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Why complain about High Sec but not SOV mechanics? An honest look at null bears.

First post
Author
Josef Djugashvilis
#161 - 2013-03-12 08:36:02 UTC
One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game'

This is not a signature.

Andski
Science and Trade Institute
Caldari State
#162 - 2013-03-12 08:38:13 UTC
Katran Luftschreck wrote:
Andski wrote:
i didn't know we had 70% of nullsec blued


Maybe you should log in sometime, then.


maybe you should stop reading en24 because well we're not blue to anywhere near 70% of nullsec

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#163 - 2013-03-12 08:39:56 UTC
Josef Djugashvilis wrote:
One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game'


for eve to function as a holistic entity no region of space should provide everything you need for free

so yeah, hisec needs to be changed for eve to function as a "holistic entity" rather than being "hisec online"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Goldnut Sachs
#164 - 2013-03-12 08:40:19 UTC
en24 hearts and minds of highsec
Yonis Kador
KADORCORP
#165 - 2013-03-12 08:47:18 UTC
Zhade Lezte wrote:
...since Eve needs more ISK sinks, increasing the costs of NPC station slot usage is another nerf to highsec. If coupled with a PoS revamp and these PoS became the preferred way to build things, it would be less a nerf than a change of gameplay, since both null and high would be using PoS and on generally equal footing.


This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.

As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems.

Ironically, the biggest issue for me though is that this idea will adversely affect player fluidity, which in turn adversely affects pgc. Instead of possibly playing a multi-regional, far-reaching game, everyone will be instead be tethered to a single point in space, reducing their sphere of influence. When a belt is mined out, it respawns emaciated. That process alone will ensure that relocating your high-sec POS becomes a frequent requirement. If I had to relocate my POS, every time I relocated myself in this game, that's all I'd do. I suspect part of the problem here is that in null no such freedom of movement is an option so restricting high sec in the same way seems to make perfect sense.

When I think about all the freightering, POS relocating, fuel purchasing, and other new logistics required under a move high sec industry to POS's plan, for the same isk, there's no conclusion to be made other than it's a game-changing nerf to high sec. So when I see you guys denying this or worse, calling it a buff, I just think someone needs to call you out on that.

YK
Josef Djugashvilis
#166 - 2013-03-12 08:53:08 UTC
Andski wrote:
Josef Djugashvilis wrote:
One can only hope that CCP continue to develop Eve as a holistic entity rather than, 'I want...because it is good for my partisan game play, while claiming that what is good for me is good for the game'


for eve to function as a holistic entity no region of space should provide everything you need for free

so yeah, hisec needs to be changed for eve to function as a "holistic entity" rather than being "hisec online"



For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.

Eve, in my opinion, needs more game-play reasons to interact across all security levels, not less.

PS. Well done Andski for responding without resorting to your usual goon-speak - sock puppet, NPC alt, pubbie, wretch, etc.Smile

This is not a signature.

Katran Luftschreck
Royal Ammatar Engineering Corps
#167 - 2013-03-12 08:55:24 UTC
EvilweaselSA wrote:
ideas are judged by the caliber of their supporters and opponents


This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa.

http://youtu.be/t0q2F8NsYQ0

Malcanis
Vanishing Point.
The Initiative.
#168 - 2013-03-12 09:04:14 UTC
Katran Luftschreck wrote:
EvilweaselSA wrote:
ideas are judged by the caliber of their supporters and opponents


This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa.


So you think fixing tech moons would be bad for everyone else in EVE?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

M5 Tuttle
Imperial Shipment
Amarr Empire
#169 - 2013-03-12 09:09:02 UTC
You guys are getting trolled pretty hard here I think. You know how I know?

Article 1) NPC Alt complaining about sock puppets.
Article 2) OP doesn't know what "SOV" is.
Article 3) OP's posts are all something like "MMMM, yes you're replying to me. That must mean I'm right about something. MMMM yes reply more, and harder."
Article 4) Its ******* obvious.
March rabbit
Aliastra
Gallente Federation
#170 - 2013-03-12 09:25:46 UTC
Andski wrote:

buffing hisec caused a rush of players out of null

apparently you don't really have news for anyone

it was buffing highsec or it was wars of goons....

All we know that people choose to live in high-sec than join some 0.0 "player friendly" alliances Lol

The Mittani: "the inappropriate drunked joke"

Frying Doom
#171 - 2013-03-12 09:29:42 UTC  |  Edited by: Frying Doom
Yonis Kador wrote:
Zhade Lezte wrote:
...since Eve needs more ISK sinks, increasing the costs of NPC station slot usage is another nerf to highsec. If coupled with a PoS revamp and these PoS became the preferred way to build things, it would be less a nerf than a change of gameplay, since both null and high would be using PoS and on generally equal footing.


This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd. Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.

As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems.

Ironically, the biggest issue for me though is that this idea will adversely affect player fluidity, which in turn adversely affects pgc. Instead of possibly playing a multi-regional, far-reaching game, everyone will be instead be tethered to a single point in space, reducing their sphere of influence. When a belt is mined out, it respawns emaciated. That process alone will ensure that relocating your high-sec POS becomes a frequent requirement. If I had to relocate my POS, every time I relocated myself in this game, that's all I'd do. I suspect part of the problem here is that in null no such freedom of movement is an option so restricting high sec in the same way seems to make perfect sense.

When I think about all the freightering, POS relocating, fuel purchasing, and other new logistics required under a move high sec industry to POS's plan, for the same isk, there's no conclusion to be made other than it's a game-changing nerf to high sec. So when I see you guys denying this or worse, calling it a buff, I just think someone needs to call you out on that.

YK

I was going to ask you to actually read the posts again and then I noticed the YK and realized myself and many others have been over this inaccurate drivel you keep spouting, time and time again. Yes someone might fall for your sensationalizing of the threads but in all honesty those that do can probably only write with crayon.

So give the mindless drivel a rest or if you want we can just copy and paste the same replies as before.

Edit: Actually I will just copy and paste this one, seems about as worth my time as I can be bothered.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#172 - 2013-03-12 09:31:10 UTC
Malcanis wrote:
Katran Luftschreck wrote:
EvilweaselSA wrote:
ideas are judged by the caliber of their supporters and opponents


This is true, and that's why we can accurately assume that anything endorsed by Goonswarm is bad for everyone else in EvE - and vice versa.


So you think fixing tech moons would be bad for everyone else in EVE?

Yes it will be a travesty.

If they are not placed into a closed off system that only I can enter.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tippia
Sunshine and Lollipops
#173 - 2013-03-12 10:10:11 UTC
Yonis Kador wrote:
This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd.
Good. That would mean the game becomes a lot more balanced — a common reason to apply such nerfs.

Quote:
Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.
Not really, since POSes aren't that expensive on an individual level, and since the profit from T1 will remain largely unchanged if all you're doing is moving people into POSes (and setting similar slot prices on NPC stations).

Quote:
As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems.
…but that's not what anyone is suggesting. In fact, those new players are going to be burdened with public slot costs since a part of the rebalancing is to make those comparable in expense to owning and running a POS or an outpost.
Digits Kho
Pator Tech School
Minmatar Republic
#174 - 2013-03-12 11:05:57 UTC
my expirience in the past 2 and a half moths of this game :
HIgh sec : not a whole lot of money , got my ass handed to me mainly by npcs, ran in to a few gank atempts on me cuz of wars. Very safe still id say overall

Low sec: more money than high sec but still not much higher cuz of camps and so on, many gank atempts, had my ass handed to me about once a week. Too much risk and not worth it rly

Null sec ( moved in recently): 13 gank atempts on the way there ( 44 jumps), lots of isk / hour compared to high and low but also hard to find needed modules /ships and they are alot more expensive, paranoia lvl 6 cuz of the neutrals and negetive standings flying or cloaked in the systems, got my ass handed to me just recently. Risky place but the isk makes up for it
monkfish2345
School of Applied Knowledge
Caldari State
#175 - 2013-03-12 11:06:49 UTC
A little confused how this thread ever came to be.

Everyone (including CCP) knows sov is a broken system. The made a massive change to it a few years ago, which as we can all see now was not the solution they were hoping for.

rather than have another wild punt for a fix, they are trying to get it right. and it is finally coming to the top of their agenda for things that can be implemented.

Recently the amount of pressure for change coming from the player base has risen significantly. and that is understandable and good. hopefully the changes will be soon, maybe even the summer patch, but i'd rather they got it right, that suffer another few years.

All that said, I fully support those which want to see a rebalancing between high and null space, personally i'd rather see high sec income nerfed slightly (to combat inflation) and null buffed to be slightly more worthwhile than high due to risk.

the end result we really want to see is where people will build where they live, null or high. but it also needs to make sense for their to be some trade. however even this is a problem right now, as it makes more sense to export minerals from null that to import from high. If that can be reversed, then things will be looking pretty good.

i think...
Malcanis
Vanishing Point.
The Initiative.
#176 - 2013-03-12 11:18:53 UTC
Tippia wrote:
Yonis Kador wrote:
This is where you guys lose me every time. Anyone playing even a modest industrial game now, manufacturing goods on-site, across multiple regions, say 15-30 jumps from their POS, in a dozen stations, will not agree that the proposed changes aren't a "nerf." They nerf that guy's game haarrrd.
Good. That would mean the game becomes a lot more balanced — a common reason to apply such nerfs.

Quote:
Instead of being able to remote manufacture directly at the selling station, this new-vision for industry revolves around a far-removed POS instead. Just requiring ownership of a POS (hundreds of millions of isk monthly) to profit at basic industry (how much do you think folks are making on their t1 modules?) and freightering to a ridiculous degree (whoops gotta buy one of those also) for the same isk is gonna be a tough sell.
Not really, since POSes aren't that expensive on an individual level, and since the profit from T1 will remain largely unchanged if all you're doing is moving people into POSes (and setting similar slot prices on NPC stations).

Quote:
As I've already written, if a new indy player is going to be burdened with POS costs/maintence costs and 100x the logistics, the price per hour of a public slot is really going to be the least of their problems.
…but that's not what anyone is suggesting. In fact, those new players are going to be burdened with public slot costs since a part of the rebalancing is to make those comparable in expense to owning and running a POS or an outpost.


A more new-player friendly method of reducing the public slot subsidy than simply raising prices might be to significantly increase production times (and maybe reduce the maximum number that a single character could use at any one time). A new player doesn't really care if it takes 20 minutes or 40 minutes for him to make a T1 frigate in a station or a few thousand Scourge Heavy for his L3 Mission Drake or whatever. Neither will he care if the maximum number of station slots he can use is limited to 5.

But that sort of change necessitates CCP making POS less dreadful to use.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josilin du Guesclin
Aliastra
Gallente Federation
#177 - 2013-03-12 11:25:16 UTC
Andski wrote:
see hiseccers are against an industry revamp to nullsec because it would be contrary to their goal of amassing as much isk as possible before cashing out of the game

an industry revamp in 0.0 would mean that a large number of the items consumed in 0.0 would be produced there, with only low-end minerals being imported from hisec

naturally, hisec producers don't wish to compete with their nullsec counterparts


Of course, the other message being pushed by many nullsec folks is that nullsec mining should be profitable when extracting 'hisec' minerals as well as the current 'null' ones. As I've not seen much in the way of argument from nullsec types that these two changes are mutually exclusive, it seems to me that they are all good with the idea that nullsec imports nothing from highsec and produces all goods locally. That means that ISK will flow in only one direction - out of highsec - until highsec lacks the wealth to buy the shiny goodies that require nullsec, lowsec, and WH imports, at which point highsec will have a third world economy, but without the sweatshops putting some small amount of money into its economy.

The only real question is whether people are advocating this out of malice, lack of foresight, or both.


Andski
Science and Trade Institute
Caldari State
#178 - 2013-03-12 11:38:06 UTC
Josef Djugashvilis wrote:
For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.


That's not what anyone is suggesting by any means. Nullsec will depend on hisec economically no matter what you do, since the vast majority of ice and lowends will continue to be mined there. It will continue to be dependent on hisec politically - aside from the majority of GSF and TEST members, most members of nullsec alliances spend the first months of their game experience in hisec.

Currently, we can't even supply the ammo needed by the CFC through manufacturing in Deklein, even if we dedicated the entire region to manufacturing it. We had to lock down half of the region's manufacturing slots for a month or two in order to process existing stockpiles of POS fuel into blocks before the Crucible release, and that's in the one of the most developed regions in 0.0. Does that sound acceptable to you?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Josilin du Guesclin
Aliastra
Gallente Federation
#179 - 2013-03-12 11:42:34 UTC
Tippia wrote:

Sentamon wrote:
Oh look, once again we have the usual null crowd trying to convince everyone that null income sucks yet they're scared to do anything to risk their isk faucets and grip on power. income isn't particularly a factor and that it would be nice if more things were at risk in null.
Fixed.

Nonsense. If income really wasn't particularly a factor you'd be out there mining all those low-end ores that you have, but which aren't very attractive and are best left to highsec to provide because they'll do it for less than the hourly rate nullbears expect.

The thing that strikes me on roams through nullsec is how empty it is, and how underexploited it is - there are sites full of high-grade ores (so the miners aren't even cherry-picking all the good stuff) and mountains of 'high-sec' ore, and systems that clearly haven't had any of their combat sites cleared for a week or more (so if they're being worked over at all, it's by cherry-picking only the highest hourly rate sites).

No, nullbears and null PvPers when they're 'bearing it up are clearly very sensitive to income rates. If they weren't they'd actually compete with highsec rock miners, but as that'd involve a hit in their income, they aren't.

Now, it's probably correct to say that for the null pvpers "they are not very interested in income for its own sake", just as you can say that for pvpers anywhere and the people who buy shiny ships because they're shiny all over New Eden. But claiming that they don't particularly care about income is just BS.
Josilin du Guesclin
Aliastra
Gallente Federation
#180 - 2013-03-12 11:49:44 UTC
Josef Djugashvilis wrote:

For Eve to continue as a holistic entity, no region should ever be, for all practical purposes, be a self sufficient bubble. This includes hi-sec.

I agree. I don't think a great many people are advocating putting a pile of tech moons in high sec, etc. Those that are are as misguided as those that want to make nullsec alliances self-sufficient.