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Should nullsec industry > hisec industry?

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#901 - 2013-03-11 13:25:15 UTC
Buzzy Warstl wrote:
James Amril-Kesh wrote:
It's not so much a barrier as "wow this is completely pointless, what reason would anyone ever have to do this".

Yeah, it is pointless doing T1 production in nullsec.

You should be using that manufacturing capability to produce capital ships and drugs since you *can't* make those in highsec.

Capital ship production is also pointless in nullsec.
So is T2 production and T3 production
And drug production is so niche it's almost not worth talking about.

Enjoying the rain today? ;)

Buzzy Warstl
Quantum Flux Foundry
#902 - 2013-03-11 13:37:29 UTC
James Amril-Kesh wrote:
Buzzy Warstl wrote:
James Amril-Kesh wrote:
It's not so much a barrier as "wow this is completely pointless, what reason would anyone ever have to do this".

Yeah, it is pointless doing T1 production in nullsec.

You should be using that manufacturing capability to produce capital ships and drugs since you *can't* make those in highsec.

Capital ship production is also pointless in nullsec.
So is T2 production and T3 production
And drug production is so niche it's almost not worth talking about.

So all those slowcat fleets and the titans to get them into place are made in highsec?

Or are you simply ignoring every other part of the game as part of this troll campaign?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

James Amril-Kesh
Viziam
Amarr Empire
#903 - 2013-03-11 13:40:26 UTC  |  Edited by: James Amril-Kesh
Not nullsec = highsec. Kay.
And most people use the term "capital" to refer to dreadnoughts and carriers, not titans and supers.
The former two get built in lowsec (and wh space to be used there). The latter two get built the only place they can, which is nullsec.

Enjoying the rain today? ;)

Buzzy Warstl
Quantum Flux Foundry
#904 - 2013-03-11 13:52:07 UTC
James Amril-Kesh wrote:
Not nullsec = highsec. Kay.
And most people use the term "capital" to refer to dreadnoughts and carriers, not titans and supers.

So?

You still can't build capital ships in highsec, they require POS lines in lowsec or lower to build, which means that it isn't any less convenient to build them in your sovereign space than it is anywhere else, and it should be more convenient to build them where you have your logistics set up to supply the materials properly.

As long as you have higher value items to build it would be foolish to use any additional productive capability to make T1 subcaps and modules.

So, of course, it stands to reason that the only way to make it economical to build them in nullsec is to make it uneconomical anywhere else, despite nullsec being the minority market for T1 (and even T2 and T3) by a fairly large margin.

So what makes you so important, bithugger?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Alavaria Fera
GoonWaffe
#905 - 2013-03-11 14:07:35 UTC
James Amril-Kesh wrote:
Not nullsec = highsec. Kay.
And most people use the term "capital" to refer to dreadnoughts and carriers, not titans and supers.
The former two get built in lowsec (and wh space to be used there). The latter two get built the only place they can, which is nullsec.

Isn't it great, everything is efficiently built in highsec except (supercaps). And even normal capitals can be built just outside of highsec Big smile (Still using NPC facilities to build the capitals though).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Evil piemaker
Doomheim
#906 - 2013-03-11 14:08:42 UTC
Angelique Duchemin wrote:
Logistics is everything.

People are reluctant to bring large amounts of valuable materials someplace where they can and probably would lose it.

Yes it's risk versus reward but the risk is total. What reward could balance that? A station that refines veldspar into Morphite?


Don't be silly, you need to train Alchemy V and then Advanced Alchemy to atleast IV for that to work. And we're looking at about 90 days for this. AA V is a horrible skill -stay away.

No,

Seriously. Null industry would benefit from worse logistics. If you know what you are doing, null is basically (at least if embedded in nice blue cotton made of a decent pvp meat shield) nearly as safe as high sec. The main problem I've seen is that 0.0 is centered around pvp to the exclusion of just about anything else.

Some corps, building caps, supers and titans, are exempt from the constant warfare - but industrial corps, building everything else, are upon frowned upon because it's easier to import stuff - and that saves people for pvp.
James Amril-Kesh
Viziam
Amarr Empire
#907 - 2013-03-11 14:12:20 UTC
Evil piemaker wrote:
Angelique Duchemin wrote:
Logistics is everything.

People are reluctant to bring large amounts of valuable materials someplace where they can and probably would lose it.

Yes it's risk versus reward but the risk is total. What reward could balance that? A station that refines veldspar into Morphite?


Don't be silly, you need to train Alchemy V and then Advanced Alchemy to atleast IV for that to work. And we're looking at about 90 days for this. AA V is a horrible skill -stay away.

No,

Seriously. Null industry would benefit from worse logistics. If you know what you are doing, null is basically (at least if embedded in nice blue cotton made of a decent pvp meat shield) nearly as safe as high sec. The main problem I've seen is that 0.0 is centered around pvp to the exclusion of just about anything else.

Some corps, building caps, supers and titans, are exempt from the constant warfare - but industrial corps, building everything else, are upon frowned upon because it's easier to import stuff - and that saves people for pvp.

Can't make logistics worse because that would hurt smaller groups more than larger ones - kind of a corollary to Malcanis' law.
As far as what you said about industrial corps, that's kind of the exact problem we're trying to address here.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#908 - 2013-03-11 14:34:20 UTC
Evil piemaker wrote:
Angelique Duchemin wrote:
Logistics is everything.

People are reluctant to bring large amounts of valuable materials someplace where they can and probably would lose it.

Yes it's risk versus reward but the risk is total. What reward could balance that? A station that refines veldspar into Morphite?


Don't be silly, you need to train Alchemy V and then Advanced Alchemy to atleast IV for that to work. And we're looking at about 90 days for this. AA V is a horrible skill -stay away.

No,

Seriously. Null industry would benefit from worse logistics. If you know what you are doing, null is basically (at least if embedded in nice blue cotton made of a decent pvp meat shield) nearly as safe as high sec. The main problem I've seen is that 0.0 is centered around pvp to the exclusion of just about anything else.

Some corps, building caps, supers and titans, are exempt from the constant warfare - but industrial corps, building everything else, are upon frowned upon because it's easier to import stuff - and that saves people for pvp.


Increasing transportation overhead might enourage local markets in 0.0, but doing that before the dreadful deficit in 0.0 production capacity has been resolved would just kill 0.0 as quickly as removing all belts and missions would kill hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kane Alvo
Doomheim
#909 - 2013-03-11 15:33:51 UTC
James Amril-Kesh wrote:
As far as what you said about industrial corps, that's kind of the exact problem we're trying to address here.


Who do you guys think you're fooling with this line, anyway? It's been a few pages since any of you played the "greater good" card, so at least you're not laying it on as thick as you once were. No one honestly believes that any of you are advocating for null sec industry "for the little guy" or to attract indy corps into null. It's not going to happen.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

James Amril-Kesh
Viziam
Amarr Empire
#910 - 2013-03-11 15:38:30 UTC  |  Edited by: James Amril-Kesh
Kane Alvo wrote:
James Amril-Kesh wrote:
As far as what you said about industrial corps, that's kind of the exact problem we're trying to address here.


Who do you guys think you're fooling with this line, anyway? It's been a few pages since any of you played the "greater good" card, so at least you're not laying it on as thick as you once were. No one honestly believes that any of you are advocating for null sec industry "for the little guy" or to attract indy corps into null. It's not going to happen.

You've never been in a single nullsec alliance or corporation. What makes you so sure of any of what you're saying when it's demonstrably untrue given that despite everything there are already some nullsec industrial corps, AND despite that several people have said they would like to do industry in null if it were feasible?

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#911 - 2013-03-11 15:51:53 UTC
Kane Alvo wrote:
James Amril-Kesh wrote:
As far as what you said about industrial corps, that's kind of the exact problem we're trying to address here.


Who do you guys think you're fooling with this line, anyway? It's been a few pages since any of you played the "greater good" card, so at least you're not laying it on as thick as you once were. No one honestly believes that any of you are advocating for null sec industry "for the little guy" or to attract indy corps into null. It's not going to happen.


Why do you think we wouldn't want to see industry improved "for the little guy"? Why wouldn't we want to attract indy corps into null? What's our motivation here?

PS Can you detail your nullsec experience?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kane Alvo
Doomheim
#912 - 2013-03-11 16:02:59 UTC
James Amril-Kesh wrote:
You've never been in a single nullsec alliance or corporation. What makes you so sure of any of what you're saying when it's demonstrably untrue given that despite everything there are already some nullsec industrial corps, AND despite that several people have said they would like to do industry in null if it were feasible?


I've never been a carpenter either, but I can say with a fair degree of certainty that a house without a roof is going to get wet.

"Some" nullsec industrial corps and "several people" who would do industry do not equal the wide sweeping changes that are being advocated in this thread, or by some of the CSM candidates. Industry in null is already feasible. Maybe it's not convenient or as profitable as you would like, but don't act as if it's broken completely.

Players will make their own choices. You could buff null industry until you're blue in the face, and it still won't attract the vast majority of the risk averse high sec industrialists. If it were (using your word here) feasible for them to be in null sec, then that's where they'd already be. The majority of them are in high sec because they don't want the bother of looking over their shoulder. They don't want the PvP element. They don't want to deal with super NPC spawns in belts. They don't want to be just another cog in the machine of a null sec super alliance.

Why is this so hard for you to understand?

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Kane Alvo
Doomheim
#913 - 2013-03-11 16:10:19 UTC
Malcanis wrote:
PS Can you detail your nullsec experience?


PPS Can you detail your public office experience?

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

James Amril-Kesh
Viziam
Amarr Empire
#914 - 2013-03-11 18:46:05 UTC  |  Edited by: James Amril-Kesh
Kane Alvo wrote:
James Amril-Kesh wrote:
You've never been in a single nullsec alliance or corporation. What makes you so sure of any of what you're saying when it's demonstrably untrue given that despite everything there are already some nullsec industrial corps, AND despite that several people have said they would like to do industry in null if it were feasible?


I've never been a carpenter either, but I can say with a fair degree of certainty that a house without a roof is going to get wet.

"Some" nullsec industrial corps and "several people" who would do industry do not equal the wide sweeping changes that are being advocated in this thread, or by some of the CSM candidates. Industry in null is already feasible. Maybe it's not convenient or as profitable as you would like, but don't act as if it's broken completely.

Players will make their own choices. You could buff null industry until you're blue in the face, and it still won't attract the vast majority of the risk averse high sec industrialists. If it were (using your word here) feasible for them to be in null sec, then that's where they'd already be. The majority of them are in high sec because they don't want the bother of looking over their shoulder. They don't want the PvP element. They don't want to deal with super NPC spawns in belts. They don't want to be just another cog in the machine of a null sec super alliance.

Why is this so hard for you to understand?

Maybe it's hard for me to understand because the **** you're saying is blatantly untrue.
You're spewing a ton of crap about how everyone who doesn't go to null must automatically be risk averse, and how that's the ONLY reason - no, it can't possibly have anything to do with the game mechanics concerning industry.
I'm quite sure the risk aversity is why a lot of people are in highsec, but there are a sizeable number of people in nullsec alliances who do their industry in highsec. Why? It's not because they're averse to risk.
No, nullsec industry is not feasible.
It's broken.
It needs to be fixed.
Why is this so hard for you to understand?

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#915 - 2013-03-11 18:47:18 UTC
Kane Alvo wrote:
Malcanis wrote:
PS Can you detail your nullsec experience?


PPS Can you detail your public office experience?

Maybe you should ask Psychotic Monk that same question, or anybody else who is running for or who has previously held a position on CSM.

Enjoying the rain today? ;)

Kane Alvo
Doomheim
#916 - 2013-03-11 19:08:51 UTC
James Amril-Kesh wrote:
Maybe it's hard for me to understand because the **** you're saying is blatantly untrue.
You're spewing a ton of crap about how everyone who doesn't go to null must automatically be risk averse, and how that's the ONLY reason - no, it can't possibly have anything to do with the game mechanics concerning industry.
I'm quite sure the risk aversity is why a lot of people are in highsec, but there are a sizeable number of people in nullsec alliances who do their industry in highsec. Why? It's not because they're averse to risk.
No, nullsec industry is not feasible.
It's broken.
It needs to be fixed.
Why is this so hard for you to understand?


No, it's not blatantly untrue. Quite the contrary, it's blatantly obvious.

Are you SERIOUSLY trying to lead anyone to believe that the lack of industrial players/corps in null sec is due to lack of industrial opportunities? Furthermore, I didn't say that risk avoidance was the only reason, I said it was the main reason. There are others clearly listed in my previous post. Why do null sec alliances do their industry in high sec? The same reason high sec alliances do their industry in high sec. The math isn't that difficult. And if you think risk aversion isn't part of that equation, again, I'd remind you to remove those rose colored glasses.

James Amril-Kesh wrote:
Maybe you should ask Psychotic Monk that same question, or anybody else who is running for or who has previously held a position on CSM.


Maybe you should keep your nose out of posts that have nothing to do with you? You're having a hard enough time keeping up with your own.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Alavaria Fera
GoonWaffe
#917 - 2013-03-11 20:05:52 UTC
James Amril-Kesh wrote:
Kane Alvo wrote:
Malcanis wrote:
PS Can you detail your nullsec experience?

PPS Can you detail your public office experience?

Maybe you should ask Psychotic Monk that same question, or anybody else who is running for or who has previously held a position on CSM.

Oh my, you mean the internetspacepoliticians aren't also reallifepoliticians?

You don't say... which real politician would get their name mixed up in the internetspaceship stuff. When you could be building real bridges to nowhere, building CCP's bridges to breaking game must be humdrum.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Murk Paradox
Ministry of War
Amarr Empire
#918 - 2013-03-11 20:10:37 UTC
Alavaria Fera wrote:
James Amril-Kesh wrote:
Kane Alvo wrote:
Malcanis wrote:
PS Can you detail your nullsec experience?

PPS Can you detail your public office experience?

Maybe you should ask Psychotic Monk that same question, or anybody else who is running for or who has previously held a position on CSM.

Oh my, you mean the internetspacepoliticians aren't also reallifepoliticians?

You don't say... which real politician would get their name mixed up in the internetspaceship stuff. When you could be building real bridges to nowhere, building CCP's bridges to breaking game must be humdrum.



RIP Vile Rat? (Not really a politician, but a true life diplomat).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

baltec1
Bat Country
Pandemic Horde
#919 - 2013-03-11 20:34:07 UTC
Kane Alvo wrote:


Are you SERIOUSLY trying to lead anyone to believe that the lack of industrial players/corps in null sec is due to lack of industrial opportunities?


Tell me why I would want to spend 300 to 400 mil every 21 days doing industry in null sec when I can do it in high sec and ship it out to null markets for a fraction of the price?
Alavaria Fera
GoonWaffe
#920 - 2013-03-11 20:36:56 UTC
baltec1 wrote:
Kane Alvo wrote:
Are you SERIOUSLY trying to lead anyone to believe that the lack of industrial players/corps in null sec is due to lack of industrial opportunities?

Tell me why I would want to spend 300 to 400 mil every 21 days doing industry in null sec when I can do it in high sec and ship it out to null markets for a fraction of the price?

You don't, that's why if you're doing it in nullsec, you're doing supercapitals.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?