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Russian Roulette - CCP vs. Goonswarm

Author
Andski
Science and Trade Institute
Caldari State
#161 - 2011-10-29 00:05:57 UTC
Richard Hammond II wrote:
Andski wrote:
Richard Hammond II wrote:
Andski wrote:
let's see

CONCORD instaneuts, instajams and instagibs you as soon as they're on grid, why does it need a buff at all?


either the idea i gave above OR no six second wait. Instantly warp to offender


Why in the world would CCP do that? CONCORD isn't meant to protect you, it's meant to provide consequences for suicide ganking.

If they implement that, then you should be able to tank and evade CONCORD.


OK, two seconds then. Then you can still alpha or youre ******

make it hard at least, ****


On top of the other proposed ideas (taking away insurance, instant CONCORD response, etc.) nobody would be suicide ganking. High-sec is not safe nor is it supposed to be, period.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Koby Botick
Deep Core Mining Inc.
Caldari State
#162 - 2011-10-29 00:12:03 UTC
Hans Jagerblitzen wrote:
[quote=Kinis Deren]Why is that so many players refuse to adapt?


Adapting requires some intelligence, but far more important: effort. Whining on forums is free.

After all since I am perfect, why should I change?? It's always the others you see.
Teamosil
Good Time Family Band Solution
#163 - 2011-10-29 00:13:14 UTC
Jita Alt666 wrote:
CCP will understand how removing high sec wars and ganking will increase inflation.


I don't really buy inflation arguments for game play decisions. CCP can pretty much set the rate of inflation wherever they like in lots of ways. The current insurance mechanics, for example, contribute greatly to inflation. If they decided that they wanted to get rid of hi sec ganking, but did not want to increase inflation, they could figure out a way to do that.

Jita Alt666 wrote:
What if the removal of higher end ice and minimising of mid level minerals from high sec was to accompany this?

What if level 4s started entering low sec more frequently?


I like both of those ideas, but with a major caveat. You can't really pve in crowded hostile space. So, if they try to force pve out of hi sec without making any other changes, I don't think it will really accomplish what it is intended to accomplish. If lots of people started going into low sec, low sec pve would rapidly become untenable. You'd basically always have probes up on dscan and every gate would be camped. The risk of pve in low sec would scale up with the reward, so the risk/reward dynamic would still favor hi sec. So, you'd just end up making null sec more profitable. But, null sec has it's own host of issues that make it unlikely that a bunch of hi sec people are going to head out there any time soon.

So, IMO, for a high sec nerf to have the desired effect of pushing people out into more dangerous space it would need to be accompanied by some kind of change to offset the overcrowding problem. For mining it might work better with the current number of systems than for missioning since you have wormhole space to spread the players across. Maybe they could introduce missions in wormhole space, but I'm not really sure that fits the wormhole lifestyle. Maybe they could add on a bunch of low sec systems to retain the lower population levels. Something I've always thought would be kind of cool would be to make a big, isolated, island of low sec somewhere very inaccessible. Maybe an island of low sec that you can only get to by jumping through wormholes or something would be fun. Or, failing that, an island of low sec out past null sec. I haven't really thought that all the way through, but one way or another, if you want to encourage people to move from hi sec to low sec you can't just ramp up the reward in low sec, you need to keep the risk constant too.
x-Socrata-x
Deep Core Mining Inc.
Caldari State
#164 - 2011-10-29 00:15:19 UTC
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space? This may seem radical, but think about it: wih proper incentives, player alliances may want to build up economic systems and defend them. And with the proper tools, players will be able to defend systems better than CONCORD.
Richard Hammond II
Doomheim
#165 - 2011-10-29 00:17:20 UTC
Andski wrote:
Richard Hammond II wrote:
Andski wrote:
Richard Hammond II wrote:
Andski wrote:
let's see

CONCORD instaneuts, instajams and instagibs you as soon as they're on grid, why does it need a buff at all?


either the idea i gave above OR no six second wait. Instantly warp to offender


Why in the world would CCP do that? CONCORD isn't meant to protect you, it's meant to provide consequences for suicide ganking.

If they implement that, then you should be able to tank and evade CONCORD.


OK, two seconds then. Then you can still alpha or youre ******

make it hard at least, ****


On top of the other proposed ideas (taking away insurance, instant CONCORD response, etc.) nobody would be suicide ganking. High-sec is not safe nor is it supposed to be, period.


k, goin back to my first idea: remove CONCORD. Faction status and faction police only. Let the players police themselves.
No consequences, space is dangerous.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Richard Hammond II
Doomheim
#166 - 2011-10-29 00:19:06 UTC
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space? This may seem radical, but think about it: wih proper incentives, player alliances may want to build up economic systems and defend them. And with the proper tools, players will be able to defend systems better than CONCORD.


This imo. Ofc unless the new ppl coming into the game are especially hard, we probably wouldnt get any new players again

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

X Gallentius
Black Eagle1
#167 - 2011-10-29 00:21:19 UTC
Richard Hammond II wrote:

k, goin back to my first idea: remove CONCORD. Faction status and faction police only. Let the players police themselves.
No consequences, space is dangerous.
I agree. Space is dangerous - 200k skillpoint noobs should be griefed in high sec.+1
Teamosil
Good Time Family Band Solution
#168 - 2011-10-29 00:26:36 UTC
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space?


That's like a miner asking "why not just do away with guns?"...

Some people like being a peon in a mega alliance, some people don't. The variety of types of space support a whole varied ecosystem of ways you can play the game. There are very different opportunities in each type of space. Just tossing all that away and replacing it with homogenized goonspace seems like it would pretty much destroy the game.
Igualmentedos
Perkone
Caldari State
#169 - 2011-10-29 00:41:54 UTC
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space? This may seem radical, but think about it: wih proper incentives, player alliances may want to build up economic systems and defend them. And with the proper tools, players will be able to defend systems better than CONCORD.


I would agree to this if the average Eve player wasn't a selfish douche waving his E-peen in the air every time he feels threatened.
Tallian Saotome
Nuclear Arms Exchange Inc.
#170 - 2011-10-29 00:42:52 UTC
Richard Hammond II wrote:
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space? This may seem radical, but think about it: wih proper incentives, player alliances may want to build up economic systems and defend them. And with the proper tools, players will be able to defend systems better than CONCORD.


This imo. Ofc unless the new ppl coming into the game are especially hard, we probably wouldnt get any new players again

Not everyone is afraid of conflict as you are. I know people who quit eve BECAUSE of highsec BS, because they never got to see 0.0 and thought eve was the most boring, lame thing ever.

This describes most peoples impression of highsec.

Inappropriate signature removed, CCP Phantom.

Tallian Saotome
Nuclear Arms Exchange Inc.
#171 - 2011-10-29 00:49:38 UTC
Teamosil wrote:
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space?


That's like a miner asking "why not just do away with guns?"...

Some people like being a peon in a mega alliance, some people don't. The variety of types of space support a whole varied ecosystem of ways you can play the game. There are very different opportunities in each type of space. Just tossing all that away and replacing it with homogenized goonspace seems like it would pretty much destroy the game.

Well, for one thing you can't actually achieve anything worth mentioning without a large group of people involved, so the people who don't want to be 'peons' condemn themselves to being being cogs who will never be able to achieve fame.

What real reason is there to play eve other than the acclaim of other players? If you say earning isk, I will have to hunt you down.

Inappropriate signature removed, CCP Phantom.

Richard Hammond II
Doomheim
#172 - 2011-10-29 00:55:32 UTC
X Gallentius wrote:
Richard Hammond II wrote:

k, goin back to my first idea: remove CONCORD. Faction status and faction police only. Let the players police themselves.
No consequences, space is dangerous.
I agree. Space is dangerous - 200k skillpoint noobs should be griefed in high sec.+1


Seems to be where he guy I quoted is tryin to get things.

Um ... they CAN be as is you realize... its called suicide ganking, can flipping, etc etc etc etc

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Richard Hammond II
Doomheim
#173 - 2011-10-29 00:57:43 UTC  |  Edited by: Richard Hammond II
Tallian Saotome wrote:
Richard Hammond II wrote:
x-Socrata-x wrote:
It seems to me that the problem is trying to have a justice system with NPCs. Why not just do away with "high-sec" space, make everything player-owned, and give alliances more options for policing space? This may seem radical, but think about it: wih proper incentives, player alliances may want to build up economic systems and defend them. And with the proper tools, players will be able to defend systems better than CONCORD.


This imo. Ofc unless the new ppl coming into the game are especially hard, we probably wouldnt get any new players again

Not everyone is afraid of conflict as you are. I know people who quit eve BECAUSE of highsec BS, because they never got to see 0.0 and thought eve was the most boring, lame thing ever.

This describes most peoples impression of highsec.



Nice personal attack...
I was FOR the idea dumbass, that wasnt a troll attempt

Tallian Saotome wrote:

Well, for one thing you can't actually achieve anything worth mentioning without a large group of people involved, so the people who don't want to be 'peons' condemn themselves to being being cogs who will never be able to achieve fame.

What real reason is there to play eve other than the acclaim of other players? If you say earning isk, I will have to hunt you down.


ISK - not liking the answer doesnt make it wrong....

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Teamosil
Good Time Family Band Solution
#174 - 2011-10-29 01:11:17 UTC  |  Edited by: Teamosil
Tallian Saotome wrote:
Well, for one thing you can't actually achieve anything worth mentioning without a large group of people involved, so the people who don't want to be 'peons' condemn themselves to being being cogs who will never be able to achieve fame.

What real reason is there to play eve other than the acclaim of other players? If you say earning isk, I will have to hunt you down.


There is no real reason to play any video game. People play video games because they think they are fun. Do you really get more acclaim by being one of 1000 people to do something awesome or to be 1 of a group of 10 people that accomplished something 1% as cool? Or something that is 0.1% as cool that you accomplished solo? Seems you could go both ways on that. On one hand, a lot more people hear about something it takes 1000 players to accomplish than something it takes 10 players to accomplish. But, then again, they probably could have accomplished it just as easily with 999 players, so it's hard to really get too proud about something that you're only 1/1000th of.

The acclaim of random dudes you've never met who don't even know your real name may seem like the obvious payout of the game to you, but that's just a personal preference kind of thing. There are lots of other things people enjoy about the game. Figuring out a solution to a problem for yourself and managing to do something you weren't able to do in the past is the main payout for me. I couldn't get that in a big corp really.

Anyways, the point is that there are a lot of ways to play the game. That's what makes it fun. Different people with different interests can find niches that suit those interests. All the posters on this forum that spend so much effort arguing "X is the best way to play the game so we should just make everybody play that way" are totally missing the point of the game IMO. It's like demanding that all the tv stations only play one particular show because you are convinced that it is the best show...
Jenshae Chiroptera
#175 - 2011-10-29 01:36:58 UTC
Such a shame Goons took the easy route. Destruction takes but an instant. Constructing, improving, that takes more effort, more stamina and better personalities.

Are Goons a reflection on the world? That so many wastes of space can band together to try and spread their misery?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tallian Saotome
Nuclear Arms Exchange Inc.
#176 - 2011-10-29 01:38:40 UTC
Teamosil wrote:
Tallian Saotome wrote:
Well, for one thing you can't actually achieve anything worth mentioning without a large group of people involved, so the people who don't want to be 'peons' condemn themselves to being being cogs who will never be able to achieve fame.

What real reason is there to play eve other than the acclaim of other players? If you say earning isk, I will have to hunt you down.


There is no real reason to play any video game. People play video games because they think they are fun. Do you really get more acclaim by being one of 1000 people to do something awesome or to be 1 of a group of 10 people that accomplished something 1% as cool? Or something that is 0.1% as cool that you accomplished solo? Seems you could go both ways on that. On one hand, a lot more people hear about something it takes 1000 players to accomplish than something it takes 10 players to accomplish. But, then again, they probably could have accomplished it just as easily with 999 players, so it's hard to really get too proud about something that you're only 1/1000th of.

The acclaim of random dudes you've never met who don't even know your real name may seem like the obvious payout of the game to you, but that's just a personal preference kind of thing. There are lots of other things people enjoy about the game. Figuring out a solution to a problem for yourself and managing to do something you weren't able to do in the past is the main payout for me. I couldn't get that in a big corp really.

Anyways, the point is that there are a lot of ways to play the game. That's what makes it fun. Different people with different interests can find niches that suit those interests. All the posters on this forum that spend so much effort arguing "X is the best way to play the game so we should just make everybody play that way" are totally missing the point of the game IMO. It's like demanding that all the tv stations only play one particular show because you are convinced that it is the best show...

Sorry, when I fly in a thousand man fleet I make a difference, so my name stands out. Force multipliers and all that. You can also achieve this by FCing, or by being the guy who ran the logistics that kept us all in ships. Its even in the propaganda artist who gets idiots to post stupid ideas about buffing concord or banning goons.

Killing people isn't the measure of acclaim I speak of, its the impact you made. I WAS a dps grunt in the blob at one point. I identified a place I could perform well that would allow me to stand out(in my case, I decided I should fly logi). I am now earning a name for myself, and people are starting to recognize me and know that I will change the flow of battle because I am in their fleet.

One thing people miss about eve is the fact that it is a social game, meaning that the whole point is the interactions of people with each other, not with rocks or funny red crosses. If being a big fish in a small pond is enough, well, honestly, why would that be enough? How can you NOT want to achieve in this game(which means social achievement) yet still want to play it?

And as to the answer that isk is your end goal, what do you plan on doing with that isk? You will never make enough to make anyone at all care, because you aren't actually using it to do anything other than gloat... and I guarantee plenty of people have more.

Inappropriate signature removed, CCP Phantom.

X Gallentius
Black Eagle1
#177 - 2011-10-29 01:42:42 UTC
Richard Hammond II wrote:
X Gallentius wrote:
Richard Hammond II wrote:

k, goin back to my first idea: remove CONCORD. Faction status and faction police only. Let the players police themselves.
No consequences, space is dangerous.
I agree. Space is dangerous - 200k skillpoint noobs should be griefed in high sec.+1


Seems to be where he guy I quoted is tryin to get things.

Um ... they CAN be as is you realize... its called suicide ganking, can flipping, etc etc etc etc
I agree, why force a suicide ganker to reship though? Just let him have free reign on the undock.
elam Bannon
Triton-TC
#178 - 2011-10-29 01:48:10 UTC
The strategy of "Burned earth" could be just right, even fare more complex in its design lay out to bring about change in the game, but on the end bluntly collapsing just to it: “Burned Earth”.

There was a famous saying within the Prussian army echelons: “ Viele Feind, viel Ehr!”, meaning: Lots of enemy’ is lots of honor. Used and abused in a darker part of history some years following the Prussia era it was a simply rip out of it original context “Lots of enemy’s is lots of honor, but always brings the fall into the own sword”. It appears the sentence has become program for “The Mittani” and his flock!

It's a Sandbox..., a Sandbox...., a Sandbox....! All of it…., and nothing more, nothing less!

Whatever the self-proclaimed historians of the EvE Sandbox hurdle to document in their archives someday and put on the front page blogs, whether " The reigin of the Mittani" or " The GSF, a example of fail in strategy" it will be the obvious; a repeat of history itself, even in the little world of the sandbox.

“ Tu quoque fili?", “so you are among them?” These are the final and famous words of Cesar (assumed). Daub fully we will see Hillmar Perterson ever have occurring this question on his mind concerning a little alliance CEO no matter how hard he tries to intercept the ear and thoughts trug the CSM to a real live CEO. (With the sole ability to single handed switch down all desires of a GAF CEO by shooting down the server at once. The burning thorn of jealousy of the absolute power absent) If we can’t get it outside the game we do it in the game!
Geniuse.

Even “The Mittanis” genius strike to call the operation “Goonswarm shrugged” in the attempt to lean on Any Rand’s famous novel “Atlas shrugged” just gives away his passion for coding a GSF operation to a significant deeper meaning by relating it to the cornerstones of American literature, yet again a failure to connect recent RL social movements to the game (read his interest). We like the intention of it and Any Rand’s novel will survive it well! The attempt to create a connection to the novels philosophy and its content is intriguing even though the use (abuse) for his own agi-prop in the “real live in the pixel Sandbox” is in its outcome just a phantasy greater (really smaller) as the novel by Any Rand.

The Gallente Ice interdiction was a fail from the beginig. And by purpose I write was! It might be alive by the jurisdiction of the GSF command but as de-facto already in atrophy. The market in the Eve Sandbox is a strange creature and does not respond well if kicked to get up or down or move at all. It jumps, it moves but just to lay down some days later and id upset by its all.

From the very beginning we discussed the GS_S possible market and strategic outcome and relevance in our Corp board and came to the conclusion it will create noting but hot air on the market! A temporarily hype on OI and BI which will cool down again. (as happened right by now) Just refer to the geniuses market manipulation of Noxium, all back to 350/ea. The self-proclaimed attempt to change the or even destroys the market in eve was as high placed as it fall allready is.

Why ? It’s all said in his first paragraph of his pamphlet “Goonswarm shrugged” for those who can read and draw strategically conclusions. The Man allowed his last strategic failure get to his bones and could not see the possibilities behind his own ignition’s.
I am burning hard to give out the complete strategic analyze (marked/military) we made but for the fun of the game we want to watch the operation “Goonswarm struggled” up to its final scene.

RollBig smile
Teamosil
Good Time Family Band Solution
#179 - 2011-10-29 02:01:43 UTC
Tallian Saotome wrote:
Sorry, when I fly in a thousand man fleet I make a difference, so my name stands out.


Hey man, that's great and I don't doubt it. And that may very well be the best way for you to maximize your enjoyment of the game. But for somebody else it might be a different approach. Some people don't find as much satisfaction in being part of a big organization even if they stand out in that organization. Some people find it annoying to have to deal with others, some people take more pride in being able to accomplish something on their own than they do in being part of the accomplishment of a group, etc. There is no reason to try to force everybody to take the same path you did.

Tallian Saotome wrote:
I identified a place I could perform well that would allow me to stand out


You identified ONE place that you can stand out. There are MANY such places in eve. There are people that have made a name for themselves in trading, industry, solo pvp, gang pvp, scamming, etc.

And, noteriety really isn't a universal goal. Some of the most fun I've had in the game has been alone in a wormhole doing things nobody would ever have any way to know I did. Personally I don't really care who knows what about my accomplishments in the game, or even really how those accomplishments stack up against other people's. I just like the thrill of managing to pull something off that I didn't think I'd be able to a week ago.

Anyways, I think my point boils down to that there is no reason everybody needs to play the game the same way. People are different. They enjoy different things, find different things annoying, have different amounts of time to dedicate to the game, different strengths and weaknesses, different personalities, etc. That's what I think is cool about eve- there is something for everybody.
Handsome Hussein
#180 - 2011-10-29 02:14:27 UTC
elam Bannon wrote:
Why ? It’s all said in his first paragraph of his pamphlet “Goonswarm shrugged” for those who can read and draw strategically conclusions. The Man allowed his last strategic failure get to his bones and could not see the possibilities behind his own ignition’s.
I am burning hard to give out the complete strategic analyze (marked/military) we made but for the fun of the game we want to watch the operation “Goonswarm struggled” up to its final scene.

RollBig smile

I shall dub thee "Crazy Ivan".

Leaves only the fresh scent of pine.