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[Guide] What wormhole you should live in

Author
Oxandrolone
Center for Advanced Studies
Gallente Federation
#1 - 2013-03-12 02:23:19 UTC  |  Edited by: Oxandrolone
Because I am bored at work and after the endless threads of “what wormhole shall I live in???” I will try to summarise pros/ cons of the various options.
This thread assumes some basic wormhole knowledge eg, what a system effect is (eg pulsar) or what a k162 wormhole is.

C6s
• Don’t anchor a POS here unless you are prepared to PvP to defend it or you have big brother friends who will come defend you if you do get invaded. C6 corps have been systematically evicting farmers (and then moaning about no targets DERP DERP DERP but that’s another topic all together)
• No matter if it’s a static C1 people can still evict you easily because they can roll back into your system to retrieve their dreads over days/weeks
• High class capital PvP with 1bil+ ships happens here.

C5s
• Contrary to what seems to be popular belief you are not going to be instantly evicted if you live in a C5. If you have a C5 with a static C5 or static C6 your chances of being evicted skyrocket, if someone wants to they can take control of your static and chain collapse it for more capital entrances.
• But if you are just a farmer you can sit in C5’s and farm mostly unmolested. Jack Milton has written a fairly good sleeper escalation guide here: https://forums.eveonline.com/default.aspx?g=posts&t=144954&find=unread
• Each site in a c5/c6 gives over 700m somewhere between 700-740m depending on the salvage drops (ribbons, T2 salvage etc) I’m sorry to say this but if you can fly a capital and are farming with it any-ware except a c5/c6 you are ******** or didn’t know what you’re missing, sell the wormhole and cap to another new player or ****** and move onto a c5 and make ridiculous isk. Capital sites can be ran for 4 days instead of 1.
• If you have 4 sites and run them 4 days in a row you should make over 11b of isk so just stop killing sleepers with your carrier in your c1 blackhole static nullsec.
• A c5 with a non capital static (c5 static c4/c3/c2/c1) is very annoying to invade for almost everyone. You will probably be able to exist here without risk of invasion unless you have 50 floaty caps in your POS or try to sleep with a CEO of a big PvP corps sister.
• I would advise a c5 with static c3/c2 personally because it only takes 1 bil to collapse. (2 orca passes)
• In regards to wormhole effect, magnetar is obviously the best for farming, then wolf-reyat then maybe red-giant. Taking a c5 magnetar will be hard as it probably won’t be empty and somewon else might invade you for it.
• My advice if you just want to farm isk and PvP on the side? Take a no-effect c5 with static c3/c2.

C4’s
They suck all round. Only an idiot would live in a C4 heres why:

• No cap escalations but still require groups to PvE
• Static masses are horrible, all require multiple orca passes
• No freighter HS's so pain in the ass without lots of hauling in itty V's or orcas.
• No k-space statics compared to low-class wormholes
• No high class gas sites
• Ultimate faggots build caps in there (if you have a cap why not C5's?)
• Isk / hour is terrible considering you need a group to run sleepers, if you have a group do c5’s if your solo do c3’s.
• They are maybe good for a small group who can only fly 2-3 battleships and can’t fly caps.
• They are many unoccupied c4’s because they suck (see above) so you can easily find one to live in.
• They are many unoccupied c4’s because they suck (see above) so you can easily find one to live in.

C3’s
• Pretty good for new players, I’d recommend these to small groups of players who want the convenience of a constant k-space connection. I say small groups because you don’t have a wormhole static so you can only sustain yourself with isk from your home and incoming k162’s which are unreliable.
• If you have 7-8+ individual people (not alts) consider a c5, 2-6 people consider c2’s.
• Sleeper sites can be ran solo with a drake / tengu

C2’s
• Pritty awesome to live in, the downside is almost all of them are occupied and due to large pos’s in low-class wormholes (wtf were they thinking) it’s almost impossible to evict an equal sized corp in the short term.
• Maybe you can lay siege to the wormhole, collapse their probers out, choke off their fuel supplies, gank them in sites until they leave etc but 5-6 people cannot take down a large pos with 5-6 people defending it.
• C2’s get 2 statics which is bossmode, constant k-space and constant static to farm in when your own system is farmed dry, also you can use orca’s to control when the wormholes in your systems close and also to haul without lots of itty V trips.

C1’s
• I don’t know why anyone lives here; if people reply to the thread with reasonable suggestions I will update this section.
• The exit wormholes from here have 1 bil mass and the biggest mass they can take is 20m…. that’s 50 battlecruiser passes, ‘aint nobody got time for dat’. If I’m wrong (and I might be) some wormholes might have 500m mass, that’s still 25+ BC’s and almost nobody got time for dat.
• I guess c1’s are really hard to evict someone from since BC’s are the biggest ship that can be brought it, even with the new tier 3 BC’s it still takes a long time to bring down a POS (I used to be in Narwhals and we often bashed them with BC’s and logi) it’s not fun and almost never worth it, only mega butthurt people used to pay us to evict somewon from a C1.
• The sites can be run with a single drake (but so can c3’s and c3’s give more isk) basically c3’s give same isk for farming in the same ship and c2’s give 2 statics with a static wormhole to farm in, this is why I don’t know why people live and farm isk in a c1 solo, this is a multiplayer game afterall…

Feedback / opinions apreciated, if I am wrong about something id love to correct my own knowledge and this thread so let me know.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#2 - 2013-03-12 02:23:45 UTC  |  Edited by: Oxandrolone
TL:DR

Can you PvP with C6 wormhole corps? -----> move to C6 or c5 with static C6
Do you have caps and want to make lots of isk and sometimes PvP with them?-----> c5 static c5
Do you have caps and want to make lots of isk and want to reduce your changes of being evicted? -----> c5 static c4/c3/c2/c1
Do you not have caps and have a group of people that cannot sustain themselves in a c1-c2? -----> c4
Do you mostly solo PvE and want east access to k-space? -----> c3
Do you mostly 1-2 man PvE and have enough play time to farm more than your home wormhole -----> c2
Do you mostly solo PvE and are willing to accept lower isk / hour than c3 in order to almost never get evicted? ----- C1
Bronya Boga
Ministry of War
Amarr Empire
#3 - 2013-03-12 03:08:36 UTC
Oxandrolone wrote:

C4’s
They suck all round. Only an idiot would live in a C4



that hurts -.-
Vivian Marcos
Brutor Tribe
Minmatar Republic
#4 - 2013-03-12 13:32:05 UTC
Hmm your descriptions of the WHs seem to be based on if you were only running the sites in your own WH, regardless of the statics... Which should not be the case, as that's where most of the isk comes from (your static that is).

I really dont know whats up with people running solo C3 sites in drakes as well... The anoms (or was it the radars...) beat the heck out of you, plus with a drakes DPS you are better off running c2 sites!

Also, I have heard arguments that c1's are better than c2's because there are more wrecks to salvage for better chances of nanoribbons. I haven't tested it, but it wouldn't surprise me. Another reason to live in a c1 is that you can get a nice HS static. A lot of people day trip into c1s.... juicy, juicy people heh heh heh....

Hey sky, get back to work! U 2 cips....

Ethan Revenant
Adhocracy Incorporated
Adhocracy
#5 - 2013-03-12 14:09:27 UTC
Bronya Boga wrote:
Oxandrolone wrote:

C4’s
They suck all round. Only an idiot would live in a C4



that hurts -.-


Admittedly our initial approach to w-space colonization back in Apocrypha went something like this, but a C4 with a static C3 is nice if you want a little solitude around your POSes but still want to be able to get out and interact with people with your lasers. If you live in a C4, your isk comes from your static. You don't treat it like a C5 or C6.
corbexx
Sebiestor Tribe
Minmatar Republic
#6 - 2013-03-12 15:22:45 UTC
Bronya Boga wrote:
Oxandrolone wrote:

C4’s
They suck all round. Only an idiot would live in a C4



that hurts -.-


I attually think c4 static c2 is a nice wh for starting wh corps.

you have no direct k space meaning you wont have every tom **** harry showing up from k space like in a c1, 2 or 3.

While you may need a few people to do your home sites doing stuff in your static c2 is fairly easy.

Logistics while not as easy as a direct hisec wont be hard with a static c2.

Being a c4 and most avoid them its a nice place to start up and get used to things.


Oh and c5 to c6 wh's for the people who want to gank, but never attually have to fight anyone.
Rroff
Antagonistic Tendencies
#7 - 2013-03-12 15:25:53 UTC
Bronya Boga wrote:
Oxandrolone wrote:

C4’s
They suck all round. Only an idiot would live in a C4



that hurts -.-


You know what they say about the truth :P

In all seriousness tho, C4s were a good stepping stone to C5/6s back when WHs were new and people didn't really know what to expect but these days you can research most of what you need to know about C5/6s and/or recruit players with experience of them to get started. The main preserve really for C4s is 2-3 man corps with irregular activity levels and good sub-capitals skills - for pretty much anyone else your better off either in C3s or C5s as mentioned.
Kodama Ikari
Thragon
#8 - 2013-03-12 17:40:48 UTC
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2013-03-12 19:59:32 UTC
The level of fail of a C4 depends on its static.
C4 with C3 or C2 statics are fine because you can farm the statics and will run into high traffic in those statics for PVP.
Any other C4 is a horrible waste of time.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

TunaKross
Brutor Tribe
Minmatar Republic
#10 - 2013-03-12 20:46:11 UTC
corbexx wrote:
Bronya Boga wrote:
Oxandrolone wrote:

C4’s
They suck all round. Only an idiot would live in a C4



that hurts -.-


I attually think c4 static c2 is a nice wh for starting wh corps.

you have no direct k space meaning you wont have every tom **** harry showing up from k space like in a c1, 2 or 3.

While you may need a few people to do your home sites doing stuff in your static c2 is fairly easy.

Logistics while not as easy as a direct hisec wont be hard with a static c2.

Being a c4 and most avoid them its a nice place to start up and get used to things.


Oh and c5 to c6 wh's for the people who want to gank, but never attually have to fight anyone.


Yeah like the fa66ots in Bite Me Inc which never fights
Winthorp
#11 - 2013-03-12 21:13:07 UTC
corbexx wrote:
Oh and c5 to c6 wh's for the people who want to gank, but never attually have to fight anyone.



Tell me where the bad men touched you, while you where a WH policeman.....
Casirio
Aliastra
Gallente Federation
#12 - 2013-03-12 23:05:40 UTC  |  Edited by: Casirio
Winthorp wrote:
corbexx wrote:
Oh and c5 to c6 wh's for the people who want to gank, but never attually have to fight anyone.



Tell me where the bad men touched you, while you where a WH policeman.....


Yeah those fags in bit me inc n there c5 - c6 are such pussies!
Everyone knows they just roll for ladars
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2013-03-12 23:29:27 UTC
Say what you will about the corps living there, C5 > C6 WHs are far safer than a straight C6 > C6.
It's a way to play with C6 corps without really needing to worry about C6 corps playing with you.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Borlag Crendraven
The Scope
Gallente Federation
#14 - 2013-03-12 23:45:08 UTC
For all the "warnings" you are giving for people about C6's being the most dangerous of them all, yet it's mostly the C5's where the action is... Higher number of notable PVP'ing WH corps in there and as such the likelihood of good fights is higher there as well.
Casirio
Aliastra
Gallente Federation
#15 - 2013-03-12 23:57:47 UTC  |  Edited by: Casirio
Borlag Crendraven wrote:
For all the "warnings" you are giving for people about C6's being the most dangerous of them all, yet it's mostly the C5's where the action is... Higher number of notable PVP'ing WH corps in there and as such the likelihood of good fights is higher there as well.


there's also 5x as many c5s so I don't think thats a valid claim.

and Jack, I agree you. that was the joke :P
Banana1x
The Scope
Gallente Federation
#16 - 2013-03-13 00:54:54 UTC
I'm in a C1 at the moment, but don't intend on staying more that a week or two. I'm in here with a few corp mates with low level alts and a small POS just so that everyone can learn the ropes of WH space. Things like scanning, probing, PI, running sites, getting mining/harvesting skills up.
A C1 provides a bit of safety while you get the basics right. But yeah, long term with our group size, a C2/C3 is more suited.
Marsan
#17 - 2013-03-13 01:04:03 UTC
The difference in C5 PVP vs C6 PVP is how common it is that the other side goes all in with Caps. There are a number of corps in C6s with static C6 connections. These guys are a lot more willing to jump a bunch of caps into the hole as they can simply roll their static repeatedly until they get the same C6 again. This allow them to stage multiple sets of caps, and recover their fleet when they are done. With C5s it's at least and order magnitude more time to reach a given C5. Sieging a C5 with caps commits someone to jumping into LS/NS with a number cynos to a connecting hole or finding a C5-6 with C6 static they can roll. If you have a C5 without a static C5-6, LS, or NS you greatly reduce the odds of someone coming in to siege with caps. If you have a C5 with only a static the odds someone bringing Battleships is pretty low as they will be stuck until they get a random connection that can pass a BS. Of course if the other corp has 20-30 active pilots it's not that hard to take down a POS even with BCs. It's just a pain if the POS is well setup, and really annoying if there are POS gunners.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Oxandrolone
Center for Advanced Studies
Gallente Federation
#18 - 2013-03-13 01:52:44 UTC
Thanks for the replies guys, ill take them into account and rewrite parts of this when I have time.

I agree with most of the stuff in here about c6 PvP sucking now. I know its not the greatest PvP but previously if you opened into someone cap escalating they usually logged off or tried to warp out, if you could agress them before they log then obviously they cant log and you can maybe gank them.

Also there was a time not so long ago when the c6 circle jerk decided to evict farmers from c6 space, they basically evicted most of the targets and now c6 PvP mostly goes as follows:

Find a wormhole where the residents are known to fight, most of the big corps can field 10+ dreads at a moments notice, you cant just jump 1 archon in and triage on the wormhole to fight them because it will be melted by dreads, same if you jump 3 caps in there. Most corps bring loki webs and dreads to a k162, this hands down is the best defense, any caps come through they die, any sub cabs get webbed and then get 1-2 shot by dreads before they can jump back.

c6 'PvP' now consists of wormhole standoffs, no-won will fight in the others wormhole because of dread blapping so it ends up just closing the connection. I am not lie'ing when i say we have literaly been asked for 5v5 at the sun in T1 cruisers. ill not shame them here but it was a well known c6 PvP corp, this is not ******* wow arena. Just quit and give me your stuff if you want a 5v5 at the sun.

For the record corps cant be blamed for dread blapping what comes into their wormhole, it is simply the best defense when you have a dread advantage.

Also in c6's if you try to invade any of the other corps who like to 'PvP(and by PvP i mean dread blap on wormholes only in their own system) then you will likely get a massive coalition of corps defending each other.

So i would agree that c6 PvP is mostly terrible at the moment and i personally put it down to the coalitions operating there.

In terms of isk making I do realize that the static is mostly whats important since home sites can only be done once without cap escalating, I mention this multiple times.

I was not aware that c1's gave more ribbons because more ships. I think this is an unsubstantiated claim at the moment. Ships have a higher chance to drop ribbons if they are harder to kill.
Winthorp
#19 - 2013-03-13 02:07:38 UTC
Oxandrolone wrote:
A lot of whinging about how bad my home and my neighbors are....


You guys are forever whinging about this yet the reasons you chose C6 over C5 are the same to the problems you have now.

Solution - Move back to C5's where all the fun is at.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#20 - 2013-03-13 02:12:55 UTC
Winthorp wrote:
Oxandrolone wrote:
A lot of whinging about how bad my home and my neighbors are....


You guys are forever whinging about this yet the reasons you chose C6 over C5 are the same to the problems you have now.

Solution - Move back to C5's where all the fun is at.


I enjoyed c6's when we first move here, lots of farmers to slaughter, since they all been evicted your proposal sounds ok to me personally.

Had a quicky look at the SSC killboard and you have a very respectable 111b this month, when i go deeper though its alot of k-space (which is still kills) but it doesnt look like much of your kills are c5's at all.
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