These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Retribution 1.1 Issues

First post First post
Author
Proddy Scun
Doomheim
#441 - 2013-03-06 20:17:03 UTC
A bit off topic but I don't see where else to ask. Is there any chance someone will spend the 15 minutes to make EVEgate homepage display current news feeds automatically rather than the release of Crucible?

Sends a sort of a confusing and bad message to newbies when game support material is prominent and also obviously left short of professionally design/completion. And I suspect a lots of regular members would like to have quick glances at news for anything applicable at a place more convenient to stop and read than EVE client logon. Plus I don't like having to log off to see new news posted in EVE client logon when someone mentions it.

Yes I am well aware there are workarounds if I just put a little extra effort into it.

But my counter is -- if CCP is bothering to put up webpages they at least keep the more prominent pages working and that particularly applies to homepages.

If proper content requires login to display - reduce that section to a login box rather than displaying a quarter page of content a year out of date...especially do not leave to the user to figure out the workarounds to get up-to-date content. And I suspect there are fairly easy ways for IGB to have automatic account logon (assuming that is the issue with news display or forum access) if someone stopped and thought about it. Not like the IGB is intended for standalone external use or linking to clients distributed on other client computer accounts or across network. Security issues should be fairly easy as that was why we have a IGB.


Oh and if you don't want problems with web pages showing up here. Have the web gurus throw in a footnote link on each webpage for where to report webpage bugs -- like another other professional websites.
Haifisch Zahne
Hraka Manufacture GmbH
#442 - 2013-03-06 22:47:43 UTC  |  Edited by: Haifisch Zahne
Seriously, we can't have a fix for missile explosion sounds after over two weeks when the problem was reported on the first day of release?

Concord Agents get promoted in fixes, but problems that destroy the enjoyment in the "immersion" of the game can't be fixed?

Your ongoing campaign to nerf all things missiles has gone too far. At this point, just get rid of them completely.
Haifisch Zahne
Hraka Manufacture GmbH
#443 - 2013-03-06 23:30:07 UTC
I reported this in a bug report for Retribution 1.0, and my response from CCP was that this was "as intended" as this was the most recent news before that release.

Goes to show what CCP thinks the concept of "CURRENT" means.


Proddy Scun wrote:
A bit off topic but I don't see where else to ask. Is there any chance someone will spend the 15 minutes to make EVEgate homepage display current news feeds automatically rather than the release of Crucible?
KIller Wabbit
MEME Thoughts
#444 - 2013-03-07 05:23:34 UTC
Experiencing dropped mouse clicks and key presses. Also seeing weird things like undocking, and seeing the warp/jump gate button much delayed in presentation after all the other buttons (align/warp to, etc) have drawn
Lysa Riay
Pator Tech School
Minmatar Republic
#445 - 2013-03-07 22:52:25 UTC
Seems like we have swapped client random lock-ups for random socket closure!

Oops

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Cordo Draken
ABOS Industrial Enterprises
#446 - 2013-03-08 01:07:58 UTC
Scan probes get stuck "probing", had to relog... Regular system scans would come back blank.
Visibility issue as 1 client would see a ship appear (decloak after coming through a jump gate), while another client (same overview settings) wouldn't see the same ship for about 5 seconds after others saw it.
Kill right targets would show flashy red, yet the Kill right wasn't activated nor was the target in a war, suspect or criminal. My Killright Overview setting currently set to Orange so WTF?

What did you guys break but a lot of little things went batty!

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Nevyn Auscent
Broke Sauce
#447 - 2013-03-08 01:20:36 UTC
Cordo Draken wrote:
Scan probes get stuck "probing", had to relog... Regular system scans would come back blank.
Visibility issue as 1 client would see a ship appear (decloak after coming through a jump gate), while another client (same overview settings) wouldn't see the same ship for about 5 seconds after others saw it.
Kill right targets would show flashy red, yet the Kill right wasn't activated nor was the target in a war, suspect or criminal. My Killright Overview setting currently set to Orange so WTF?

What did you guys break but a lot of little things went batty!

The last in your list sounds like they are an outlaw and you have low standings set to flashy red.
Lysa Riay
Pator Tech School
Minmatar Republic
#448 - 2013-03-10 12:42:29 UTC
Some stations are still dragging me straight into the Captain's Quarters..

Sometimes I'm seeing the 'new' group of drones icon rather the single drone under the pizza

Cannot drag the whole or part of a stack of ammo to the cargohold of a non-active ship



This alpha is fun but surely after almost 10yrs it should have become a beta Lol or even a polished retail product!

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#449 - 2013-03-11 03:09:19 UTC  |  Edited by: Cephas Borg
I'm so sorry to repeat myself, but I'm still having keyboard recognition problems in the PC client and I'm unsure if this is just a problem with me or it's a genuine bug...

I'm logged on with cleared settings, and as a test, I tried the following:
With "Combat/Warp To" set to "W" (shows up in Selected Item mouseover as "W"),
1) Select a warpable target in overview (e.g. Stargate, Asteroid Belt, Enemy, Station)
2) Press "W"
3) Get window saying "You cannot navigate that way with the selected object. It is too far away. Try moving in its direction instead."

However : clicking the "Warp To..." button in the Selected Items window on the same target works! It even displays the "W" as the key!

Pressing the "Goto" key returns the same error : so is the client confusing the two keys, or is this something about the gameplay that I'm totally misunderstanding and should ask for help in the appropriate channel?

I also tried jumping to a Stargate that I couldn't warp to with the changed key, using a modified "Dock/Jump" key, and it worked!

What am I doing wrong?

If anyone wants to verify this, it's super simple. Change the default key, enter space, select a couple of items, try warping to them with the new key. Remember, sometimes it works for a while, then it stops.

Thanks for any help with this - it's driving me to desperation (i.e. resetting all my lovely shortcuts, UI settings, confirmation dialogs...Cry)

Cephas Borg

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#450 - 2013-03-11 04:14:07 UTC
Oh yeah.

Hitting "O" to bring up the Ore Hold window works fine, but pressing "O" again to get rid of it doesn't work. The character gets put in the Search text box.

My understanding of the UI is that pressing the activation key again for any window on top of the stack closes that window. It does for all the other windows, anyway.

I assume this is partially simple oversight, and partially an attempt to make the window "friendlier". Oops The combination doesn't work.

Thanks!

-CPB

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#451 - 2013-03-11 04:25:47 UTC
In the "Shortcuts" tab, I've noticed there's an anomaly.

It's possible to duplicate a key combination in the "Navigation / Toggle Autopilot" with "Combat / Align To".

The reverse doesn't work - the duplicate is trapped. But do it the other way, and it's fine.

Hope this helps, and I apologise if someone else has already mentioned it! I did do a search on the forum and it found none of those terms together or apart...

CPB

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#452 - 2013-03-11 20:57:26 UTC
Proddy Scun wrote:
A bit off topic but I don't see where else to ask. Is there any chance someone will spend the 15 minutes to make EVEgate homepage display current news feeds automatically rather than the release of Crucible?

Sends a sort of a confusing and bad message to newbies when game support material is prominent and also obviously left short of professionally design/completion. And I suspect a lots of regular members would like to have quick glances at news for anything applicable at a place more convenient to stop and read than EVE client logon. Plus I don't like having to log off to see new news posted in EVE client logon when someone mentions it.

Yes I am well aware there are workarounds if I just put a little extra effort into it.

But my counter is -- if CCP is bothering to put up webpages they at least keep the more prominent pages working and that particularly applies to homepages.

If proper content requires login to display - reduce that section to a login box rather than displaying a quarter page of content a year out of date...especially do not leave to the user to figure out the workarounds to get up-to-date content. And I suspect there are fairly easy ways for IGB to have automatic account logon (assuming that is the issue with news display or forum access) if someone stopped and thought about it. Not like the IGB is intended for standalone external use or linking to clients distributed on other client computer accounts or across network. Security issues should be fairly easy as that was why we have a IGB.


Oh and if you don't want problems with web pages showing up here. Have the web gurus throw in a footnote link on each webpage for where to report webpage bugs -- like another other professional websites.
Back in the day, I did webpage design and maintenance for my bread-and-butter.

I'm more than happy to help update not only the years-out-of-date CCP gateway (EVE Gate), but also the last-decade-out-of-date wikis.

Problem is, I'm a noob (ish), so I'm spending too much time getting podded in my mining rigs by teams of Battleships and Battlecruisers to be figuring out on my own that what the pages tell me is wrong, or at least misleading. That goes for mining, skills, certificates, general outfitting, weapons outfitting (which is the same page), and pretty much everything - except weapons, of course. Pew pew, and all that.

Some of the info is still helpful, for lateral thinkers, but for the run-of-the-mill noob, who in real life crashes his car into a house because his GPS said "Turn right now", the pages drastically need not only updating technically, but with reference to the Retribution "ethos".

If I didn't have to keep waking up my clones, I'd love to collate some notes for noobs myself. Note 1: any non-mining ship arrives, you GTFOOD (get the "heck" out of Dodge!). Whoops. Channeled my character there for a mo'...

Maybe CCP can put my last quarterly PLEX towards a web-specific update manager?

Love the game, hate the doco. Sorry.

CPB

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#453 - 2013-03-12 01:19:23 UTC  |  Edited by: Cephas Borg
Here's a few more : Hopefully the UI can be fixed sometime soon.

1) Overview settings made and applied in-station fail to apply when undocked, and have to be laboriously re-configured.

ii) Randomly, new items will become checked in different overview brackets. For example, in a "ships only" bracket, where nothing but ships are enabled (checked), all of a sudden asteroid belts will appear.

C) There needs to be a separate set of shortcuts for in-station commands and in-space commands. It's not acceptable to have a keystroke for launching drones (which isn't actually a command!) "taken" when it could be used for commands in-station.

IV) Shortcut keys do not work the same in Mac and PC versions of the client. With the exact same set of windows open and active in both clients, different keystrokes ('bare' keys without modifiers, shifted keys, control/alt modified keys) work completely differently in both clients.

5) Shortcut keys MUST TAKE PRIORITY in all situations!
- If there are windows open, but none are active, most (but not allEvil) shortcut keys work as advertised.
- If a window is open and active, but there are no text boxes active, most (but not all EvilEvil) shortcut keys fail to work at all!

f) Shortcut keys MUST be able to be exported and imported.

7) Overview settings, when imported, should identically configure the Overview tabs and filters as they were exported from.

VIII) Could the developers have come up with a worse font? The font needs to be configurable. Serif fonts are there for a reason, guys and gals. That reason is so that confusing characters, such as 1 and I and l, or O and 0, or commas and periods, can be distinguished. The current font (which I know is touted as an improvement over the previous font) is just execrable. It almost makes the game unplayable. That stands for miners, brokers, and pirates.

Boy this UI stinks.

CPB

Postscriptum :
By
"Boy this UI stinks"

I really mean
Wouldn't it be great to have a user interface that was coded as a single, properly managed, entity?
IOW, rather than being put together from multiple, separately designed codebases, viz. :

  • Neocom
  • Text edit fields
  • Graphical rendering
  • Keystroke handlers
  • Window/ management
  • Tab management
  • List management
  • List item lookup/DB backend
  • Network verification/authorisation
  • ...
... to name just a few of the different parts of the UI that are now breaking down with every new patch, on both Windows and Mac clients.

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Lysa Riay
Pator Tech School
Minmatar Republic
#454 - 2013-03-21 14:26:04 UTC  |  Edited by: Lysa Riay
Dont ask me which ship I'm going to use, if I'm in a pod and dont what to choose another ship before I exit the station

Fix bugs not things that dont need fixing!!!!


Also the 'tutorials' are to dumb too realise that the station has no med bay...

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#455 - 2013-03-24 00:40:17 UTC
The ship console (cap, hull, armor, shields) disappeared and the Neocom icons were "dragged" into use. Very funny seeing whatever's last on the Neocom bar arcing to and fro as your ship accellerates and decellerates. Heh heh heh.

I really hope the devs are working on these problem reports. Especially the 'UI 101' problems. (Pssst! someone changed something...)

Bad devs. No Sprite tonight.

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Serge Bussier
Dark Flame in the Dark
#456 - 2013-04-07 18:39:58 UTC  |  Edited by: Serge Bussier
Quote:
Patch notes for EVE Online: Retribution 1.1.10

Deployed on Thursday, 4th of April 2013

FIXES

Graphics General

An issue with portrait rendering has been fixed

Having trouble with portraits for several months. Portraits of my toons always change hair and lighting settings after some time i make them. Several hours - and the portrait changes itself and turns into something ugly. Tried clearing the cache and so on - no effect. Think it's server-side. Not really bothers me, but annoying if you should renew these portraits every time you log in...

NOW: I wonder guys what *portrait rendering* issue you've fixed with this update? Because my issue is still here

P.S. And, please, fix this "Finalize" button already!
Modulated stripminer
Doomheim
#457 - 2013-04-09 06:15:52 UTC
You've broken the divisions selection when first choosing to invent/manufructure job again..Fix it please.
Cephas Borg
Sebiestor Tribe
Minmatar Republic
#458 - 2013-04-13 03:17:40 UTC  |  Edited by: Cephas Borg
Sound card issues :

1) Sound card switching doesn't work.

I can confirm that on 3 platforms (W7x64, W7x32, and now MacOSX 10.7.5) that selecting any option in the sound output selector in the config menu basically has no effect on the client, regardless of the sound card (Xonar Essence STX, Audigy 2ZX, various motherboard implementations of Realtek HD Audio, and Macbook Pro with and without M-Audio Transit USB).

The EO client continues to use only the default or currently connected sound device in use when the EO client starts.

However, a workaround is to switch away from the EO client, switch soundcards manually to allow the system to use the other card. This doesn't affect the EO client. However, see the next issue...

2) Tweaking the parameters of the sound card the EO client is using results in instant muting of the client.

This can be "fixed" only by restarting the client. None of the audio options has any effect.

The client appears to be mishandling messages sent by some applications to the sound API. Adjusting the volume externally to the client will mute the client if the application modifying the volume is NOT a system applet. So third-party apps that send volume change messages mute the client, while system volume changes don't.

Oh, I also forgot to mention :

3) The client doesn't reset the soundcard on exit, leaving the buffer full and the soundcard in a loop. This requires a system reboot to clear.

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#459 - 2013-04-13 05:19:46 UTC
Now that I'm trying to get to grips with the game at more than a tryout level, I'm starting to very seriously wonder exactly what the alpha and beta testing process is, was, and will be.

Right now, it looks very much as if a group of hardcore, indepth players are testing a few very simple things that they really like playing with, and that's why the bugs introduced into less sexy areas, such as the user interface, which is badly broken on all platforms, don't get sorted when they should.

I'm sure there's a lovely, shiny, gloss-coated list hanging on a CCP wall somewhere outlining the defined testing procedures - which are ignored in lieu of pretty, shiny, pew-pew stuff. That's the way big corporations work. Instead of getting game-lovers, they're getting aspect-lovers, which explains a lot of the recent "rebalancing" and "re-rebalancing" and so on that's going on at the moment.

As an example of my incomprehension in this area : I cannot believe that a game with this pedigree has so many serious bugs in the keyboard handling, both in the UI (hotkeys being misinterpreted as text inputs, or -worse- hotkeys being ignored entirely, for no reason. And there are so many more!

That is programming 101, which appears to have been ignored in favour of features 101. I'm getting more and more disappointed in Eve the more I get into it. And I mean frustratingly, teeth-grindingly disappointed. Eve could be so much better, so simply...

Ah well. Keep piling up the problems, guys. Our beta-testing days are no longer behind us...

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)

Cephas Borg
Sebiestor Tribe
Minmatar Republic
#460 - 2013-04-13 05:57:47 UTC
The Export Overview Settings option produces XML data that isn't valid or syntactically correct.

There are a few missing opening element names in the groups elements, and also in the profile elements.

I wonder if these are causing problems when I try to export from one character and import to another? It would explain the failure of the settings to be correctly parsed.

Come on you guys, I'm getting tired of seeing my character's big, ugly face here... Lol

Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK)