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New Nebulae - new dev vid - eyeballing your position in space! Sweet!

First post
Author
Gogela
Epic Ganking Time
CODE.
#1 - 2011-10-28 21:07:02 UTC  |  Edited by: Gogela
Wow. Nice work CCP. That art dept. vid 1 was amazing...

Pretty space is certainly cool... but my "jaw dropper" moment is the relative positioning of celestial macro objects in space.

Can you imagine? We're going to be able to look around a system and know WHERE we are relative to the rest of known systems visually! That blows me away. Space is going to feel a lot bigger but at the same time a lot more connected...

...its just really cool to me.

I wonder what wormhole space will look like...

Top notch, CCP. A+

Signatures should be used responsibly...

Htrag
The Carebear Stare
Hydroponic Zone
#2 - 2011-10-28 21:10:48 UTC
Lookin forward to this.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Jita Alt666
#3 - 2011-10-28 21:45:52 UTC
We will have more on what the Art Department is working on SOON. Nice One.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-28 21:50:33 UTC
NEW RAVEN MODEL!

SAY IT WITH ME AGAIN

NEW RAVEN MODEL!!!!!!!

Stuff Goes here

ITTigerClawIK
Galactic Rangers
#5 - 2011-10-28 21:56:43 UTC
new raven model? it looks exactly the same as the old one cept its been stretched a bit??? WTH?
Jace Errata
Caldari Provisions
Caldari State
#6 - 2011-10-28 23:07:52 UTC
ITTigerClawIK wrote:
new raven model? it looks exactly the same as the old one cept its been stretched a bit??? WTH?

I haven't seen the vid yet (and unfortunately won't until Monday) but I expect that if such a new model does exist, then it's likely to be considerably higher-resolution (it won't be so blurry viewed close-up)

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

ITTigerClawIK
Galactic Rangers
#7 - 2011-10-28 23:11:36 UTC
if they can do THIS witht he crow i dont see why they dont do something similer with the raven
Logan LaMort
Screaming Hayabusa
#8 - 2011-10-28 23:25:34 UTC
Really pleased to see them talk about the new nebulae, I've been excited about them since fanfest.

OP have you seen the fanfest videos were they talk about the new nebulae? It was revealed way back then that backgrounds would be relative to where you are in New Eden and other cool information, well worth checking out.
KaarBaak
Squirrel Team
#9 - 2011-10-28 23:27:56 UTC
Gogela wrote:
Can you imagine? We're going to be able to look around a system and know WHERE we are relative to the rest of known systems visually! That blows me away. Space is going to feel a lot bigger but at the same time a lot more connected...

...its just really cool to me.


"Second star to the right, and straight on til morning." (Now with more real)

Dum Spiro Spero

Large Collidable Object
morons.
#10 - 2011-10-28 23:33:32 UTC
I'm actually wondering how this will actually be implemented - you'd either end up with:

- downloading a couple of gigs of pre-rendered high res textures
- locally rendering each system at jump (unlikely)
- have a compronmise with constellation based skyboxes

I assume it will be the last option, but anyway - looking forward to this...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Charis Loftus
Doomheim
#11 - 2011-10-28 23:42:55 UTC
Oooo, this should be cool. I'm also looking forward to this. Good job, CCP. Big smile
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#12 - 2011-10-28 23:44:14 UTC
Large Collidable Object wrote:
I'm actually wondering how this will actually be implemented - you'd either end up with:

- downloading a couple of gigs of pre-rendered high res textures
- locally rendering each system at jump (unlikely)
- have a compronmise with constellation based skyboxes

I assume it will be the last option, but anyway - looking forward to this...


From what I understand of a video presentation they did at a fanfest, it's the last - the complex 3-d particle objects (the technology for which has been developed by a third party) are "photographed" (as it were) from within the position of each star system, so we will have different skyboxes, and they'll automatically be co-ordinated to change consistently and appropriately as we move through New Eden.

I absolutely love the look (I think we can already see them in the login screen, and in some of the backgrounds for this forum). They look much more like the kinds of pictures we get from Hubble. The old skyboxes were cool for their time, as "artistic impressions", but this update is very cleverly conceived and should look amazing.
Amro One
One.
#13 - 2011-10-28 23:47:01 UTC
This is nothing new, not sure why you getting excited.

CCP told us about this at the start of incarna and then did not deliver and some people bitched.
People should read dev blog more often, no **** you morons got all pissy over the last 18 months.

BARBIE WANTS A DRESS
KaarBaak
Squirrel Team
#14 - 2011-10-28 23:49:36 UTC
Amro One wrote:
This is nothing new, not sure why you getting excited.

CCP told us about this at the start of incarna and then did not deliver and some people bitched.
People should read dev blog more often, no **** you morons got all pissy over the last 18 months.

BARBIE WANTS A DRESS


BBRRRING....BBRRRING...Hello? Pot? This is Kettle.

Dum Spiro Spero

CCP BlueScreen
C C P
C C P Alliance
#15 - 2011-10-28 23:53:03 UTC
Confirming that the new nebulae looks absolutely stunning....

The before mentioned talk about this project, from Fanfest 2011 art panel, can be found here:

http://www.youtube.com/watch?feature=player_profilepage&v=RzKCVs7Z8XY#t=982s
Logan LaMort
Screaming Hayabusa
#16 - 2011-10-28 23:56:40 UTC
Barbelo Valentinian wrote:
Large Collidable Object wrote:
I'm actually wondering how this will actually be implemented - you'd either end up with:

- downloading a couple of gigs of pre-rendered high res textures
- locally rendering each system at jump (unlikely)
- have a compronmise with constellation based skyboxes

I assume it will be the last option, but anyway - looking forward to this...


From what I understand of a video presentation they did at a fanfest, it's the last - the complex 3-d particle objects (the technology for which has been developed by a third party) are "photographed" (as it were) from within the position of each star system, so we will have different skyboxes, and they'll automatically be co-ordinated to change consistently and appropriately as we move through New Eden.

I absolutely love the look (I think we can already see them in the login screen, and in some of the backgrounds for this forum). They look much more like the kinds of pictures we get from Hubble. The old skyboxes were cool for their time, as "artistic impressions", but this update is very cleverly conceived and should look amazing.


You can also see them in...

I was there trailer...

...and the Dust 514 trailer.
Esperio Ferver
Perkone
Caldari State
#17 - 2011-10-29 00:03:35 UTC
any chance of an update to those relatively low res 'local' gas clouds that are in missions and plexes and such?
Velarra
#18 - 2011-10-29 02:12:46 UTC
Will it be possible to turn off all Nebulae as a preferences option?

No real color but pure cold black space, twinkling stars, and system celestials.
CCP Navigator
C C P
C C P Alliance
#19 - 2011-10-29 02:18:17 UTC
Jita Alt666 wrote:
We will have more on what the Art Department is working on SOON. Nice One.


Yes, you are getting a second video early next week!

I have been so in awe at the amazing stuff our Art dept are providing for this expansion. What you have seen in the first video is just a taster for the rest of the cool they are bringing out Smile
Hiram Alexander
State Reprisal
#20 - 2011-10-29 02:26:22 UTC
CCP BlueScreen wrote:
Confirming that the new nebulae looks absolutely stunning....

The before mentioned talk about this project, from Fanfest 2011 art panel, can be found here:

http://www.youtube.com/watch?feature=player_profilepage&v=RzKCVs7Z8XY#t=982s

Well, if you're gonna look at the new nebulae, you should be listening to that Icelandic music used in that presentation.... 'tis good. 'tis free....

http://aolradio.podcast.aol.com/aolmusic/mp3s/Johann_Johannsson_Escape.mp3

From here:

Johann Johannsson, 'Escape' -- Free MP3 of the Day
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