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The King is dead, long live the new King! (API switched ownerships!)

First post
Author
Ph Ranger
The Ur'Quan Masters
#21 - 2013-03-09 16:13:15 UTC
CCP Prism X, please check blueprint copy singleton attribute for bpc in secure container. I not try it now, but before it was incorrect.
Tonto Auri
Vhero' Multipurpose Corp
#22 - 2013-03-09 23:23:01 UTC
Bug reports go to bug reporting form ingame or at https://bugs.eveonline.com/

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ph Ranger
The Ur'Quan Masters
#23 - 2013-03-10 05:23:13 UTC
I wrote bug reports 2 time. Last report was clossed with message "This Bug Report has been closed due to the length of time it has remained without an update."
Desmont McCallock
#24 - 2013-03-10 20:27:15 UTC
API bug reporting is just a waist of time (sorry for that Prism X, but it's the truth).
Meritsa
Caldari Provisions
Caldari State
#25 - 2013-03-12 07:02:27 UTC
Opaque Intent wrote:
A way to query blueprint attributes found in personal and corp AssetList calls.


This.

And combine just visually the keyID and vCode (keyID:vCode). Small little visual change, would help things a lot!

:P

Verite Rendition
F.R.E.E. Explorer
#26 - 2013-03-14 00:55:33 UTC
CCP Prism X wrote:
I'm going to sticky this topic here.[/b][/u] If you have any suggestions for something you think we should look at, feel free to provide them here. I'll probably go over it every now and then and delete all the posts. Make some list of stuff I add to the backlog and maybe give you a progress report if I find the fountain of time and suddenly have all the time in the world to work on everything I´ve ever wanted. Blink
Welcome back, Prism X.Smile

If you can find the time, it would mean the world to myself and other map makers if Sovereignty.xml could receive some love. Currently it does not return the system development indices (strategic, industrial, & military), which are significant components of how sovereignty works and how alliances benefit from sovereignty.

If these attributes could be exposed via a new API call or added to Sovereignty.xml, it would allow us to do some pretty nifty things. The biggest benefit for my influence map of course being that those indices are a great way of determining where an alliance is actually active and what systems are uninhabited, so that influence can be assigned accordingly.
Kossaw
Body Count Inc.
Mercenary Coalition
#27 - 2013-03-15 12:50:49 UTC  |  Edited by: Kossaw
Hi PrismX,

I'd like to bump you for a missing (but promised) feature from the API ....


When POCO's were introduced, they generated a mail when REINFORCED. When you guys programmed this, you promised mails from Stations, POS's, IHUB's, SBU's and all sorts of other goodness. (Yes, these structures generate mails when ~attacked~ but not when reinforced.)

Please, can you guys either complete this feature - or give us something that tells us when a structure has been reinforced and which cycle it is on. (Shield, Armor, Final etc)

You've no idea how much more effective this tool would be -> http://postimer.eve-havoc.net/

WTB : An image in my signature

Laendra
Universalis Imperium
Goonswarm Federation
#28 - 2013-03-18 21:25:19 UTC
How about an API that, for a executor corp director level API key, will show the following information about ihubs


Ihub rowset contains: itemID,solarSystemID,locationID,allianceID,factionID,corporationID,stateTimestamp,onlineTimestamp,reinforcementTimer,state,strategicIndex,militaryIndex,industrialIndex

upgrades rowset (sub-rowset of ihubs) contains:
itemID,typeID
Ydnari
Estrale Frontiers
#29 - 2013-03-28 18:15:17 UTC
If the Kill API is getting some changes, then...

Linkable kills in chat (e.g. dragged from combat log or war reports), when you copy them, have some sort of unique ID on the end, presumably so you don't go iterating through random kill IDs and trying to link them.

e.g.

url=killReport:29418534:4b541062e4aae5c045f54013a6b7f6d1f3688140

That ID should be included in the KillLog API, so that if a site has received the kill from the API and wants to make it public, it can be linked in the IGB.

It'd then also need a CCPEVE.showKillReport function adding too, taking those two parameters, since there doesn't seem to be one in the first place.

Then from a killmaill site open in the IGB, you can open up the in-game kill report to see the details of the kill.

--

Neros D
Brutor Tribe
Minmatar Republic
#30 - 2013-03-31 16:27:59 UTC
Could we get some JSON and OAuth
Tonto Auri
Vhero' Multipurpose Corp
#31 - 2013-03-31 16:56:43 UTC  |  Edited by: Tonto Auri
Neros D wrote:
Could we get some JSON and OAuth

Aren't you confusing the two?...
I would rather prefer OpenID. We already have API key infrastructure. (However inefficiently it is implemented.)

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Huang Mo
Tianxia Inc
#32 - 2013-04-02 09:00:04 UTC
Content of courier contracts tops my wish list.

It doesn't have to be fancy in any way. A simple monkey patch to stuff the item list into a text field would suffice.
Zifrian
Federal Defense Union
Gallente Federation
#33 - 2013-04-21 11:13:47 UTC
Three suggestions:

  • Add ME/PE data to blueprints in assets.
  • Make the asset API faster than 6 hours refresh...please? Cry
  • Add some sort of PI API. Like to see numbers of extractors, planet type, cycle time, and current material per cycle to start. But a nice API for PI would be really, really nice.

  • Oh, and can you add ME/PE data to blueprints?

    Thanks

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    Katrinya
    Hephaestus LLC
    #34 - 2013-06-05 00:03:01 UTC
    Where the bloody heck is CREST?

    Why even bother this dead horse of an API?
    P3k1
    Eclipse Strike Unit
    Jump On Contact..
    #35 - 2013-06-06 10:43:49 UTC
    I'm also interested to work with CREST;
    Where can we find some documentation and info on that subject?

    -- Flying around, here and there, nowhere to be found ;)

    Ydnari
    Estrale Frontiers
    #36 - 2013-06-06 12:51:19 UTC
    Katrinya wrote:
    Where the bloody heck is CREST?

    Why even bother this dead horse of an API?

    Because this dead horse of an API has a big advantage - it actually exists, and has done for years.

    Despite its ugly warts and rough edges, it pretty much does its job as a read-only interface, and hundreds of developers have worked on tools that use it that thousands of people use; not just the public projects like EVEMon, EVEKill/zKill, EFT, Pyfa, IPH, EVEMeep and so on, but all the private player, corp and alliance projects that aren't out on the public internet.

    Any chance of incremental improvements on this API should be welcomed with open arms.

    Even if CREST ever appears (and we're coming up on the 1 year anniversary of the dev-testing "add contact" API being delayed) it's not going to be emerge fully-formed; it took a long time for this existing API to get to the feature set it has.

    It's this API that's going to be driving the third party tools that thousands of people use for a long time to come, and as such it still needs maintenance and improvement.

    --

    Ydnari
    Estrale Frontiers
    #37 - 2013-06-06 12:55:18 UTC
    P3k1 wrote:
    I'm also interested to work with CREST;
    Where can we find some documentation and info on that subject?


    http://wiki.eveonline.com/en/wiki/CREST_Documentation

    Last updated March 2012.

    And you can't call any of the few functions defined there, because there is no user-accessible CREST API.

    --

    Ydnari
    Estrale Frontiers
    #38 - 2013-06-12 19:56:41 UTC
    helllooooo...?

    --

    P3k1
    Eclipse Strike Unit
    Jump On Contact..
    #39 - 2013-06-13 06:55:35 UTC
    /me thinks the thread is dead :/

    -- Flying around, here and there, nowhere to be found ;)

    CCP Prism X
    C C P
    C C P Alliance
    #40 - 2013-06-24 14:24:13 UTC
    P3k1 wrote:
    /me thinks the thread is dead :/

    Nonsense!