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Warfare & Tactics

 
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Can of worms...

Author
Machiavelli Interface
S-T United Heavy Shipyards
#1 - 2013-03-11 17:11:02 UTC
So, the semi AFK cloak, siting in the system, untouchable by game mechanics, impossible to interact with on other peoples terms.
No threat until they decide to actualy interact with eve. Completely opposite to the tenants of EVE, that its a sandbox and others can affect your play. Interact!

They cant be threatened, they cant be put into combat or standard eve interaction...
they hover, they pose an impending threat, but are only cowardly greifing. Its not proving there is threat in eve, its pure economic warfare.

And so easily done by a bot,, timed to log into eve at the end of downtime, and just burn to the systems edge..
Unless of course the semi afk player decides to look over at their screen....

You want to interdict a system? Fly a fleet in, drop a tower, even a small one, and use it as a base of operations.
A place where a defending fleet would focus, and hey,, you get good fights.(its what you want isn't it?) Balanced fights, as much balance as eve ever gets.
And it will take the better part of a week to remove if your actualy pushed back out of the system.

Hardcore?
The old nutshell is a pirate or an industrialist hardcore?

The Null sec industrialist, who without their efforts there would not be the ships to pvp in. Players make the economy, players build the product the supposed hard core use to shot and blow up....

Yet, I have not meet one supposedly hard core PVP that does not have alts generating the isk for them to fund there pvp with...
or Blink, or use the newest exploits to fund their wallets.

So, hardcore?

Hard core is the deep null sec industrialist who not only flys willing to pvp, but can build the ships and more importantly the infrastructure that is needed to keep null a vibrant and player focused environment.
That's hard core.

When left on your own and you can acutaly make a system other players want to be in, then your hard core anything else and your just a wannabe or a carebear who should stay in empire. If your in Null sec, you should be wiling to fly, to defend your system, willing to lose what you fly, and be able to be interacted with at any time. Not use broken game mechaincs to stay completely safe. You want safe in null? stay docked in a station.

If your not willing to actualy be in EVE, playing then log out and leave the people who do play eve, to play eve.


ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2013-03-11 17:12:57 UTC  |  Edited by: ALUCARD 1208
omg another thread about this cant u guiys just look and comment on the other 100 threads by carebears too scared to work cos someones in there system who they dont know.........

if u wanna do that **** in peace go to high sec.............................
Machiavelli's Nemesis
Angry Mustellid
#3 - 2013-03-11 17:18:56 UTC
I was going to google "hardcore industrialist" so I could mock you more specifically but I don't think I want to see a bunch of crappy village people slash fiction.

Machiavelli Interface
S-T United Heavy Shipyards
#4 - 2013-03-11 17:33:03 UTC
Machiavelli's Nemesis wrote:
I was going to google "hardcore industrialist" so I could mock you more specifically but I don't think I want to see a bunch of crappy village people slash fiction.



Easy enough to define.

An eve player who can acutaly build the system, the station, the ships the infrastructure the rest of you use to pve and pvp in.

without player own station there would be no homes in null.
without infrastructure your anomalies would be small in number.
without infastruture the miners would not be there for you to mock and gank.
without people wanting to actual play in that system the afk cloak would have nowhere to hove but an empty systemr..

so, without hardcore industrialist you wouldn't have a game to play.

simple.
Machiavelli's Nemesis
Angry Mustellid
#5 - 2013-03-11 17:42:46 UTC
"If you can do a thousand impossible things before breakfast, and yet still have time to leave long tearstained posts about AFK cloaking on the forums, you're a hardcore industrialist my son"

Roll
Mehashi 'Kho
New Eden Motion Pictures
#6 - 2013-03-11 17:52:15 UTC
Machiavelli's Nemesis
Angry Mustellid
#7 - 2013-03-11 18:11:30 UTC
I think the ability of nullbears to post endless crying threads is OP.

Especially in war & tactics.

Sitting in a belt ratting all day then docking/POSing up the moment a non-blue appears in local is neither warlike nor tactical.

I think the forum needs a way to detect a nullbear in the process of writing a whinethread, that way the game could temporarily deny them station/POS access for a while until they HTFU.



Machiavelli Interface
S-T United Heavy Shipyards
#8 - 2013-03-11 19:15:32 UTC
Tears? wine?

lol.

I am saying that the cloak is a broken game mechanic.

The Cloak is perfectly safe until they choose to engange... witch is completely opposite to what eve is, even by your view.

There isn't supposed to be any one ship that is king.. being undetectable by any means, allowing for the ship to sit possibly not interacting with the eve environment is not what ccp wanted. As said, you want safe? dock up in a station.. or log out.

If that was so, why would even the Dust 514 trailer show the mercs on the planetside shoting at a ship in orbit?

I am suggesting that ccp fix the issue...

A mothership with specialty fighters with probe capabilities to patrol systems, perhaps with the abitliy to take out frigate and possible cruiser class cloaked ships. This would take skills, game expierince, ect.
Not just an alt trained for a few weeks sitting in a cloaked ship undetectable.

That would leave bs and more importantly Black ops squads a clear role to play. Still findable,, still with the abitly to interdict system, but leaving a way for the system to respond in their time, not some semi afk player who isn't playing eve actively with that account.

Its a can of worms as stated.

Your own view point shots your argument of it being left as is "in the foot":

Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-03-11 19:15:51 UTC

A couple of thoughts:

1.) You are NOT hardcore if an AFK cloaker truly inhibits your activities.... Essentially, the AFK cloaker represents and ever-present threat... and anyone too incompetent or chickenshit to deal with such a threat is NOT hardcore...

2.) In your somewhat incoherent rant, you seem to allude to the major roles that make an alliance good:
  • Infrastructure Managers.... Setup/maintain POSes/Stations to store ships and modules and accrue money to pay sov.
  • Logistics Providers.... They move ships/goods around, enabling people to ship up, to conform to fleet doctrines, and basically ensure they can participate.

  • but you ingored another MAJOR role, just as important if not moreso:
  • Kill creators.... Those that create opportunities for a fight... be it organizing fleets, finding targets, or generating exploitable circumstances.

  • -- AFK cloakers are a form of kill creators... just as vital to this game as skirmishers that enter system and tackle players. It's an inefficient and "brute force" tactic, but it's the ONLY current method to circumvent the biased-toward-prey "all-knowing" local chat.


    Machiavelli Interface
    S-T United Heavy Shipyards
    #10 - 2013-03-11 19:19:54 UTC
    Gizznitt Malikite wrote:

    A couple of thoughts:

    1.) You are NOT hardcore if an AFK cloaker truly inhibits your activities.... Essentially, the AFK cloaker represents and ever-present threat... and anyone too incompetent or chickenshit to deal with such a threat is NOT hardcore...

    2.) In your somewhat incoherent rant, you seem to allude to the major roles that make an alliance good:
  • Infrastructure Managers.... Setup/maintain POSes/Stations to store ships and modules and accrue money to pay sov.
  • Logistics Providers.... They move ships/goods around, enabling people to ship up, to conform to fleet doctrines, and basically ensure they can participate.

  • but you ingored another MAJOR role, just as important if not moreso:
  • Kill creators.... Those that create opportunities for a fight... be it organizing fleets, finding targets, or generating exploitable circumstances.

  • -- AFK cloakers are a form of kill creators... just as vital to this game as skirmishers that enter system and tackle players. It's an inefficient and "brute force" tactic, but it's the ONLY current method to circumvent the biased-toward-prey "all-knowing" local chat.





    I read your post and agree, that is the other half.
    I strongly support people getting in their ships and defending space, claiming space. Without the infrastructure to support those fleets, it gets very difficult to maintain that level of pvp.

    I didn't say they stopped my activities.
    that seems to be the mistaken idea, I am strongly suggesting it gets fixed.

    Angelique Duchemin
    Team Evil
    #11 - 2013-03-11 19:36:07 UTC
    They should be hard to scan down but not literally impossible. The game should not reward people for leaving the game on when they're not playing,

    The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #12 - 2013-03-11 19:49:15 UTC
    Machiavelli Interface wrote:
    Gizznitt Malikite wrote:

    A couple of thoughts:

    1.) You are NOT hardcore if an AFK cloaker truly inhibits your activities.... Essentially, the AFK cloaker represents and ever-present threat... and anyone too incompetent or chickenshit to deal with such a threat is NOT hardcore...

    2.) In your somewhat incoherent rant, you seem to allude to the major roles that make an alliance good:
  • Infrastructure Managers.... Setup/maintain POSes/Stations to store ships and modules and accrue money to pay sov.
  • Logistics Providers.... They move ships/goods around, enabling people to ship up, to conform to fleet doctrines, and basically ensure they can participate.

  • but you ingored another MAJOR role, just as important if not moreso:
  • Kill creators.... Those that create opportunities for a fight... be it organizing fleets, finding targets, or generating exploitable circumstances.

  • -- AFK cloakers are a form of kill creators... just as vital to this game as skirmishers that enter system and tackle players. It's an inefficient and "brute force" tactic, but it's the ONLY current method to circumvent the biased-toward-prey "all-knowing" local chat.





    I read your post and agree, that is the other half.
    I strongly support people getting in their ships and defending space, claiming space. Without the infrastructure to support those fleets, it gets very difficult to maintain that level of pvp.

    I didn't say they stopped my activities.
    that seems to be the mistaken idea, I am strongly suggesting it gets fixed.



    So, essentially your suggesting cloaking gets hit with the nerf bat to prevent people from "afk cloaking" to interdict a system. Suggesting instead people setup a POS to interdict the system?

    Things to keep in mind:
    1.) Any nerf to cloaking should not inhibit the general utility of a cloak.... The SOLE purpose of a cloak is to hide... and any ship utilizing a cloak has some serious drawbacks while cloaked, and even drawbacks above and beyond that... As such, any method to scanning down a cloaked ship (i.e. to unhide the person that fit a module to hide) fundamentally alters the purpose of the cloak. Its very hard to do his in a balanced manner.

    2.) The "infrastructure" based interdiciton is flawed. There are only a limited number of moons at which you can anchor a tower, and it's easy to populate all those moons with towers to "prevent" your suggested form of interdiction. This problem is amplified by the fact that offline towers still have FULL HP, which means it takes a TON of firepower to timely removed such a structure, while it is trivially easy & cheap to anchor one at every moon.

    3.) Local chat is biased toward the defender, and any nerf to "afk cloakers" in particular removes the only in-game work-around to make a system "dangerous" again. Currently, pilots don't even try to get safe until AFTER a hostile enters system... The time it takes to enter system, locate a target, and warp in is generally longer than it takes for a slow-aligning carrier to "get safe". If you want to remove AFK Cloakers, then you need to address the current threat constraint local chat provides.

    I personally think afk cloaking is a lame tactic, but cannot support any changes to it until the nullsec's danger scale is addressed.
    Klarion Sythis
    Caldari Provisions
    Caldari State
    #13 - 2013-03-11 19:56:23 UTC
    W-Space residents deal with this all the time. Cloaked ships you don't know are there, entire fleets logged off in their home, so on and so forth. Why do we never hear complaints from them about AFK cloaking?
    Machiavelli Interface
    S-T United Heavy Shipyards
    #14 - 2013-03-11 20:46:42 UTC
    As the thread title says, Can of worms..,

    semi AFK cloaker is immune to attack until they choose to initiate, completely opposite to the pirate view, the dangers of null sec, ect.


    If
    you had a mothership with specialty fighters able to scan and kill frigate and possibly cruiser size ships that where cloaked... it would give an active role to Black ops. Black ops roles in both interdicting the system and in potenitaly attacking that motherships sitting outside of the pos shields. (nice kill mail there if you catch them!)

    The frigates and cruisers could still log in and out like they already do when they find a person foolish enough to come back to a known mining or ratting point for loot or ore. (Darwin award for those pilots.) and doesn't structuraly change their abilty to interdict a system from "Risk evasive" players. The semi afk cloaker is a risk evasive player. If they want to be unseen in local, go to WH space and find targets there. Its not like people don't mine those systems for pure isk gain.



    How an probe fighter systm patrol might work;

    The system map for probe scaning could be used by the mothership fighter probes. This could be setup to do a system patrol. Smaller targets delt with possibly by the specialty fighers, while the larger BS targets would require the standing fleet once discovered. They could still possible escape as well, to a new hiding spot.

    The system patrol wouldn't be instant discovery, and if the covert cloak was active; most likely using DScan; could possibly fly around the patrols, (wow, just like the brave soul they claim to be!, imagine the eve story of the lone covert cloaky who avoided the system patrols for days and days,,,)

    (I am not an FC, but I regularly help host a system standing defense fleet)

    So changing the mechanic so the player has to be active isn't changing their abiltty to interdict the system. just prevents them from doiong it easily, afk or as a bot.
    Just like finding them should not be easy either, but it should be possible to bring the fight to them, and not just at their choice of time and place.
    Completely opposite to the nature of null sec they want to foster, witch is of danger all the time. Currently the danger is onesided and only at their choice of initiating. No where else in eve is there that.

    In WH space both are hidden, both parties must scan down the other. Equal terms so to speak.

    So, a can of worms, including the idea of local being "perfect" intel.
    But they are initialy using a gate, witch expends huges amounts of energy, and has a crew,, who of course would never broadcast the nature of the ship that just jumped into the system to every system local pilot, including giving the new arrival the same benefit of saying who is there.

    Perhaps local should fade unless triggered? something like allanice chat?


    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #15 - 2013-03-11 21:26:11 UTC
    Concord/Police can jam cloaks within entire systems, so should we.

    Difference is that we do not have trillions of people paying the bills so a player option should insanely 'expensive' .. I suggest a space owner can either install a cloak jammer or opt for all the usual sanctum etc. upgrades, as in any and all upgrades and their effects are instantly removed when a cloak jammer is installed.

    Guessing no one in their right mind will ever use it, but the option would be there and the incessant complaints could be put to sleep once and for all.
    Milan Nantucket
    Doomheim
    #16 - 2013-03-11 21:30:29 UTC
    I like afk cloaking... you make your money ratting 8-10 hours... ill make mine ransoming the system... whats broken is the ability to bot err play 8-10 hours 7 days a week.
    Probebly Afk Cloaking
    Brutor Tribe
    Minmatar Republic
    #17 - 2013-03-11 23:37:41 UTC
    working as intended
    Georgina Parmala
    Science and Trade Institute
    Caldari State
    #18 - 2013-03-12 00:15:06 UTC
    Angelique Duchemin wrote:
    The game should not reward people for leaving the game on when they're not playing,


    You're right. I should not be able to terrorize War Targets by simply being online in a station while not actually at my computer.

    So we should get rid of local entirely in all space, including High Sec. The guest list in station needs to go as well. And I should not be able to affect their activities while sleeping, docked in a high sec station 25 jumps away. The watch list has to go while we're at it.

    Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

    https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

    IbanezLaney
    The Church of Awesome
    #19 - 2013-03-12 00:33:29 UTC  |  Edited by: IbanezLaney
    I too am afraid of people who are not at their keyboards.
    Angelique Duchemin
    Team Evil
    #20 - 2013-03-12 01:09:50 UTC
    Georgina Parmala wrote:
    Angelique Duchemin wrote:
    The game should not reward people for leaving the game on when they're not playing,


    You're right. I should not be able to terrorize War Targets by simply being online in a station while not actually at my computer.

    So we should get rid of local entirely in all space, including High Sec. The guest list in station needs to go as well. And I should not be able to affect their activities while sleeping, docked in a high sec station 25 jumps away. The watch list has to go while we're at it.



    I see no problem with people sitting in a station. At least then they know where they have you. You also won't be doing it in a system where the station is hostile.

    The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

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