship.

However, in general, the best is just deal with it, paying attention to the local and learn to use D-Scan; I know on begininning it sounds too much weak and vulnerable but isn't so.

But the most important, since you decide to operate in low or null, is simply accept the risk as part of the envinroment and part of the fun. Cannot avoid it and anyway even if you lose a BC sometime the risk/reward ratio and the experience you get will be always positive.



A. I read several helpful guides on D-scanning. Can't see how that would have helped me in that situation. I was in the middle of a fight against a major NPC ship and escorts (major, that is, to me), which had already gone on about 5 minutes. I've done D-scans for practice, it seems more like its something one uses to hunt people down. But, yes, I think its important for people to learn more about D-Scanning and use it when appropriate.

B. I don't think anything I've said in this thread indicates I don't or didn't accept the risks of operating in the system I did. The thread is about the tactics of combat involving a warp scramble, not whether low sec is unfair or too hard.

C. I agree - be positive. That's what this thread, in part, is about - if one gets blown up one has the choice to stay in high sec and tank. If that were my choice, I wouldn't have bothered trying to find out more and, along the way, maybe helping some other new *EVIANS* accept risks and enjoy the wider scope of EVE.

Todath Narod
Integrated Secure Resources Extraction
#31 - 2013-03-12 16:56:14 UTC
Milan Nantucket wrote:


Once they are all jammed up you shoot peanut butter out the ass end of the ship and warp off.


What's the name of the Peanut Butter module ? Lol
Todath Narod
Integrated Secure Resources Extraction
#32 - 2013-03-12 17:00:52 UTC
SeaSaw wrote:
Good Evian;

The best thing to do is always fit 2wcs. Once you fit 2wcs you will have no lock range and it takes a while to lock so also fit for the close in kill. This sets you up to kill lots of drones (since they engage at close range) before you warp away.

You will vanish into hyperspace amid howls of execration and a few drone kills.

The whines you will get about being stabbed is just another kind of tear.

your humble servent
SeaSaw


My inclination atm is to fit WCS - just because all the other stuff requires a level of familiarity (uh, and also skills) that I don't currently possess. As a result of reading the thread, I definitely want to train up to use the ECM drones. I can imagine the face of a ganker when after his tackle I recall the hobs and launch 4 TD drones. Byyyeeeee!!! That would be fun. Or, turning on my own WD and turning the tables. Perhaps even more fun. When I have the skils.
Milan Nantucket
Doomheim
#33 - 2013-03-12 17:01:07 UTC
Dunno... everytime I said jam I had wonderful memories of Spaceballs :)
Todath Narod
Integrated Secure Resources Extraction
#34 - 2013-03-12 17:02:27 UTC
Princess Saskia wrote:
I have an idea. Man up and fight. Or go back to highsec.


Good to see you read the thread and understand the situation I was in.
Todath Narod
Integrated Secure Resources Extraction
#35 - 2013-03-12 17:06:56 UTC
Makavelia wrote:
A T1 pve hull will never win vs a pvp fit ship. They were pretty confident to take you down even assuming you were pvp fit. Even if it was jsut a few tard noobs.. they will still likely kill you at the loss of a few cheaply fit cruisers.




Fit a improved cloaking device ll, a MWD and optionaly 4 stabs+nano/agil. Once you get to your destination (check prior that it has a station) swap load out to pve fit. Or, stop at the system closest to your destination that has a station, swap out. This will limit the danger greatly.. since the first few jumps into low sec are often the worst. Once deeper behind the lines you can mostly rely on the insta warp.



Insta warp if you don't know is as follows



Assuming you jumped through a gate and are on the other side under games natural cloak.



1. Align to destination

2. Hit cloak

3. Hit mwd module (don't wait to long or cloak will block it's use)

4. Wait for the mwd cycle to finish

5. De-cloak

6. Warp (asap)



The lesser cloak reduce speed to the point you may not be going fast enough to warp after the final de-cloak (lag and other things play a part), You should go for the t2 version, it's worth it.
If your goal is ratting/exploration w/e, i reccomend you buy a few cheap t1 ammo BPC to take with you.



Amazingly, I actually understood this entire post. Also, I actually bought, yesterday, a full set of t1 ammo BPCs for S and M. Plan is to have BPCs that enable me to crank out particular ships with particular (and relatively cheap) fits. No more buying 6 'Scout' artillery cannon at the local trade hub. ;)
Haulie Berry
#36 - 2013-03-12 17:19:27 UTC  |  Edited by: Haulie Berry
Quote:
A. I read several helpful guides on D-scanning. Can't see how that would have helped me in that situation. I was in the middle of a fight against a major NPC ship and escorts (major, that is, to me), which had already gone on about 5 minutes. I've done D-scans for practice, it seems more like its something one uses to hunt people down.


The way d-scan would have helped you is by letting you know that someone was closing on your position well ahead of their actual arrival.

If you set the range to something relatively short - say, 50 million KM to 1 AU or so - and do a 360 degree scan, it will tell you what's within that range of you. If you do a scan 10 seconds later and suddenly there's a ship that wasn't on the last scan, given the short range (relative to the size of space) of your scan, there is a really good chance that they're in warp to your location.

At that point, you can begin warping to safety - or, at a minimum, at least align to something and wait to see if they show up on grid.

They can't tackle someone who has preemptively bugged out. That's what Dscan lets you do.

Dscan is also useful for hunting people down, but you actually have an advantage here - it's much easier to use it defensively than it is to use it offensively. When using it defensively, the only thing you care about is how close they are - unlike with offensive scanning, it doesn't matter (to you) which direction they are in - just that they are uncomfortably close to your location.

Good use of dscan can effectively keep you safe from anything that doesn't sport a covert-ops cloak
Todath Narod
Integrated Secure Resources Extraction
#37 - 2013-03-12 19:15:41 UTC
Haulie Berry wrote:


Good use of dscan can effectively keep you safe from anything that doesn't sport a covert-ops cloak


Okay that makes sense. I guess my thought was how one does a d-scan in the middle of a fight, but I guess that is not impossible. Seems like it would distract somewhat from the fight, if not make one terribly slow or ineffective in the PvE fight.
Sura Sadiva
Entropic Tactical Crew
#38 - 2013-03-12 20:49:55 UTC
Todath Narod wrote:


As a result of reading the thread, I definitely want to train up to use the ECM drones. I can imagine the face of a ganker when after his tackle I recall the hobs and launch 4 TD drones.


I'd go for a flight of Hornet EC-300 instead.



chatgris
Quantum Cats Syndicate
Of Essence
#39 - 2013-03-12 21:13:00 UTC
Sura Sadiva wrote:
Todath Narod wrote:


As a result of reading the thread, I definitely want to train up to use the ECM drones. I can imagine the face of a ganker when after his tackle I recall the hobs and launch 4 TD drones.


I'd go for a flight of Hornet EC-300 instead.






+1 for this. If I saw 4 td drones my face would be like Lol
JAF Anders
Adenosine Inhibition
The Chicken Coop
#40 - 2013-03-12 21:19:21 UTC
I don't like this thread being about escaping every fight. I'll start talking about how you get out of a particular fight you're probably not going to win. Topic! Prepare to be boarded! Pirate

I primarily break tackle by pulling range. Ditching a long point is either the result of the tackling ship being slower than mine or my successful slingshot of a tackler orbiting at the edge of his point range. If you find yourself unable to dictate range, you're being kited and the fight may very well already be over. Scram/web is a bit more dicey. The right combination of your own scram/web(s) and AB may give you enough relative velocity to escape the range of his scram and warp off.

Generally, I've had the most success with neuting out the tackling ship, but with that done, it's typically a sign that I'm winning and I just finish the job. An exception is one particular engagement against a TD+rocket Hookbill in which my Thrasher had already taken way too much damage and neuting out my target wouldn't mitigate incoming DPS -- so I bailed.

ECM and Sensor Dampeners can be decisive in an engagement, but on unbonused ships they're very much hit-or-miss. You'll probably be better off with another module. Speaking of being better off with another module, warp core stabs severely inhibit your ability to engage anything, player or NPC. Stabs take up low slots (opportunity cost for DPS / tank / maneuvering) and decrease your lock range and scan resolution. When you think about it that way, it might make sense to say that not fitting warp core stabilizers is the way to go.

tl;dr killing your tackler is the best way to escape warp core destabilization.

The pursuit of excellence and stabbed plexing alts.

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