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[Suggestion] Make mission rewards and NPC bounties dynamic based on inflation and cost of living

First post
Author
Tweaks Huren
Native Freshfood
Minmatar Republic
#1 - 2013-03-11 19:20:11 UTC  |  Edited by: Tweaks Huren
Unless I'm mistaken, mission rewards and NPC pirate bounties are currently fixed amounts (the base amount that is) and have been for quite some time. However, the economy in EVE and the cost of living (tied to the inflation rate and the offer and demand of the market) has increased drastically since those amounts were set many years ago.

This has for effect to render missioning insignificant as a direct source income, at least at lower levels wher ethe loot is not worth much. You'll say the loot is what is worth something, but that's not always true. Point is, missions rewards used to be much more profitable (ISK reward and bonus reward alone) before, and is becoming more and more insignificant.

For example... I can make 5,000,000 ISK or more selling the loot I salvage form a Level III mission, but the reward will be less than 500,000 ISK if I'm lucky, and that's if I solo the mission.

I think instead of being of a fixed amount, mission rewards and NPC bounties should follow the cost of living and the inflation rate of the EVE economy so they are always worth the same thing in proportion.
Velicitia
XS Tech
#2 - 2013-03-11 19:36:08 UTC
Tweaks Huren wrote:
Unless I'm mistaken, mission rewards and NPC pirate bounties are currently fixed amounts (the base amount that is) and have been for quite some time. However, the economy in EVE and the cost of living (tied to the inflation rate and the offer and demand of the market) has increased drastically since those amounts were set many years ago.

This has for effect to render missioning insignificant as a direct source income, at least at lower levels wher ethe loot is not worth much. You'll say the loot is what is worth something, but that's not always true. Point is, missions rewards used to be much more profitable (ISK reward and bonus reward alone) before, and is becoming more and more insignificant.

For example... I can make 5,000,000 ISK or more selling the loot I salvage form a Level III mission, but the reward will be less than 500,000 ISK if I'm lucky, and that's if I solo the mission.

I think instead of being of a fixed amount, mission rewards and NPC bounties should follow the cost of living and the inflation rate of the EVE economy so they are always worth the same thing in proportion.


no. stuff's already too expensive.

Nerf missions, incursions, and any other forms of "free ISK" into the ground.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buzzy Warstl
Quantum Flux Foundry
#3 - 2013-03-11 19:43:03 UTC  |  Edited by: Buzzy Warstl
To be more precise, "inflation adjusting" isk sources would accelerate any inflationary or deflationary effects rather than mitigating them.

The best way to reduce inflation is to increase isk sinks, and if the sinking can be made voluntary, so much the better.

Increasing the base LP rewards of missions would be deflationary, for instance, and few people would complain (some would, I could probably name a few already). Increasing the base NPC station trading tax would also be deflationary.

Velicitia wrote:
Nerf missions, incursions, and any other forms of "free ISK" into the ground.

If mission and incursion isk are free, I suppose you have a preferred source that isn't?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Tweaks Huren
Native Freshfood
Minmatar Republic
#4 - 2013-03-11 20:08:50 UTC  |  Edited by: Tweaks Huren
My point is that since the rewards were designed with a fix amount a very long time ago and balanced then according to the economy of the time, that there are far from being worth the same thing today, and therefore are no longer balanced.

Having fixed amounts when the EVE economy is fluctuating and inflating day by day is ridiculous. At worse, there should be periodic adjustments from CCP to compensate for inflation.

And I'm no economist, but I don't see how adjusting the rewards based on inflation would actually contribute to increasing the inflation rate. It's done in real life with minimum wages for example. They are constantly adjusted every year especially to compensate for the inflation and limit the rate of inflation to a certain level (or at least try to control it).

I don't see how the economy in EVE would be different?

Some interesting read I found: http://www.wisegeek.com/does-raising-the-minimum-wage-cause-inflation.htm

And by the way, I'm not talking about LP reward, I'm only talking about ISK reward.
Velicitia
XS Tech
#5 - 2013-03-11 20:44:00 UTC
Buzzy Warstl wrote:
To be more precise, "inflation adjusting" isk sources would accelerate any inflationary or deflationary effects rather than mitigating them.

The best way to reduce inflation is to increase isk sinks, and if the sinking can be made voluntary, so much the better.

Increasing the base LP rewards of missions would be deflationary, for instance, and few people would complain (some would, I could probably name a few already). Increasing the base NPC station trading tax would also be deflationary.

Velicitia wrote:
Nerf missions, incursions, and any other forms of "free ISK" into the ground.

If mission and incursion isk are free, I suppose you have a preferred source that isn't?


nope :) nerf it all into the ground.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Montevius Williams
The Scope
Gallente Federation
#6 - 2013-03-11 21:00:03 UTC
Velicitia wrote:
Buzzy Warstl wrote:
To be more precise, "inflation adjusting" isk sources would accelerate any inflationary or deflationary effects rather than mitigating them.

The best way to reduce inflation is to increase isk sinks, and if the sinking can be made voluntary, so much the better.

Increasing the base LP rewards of missions would be deflationary, for instance, and few people would complain (some would, I could probably name a few already). Increasing the base NPC station trading tax would also be deflationary.

Velicitia wrote:
Nerf missions, incursions, and any other forms of "free ISK" into the ground.

If mission and incursion isk are free, I suppose you have a preferred source that isn't?


nope :) nerf it all into the ground.


I love free isk! Give me some!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2013-03-11 21:15:06 UTC
im assuming u want bounties to go up with inflation

trouble is, bounties are allegedly the main reason for the ridiculous inflation we have. if bounty rewards went up then everyone would have even more cash and inflation would happen at an even faster rate.

u could try doing indy. inflation is ur friend.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-03-11 21:20:13 UTC
Cap the total amount of isk in the game, once the cap has been met, make all missions and bounties pay in LPs, isk sinks would be what caused isk to be recirculated in the system.

If you don't follow the rules, neither will I.

Tweaks Huren
Native Freshfood
Minmatar Republic
#9 - 2013-03-11 21:32:54 UTC  |  Edited by: Tweaks Huren
What you're all saying is just like saying that we should never get a raise in real life to compensate for inflation despite our buying power getting lower and lower with years? You know salary increases is only ONE of the many potential factors that contribute (indirectly I might add) to inflation?

I suggest you guys read on inflation a bit more... The value of 1 ISK has changed greatly in EVE online since 2003, but the amount of ISK given as mission ISK reward has not increased at the same time, so basically... Missions used to be worth something, and now they are worth nothing in comparison.

My point is to bring that back to where CCP originally intended it to be, all that inconsideration to other changes that have occurred in the economy since. And if this means adjusting the level 1,2,3 mission difficulty a bit more, I'm also fine with that. They are boring enough as it is (yet required to grind standing).

I see agent missions as a "job" in the world of EVE Online. Agents pay me for doing what they ask me for, whether it's killing enemies, manufacturing something or hauling items. I don't see why some of you say it's "free ISK", as if I didn't have to work for it. I don't call spending hours doing mission doing nothing... Just because it can be easier than hard labor in nullsec
Tweaks Huren
Native Freshfood
Minmatar Republic
#10 - 2013-03-11 21:37:26 UTC
Daichi Yamato wrote:
im assuming u want bounties to go up with inflation

trouble is, bounties are allegedly the main reason for the ridiculous inflation we have. if bounty rewards went up then everyone would have even more cash and inflation would happen at an even faster rate.

u could try doing indy. inflation is ur friend.

That's completely false. Adjusting the salary of someone to compensate for inflation doesn't mean inflation will go up equally. It just means people will be able to "live normally" and have a more comfortable income instead of always being tight on budget or under budget. It all depends how much of an increase it is!
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#11 - 2013-03-11 22:32:44 UTC  |  Edited by: Hakan MacTrew
Tweaks Huren wrote:
What you're all saying is just like saying that we should never get a raise in real life to compensate for inflation despite our buying power getting lower and lower with years? You know salary increases is only ONE of the many potential factors that contribute (indirectly I might add) to inflation?

I suggest you guys read on inflation a bit more... The value of 1 ISK has changed greatly in EVE online since 2003, but the amount of ISK given as mission ISK reward has not increased at the same time, so basically... Missions used to be worth something, and now they are worth nothing in comparison.

My point is to bring that back to where CCP originally intended it to be, all that inconsideration to other changes that have occurred in the economy since. And if this means adjusting the level 1,2,3 mission difficulty a bit more, I'm also fine with that. They are boring enough as it is (yet required to grind standing).

I see agent missions as a "job" in the world of EVE Online. Agents pay me for doing what they ask me for, whether it's killing enemies, manufacturing something or hauling items. I don't see why some of you say it's "free ISK", as if I didn't have to work for it. I don't call spending hours doing mission doing nothing... Just because it can be easier than hard labor in nullsec

Inflation in EvE is different to the real world. When your boss pays you, the money comes from somewhere, he doesn't just wave his hands and a pile of money turns up out of thin air. (If he can then please let me know, I want in on that.) In EvE, when you get an NPC bounty payout, that isk comes from nowhere. It is generated by the game from nothing. This is called an ISK FAUCET. This is what some refer to as 'free isk', because it comes from nowhere.

When you buy from an NPC sell order, (skill books and BPO's for instance,) that isk is destroyed, it ceases to exist. This is called an ISK SINK.

When you buy something from someone else, your isk in moved from your account to theirs, this is called an ISK TRANSEFR. (That said, a small percentage is taken as a tax, making a small potion an isk sink.)

We have inflation because the amount of isk being generated by the faucets out weighs the amount being destroyed by the sinks. So if we increase rat bounties, we will end up with worse inflation, which will mean higher bounties, higher inflation, higher bounties, higher inflation... You see where this is going.

The way to reduce inflation is to reduce the faucet effect and increase the sink effect.


Oh, and a couple of problems with an ISK cap would be hording and player number fluctuations. There is no sensible way you can cap the quantity of isk.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2013-03-11 22:46:39 UTC  |  Edited by: Daichi Yamato
Tweaks Huren wrote:
Daichi Yamato wrote:
im assuming u want bounties to go up with inflation

trouble is, bounties are allegedly the main reason for the ridiculous inflation we have. if bounty rewards went up then everyone would have even more cash and inflation would happen at an even faster rate.

u could try doing indy. inflation is ur friend.

That's completely false. Adjusting the salary of someone to compensate for inflation doesn't mean inflation will go up equally. It just means people will be able to "live normally" and have a more comfortable income instead of always being tight on budget or under budget. It all depends how much of an increase it is!


its actually completely true. every time someone earns bounty they are just printing isk and adding it to the economy.

edited after reading
Quote:
I suggest you guys read on inflation a bit more...


know more about inflation than u mate.
imagine that the rise ur talking about was not just given to one person, but everyone in the entire world. and to fund it isk was not taken from already existing wealth, but was printed. if it would truly improve the standard of living to just print money then the germans would have been living it large in 1920, but instead they had to carry suit cases of money to buy groceries.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Little Dragon Khamez
Guardians of the Underworld
#13 - 2013-03-11 23:17:09 UTC
Printing isk and adding it to the economy is no different to what our governments are doing today with quantitative easing. It's all virtual money and as such valueless. When miners mine, they too are getting free money, the process may be different but the result is the same.

More sinks are needed though such as higher taxes in npc corps.

Dumbing down of Eve Online will result in it's destruction...

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2013-03-11 23:20:11 UTC
Little Dragon Khamez wrote:
Printing isk and adding it to the economy is no different to what our governments are doing today with quantitative easing. It's all virtual money and as such valueless. When miners mine, they too are getting free money, the process may be different but the result is the same.

More sinks are needed though such as higher taxes in npc corps.


the government prints on a much smaller scale than mission runners. interest rates are also a much smaller scale...bounties is a global scheme in eve. everyone does it

miners dont add isk to the economy, they take isk from other players. look up ur eve isk faucets and sinks, mining is neither.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zhilia Mann
Tide Way Out Productions
#15 - 2013-03-12 00:23:28 UTC
Tweaks Huren wrote:
What you're all saying is just like saying that we should never get a raise in real life to compensate for inflation despite our buying power getting lower and lower with years? You know salary increases is only ONE of the many potential factors that contribute (indirectly I might add) to inflation?

I suggest you guys read on inflation a bit more... The value of 1 ISK has changed greatly in EVE online since 2003, but the amount of ISK given as mission ISK reward has not increased at the same time, so basically... Missions used to be worth something, and now they are worth nothing in comparison.

My point is to bring that back to where CCP originally intended it to be, all that inconsideration to other changes that have occurred in the economy since. And if this means adjusting the level 1,2,3 mission difficulty a bit more, I'm also fine with that. They are boring enough as it is (yet required to grind standing).

I see agent missions as a "job" in the world of EVE Online. Agents pay me for doing what they ask me for, whether it's killing enemies, manufacturing something or hauling items. I don't see why some of you say it's "free ISK", as if I didn't have to work for it. I don't call spending hours doing mission doing nothing... Just because it can be easier than hard labor in nullsec


Eh, this has pretty much been covered already, but here goes in one shot.

In the Eve economy, the total amount of money is dictated by how much ISK is created (ISK faucets) and how much ISK is removed (ISK sinks). This has absolutely no real life parallel and trying to make one isn't going to do anyone any favors.

Now, making money in Eve comes in many different forms and shapes. Some of them add to the total amount of money in the economy and some of them don't. For instance, rat bounties create money out of nowhere and deposit it in a player's account, whereas selling off exploration loot transfers money from one player to another, enriching the player who found the loot.

In the case of missions, bounties and mission reward payouts (except for the occasional item reward) are inflationary because they fall into the first category: things that create money out of nowhere. On the other hand, LP rewards are actually deflationary because they require a payment to an NPC entity in order to cash out that LP, which removes money from the economy.

So in this case, asking for higher ISK rewards from missions does indeed run entirely counter to the idea of keeping inflation in check. It's not a wage, because there's no real entity paying it; the money literally gets created out of nowhere. However, an increase to LP rewards... would have an entirely different effect on the economy that wouldn't strictly be deflationary because it would dramatically change the relative value of LP and probably wouldn't be desirable either.
Shokre O'Corwi
The Squid Squad
#16 - 2013-03-12 00:59:00 UTC
Little Dragon Khamez wrote:
Printing isk and adding it to the economy is no different to what our governments are doing today with quantitative easing. It's all virtual money and as such valueless. When miners mine, they too are getting free money, the process may be different but the result is the same.

More sinks are needed though such as higher taxes in npc corps.

It would be better if all corps had a default 10% tax rate and any player run corp could add up on that tax for it's own income.
CMD Ishikawa
New Eden Public Security Section 9
#17 - 2013-03-12 02:41:21 UTC
Increasing mission rewards and bounties will only increase the problem, just like bad governments increase the problems in their countries economies by printing more money.

I tell you this from the experiences of my own country and the bad governments we have almost always had.

They love to print money to cover their mistakes and make everything worst.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#18 - 2013-03-12 07:56:14 UTC
Shokre O'Corwi wrote:

It would be better if all corps had a default 10% tax rate and any player run corp could add up on that tax for it's own income.

Bad idea.

I'd say remove default 40% insurance for blown ships and reduce insurance time from 3 to 1 month or remove insurance system at all. Because you already get rookie ship that is good enough to do L1 missions (dont fly ships that you cannot afford to lose).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#19 - 2013-03-12 08:33:33 UTC
Kirimeena D'Zbrkesbris wrote:
Shokre O'Corwi wrote:

It would be better if all corps had a default 10% tax rate and any player run corp could add up on that tax for it's own income.

Bad idea.

I'd say remove default 40% insurance for blown ships and reduce insurance time from 3 to 1 month or remove insurance system at all. Because you already get rookie ship that is good enough to do L1 missions (dont fly ships that you cannot afford to lose).

Personally, I think replacing the insurance isk payout with a voucher system, (npc 'swap' order for minerals,) would help better. It would help lower the value of minerals as well as reduce the influx of isk into the EvE economy. It would actually become an isk sink, due to isk being required to take out the insurance.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#20 - 2013-03-12 08:45:04 UTC
Hakan MacTrew wrote:
Kirimeena D'Zbrkesbris wrote:
Shokre O'Corwi wrote:

It would be better if all corps had a default 10% tax rate and any player run corp could add up on that tax for it's own income.

Bad idea.

I'd say remove default 40% insurance for blown ships and reduce insurance time from 3 to 1 month or remove insurance system at all. Because you already get rookie ship that is good enough to do L1 missions (dont fly ships that you cannot afford to lose).

Personally, I think replacing the insurance isk payout with a voucher system, (npc 'swap' order for minerals,) would help better. It would help lower the value of minerals as well as reduce the influx of isk into the EvE economy. It would actually become an isk sink, due to isk being required to take out the insurance.

But you do agree that free insurance makes no sense at all? Why would insurance company pay you for your loss when there is no contract between you and them?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

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