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An Honest Proposal: Standings, Reverse the Nerf! Racial Capitals, And The Gunnery Tree

Author
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#1 - 2011-10-28 19:02:18 UTC
As it stands I am a "new player," but going over all the crap that I've had to deal with in my short time here I've seen quite a few things CCP could do to improve their players experience. These are my Ideals for a better, more fun, REAL EVE.

=======================

1. Standings

Standings have become a superficial entity that pretty much only have "bad" consequences now. Most players don't even understand or try to adhere to the system of standings anymore. This is a problem, this is a MAJOR problem because the Consequences have FAR outweighed the "perks."

My first proposal stands thusly:

Standings Redesigned:

  • All pilots negative standings are to be cleansed back to base standing, positive standings will remain "as is."
  • All pilots standings are automatically set to good (+5) for racial homes(Caldari/Amarr/Gallente/Minmatar Space and factions of that space)
  • Pilots can NOT loose standing from home races unless they actively participate in missions or activities detrimental to their race as a whole(piracy in home systems, other racial missions that negativity effect your race, etc.)
  • All Social skills will have the added effect of possibly doubling your standing and perks for racial homes[i/e Diplomacy now doubles "good" standing for race homes(this is for an idea further down)]

These simple things will make standings WAY more balanced than they are as of late and will help older pilots return to their home systems instead of not knowing what standings were and getting popped by their own race because they just ran one too many Caldari missions...

=======================

2. The Races and The Capital Ships

The Gallente race seems to continually be the butt of every nerf and downgrade. For a democracy, i'd be expecting a little more protest from this race than I've seen.

Gallente's race description(summarized) is "The drone race." For a race to rely on drones those drones should NOT be castrated for that race. That was the biggest problem that I, myself, found with the Super Carrier and Titan nerf. The Gallente SC and Titan should be the ONLY ships to to maintain "versatility" with drones(AND DRONE BAY) along with the fact that such ships should have perks closer to that of the Revenant over what they already had.

Now before you start screaming, "But that means everyone will be filing into the Nyx," let me stop you.

I've thought about this problem and as I see things there are far too many people who seem to take absolutely zero pride in their own race's ships. In fact, this is one of the many good things about EVE.... But at some point this has to stop when it comes to your race's "biggest and baddest."

I'm gonna get more than "a lot of hate" for this but I also propose that starting with certain Capital Ships, like the SC and Titans, a Racial 1-level skillbook be implemented. Upon the ability to begin flying such ships(prereq skills met) and depending on your Racial Standings(+7 to +8 for that race), no matter your location in space, the nearest dockable-to-you station will have a copy of your race skillbook for such a ship. it would only be the one book for all ships deemed "biggest and baddest." In fact that would be a good name, i/e "Minmatar/Amarr/Gallente/Caldari Biggest and Baddest"

In the interest of "fair play" other races CAN obtain a copy of such a book but only when their standings meet the required set with that race. If you want the book you're gonna work for it. That means Mission Running for that race.

Here comes the next screaming question at me, "BUT WHAT ABOUT US THAT ALREADY HAVE THEM?!?!?!"

Simple, accounts that already have such ships will be grandfathered into the new structure with a copy if the skillbook required for the ships you own. This is a compensation and a thank you for your time devoted to EVE and also an offering in hopes you will remain a player for many years to come.

Next? "What's to stop people from selling these books on the market?"

Another simple 2-part answer and possibly an EVE first... First, all capusleers will receive ONLY ONE COPY of this skillbook. Second, if someone does find a way to get two books a Set-Price sell on this book will be set at 200 billion. The reason for this is as follows, anyone with that kind of cash would already be in a ship of that nature anyway and buying the said book would be a frivolous luxury.

=======================

3. The Gunnery Tree

As it stands this is the MOST unfair skill set-up. Why in the hell would anyone train guns, EVER, if they could simply transition to Caldari and blow you away with Tech2 missiles? It's completely and utterly insane to ask someone to train an extra MONTH, or more, for a friggin' gun and ammo when half that time could be spent training the appropriate Tech2 Missile skill.

As such I propose removing most of the Tertiary skill tree prereqs for Tech2 Gunnery skills as it does nothing but frustrate the hell out of players who are trying hard to move into better ships which DON'T use those small and medium guns or, Instead, integrate that particular weapon type's specialization(i/e Large Pulse Laser Specialization) skill into Primary skills, because as it stands a specialization is a primary requirement to use such weapons.


~~~~~~~~~

These are simple proposals and seeing CCP's issues with listening as of late I doubt they will gain any sort of traction within CCP's management, but I did want to say my piece and I have done so, Thank you.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-10-28 20:26:25 UTC
1. No thanks, day one characters running level four missions is a bit much.

2. What.

WHAT.

What perks does the revenant have? (Hint: it is a bad ship)

What about people who don't want to run missions? There are a hell of a lot of them. I would imagine most super pilots come under this heading, what with being PVPers and all. you cannot seriously expect to force people into running missions for a very long time just to allow them to fly a supercap. You'd be cementing the positions of the current powerblocs, what with thier super pilots not needing to go run missions for weeks on end just to get into a ship, like anyone who's never flown one before will have to do.

What happens if, say, you're a caldari pilot, but your alliance runs armour supers exclusively?

And where did all this 200 billion nonsense come from? How would you stop contracts, station trades, jetcans etc etc etc as ways to get around the 200 billion insanity?

3.

You should probably try and fly something that isn't a drake sometime.

TL;DR, try actually playing eve before you make awful suggestions.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2011-10-28 20:59:17 UTC
RIGHT, ok, little bit of advice:

Never, adn i mean for your own safety NEVER begin a proposal with "im a new player".

also, if you ARE a new player, don't make proposals, because you obviously wont undersatnd every mechanic involved with the proposals you amke and how they will effect the game at large. so to ensure quality proposals and comprehensive understanding of their benefits/consequences, play the game for at LEAST (and preferably longer) a year before making any significant game changing proposals.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#4 - 2011-10-28 20:59:54 UTC

1. You should explain that a bit more.... As far as I know no one ever gets to immediately jump into heavy missions without doing other missions first, not to mention ANYONE trying to do level 4 missions on day one would be obliterated on sight.



2. You heard me

100% damage bonus to fighters and fighter bomber drones(learn your ships madam, this means they would maintain the versatility of all drones but only the fighters and bombers would deal perked damage.)

did you not read my proposal? It increasingly seems not.... the people you are talking about generally:

A. are already IN those ships and would be grandfathered in
OR
B. In a poor alliance that only uses SCs for a fleet

As for power blocks.... I think CCP's done a good job of cementing that themselves by listening to goons for updates.

The 200 Bill is a set price "near infinity" and because it's a set-price it would also be essentially "stuck on you." selling it on open market would be the only way to offload it.


3. As for these comments.... I'm going to take this as the part where, "My mind reverted to being a 5 year old."


Overall you post was more destructive than constructive, especially considering smears and assumptions you've made against me personally.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#5 - 2011-10-28 21:12:18 UTC
Nariya Kentaya wrote:
RIGHT, ok, little bit of advice:

Never, adn i mean for your own safety NEVER begin a proposal with "im a new player".

also, if you ARE a new player, don't make proposals, because you obviously wont undersatnd every mechanic involved with the proposals you amke and how they will effect the game at large. so to ensure quality proposals and comprehensive understanding of their benefits/consequences, play the game for at LEAST (and preferably longer) a year before making any significant game changing proposals.



In the interest of clearing the air all of us here are and will forever continue to be "New Players" to EVE considering it's incarnations and game mechanics changes. With that said you are just as much a New Players as the person who ranted and raved above you, no matter how much time you've put into this game.
Feligast
Brutor Tribe
Minmatar Republic
#6 - 2011-10-28 21:20:01 UTC  |  Edited by: Feligast
Sunseahl Hediyohsi wrote:

1. You should explain that a bit more.... As far as I know no one ever gets to immediately jump into heavy missions without doing other missions first, not to mention ANYONE trying to do level 4 missions on day one would be obliterated on sight.


You know they have to run them in order to generate standings, right? The fact of rat strength is only secondary. So beginning players would have easily enough faction standing at home to run level 4 missions. Seriously, research your ideas before you make them.

Sunseahl Hediyohsi wrote:
2. You heard me

100% damage bonus to fighters and fighter bomber drones(learn your ships madam, this means they would maintain the versatility of all drones but only the fighters and bombers would deal perked damage.)

did you not read my proposal? It increasingly seems not.... the people you are talking about generally:

A. are already IN those ships and would be grandfathered in
OR
B. In a poor alliance that only uses SCs for a fleet


Ohhhhh, I get it.. you're trying to keep the Nyx as the ratting supercarrier.

One of the best aspects of Eve is the ability to fly any race's ships without having to jump through convoluted and arbitrary hoops to do so. I vehemently oppose the idea of requiring standings to fly a race's ships.

Sunseahl Hediyohsi wrote:
As for power blocks.... I think CCP's done a good job of cementing that themselves by listening to goons for updates.

The 200 Bill is a set price "near infinity" and because it's a set-price it would also be essentially "stuck on you." selling it on open market would be the only way to offload it.


Ah, so this was all a hate Goons thread. Gotcha.

Still haven't addressed trades. or putting it in a jetcan. If it can go on the market, it can be removed from hangar.. which means it CAN be given.


Sunseahl Hediyohsi wrote:
3. As for these comments.... I'm going to take this as the part where, "My mind reverted to being a 5 year old."


Overall you post was more destructive than constructive, especially considering smears and assumptions you've made against me personally.


No, I thought her statement was fairly accurate. If you don't already have rapid firing or sharpshooter to 5 before seeking T2 projectiles, you're doing something wrong.

And it's hard to be constructive when the ideas are this poorly thought out.
Feligast
Brutor Tribe
Minmatar Republic
#7 - 2011-10-28 21:21:05 UTC
Sunseahl Hediyohsi wrote:
Nariya Kentaya wrote:
RIGHT, ok, little bit of advice:

Never, adn i mean for your own safety NEVER begin a proposal with "im a new player".

also, if you ARE a new player, don't make proposals, because you obviously wont undersatnd every mechanic involved with the proposals you amke and how they will effect the game at large. so to ensure quality proposals and comprehensive understanding of their benefits/consequences, play the game for at LEAST (and preferably longer) a year before making any significant game changing proposals.



In the interest of clearing the air all of us here are and will forever continue to be "New Players" to EVE considering it's incarnations and game mechanics changes. With that said you are just as much a New Players as the person who ranted and raved above you, no matter how much time you've put into this game.


Ah, the "you're dumb because you disagree with me" defense.

Seriously, back out of this thread with dignity.
mxzf
Shovel Bros
#8 - 2011-10-28 21:54:18 UTC
lol, that was a funny read. 0/10 though, you're trying way too hard.

And if you are actually a new player, you really need to learn atleast a tiny bit about the way Eve works before trying to suggest sweeping changes.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#9 - 2011-10-28 23:44:42 UTC
Feligast wrote:

You know they have to run them in order to generate standings, right? The fact of rat strength is only secondary. So beginning players would have easily enough faction standing at home to run level 4 missions. Seriously, research your ideas before you make them.


Again, how would a day one player know where to go? Let alone actively seek out level 4 missions unless you yourself plan on doing such? Agent Finder? Not a chance in hell. Especially considering most new players wont even mess with it. I know i didn't the first month.

Feligast wrote:

Ohhhhh, I get it.. you're trying to keep the Nyx as the ratting supercarrier.

One of the best aspects of Eve is the ability to fly any race's ships without having to jump through convoluted and arbitrary hoops to do so. I vehemently oppose the idea of requiring standings to fly a race's ships.

Ah, so this was all a hate Goons thread. Gotcha.


It's not about rats. Battleship Tanks are for rats. It's about keeping races from continually having their primary existence nerfed into oblivion so that their original concept wouldn't become, effectively, dog crap.

A goon would say that because they don't fly Titans or SCs. They kill them. If it were true that this was a hate goons thread it wouldn't exist. If it were all about goons I wouldn't play EVE, and would have no comment whatsoever on how the game runs.

Feligast wrote:

Still haven't addressed trades. or putting it in a jetcan. If it can go on the market, it can be removed from hangar.. which means it CAN be given.


Yea... this is only proving the point that you're not reading what I wrote nor comprehend it. If it is "stuck to you" aside from direct market sell that means you can't do anything with it. There are items you can't let go of you know.

Feligast wrote:

No, I thought her statement was fairly accurate. If you don't already have rapid firing or sharpshooter to 5 before seeking T2 projectiles, you're doing something wrong.

And it's hard to be constructive when the ideas are this poorly thought out.


What is accurate of accusing me of flying a Drake? Have you or her SEEN me in a drake? No? Then why assume I fly one?

On having Sharps and RF at 5 before seeking T2.. That's not the point the point is having to train EVERY sub-specialization to 5 before you can train Large or Extra Large Specializations. If I were cruel, I'd propose making the Missile Tree mirror the Gunnery Tree just to **** everyone off.

As for her "Try actually playing the game before you make awful suggestions" How in the hell is that constructive? I've never seen either of you out here in Null-sec....

Feligast wrote:
Ah, the "you're dumb because you disagree with me" defense.

Seriously, back out of this thread with dignity.


It's more of the "This game constantly changes so no one will ever be able to know everything" defense.


To mxzf:

I'm not a week one tit-sucking carebear. I've been playing this game for quite a while. The point of saying "New Player" is to say that i'm still learning skills and trades, just like each and every one of you. I didn't realize you all were not aware that EVE is Real and just like in life you never stop learning.


To Further Posters:

If you think that it makes you all look big and bad to point and laugh and can not contribute to this thread as a civil Individual you will be reported thusly from this point on. Constructive criticism involves NOT bashing people personally or making fun of them in ANY fashion. I've yet to see ANY sort of that here.

Sure the ideals need work. What idea doesn't? The point is I came here for someone to speak civil of them and actually try to see the advantages of them, not be slammed with "NO, JUST NO... YOU VAG OF A FRAKIN CAREBEAR NOOB." To be honest i'm surprised i'm still trying to be civil with how immediately most of you have seemed to have blobbed over me with destruction my character.
Tyme Xandr
Weyl Manufacturing
#10 - 2011-10-29 00:17:43 UTC
1. (Standings). Standings arent superficial. They are a part of working your way up through the "Corporate ladder" so to speak. You start off on level 1 agents (the mailroom if you will) and continue until level 4 missions (the executive board meetings).

Standings continue to help the pilot by adding multipliers to isk and LP rewards.

In addition they have an adverse action as well as you lose faction standings with whomever your fighting against. EVE is all about Risk vs Reward as well as Action and Reaction. To reap the benefits of better missions and additional pay for your faction patronage you run the risk of being attacked by the faction you keep blowing up.

Even more so in addition: Faction standings help increase refinery yield, allow for placement of player owned stations, etc. They're a very important aspect of the game.



2. (Drones). SC and Titans arent meant for drone blobbing. Theyre capital ships that provide support and are used primarily for logistics and defence against other capital ships. Add to that bridging/etc. Drones for a capital would be tiny. This is why they have fighters and fighter bombers. Fighters and FB's are meant to be used against other capitals. For SC/Titans to be effective and not be solopwnmobiles this change was necessary so that wars will be dependent on the fleet composition of each side, not how many supers or titans they can drop.

As for books to fly SCs and Titans I am not sure exactly what your talking about. If you think these books are too expensive then you probably shouldnt be flying these isk sinks. By the time you can fly a super or titan the skillbook price will be the least of your worries.



3. (Gunnery tree). The missile tree and gunnery tree are two completely separate entities. Your looking at it as 'Well I have to train all these sub skills to use larger weapon types". And this is true. But the skill times are similar if your working through the weapons.

If you rush through to just get Siege Launcher II you will certainly get it faster then your friend who was trying to get Large Autocannon II's. However your friend can use both AC and Art II's as well as their medium and small variants as well. You however can only use Siege II's. If you wanted to use its sister variety (Cruise II's) you will still have to skill up Cruise launchers separately. Also if you wanted to get out of your Raven and fly your Drake or Nighthawk or whatever you wont have Heavy Assault Missile Launcher II's or Heavy Launcher II's either. So your friend can go on the fast HAC/Cruiser or even nano BC ops in his Hurricane or Vaga while you bring your tech 1 weaponed Caracal or Drake.

Also Missiles are one of the worst things to use in PVP. Due to speed and sig as well as missile travel time you consistantly hit for lowest DPS. I fly Caldari almost exclusively and if you look at my KB I fly my Harpy and Moa more often for PVP then anything. Half the time when you go PVPing the enemy will be dead before your second volley hits.



You cant look at EVE and say 'I want to fly the biggest and baddest most expensive ship and pwn everyone' as that simply doesnt work. EVE is the biggest Rock, Paper, Scissor game. Your super badd alpha Maelstrom can get pwned by a nano phoon. That nanophoon can get pwned by an Ishkur, that Ishkur can get pwned by a vagabond, that vagabond can get pwned by a vindicator, that vindicator can get pwned by a mach, that mach can get pwned by ... uh ... a blob.

My biggest suggestion for you is to keep playing EVE. I know you like Gallente, and with the hybrid changes (and gallente/caldari ship speed buffs) coming out this Winter they wont be as much of a joke. You will find your niche.

I also suggest jumping onto singularity sometime when they have their 'All LVL V' nights and propose you fly some dn/carrier/scaps/titans that they seed on those nights and you will see flying those ships isnt really all that much fun.
Markus Reese
Deep Core Mining Inc.
Caldari State
#11 - 2011-10-29 02:32:52 UTC
*Insert picture of fry here*

NOT SURE IF TROLLING


OR REALLY IS NOOB



Alright... standings.... already are large bonuses for good standing. jump clones, high sec poses, reduced costs, agent access, etc. Loyalty is rewarded, enemies declare yar on you. Capsuleers are above factions, and also if you were restricted, you would stagnate in game and stop playing sooner.

2. drones. Suggest you re-read the mechanics. The Nyx and thanatos out damage any other carrier. Nyx out damages the Revenant unless you fit DCU's and then need 6 to surpass nyx if it does the same. Difference is in drone count. Nyx gets 5+3 per level, and revenant only gets one more per level. Gallente are a drones AND hybrids ships. They have some that excel with drones, others that use blasters, but in most cases still exceed for the drones. Hobs are also the most versatile, those drones are the best outside of pvp circumstances where you might want warriors, etc.

3. Missiles vs guns. arguement for a while, there are advantages in smaller gang to them, many advantages. Tuned damage types, guaranteed hits, and with smaller ships, light missiles, especially the precision can hit where guns might not. Guns still have advantage in many situations, but more to it than I want to waste time on. Skill training? Fairly balanced when you consider what is needed to train to level 5, what is unlocked, etc.

4. Rock paper scissors, is much more than that. There is many advantage/disadvantage and necessities to each, is why it is called an MMO. Use big ships for destroying big things, little ships for smaller things. Big guns... little guns, like rl!

Go tactics...

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#12 - 2011-10-29 02:54:50 UTC
Tyme Xandr wrote:
Polite Snip


See this is the type of post I was looking for. Thank you Tyme.

I've spent months now trying to understand the standings and in that one paragraph I've learned more than my months worth of actual in-game experience trying to learn it. Thank you again.

I still don't understand why running missions for another race against their pirates is detrimental to the standings with my race though. It makes no sense.



Granted, most Drones are infinitesimal compared to most SCs but when you run Logi from an SC(as some do) completely wiping out Repair Drones, ECMs, Webbers and Scrammers... For fighting drones? That's kinda nuts.

The point of racial skillbooks is exactly as i stated... The ability to fly any ship seems to be a joy to everyone... it makes them about as loyal to their race-born ships as water to a desert. I admit, I favor Amarr myself mostly, but when i'm able to fly such massive ships i want to proudly fly my race's Hel or the Ragnarock.... It confuses me to no end why, given the skill freedom, a races biggest, baddest, supposedly most powerful ships can be flown by anybody instead of having some sort of check.



I understand this as well but I sill don't understand why I have to train everything just to use a large tech gun. When am i going to put small or medium auto cannons on a battle or capital ship? Granted going back to mission running in a super-fit Cynabal will be massively awesome but, for some it's not what they need and training for that over what one needs is a massive waste of training resources.




Again, thank you for your input Tyme I will continue to look out for Singularities "All V" events. And I do actually look forward to training higher in Gallente.... When they release Jovian Syle Angel Caps. ;)
Tyme Xandr
Weyl Manufacturing
#13 - 2011-10-29 03:09:00 UTC
As for the standings hit u get to other hisec factions, u get those from killing their ships not the pirate factions. As you do security missions you will sometimes fight ur factions enemy (storyline missions I think are always against the enemy faction).

I havent done missions like these in a long time though, and since they nerfed them I wont be returning. With this alt I do FW missions which are always against Gallente ... I have +9.something caldari and -9.something Gallente.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#14 - 2011-10-29 03:24:17 UTC
It would greatly help all players if the standings issue were made more clear in game than it is currently. I think we can ALL agree there, right?
Tyme Xandr
Weyl Manufacturing
#15 - 2011-10-29 04:54:57 UTC
I suppose, but it takes a while to ruin ur standings with another faction.

I've learned a lot of stuff early on in EVE through Corp members. your best bet to survive and learn in EVE is one of two ways:

1. Make mistakes and learn.
2. Make some friends who know.

Id suggest making friends first (its cheaper). The corp you join and play with in EVE will set the scope for what you do in EVE. When they say the smallest person and the smallest corporation can effect EVE its absolutely true. I have a few stories, but they'd put bullseyes on my head if I talked about them. Ive been playing for many years now (dont let this alts 2009 date fool you) and I still learn new things all the time.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#16 - 2011-10-29 17:46:38 UTC
Like I said before.... We all are new players and will be the more stuff that gets added or changed.

None of us will be "done learning" for too long. But I see what you're saying. My alliance is out here in Null-sec so i have to thing my view of EVE is already pretty weapons-based.

I could always carebear it up with some mining for primaries but... you know... only after I've trained into a Hulk.... XD
ShahFluffers
Ice Fire Warriors
#17 - 2011-10-29 20:03:07 UTC  |  Edited by: ShahFluffers
Sunseahl Hediyohsi wrote:

1. Standings
[... snip...]


I agree with others in this thread. Giving newbies immediate access to higher level missions is just asking for trouble. I can say from experience, I've seen week old newbies ask why they cannot access higher level missions when they OBVIOUSLY don't have the player or the character skill to handle them. And when I tell them that they should focus on getting "better" at the lower level missions, they scoff at me and say that those missions are "boring" (which, to be fair, is true).

This is actually one the of the few exceptions I make to "grinding" in EVE. In this case, it prevents newbies from biting off more than they can chew and getting clobbered.

Sunseahl Hediyohsi wrote:
Gallente's race description(summarized) is "The drone race." For a race to rely on drones those drones should NOT be castrated for that race.


Errrr... no. Drones are a "SECONDARY" weapon system that the Gallente use. Their "primary" weapons of choice are hybrids ("blasters" to be more specific). You can easily see this by looking at how many Gallente hulls use drones as a "primary" system (Imicus, Vexor, Myrmidon, Dominix, Helios, Ishkur, Ishtar, Eos, Sin, Thanatos, Nyx, and the Proteus... that's12 ships out of about 38).

As far as drones being "castrated"...
drones in general are not as good as other weapon systems... even missiles are somewhat better. The Gallente hulls that use them as a "primary" weapon system only make them less bad by giving them bonuses to HP and DPS.

Sunseahl Hediyohsi wrote:
... the biggest problem that I, myself, found with the Super Carrier and Titan nerf. The Gallente SC and Titan should be the ONLY ships to to maintain "versatility" with drones(AND DRONE BAY) along with the fact that such ships should have perks closer to that of the Revenant over what they already had.


The Nyx will still be the highest damage dealing Supercarrier on the field (even more damaging that the Revenant) AND will have the honor of being able to hold more Fighters/Fighter Bombers than the others.
With regards to normal drone use... absolutely not. The reason they were taken away was so that they NEED support fleets and cannot be the "swiss army knives" they are now.
And when push comes to shove... game balance trumps racial identity.

Sunseahl Hediyohsi wrote:
I've thought about this problem and as I see things there are far too many people who seem to take absolutely zero pride in their own race's ships. In fact, this is one of the many good things about EVE.... But at some point this has to stop when it comes to your race's "biggest and baddest."


2 things:

1. Many people do take pride in their race's ships, I know I do. But there will ALWAYS be situations where one race's ships will be preferable over others for the job at hand. That's why cross-training to other racial ships doesn't have any "penalty."

2. If people are cross-training to other race's ships and largely ignoring their primary race's ships for almost every role... that doesn't mean people don't have pride... that means there might be a "balance" issue that is "forcing" people away from their chosen race.

Sunseahl Hediyohsi wrote:
Here comes the next screaming question at me, "BUT WHAT ABOUT US THAT ALREADY HAVE THEM?!?!?!"

Simple, accounts that already have such ships will be grandfathered into the new structure with a copy if the skillbook required for the ships you own. This is a compensation and a thank you for your time devoted to EVE and also an offering in hopes you will remain a player for many years to come.


"Grandfathering" is not a great way to do anything. It basically gives older players an immense advantage with regards to versatility and builds resentment within the community of newer/younger players.

---
3. The Gunnery Tree

As it stands this is the MOST unfair skill set-up. Why in the hell would anyone train guns, EVER, if they could simply transition to Caldari and blow you away with Tech2 missiles? [... snip...]

---

Because guns hit instantly and missiles don't? Because speed and sig don't play AS BIG of factors in hitting and damaging a target as they do for missiles? Because guns don't have to contend with a defender missile "equivalent" the same way missiles do? Because you can overload your guns to get an impressive alpha-volley while missiles can only increase rate of fire?

I personally don't like the missile skill tree. You have to train specific skills for specific launchers while also training up various support skills that affect certain missiles more than others.