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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Dex Tera
Science and Trade Institute
Caldari State
#601 - 2013-03-07 11:12:23 UTC
Jonas Sukarala wrote:
the idea of seeing and interacting with the cockpit would be nice to see

there is no cockpit in a ship bro ????Roll
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#602 - 2013-03-07 12:11:39 UTC
Dex Tera wrote:
Jonas Sukarala wrote:
the idea of seeing and interacting with the cockpit would be nice to see

there is no cockpit in a ship bro ????Roll

Not in capsule fitted ships anyway.
Lost True
Perkone
Caldari State
#603 - 2013-03-07 15:09:43 UTC  |  Edited by: Lost True
Hakan MacTrew wrote:
Dex Tera wrote:
Jonas Sukarala wrote:
the idea of seeing and interacting with the cockpit would be nice to see

there is no cockpit in a ship bro ????Roll

Not in capsule fitted ships anyway.

As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology...

Noobs :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#604 - 2013-03-07 18:02:50 UTC
Lost True wrote:
Hakan MacTrew wrote:
Dex Tera wrote:
Jonas Sukarala wrote:
the idea of seeing and interacting with the cockpit would be nice to see

there is no cockpit in a ship bro ????Roll

Not in capsule fitted ships anyway.

As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology...

Noobs :)

That's quite funny.

So, who is piloting the ship, which is co.troled exclusively from your pod, while your not in it? Not to mention that when a breach of the pod is detected, the clone transfer process activates.
Little Dragon Khamez
Guardians of the Underworld
#605 - 2013-03-08 01:16:58 UTC  |  Edited by: Little Dragon Khamez
Hakan MacTrew wrote:
Lost True wrote:
Hakan MacTrew wrote:
Dex Tera wrote:
Jonas Sukarala wrote:
the idea of seeing and interacting with the cockpit would be nice to see

there is no cockpit in a ship bro ????Roll

Not in capsule fitted ships anyway.

As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology...

Noobs :)

That's quite funny.

So, who is piloting the ship, which is co.troled exclusively from your pod, while your not in it? Not to mention that when a breach of the pod is detected, the clone transfer process activates.


I quite agree. I always thought that the capsuleer was the biological heart of the ship and replaced the ship's command functions and the functions of the ship's central computer in order to get a tactical edge and as such was jacked into the ships command and control structures via neural links via those great big sockets in the upper spine of every capsuleer. Still I could be wrong though as some of them are clearly for oxygen and nutrients when in the pod, so conceivably the ship could be managed via a wireless neural link only, but that is not how I read the eve canon on this.

Also as a capsuleer I would not want to wander about the ship in the company of my crew whilst simultaneously issuing orders via the afore mentioned wireless neural link. I would feel far to vulnerable in the flesh as my crew could easily kill me or overpower me without the pod to protect me, should they disagree with a rash, reckless capsuleer decision.

Also if you die outside your pod are you still immortal? As I understand it the pod breeches the neural scanner activates (which apparently also guarantees your imminent death) and you wake up in your replacement clone. The pod thus seems to be an essential part of the capsuleer experience.

Also consider the eve user interface that shows you your ship as seen from a floating camera drone. Apparently this is all that can be seen or experienced by the capsuleer pilot when he or she is coupled with the ship and serves as a replacement to human vision as inputted through the eyes. It seems to me that in a sense the capsuleer pilot becomes the ship when coupled with the pod. Em Waves and disturbances are turned into sound and vision, incoming fire that rips through your hull and armour may even feel like pain.

Dumbing down of Eve Online will result in it's destruction...

Lost True
Perkone
Caldari State
#606 - 2013-03-08 16:22:47 UTC  |  Edited by: Lost True
Yes, the cloning process begins with the capsule's breach.

But we can leave the pod without triggering it - we doing exactly that by hitting th CQ button.

The DUST players are being cloned without a pod - recently discovered tech.

The ship can be empty, but i see no reason why can't we walk around it. We could also use the drone controlled from our pod. As well as just get the access to the interior cameras. If there will be some DUST bad guys i'd like to know which room to went or which cage to open.


And btw give us the bike for the Riding on Stations.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#607 - 2013-03-12 14:59:57 UTC
But anyway i don't think we'll get WiS on the nearest years.

The reason is simple: Money, EVE is complete - if you're look at it in the "buisness" frame than it's obvious that is proffitable to develop the new games than make one, but perfect one. There is no reason to give EVE too much resources, that's why we're only get those boring fixes.

The next game will be DUST, after it'll be "satisfactory", they'll go to the WoD, and after it'll be done, we're maybe get some WiS, because after all, the avatar engine was designed for WoD, they just decided to add it to eve because it's fits. But just a little bit of WiS, because there will be a new game... The strategy one, maybe?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#608 - 2013-03-12 16:43:55 UTC
Running? Taking a nap on the bed? Opening the door? making us able to place stuff where we want it? More interactivity with TV etc? Window overlooking the undock? Bigger ships in the hangar?
Arne Aratur
Royal Amarr Institute
Amarr Empire
#609 - 2013-03-13 01:50:28 UTC
Adding support for other than '.bik video files in the CQ monitor. Like streams and avi files.
And perhaps when the door is opened we can share the same stream with other players.
Dex Tera
Science and Trade Institute
Caldari State
#610 - 2013-03-16 06:31:04 UTC
im really sad that ccp is doing jackshit to expand on wis or avatars
no new full sleeve tats.
no new cloths.
no meaningful game play
all stuff ccp has said they were going to bring but looks like the dropped the ball again im sick of seeing SOON tm. its bs dont put the **** in your trailers if your never going to do it
Evil
Lost True
Perkone
Caldari State
#611 - 2013-03-17 05:36:01 UTC
Dex Tera wrote:
im really sad that ccp is doing jackshit to expand on wis or avatars
no new full sleeve tats.
no new cloths.
no meaningful game play
all stuff ccp has said they were going to bring but looks like the dropped the ball again im sick of seeing SOON tm. its bs dont put the **** in your trailers if your never going to do it
Evil

True.

It's very decieving: People watching the cool trailers, going to the game expecting the full sci-fi expirience like in the trailer. Only to find out that there is only a spreadsheets in space.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Edah Puss
Deep Core Mining Inc.
Caldari State
#612 - 2013-03-17 19:45:43 UTC  |  Edited by: Edah Puss
My ideas for CQ improvement:

1 - Make the ship in your hangar look its correct size. My cruisers look as big as my battleships. No real sense of scale.

2 - On the video wall, allow a external station camera view so we can see what is outside. Controllable view camera would be a bonus.

3 - Allow the avatar to lie down in the bed.

4 - On the video wall, a more interesting video feed. While the space battle scenes look great ( if only in game pew looked as good...), some more content would be great.


BTW, if anybody has suggested these ideas before, tough. Im *not* going to read through 30 odd pages of thread.
Lost True
Perkone
Caldari State
#613 - 2013-03-18 04:20:58 UTC
Hey GUYS GUYS GUYS. I have an idea how we can draw some attention without doing almost nothing.

In the latest CSM notes i've read that they have a statistic of how many players have the CQ activated instead of the hanger. And it's happens that it's less than 50%, but still quite a lot.

So my suggestion is if you want anything with WiS or the avatar gameplay - keep the CQ active, on all of the characters! Big smile

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Veronica Aurilen
Doomheim
#614 - 2013-03-21 12:16:10 UTC  |  Edited by: Veronica Aurilen
my ideas (that somebody has probably has already thought of)


To be added to the CQ Screens.


- Eve role play fiction/backstory eg chronicles and short stories can be viewed on the CQ screens.

- Eve news (the same as what is in the launcher and log in screen) viewed on the CQ screens.

- CQ screens need to be bigger (text is too hard to read)

- scrolling functionality added to screens so we can read news +other stuff that is longer than the screen.

Basically I want the CQ to serve a role playing purpose and also give my character a overview of what else is happening in Eve.

Any news on the CQ screens should be reserved for ingame stuff like corporation/sov wars, live events etc . eg not announcements about EVE subscriber milestones or war against bots etc. (this can remain on the launcher and log in portal.


External station Camera

- A repeating video would be fine. (assuming a live camera is to hard on the servers)
- remove all the overview stuff eg target boxes and icons from the external station camera.


Fishtank
- self explanatory (with a giant octopus that lives off capusuler corpses)

Dancing girl hologram
- for those lonely nights
Isis Dea
Society of Adrift Hope
#615 - 2013-03-22 17:39:41 UTC  |  Edited by: Isis Dea
Bartholemu Fu-Baz wrote:
Mentioned before I think somewhere in the masses of other threadnaughts:

New clothes would be nice. I hear there is some nice stuff kicking around.

More SciFi and less strait off today's streets would be great. Perhaps more accessory options as well as clothes.

I would understand if you left some in reserve for when the whole NEX and AUR (Die Aurum Die!) straightened out, but some new (free or cheaper on the regular market) stuff in the mean time would be bitching. If you release some of the stuff you've already made no one could complain about you "taking away resources to from FiS". One would think that the high fashion expensive looking stuff would belong in the NEX but perhaps some not so swanky stuff could be released.

- Sexy Gallente girls and guys plz!
- Creepy scary looking Amarr.
- Tattooed Minnies.
- And well I guess some sort of variety for the boring efficient Caldari.
- Faction Uniforms! (Loyalty Stores?)

Not sure I care too much about restricting the non uniform stuff from being used off race. Common enough for people to migrate and adapt to the local customs.

Restricted faction uniforms would be nice though. (Although maybe trade-able so spies can get their hands on them?)

PS - Not endorsing NEX or high priced or even microtransaction clothing in any way, but do understand CCP is taking a step back and trying to figure out how to proceed.


THIS. Please (-very much missing my wild matari hair styles). And potential to assign passengers to your CQ (would open up doors to see who you're carrying around, like a capsuleer inviting them in their most trusted space... and give you reason to have a pole in the CQ).

Actually, better, the dancer passengers would simply come with one. You could even dedicate a small space of the CQ to the passenger, this would likely use the passenger much like you would a piece of clothing, locking it out perhaps like a secure container option (in case people panic and wonder where they stashed the damsel of their mission, they'd find her in a locked out item in whatever station, in their assets, and would be able to show up and 'unassign' should they wish to turn her in for mission reward).

This could be a feature for decorating certain CQs at certain places for the capsular, put new face to the many passengers you already involve yourself with in missions and trade ventures (could also open up bits of hidden lore, or allow you to look over Dust suits when assigning say, a Gallente Light Marine to your CQ). :3

More Character Customization :: Especially compared to what we had in 2003...

Isis Dea
Society of Adrift Hope
#616 - 2013-03-22 17:49:37 UTC  |  Edited by: Isis Dea
Jonas Sukarala wrote:

I quite agree. I always thought that the capsuleer was the biological heart of the ship and replaced the ship's command functions and the functions of the ship's central computer in order to get a tactical edge and as such was jacked into the ships command and control structures via neural links via those great big sockets in the upper spine of every capsuleer. Still I could be wrong though as some of them are clearly for oxygen and nutrients when in the pod, so conceivably the ship could be managed via a wireless neural link only, but that is not how I read the eve canon on this.

Also as a capsuleer I would not want to wander about the ship in the company of my crew whilst simultaneously issuing orders via the afore mentioned wireless neural link. I would feel far to vulnerable in the flesh as my crew could easily kill me or overpower me without the pod to protect me, should they disagree with a rash, reckless capsuleer decision.

Also if you die outside your pod are you still immortal? As I understand it the pod breeches the neural scanner activates (which apparently also guarantees your imminent death) and you wake up in your replacement clone. The pod thus seems to be an essential part of the capsuleer experience.

Also consider the eve user interface that shows you your ship as seen from a floating camera drone. Apparently this is all that can be seen or experienced by the capsuleer pilot when he or she is coupled with the ship and serves as a replacement to human vision as inputted through the eyes. It seems to me that in a sense the capsuleer pilot becomes the ship when coupled with the pod. Em Waves and disturbances are turned into sound and vision, incoming fire that rips through your hull and armour may even feel like pain.


With the introduction of Dust implants that allow for a limited brain spike, so long as your capsule is near, or wherever your clone's routing hub for your brain pattern to be sent off for a new clone, I'd imagine it's possible to walk around outside your pod and not entirely worry about losing immortality.

Would also explain CQs, the Broker (from the book, although pre-wormholes discovered, he could have "acquired" the tech from Jove), and future station walking around interaction.

Would also explain why we don't have it now, since us capsuleers carry so many investors to our name and daily function, there will be reluctancy to include the new prototype implants as options for us. At the time of CQs coming out, either we just picked them up or don't have them yet and lore-potentially might never get them because of all the investment in the capsule, but it shouldn't stop you from including it in your roleplay.

More Character Customization :: Especially compared to what we had in 2003...

Tonto Auri
Vhero' Multipurpose Corp
#617 - 2013-03-22 23:22:56 UTC
Dropped to say... Until I can play DUST on PC, I don't care about dressing issues.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#618 - 2013-03-23 04:01:26 UTC
Posting in a thread that CCP does not, and never will care about or pay attention to (sadly).
Frost 3
Sub--Zero
#619 - 2013-03-25 07:24:06 UTC
ok corporate offices in stations that can have customization option with meeting rooms and offices for directors. options for changing those offices on what they want to display... making the whole station available isn't really a possible reality based around the trade hub deals.
Frost 3
Sub--Zero
#620 - 2013-03-26 02:51:15 UTC
So bear with me this is a different direction than I think eve really has had.

The captains quarters upgrade changed a lot of the way people see the game. you are a person immortal in many ways but none the less you are the man in your profile picture... The captains quarters is slow as a UI, So a quick change is needed.... Shift to RUN. that is step one in establishing a more realistic embedding of Role playing as a character... taking 2 minutes form sitting to ship dock is too slow. so there is one fix.

THE BIG CHANGE

Everyone want the door from your quarters to go to somewhere. Jita and other trade hubs make this impossible to open to the full station but lets take a step back and see how the game is logically divided.

any long term player that understand synergy understands why joining a good corp is a benefit. not to mention the quality of people you meet in them really an epic idea. These corporations are where the first step is made available. Corporations have to rent space in stations for offices. lets make this rent worth the money. give that corp an option to have a corporate Office space. fit with some light mini games, couches, maybe even a TV that you can use to access youtube in game. More important features like a Meeting room with a table that uses holographic images to show data as presented during the meeting... like ship fitting, list of items used the ship shown options to pull up that info in a more visually astounding way through interactive holographic display over menus.

so now we have a meeting room and a lounge of sorts lets consider additional options for corporate directors. an office for each so that when they log in they are accessible by their virtual counterparts immediately and they have access to key data like war reports and wallet info all on holographic displays like seen in the captains quarters.

Now fast forward, your corp is at war, your waiting for the time to strike as an enemy enters local, alone, the lounge clears out as people frantically go to board ships and engage the target. this adds a more human nature to the game interacting on a personal level.

Don't get me wrong in no way do i want a first person shooter to come from eve, DUST excluded but also something that could be added into the game easily. as this gives players a chance to see and talk with DUST players in a common area. given this might mean dust is going to need a "facelift" literally like that that eve received with character development.

Now for those people out there that don't want to use this.. you don't have to, for those that want a more in depth game play lets look at the next level realistically first. not jump the gun to a full station access.


LOOKING PAST THE MAIN IDEA.

lets be realistic this proposition will take time, a lot of it. but eventually we will be looking for something more...... An alliance Office, like an upgraded corp office, more spacious, more customization and more costly to rent out. Its 3 am here so I've got nothing on what to do differently here other than make it bigger and better for the alliance level... Alliance kill board or something on the walls. with scope TV running with live reports from battles in null and low. making it so you don't need to be on facebook or the internet page to see hey something big is happening like the gall navy jumping a Caldari titan in high sec. that is big news to the point where a TV broadcast from Scope, like we have seen before, comes up in game.

these are the first steps past that there are many options but the door needs to lead somewhere. lets make it work for everyone's favor.