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Why complain about High Sec but not SOV mechanics? An honest look at null bears.

First post
Author
Andski
Science and Trade Institute
Caldari State
#181 - 2013-03-12 11:53:48 UTC
Josilin du Guesclin wrote:
The thing that strikes me on roams through nullsec is how empty it is, and how underexploited it is - there are sites full of high-grade ores (so the miners aren't even cherry-picking all the good stuff) and mountains of 'high-sec' ore, and systems that clearly haven't had any of their combat sites cleared for a week or more (so if they're being worked over at all, it's by cherry-picking only the highest hourly rate sites).


The combat sites respawn when they're completed. When you're mining in a site, you have to clear it out completely, otherwise it won't respawn and the industry indices suffer if someone doesn't come along to mine out crap like spod. Cherry-picking is only an option if you're ninja mining in hostile space.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#182 - 2013-03-12 11:58:57 UTC
Josilin du Guesclin wrote:
Nonsense. If income really wasn't particularly a factor you'd be out there mining all those low-end ores that you have, but which aren't very attractive and are best left to highsec to provide because they'll do it for less than the hourly rate nullbears expect.
No, income is not really a factor since it's so massively overshadowed by all the other concerns — security, logistics, availability, ease of use etc. If you pay attention, you'll notice that there's actually very little talk about increasing the income, but rather to make the income you already get be proportional to what you have to do to get it in relation to how much you earn elsewhere. It's not the income — it's the costs that matter.

It is also not a factor because you're confusing two different levels of complaint: one is the alliance level, where there is some good ISK to be made (but not through any faucets) and another is the individual level, where ISK is usually best made elsewhere (and only in some cases through faucets).

Quote:
The thing that strikes me on roams through nullsec is how empty it is, and how underexploited it is - there are sites full of high-grade ores (so the miners aren't even cherry-picking all the good stuff) and mountains of 'high-sec' ore
Yeah, no. The problem with the sites you're talking about is that they're full of low-value ore so you take quite a hit trying to clear them out (which you have to do — cherry-picking just increases the effort and lowers the yield even further) compared to mining in safety or just buying the stuff, not just in terms of ISK but in terms of convenience.

Quote:
Now, it's probably correct to say that for the null pvpers "they are not very interested in income for its own sake", just as you can say that for pvpers anywhere and the people who buy shiny ships because they're shiny all over New Eden. But claiming that they don't particularly care about income is just BS.
…just like saying that nullseccers are trying to convince anyone that the income sucks when the actual complaint is that the rewards you get for all the effort do not scale properly. Reducing all that to just “income” is to miss out on, oh, pretty much every last detail, making it a BS claim.

Same goes for the ignorant claim that they don't want to risk any sources of income and power. Again, if you had actually paid attention rather than dream up what you think people are saying, you'd notice that a lot of what's being asked for is a reason and an ability to put more assets at risk.
Josilin du Guesclin
Aliastra
Gallente Federation
#183 - 2013-03-12 11:59:58 UTC
Tippia wrote:

Quote:
Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.
Not really, since POSes aren't that expensive on an individual level, and since the profit from T1 will remain largely unchanged if all you're doing is moving people into POSes (and setting similar slot prices on NPC stations).

This will raise the price of T1 components and ships (and it will probably also apply a downward pressure on T1 raw materials). Assuming that NPC payouts for missions and bounties remain as they are today this will be a direct nerf on new players, because they're the ones relying on NPCs and basic ores for most of their income. In particular it's an attack on the ones this is presumably supposed to encourage to stay in the game - the ones out there flying ships, shooting things (and each other), and getting ships blown up - the ones that can be expected to more out into low-, null-, and WH-space.

If null-sec and low-sec industry needs a boost, IMO the solution is not to nerf high-sec, or to buff null- and low-sec industry in areas high-sec is good at, but to give these areas something to do that high-sec can't, or can't do efficiently. There's already some of this in the form of capital and super-captial production. This means high-sec keeps what it currently has, and trades it out to other places, and those other places gain something that will get used locally and traded out to high-sec, etc.

Trade is healthy, self-sufficiency encourages insularity and stagnation.
Josilin du Guesclin
Aliastra
Gallente Federation
#184 - 2013-03-12 12:11:29 UTC
Tippia wrote:

Same goes for the ignorant claim that they don't want to risk any sources of income and power. Again, if you had actually paid attention rather than dream up what you think people are saying, you'd notice that a lot of what's being asked for is a reason and an ability to put more assets at risk.

How much risk are the various alliances' super-capital construction facilities under?

I ask because I've never had anything to do with such things, and it seems to me that this would be an indication of the real risk industry in null-sec would be under if it was possible to have it fairly concentrated (and thus easy to protect). If industry has to be fairly dispersed (for example, because no POS can hold much of it), it will obviously be much more vulnerable, but there's been a lot of complaints about how one of the current problems with null-sec industry is how much transporting of materials it requires.

Thus, unless even centralised industry is at risk (so, that question - how many half-finished titans get blown up on their slips?), null-sec has the problem that either industry is efficient, safe, and centralised, or it is dispersed, vulnerable, and inefficient.
Frying Doom
#185 - 2013-03-12 12:11:39 UTC
Ah yet another conversation about the joys of spodmium.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tippia
Sunshine and Lollipops
#186 - 2013-03-12 12:14:23 UTC  |  Edited by: Tippia
Josilin du Guesclin wrote:
This will raise the price of T1 components and ships (and it will probably also apply a downward pressure on T1 raw materials).
Maybe. The point is that the profits won't really change and that, at best, a bit more ISK will end up in the pockets of the miners, which will create an upwards pressure on those materials. Oh, and that for the individual, POSes don't set you back hundreds of millions of ISK a month.

Quote:
Trade is healthy, self-sufficiency encourages insularity and stagnation.
…and yet the goal is for null to be 99% self-sufficient by volume. The problem with your idea is that it would require a complete revamp of pretty much every part of industry in the game, or there won't be any real need for it and thus no healthy trade. The examples we have already show this. It also still requires a massive buff to nullsec production since it's a barren wasteland of pointless tools and garbage mechanics.

Quote:
How much risk are the various alliances' super-capital construction facilities under?
So-so. Largely because POSes die so easily (and boringly) to a properly-sized fleet hell-bent on its destruction. The real trick lies in figuring out what's going on in the CSAA and if it's worth attacking…

Quote:
I ask because I've never had anything to do with such things, and it seems to me that this would be an indication of the real risk industry in null-sec would be under if it was possible to have it fairly concentrated (and thus easy to protect). If industry has to be fairly dispersed (for example, because no POS can hold much of it), it will obviously be much more vulnerable, but there's been a lot of complaints about how one of the current problems with null-sec industry is how much transporting of materials it requires.
…and that's why POSes are a distraction. Fixing nullsec industry starts with the outpost — the thing that has to compete with highsec stations in terms of usability. These are centralised, easy enough to disrupt or outright lose, obvious and valuable targets (already under the current sov rules), and — with some tweaks — efficient as well.
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#187 - 2013-03-12 12:15:32 UTC
If sov structure bashing is such a grind, why not just call for an across the board structure HP reduction in sov null (say, 20% of their current values)?
Brooks Puuntai
Solar Nexus.
#188 - 2013-03-12 12:16:47 UTC
Josilin du Guesclin wrote:


If null-sec and low-sec industry needs a boost, IMO the solution is not to nerf high-sec, or to buff null- and low-sec industry in areas high-sec is good at, but to give these areas something to do that high-sec can't, or can't do efficiently. There's already some of this in the form of capital and super-captial production. This means high-sec keeps what it currently has, and trades it out to other places, and those other places gain something that will get used locally and traded out to high-sec, etc.

Trade is healthy, self-sufficiency encourages insularity and stagnation.


The lowsec part I agree with, that indy there should be unique. Nullsec however should be similar to High in that "Sov Empires" are the player equivalent of NPC Factions(Amarr, Gallente, etc).

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Andski
Science and Trade Institute
Caldari State
#189 - 2013-03-12 12:42:36 UTC
Kinis Deren wrote:
If sov structure bashing is such a grind, why not just call for an across the board structure HP reduction in sov null (say, 20% of their current values)?


Because it doesn't address the core of the issue, that there is nothing to actually fight over. You don't really lose much by losing all of your space besides the ability to build supercaps, which are plentiful on the open market anyway. If you're being invaded and fighting it off isn't really an option, your best strategy is to simply cut your losses, evacuate non-PvP related assets, focus your defense on money moons and systems with active CSAAs, occasionally harass the opposition by ganking stragglers and supercap pilots that screw up and make their grinding as miserable as possible.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#190 - 2013-03-12 13:19:04 UTC
Andski wrote:
Kinis Deren wrote:
If sov structure bashing is such a grind, why not just call for an across the board structure HP reduction in sov null (say, 20% of their current values)?


Because it doesn't address the core of the issue, that there is nothing to actually fight over. You don't really lose much by losing all of your space besides the ability to build supercaps, which are plentiful on the open market anyway. If you're being invaded and fighting it off isn't really an option, your best strategy is to simply cut your losses, evacuate non-PvP related assets, focus your defense on money moons and systems with active CSAAs, occasionally harass the opposition by ganking stragglers and supercap pilots that screw up and make their grinding as miserable as possible.


I appreciate the honest and interesting reply, which on reading leads me to ask:

- If you believe some reports, many alliances, corporations and individuals in sov null are tremendously rich already. Would any sov null mechanic change produce anything that was worth fighting over in such circumstances?
- Isn't the owning/taking of sov an end in itself (bragging rights, e-peen and so on)? if not, what is sov null for?
-Is part of the sov null problem about super cap poliferation?

Bane Veradun
The Scope
Gallente Federation
#191 - 2013-03-12 13:29:07 UTC
Andski wrote:
Sentamon wrote:
Sariah Kion wrote:

I started to ask myself why do these null sec carebears continually come to the forums and complain about high sec and its pending destruction of this great pvp game when the SOV mechanics and system have done more harm to pvp then anything in high sec at current or in the future.


Welcome to human nature. Hardly anyone ever looks in the mirror.

People think that ruining highsec or buffing nullsec will cause of rush of players into null. Hah! I've got news for them.


buffing hisec caused a rush of players out of null

apparently you don't really have news for anyone


I must've missed that expansion. Besides, why would anyone rush out of a vast empire where people can mine and rat in nigh complete safety in some backwater system for a place where the threat of ganks and war are common? Rather counter-intuitive, don't you think? Frontline combat not withstanding, it's rather amusing how easy it is to make isk in nulsec without having to give one thought about danger.

No, it's about a financial monopoly coupled with a fervent need to control every aspect of the game, and therefore, 'win'. I don't think CCP really cares either. Will they care when they pass the event horizon?

Hi.

Primary This Rifter
Mutual Fund of the Something
#192 - 2013-03-12 13:38:42 UTC
Sariah Kion wrote:
Notice how none of you are willing to admit that SOV, as is, is far more detrimental to good pvp than anything going on in high sec.


Gee guys, I guess we haven't been saying it loud enough...
Caldari Citizen 1897289768188
HOW to PEG SAFETY
#193 - 2013-03-12 13:44:26 UTC
Sariah Kion wrote:
One of the most glaring issues facing EVE is the terrible SOV mechanics which promote stagnation and isk hording and put "gf" pvp as an ancient memory.

I started to ask myself why do these null sec carebears continually come to the forums and complain about high sec and its pending destruction of this great pvp game when the SOV mechanics and system have done more harm to pvp then anything in high sec at current or in the future.





The basic problem with null sec is with everyone blue and the mind numbing gate camps and POS bashing these people look to their alts whom are in hi-sec for their pvp. These guys would rather log out to their alts and go grief hi-sec rather than deal with the tedium they have created in null.

This is why they rant and cry and want to impose pvp on those in hi-sec. They have ruined null and they want to keep hi-sec for their play ground at the carebare’s expense.

I know this because I live in null. I see it every day. I live it, minus the carebare griefing.

Majority of these people you see screaming on the forums don’t want to lose their only escape from the boring game they created and they don’t want to change anything that may result in the loss of isk income.
Tippia
Sunshine and Lollipops
#194 - 2013-03-12 13:44:52 UTC  |  Edited by: Tippia
Bane Veradun wrote:
I must've missed that expansion.
So you only started playing this year, I take it?

Quote:
Besides, why would anyone rush out of a vast empire where people can mine and rat in nigh complete safety in some backwater system for a place where the threat of ganks and war are common?
Because you can't mine and rat in nigh complete safety (or make any real money from it if you did) and because the threat of ganks and wars is zero.

Quote:
Rather counter-intuitive, don't you think?
Only if you assume a reality based on forum rumours rather than what's actually happening. If you look at the reality behind those rumours, it's pretty intuitive.

Quote:
I don't think CCP really cares either.
Their goal to revamp sov and null industry says otherwise.

HollyShocker 2inthestink wrote:
The basic problem with null sec is with everyone blue and the mind numbing gate camps and POS bashing these people look to their alts whom are in hi-sec for their pvp. These guys would rather log out to their alts and go grief hi-sec rather than deal with the tedium they have created in null.
…except, of course, that the whole “everyone is blue” thing is a myth and that the tedium is caused by the mechanics involved.

That's why they are describing how to fix those things rather than rant and cry about wanting to impose PvP on highsec (another myth). Null has been left ruined for a long time, and they'd prefer not to have to play in highsec.
Andski
Science and Trade Institute
Caldari State
#195 - 2013-03-12 13:54:22 UTC
Kinis Deren wrote:
I appreciate the honest and interesting reply, which on reading leads me to ask:

- If you believe some reports, many alliances, corporations and individuals in sov null are tremendously rich already. Would any sov null mechanic change produce anything that was worth fighting over in such circumstances?


Changing the existing top-down model of alliance income into a bottom-up model would go a long way towards ensuring that members of a space-holding alliance have an actual stake in their space. In the present situation, GSF could survive losing all of our space and focus our efforts defending vital money moons.

Kinis Deren wrote:
- Isn't the owning/taking of sov an end in itself (bragging rights, e-peen and so on)? if not, what is sov null for?


Yes and no. Sov gives you the ability to develop your own infrastructure and it gives you an advantage in friendly space by means of the ability to lock hostiles out of stations, use jump bridges and cynojammers (which are expensive to run, making them a reserve option rather than a continuous one) and it allows systems to be upgraded for stuff like ratting and exploration. But those things really don't justify sovholding on their own - ultimately, sovholding in its present state is more about the empire building metagame than anything else.

Kinis Deren wrote:
-Is part of the sov null problem about super cap poliferation?


Supercapitals make sov grinding fairly effortless - you can look at killboards and see large supercapital fleets chainsmoking sov structures during large campaigns, taking down ihubs out of their armor cycle (~38 million hitpoints to shoot through) in minutes. Invading an enemy with a large supercapital fleet also means that they can tear down your SBUs, which take hours to online, in minutes, and also project that power to any part of their empire in minutes.

I wouldn't say that supercaps are a major part of the problems with sovholding in their current state, since they've been rebalanced to a point where they no longer decide every single fight, but they're still a factor.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Caldari Citizen 1897289768188
HOW to PEG SAFETY
#196 - 2013-03-12 14:05:40 UTC
Tippia wrote:
Bane Veradun wrote:
I
[quote=HollyShocker 2inthestink]The basic problem with null sec is with everyone blue and the mind numbing gate camps and POS bashing these people look to their alts whom are in hi-sec for their pvp. These guys would rather log out to their alts and go grief hi-sec rather than deal with the tedium they have created in null.
…except, of course, that the whole “everyone is blue” thing is a myth and that the tedium is caused by the mechanics involved.

That's why they are describing how to fix those things rather than rant and cry about wanting to impose PvP on highsec (another myth). Null has been left ruined for a long time, and they'd prefer not to have to play in highsec.


Here is one of those people now. None of the nullbears want to lose their hi-sec play ground. Null sec is player created so let the players change it if they are bored.

Don’t change hi-sec to counter what we created in null. We made our bed lets lay in it.
Alavaria Fera
GoonWaffe
#197 - 2013-03-12 14:07:31 UTC
HollyShocker 2inthestink wrote:
Tippia wrote:
Bane Veradun wrote:
I
[quote=HollyShocker 2inthestink]The basic problem with null sec is with everyone blue and the mind numbing gate camps and POS bashing these people look to their alts whom are in hi-sec for their pvp. These guys would rather log out to their alts and go grief hi-sec rather than deal with the tedium they have created in null.
…except, of course, that the whole “everyone is blue” thing is a myth and that the tedium is caused by the mechanics involved.

That's why they are describing how to fix those things rather than rant and cry about wanting to impose PvP on highsec (another myth). Null has been left ruined for a long time, and they'd prefer not to have to play in highsec.

Here is one of those people now. None of the nullbears want to lose their hi-sec play ground. Null sec is player created so let the players change it if they are bored.

Don’t change hi-sec to counter what we created in null. We made our bed lets lay in it.

"We", hahaha. Obvious troll spotted.

We dropped stations that have hardly any slots and POSes that are expensive to run compared to highsec slots.

Let's just go with this.


No, you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#198 - 2013-03-12 14:10:40 UTC
Tippia wrote:
HollyShocker 2inthestink wrote:
The basic problem with null sec is with everyone blue and the mind numbing gate camps and POS bashing these people look to their alts whom are in hi-sec for their pvp. These guys would rather log out to their alts and go grief hi-sec rather than deal with the tedium they have created in null.
…except, of course, that the whole “everyone is blue” thing is a myth and that the tedium is caused by the mechanics involved.

That's why they are describing how to fix those things rather than rant and cry about wanting to impose PvP on highsec (another myth). Null has been left ruined for a long time, and they'd prefer not to have to play in highsec.

Well that's their fault for not adapting.

Actually wait no, all the industry is in highsec, clearly just as intended, production is spread over the different areas.

Everything but the below: ~~**Highsec**~~ (with added Blingee)
Capitals: Low sec
Supercapitals: Sov Nullsec.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Malcanis
Vanishing Point.
The Initiative.
#199 - 2013-03-12 14:14:00 UTC
Andski wrote:
Josilin du Guesclin wrote:
The thing that strikes me on roams through nullsec is how empty it is, and how underexploited it is - there are sites full of high-grade ores (so the miners aren't even cherry-picking all the good stuff) and mountains of 'high-sec' ore, and systems that clearly haven't had any of their combat sites cleared for a week or more (so if they're being worked over at all, it's by cherry-picking only the highest hourly rate sites).


The combat sites respawn when they're completed. When you're mining in a site, you have to clear it out completely, otherwise it won't respawn and the industry indices suffer if someone doesn't come along to mine out crap like spod. Cherry-picking is only an option if you're ninja mining in hostile space.


Further to this, Dae Stark sent me some interesting information:

"Hi Malcanis

just thought you might be interested in a nice bit of napkin spreadsheeting i was doing. i was just looking at the small grav site in sov null (the one that requires level 1 industry index).
if you take the total m3 of the grav site, 8,009,300m3
and the total isk value which is roughly 1,103,638,885
that works out at roughly 137.78 isk per m3.

to put that in perspective, that's less than omber at 163.47 isk/m3, which is the third worst ore in the game.
this is becaue over 50% of the small grav site is spod.

at current, spod provides 700 trit, 140 pyerite, and no mexallon per refined batch of 250 units (4000 m3) [although it does contain some megacyte]
again for perspective, 4000m3 of trit yields 120,120 of trit, truncated.

if we were to add, say 30k trit, 15k pyerite, and 7.5k mexallon to 4000m3 of spod the isk/m3 of a small grav site becomes 247.49 isk/m3 which is 1 isk/m3 below jaspet and about 20 isk/m3 above scordite, the current high sec ore of choice.

however we must remember we can't just look at small grav sites in isolation, except the other sites have mercoxit in them which obviously throws a spanner in the works so i'll have to expand my spreadsheet to deal with that. it's nearly midnight at the time of writing this therefore i shall have to put that off until i have time/motivation.

also my sources were

contents of the grav sites
http://dl.eve-files.com/media/1205/Bloodtear_Industy_Index_Report_v3.pdf
mineral prices
http://ore.cerlestes.de/index.html#site:ore

thanks for your time."

The tl;dr is that it quite literally pays better to mine in hi-sec than it does to mine "high end" grav sites in 0.0

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#200 - 2013-03-12 14:15:25 UTC
HollyShocker 2inthestink wrote:
Here is one of those people now. None of the nullbears want to lose their hi-sec play ground. Null sec is player created so let the players change it if they are bored.

Don’t change hi-sec to counter what we created in null. We made our bed lets lay in it.


if only we could magic away the limitations of nullsec through the powers of the Sandbox(TM)

(we can't)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar