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Team Avatar lives?

First post
Author
mechtech
Ice Liberation Army
#21 - 2013-03-12 06:50:08 UTC
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


The #1 reason new players don't get hooked on eve is they can't relate with a spaceship avatar. This is corroborated with my personal experience trying to get people into the game, although this is of course anecdotal.

Social features almost always end up paying for themselves with subscription increases. There are huge business incentives to develop the social side of MMOs.

WiS was something that the community at large wanted for years before Incarna. There were constant forum threads, and it was a question that was brought up at Fanfest year after year. In the end, releasing a single room and calling it an expansion was a total slap in the face. If they kept WiS skunkworks status for another year and released Incarna with some actual shared user spaces (corp meeting room), and maybe a mini-game/poker, Incarna would have been a success.
Ai Shun
#22 - 2013-03-12 07:53:42 UTC
mechtech wrote:
The #1 reason new players don't get hooked on eve is they can't relate with a spaceship avatar. This is corroborated with my personal experience trying to get people into the game, although this is of course anecdotal.

Social features almost always end up paying for themselves with subscription increases. There are huge business incentives to develop the social side of MMOs.

WiS was something that the community at large wanted for years before Incarna. There were constant forum threads, and it was a question that was brought up at Fanfest year after year. In the end, releasing a single room and calling it an expansion was a total slap in the face. If they kept WiS skunkworks status for another year and released Incarna with some actual shared user spaces (corp meeting room), and maybe a mini-game/poker, Incarna would have been a success.


I will point out this to you.

EVE has grown for the last decade despite a "spaceship avatar" with some of the more complex social gameplay in existence. I am a WiS fan (Although the Turkish guy/girl doesn't believe that and will troll this) but I do believe that there is no business case for it to be delivered the way so many are saying.

You, for example, are in essence saying that forum threads and Fanfest is a good representation of what should guide future development. How many players are active on the forums? How many go to Fanfest? How is that even statistically significant?

I firmly believe that WiS; as a social platform has a lot of potential. But the business case for it needs to be a lot better than "The forum told me so"
Indahmawar Fazmarai
#23 - 2013-03-12 07:57:57 UTC
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


Obviously everyone is going to twist reality until it fits their view of what it should be done.

Being honest, CCP Unifex stated that he envisions EVE as a franchise that could develop in several games if CCP ever had the resources. He mentioned PI as a potential case for that, as EVE should not have every game into it.

So in a sense, it would make sense that CCP used their avatar technlogy in a new EVE franchise, specially after fully developing it for WoD.

Btu there are two problems with that, and so i can't support the idea.

First, it would take many years. And i already invested 4 years into this game.

Second, I don't want a different game and start anew. I want to carry on my existing characters, with their SP, their ISK, their assets, and their backstory. I would never have bothered with my avatars if CCP hadn't been claiming for years that avatars were coming to EVE; now the characters exist and i want to use them in EVE, not elsewhere.
Goldnut Sachs
#24 - 2013-03-12 08:36:34 UTC
Indahmawar Fazmarai wrote:
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


Obviously everyone is going to twist reality until it fits their view of what it should be done.

Being honest, CCP Unifex stated that he envisions EVE as a franchise that could develop in several games if CCP ever had the resources. He mentioned PI as a potential case for that, as EVE should not have every game into it.

So in a sense, it would make sense that CCP used their avatar technlogy in a new EVE franchise, specially after fully developing it for WoD.

Btu there are two problems with that, and so i can't support the idea.

First, it would take many years. And i already invested 4 years into this game.

Second, I don't want a different game and start anew. I want to carry on my existing characters, with their SP, their ISK, their assets, and their backstory. I would never have bothered with my avatars if CCP hadn't been claiming for years that avatars were coming to EVE; now the characters exist and i want to use them in EVE, not elsewhere.

but no avatar-character ganking right?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#25 - 2013-03-12 10:08:20 UTC
HE'S ALIVE !!! HE'S ALIIIIIIIIIVEEEEEEEEE !!!!!!!!

http://www.youtube.com/watch?v=xos2MnVxe-c
Indahmawar Fazmarai
#26 - 2013-03-12 13:51:40 UTC
Goldnut Sachs wrote:
Indahmawar Fazmarai wrote:
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


Obviously everyone is going to twist reality until it fits their view of what it should be done.

Being honest, CCP Unifex stated that he envisions EVE as a franchise that could develop in several games if CCP ever had the resources. He mentioned PI as a potential case for that, as EVE should not have every game into it.

So in a sense, it would make sense that CCP used their avatar technlogy in a new EVE franchise, specially after fully developing it for WoD.

Btu there are two problems with that, and so i can't support the idea.

First, it would take many years. And i already invested 4 years into this game.

Second, I don't want a different game and start anew. I want to carry on my existing characters, with their SP, their ISK, their assets, and their backstory. I would never have bothered with my avatars if CCP hadn't been claiming for years that avatars were coming to EVE; now the characters exist and i want to use them in EVE, not elsewhere.

but no avatar-character ganking right?


If the consequences to avatar agression are as meaningless as the ones for ship agression, then no, I don't want avatar agression.
Nariya Kentaya
Ministry of War
Amarr Empire
#27 - 2013-03-12 14:39:59 UTC
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)

while ill agree there isnt a huge business case for it, ill still argue that eventual it shold be necessary. ESPECIALLY if they add ANOTHER game that involves walking around.

i have a couple friends who play DUST, they originally got into it because it was free adn they thought they could at least "meet" my capsuleer, they were devastatingly dissappointed when they couldnt. they still play DUST alot, but they also hope one day both games are moved to the same engine so we can all hang out in the bar together for grop screenshots and other goofy things.


the mere fact that connections to EVE are used as DUST's selling point have for alot of its players made them think they could share the same room with us, and while many of them agree it was probably a silly expectation to have had, they still thought it would be cool.

now granted this is information only from my personal experience of talking with people i know/meet, but so far is getting close up to 60 people, some european, some american/canadian.

so yeah, im not saying by itself it would be a selling point, but if you could get DUST and the theoretical third game all onto ONE graphics engine, then social interaction COULD be a good selling point, since it would truly "unify" the worlds the games are currently bubbled inside of.
Indahmawar Fazmarai
#28 - 2013-03-12 14:53:05 UTC
Nariya Kentaya wrote:
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)

while ill agree there isnt a huge business case for it, ill still argue that eventual it shold be necessary. ESPECIALLY if they add ANOTHER game that involves walking around.

i have a couple friends who play DUST, they originally got into it because it was free adn they thought they could at least "meet" my capsuleer, they were devastatingly dissappointed when they couldnt. they still play DUST alot, but they also hope one day both games are moved to the same engine so we can all hang out in the bar together for grop screenshots and other goofy things.


the mere fact that connections to EVE are used as DUST's selling point have for alot of its players made them think they could share the same room with us, and while many of them agree it was probably a silly expectation to have had, they still thought it would be cool.

now granted this is information only from my personal experience of talking with people i know/meet, but so far is getting close up to 60 people, some european, some american/canadian.

so yeah, im not saying by itself it would be a selling point, but if you could get DUST and the theoretical third game all onto ONE graphics engine, then social interaction COULD be a good selling point, since it would truly "unify" the worlds the games are currently bubbled inside of.


But you should agree that it takes a bit of genius to have players from two different games, invisible and non-interactable to each other, and actually sharing the same universe. We shoot at their red crosses and they shoot at our red crosses, that's a technical feat never seen before.
CCP Aporia
C C P
C C P Alliance
#29 - 2013-03-12 15:08:32 UTC
I had simply forgotten to change my signature. Sorry guys! :-)

Friend of walking avatars, currently hibernating until he gets to open that door.

Vincent Athena
Photosynth
#30 - 2013-03-12 15:34:40 UTC
[quote=CCP Aporia]I had simply forgotten to change my signature. Sorry guys! :-)[/quote
There you go nerfing my tin foil market.

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CCP Aporia
C C P
C C P Alliance
#31 - 2013-03-12 15:38:08 UTC
Vincent Athena wrote:
CCP Aporia wrote:
I had simply forgotten to change my signature. Sorry guys! :-)

There you go nerfing my tin foil market.


I'd be sorry about that but overall it is better for the environment if that market does not grow.

Friend of walking avatars, currently hibernating until he gets to open that door.

Hannott Thanos
Squadron 15
#32 - 2013-03-12 15:42:25 UTC
CCP Aporia wrote:
Vincent Athena wrote:
CCP Aporia wrote:
I had simply forgotten to change my signature. Sorry guys! :-)

There you go nerfing my tin foil market.


I'd be sorry about that but overall it is better for the environment if that market does not grow.

Yeah, I bet the cotton industry is paying heavy cash to make you say that!

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Nariya Kentaya
Ministry of War
Amarr Empire
#33 - 2013-03-12 18:57:46 UTC
Hannott Thanos wrote:
CCP Aporia wrote:
Vincent Athena wrote:
CCP Aporia wrote:
I had simply forgotten to change my signature. Sorry guys! :-)

There you go nerfing my tin foil market.


I'd be sorry about that but overall it is better for the environment if that market does not grow.

Yeah, I bet the cotton industry is paying heavy cash to make you say that!

I dont know, i hear all the secret societies back the wool industry these days. after all, more sheep means more sacrifices to contact the elder gods.
Ai Shun
#34 - 2013-03-13 04:58:31 UTC
Nariya Kentaya wrote:
i have a couple friends who play DUST, they originally got into it because it was free adn they thought they could at least "meet" my capsuleer, they were devastatingly dissappointed when they couldnt. they still play DUST alot, but they also hope one day both games are moved to the same engine so we can all hang out in the bar together for grop screenshots and other goofy things.


Precisely. This is why I believe if Avatar became a new game, with its own revenue and its own team (Rather than World of Darkness) we'd be building on the EVE Universe. The tricks would be:

1. To modularise the code to such a point that the assets are packaged separately from the EVE Online assets and that all entry points are callable from both clients.

2. To ensure there is a shared character database and structure between EVE Online, DUST and Avatars. (Conceptually the same, it just needs to happen)

3. To create the necessary protocol and to allow each game (EVE Online + Avatar + EVE Avatar would get it together, DUST would need more dev) to interact with the others in shared environments.

Imagine a scenario where there is a social game set in the EVE Universe with a focus on the trading, PI and related environments. Something that allows people to build / create blueprints / etc. Something with a full development team, revenue and so forth that you can play with your existing EVE Online character. It can be targeted at all the right markets, get the right revenue and it strikes a reasonable balance between a VIABLE option, getting something done and satisfying the larger slice of the player base.

Or, you could go: "I've been waiting x years, nothing but having Avatar built in now will do". Which, you know, has worked so well for the last 4 years.
Soulpirate
Caldari Provisions
Caldari State
#35 - 2013-03-13 16:42:18 UTC
CCP Aporia wrote:
I had simply forgotten to change my signature. Sorry guys! :-)

So, if you have moved on, who is the new Senior Programmer for Team Avatar?

Also, when is the prototype video comming?
Goldnut Sachs
#36 - 2013-03-13 16:49:48 UTC
mechtech wrote:
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


The #1 reason new players don't get hooked on eve is they can't relate with a spaceship avatar. This is corroborated with my personal experience trying to get people into the game, although this is of course anecdotal.

Social features almost always end up paying for themselves with subscription increases. There are huge business incentives to develop the social side of MMOs.

WiS was something that the community at large wanted for years before Incarna. There were constant forum threads, and it was a question that was brought up at Fanfest year after year. In the end, releasing a single room and calling it an expansion was a total slap in the face. If they kept WiS skunkworks status for another year and released Incarna with some actual shared user spaces (corp meeting room), and maybe a mini-game/poker, Incarna would have been a success.


would have been a success without content, sure.
Soulpirate
Caldari Provisions
Caldari State
#37 - 2013-03-13 17:04:44 UTC
Goldnut Sachs wrote:
mechtech wrote:
Ai Shun wrote:
Nariya Kentaya wrote:
ya know, you can say that, but i live in wormholes. i dont even get to see captains quarters, i just think any content that allows gameplay for some without negatively impacting the gameplay abilities of others, is good content, regardless of scope or purpose.


There needs to be a solid business case for it. Otherwise it is pointless content (No matter how appealing) from the perspective of CCP. I still believe that the reason we're not seeing a fleshed out Team Avatar is because there is no business case for it - or rather - no monetary incentive for CCP to buy into it. (Unless they have the cash reserves to do something like that as a fun project out of their R&D / play budget) but ... then we'd have seen something, right?

No amount of bleating on the forum will change that; unless you can actually put a solid business plan in front of CCP. And yes, I know, "It will be enjoyed by a lot of players" (That are already paying subscriptions) and "It will attract more players" (To what, a game that is playing second fiddle to EVE Online?)

I still believe it needs to be a new game in the EVE Universe, conceptually like Dust, but targeted at the social market - yet done in such a way there is cross-over and the ability for capsuleers to use one client to access both games. (Had a link in my signature to a proposal for that, but Malcanis stole it)


The #1 reason new players don't get hooked on eve is they can't relate with a spaceship avatar. This is corroborated with my personal experience trying to get people into the game, although this is of course anecdotal.

Social features almost always end up paying for themselves with subscription increases. There are huge business incentives to develop the social side of MMOs.

WiS was something that the community at large wanted for years before Incarna. There were constant forum threads, and it was a question that was brought up at Fanfest year after year. In the end, releasing a single room and calling it an expansion was a total slap in the face. If they kept WiS skunkworks status for another year and released Incarna with some actual shared user spaces (corp meeting room), and maybe a mini-game/poker, Incarna would have been a success.


would have been a success without content, sure.

Social avatar interaction IS content and gameplay and will add to the EVE experience. Why a few people can't understand this is beyond me.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#38 - 2013-03-13 17:57:46 UTC
Soulpirate wrote:

Social avatar interaction IS content and gameplay and will add to the EVE experience. Why a few people can't understand this is beyond me.



Because they're socially ********? (not even half joking)

Avatar interaction - fleshed out stations, the ability to knife/shoot each other (with CONCORD agents spacing the perpetrators in high sec systems), meeting rooms/bars/casinos, player housing, windows out of stations, shops and industrial concerns . . . they would all flesh out the game and make it much more appealing.

That's a smart business reason right there - how many people play Second Life versus EVE Online? Any idea? Now, I don't play Second Life or Sims Online or any of that crap, and a majority of the people who do still wouldn't be interested in the scaled-down version that would be offered by EVE, but - SPACESHIPS! - is the main draw of this game anyway.

Avatar interaction is a win for this game, it's just a matter of whether they get to it in time or not. Not as a mini-game or spin-off, but as an integral feature of the game. The only legitimate concerns is what sort of priority the idea has; I'd like it to have a high priority, as would many others, but even I prefer (if forced to chose) things like Tiericide, changes to POS and station mechanics and changes to sov warfare. Other things (like atmospheric flight) seem more resource intensive - it'd also be cool, but not as cool as WiS. And if true, developed WiS was released, I can virtually guarantee that CCP revenue would increase, and it'd be nice to see some of those other features come out sooner as a result.

I am not an alt of Chribba.

Vincent Athena
Photosynth
#39 - 2013-03-13 18:38:54 UTC
Second life has about twice the subscriptions of Eve.

http://www.mmo-champion.com/threads/979569-Most-MMO-subs-and-users-in-chart

But they do not have spaceships and explosions in space, so a big negative right there.

Many people say "do not work of X if it takes money away from Y". Like it is possible to develop one thing without reducing resources for something else. As the "resource" is at its most fundamental level is money, that will never be possible. Taking this view means that only areas supported by most everyone get work. The result is something that has a large, but not a majority, following never gets developed. There are several issues with this.

First, I have never seen any poll from CCP asking what needs to be developed. How do they know that tieriside is more important than Sov mechanics or a POS rework, or a moon minerals rework? How was that determined? Did Jesus come down and proclaim it to be true? I sure do not remember being asked my opinion.

Next, CCP has obviously done work that few asked for. Like the green lines in space for your autopilot route. In the current game there are many features used by a small segment of the player base. Should none of them have been developed? If none of them were developed than Eve would not be as rich and varied a game as it is. We need lots of different features, even if each has a low following.

So what should be done? I propose that CCP poll the subscriber base on what they want to see developed, and money is allocated in proportion to the results. That way anyone who does not want WiS can rest assured that as their vote went to something else, none of their subscription went to fund it.

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Steveir
Hagukure
#40 - 2013-03-14 13:31:38 UTC  |  Edited by: Steveir
Vincent Athena wrote:
Second life has about twice the subscriptions of Eve.

http://www.mmo-champion.com/threads/979569-Most-MMO-subs-and-users-in-chart

But they do not have spaceships and explosions in space, so a big negative right there.

Many people say "do not work of X if it takes money away from Y". Like it is possible to develop one thing without reducing resources for something else. As the "resource" is at its most fundamental level is money, that will never be possible. Taking this view means that only areas supported by most everyone get work. The result is something that has a large, but not a majority, following never gets developed. There are several issues with this.

First, I have never seen any poll from CCP asking what needs to be developed. How do they know that tieriside is more important than Sov mechanics or a POS rework, or a moon minerals rework? How was that determined? Did Jesus come down and proclaim it to be true? I sure do not remember being asked my opinion.

Next, CCP has obviously done work that few asked for. Like the green lines in space for your autopilot route. In the current game there are many features used by a small segment of the player base. Should none of them have been developed? If none of them were developed than Eve would not be as rich and varied a game as it is. We need lots of different features, even if each has a low following.

So what should be done? I propose that CCP poll the subscriber base on what they want to see developed, and money is allocated in proportion to the results. That way anyone who does not want WiS can rest assured that as their vote went to something else, none of their subscription went to fund it.


Player driven development - excellent idea.
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