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Force Field Ship

Author
Orion Wolff
Fukushima Industries
#1 - 2013-03-11 14:18:10 UTC  |  Edited by: Orion Wolff
As a hole rat, I've been working on sniping instrumental sites. The BS sleepers there sometimes alpha strike our little glass cannon BCs, at times up to 250 out. It shouldn't happen but it does and thats what we sign up for in our C5. So I got to thinking: how could we balance this out a bit, and it came to me - a balanced force field ship.

A ship that can be fitted with a mini force field, modded for size and balanced for effectiveness. For instance, one mod would project a force field small but very strong, while a larger field would be weaker. The field would work like typical science fiction shields; ships could move through without problems, and you can target and shoot through them but they protect 100% of objects inside of them up until enough damage has been taken, and then they shut down for core recharge, which could take cap booster type charges and would have a cool down timer. Logistics ships would be able to boost the field strength with a energy emissions mod, or some other type of logi effect.

And the best part, both tanker types wouldn't be able to complain because the skills for this ship and mods would be independent of tanking skills, which is why I called it a force field instead of a shield ship.

Ideas? Maybe we can get some CCP input?
StoneCold
Decadence.
RAZOR Alliance
#2 - 2013-03-11 14:20:21 UTC
No.

We allready have science-fiction types of shield. In fact every ship got one. Aswell as your pod.

Fit your glass cannon BCs less glassy, fixed.
Orion Wolff
Fukushima Industries
#3 - 2013-03-11 14:24:27 UTC
StoneCold wrote:
No.

We allready have science-fiction types of shield. In fact every ship got one. Aswell as your pod.

Fit your glass cannon BCs less glassy, fixed.


That's a bit closed minded. There's balancing going on to add depth to Eve all the time. Also, it's clear that you don't understand WH life, or glass cannons.
feihcsiM
THE B0YS
#4 - 2013-03-11 14:24:45 UTC
Orion Wolff wrote:
As a hole rat, I've been working on sniping instrumental sites. The BS sleepers there sometimes alpha strike our little glass cannon BCs, at times up to 250 out. It shouldn't happen but it does and thats what we sign up for in our C5. So I got to thinking: how could we balance this out a bit



Use BSs.

It's the end of the world as we know it and I feel fine.

Orion Wolff
Fukushima Industries
#5 - 2013-03-11 14:37:53 UTC
ISK issues, risk in neighboring holes, alpha volleys destroying ships with one hit, not to mention adding some depth and variety. We try to maximize our earnings with the fewest members possible, and there are few BSs that can effectively hit 250 out while having a decent tank. Sleepers hit harder than standard pirates.
Kodama Ikari
Thragon
#6 - 2013-03-11 14:39:29 UTC
Orion Wolff wrote:

That's a bit closed minded. There's balancing going on to add depth to Eve all the time. Also, it's clear that you don't understand WH life, or glass cannons.


Its not that new gameplay mechanics are bad, its just that you're suggesting a gimmicky one to solve a non-problem. Pointing this out is not the same as being closed-minded. I may not understand WH life, but there are very few reasons to use t3 snipers over BS snipers when hp is an issue. If you're using attack BC's because of cost or ease of getting the hulls in, then you're just being lazy.
Orion Wolff
Fukushima Industries
#7 - 2013-03-11 14:50:45 UTC
So how would it be a waste of time in K space? I don't see how it couldn't be balanced. ASBs and coming up AABs are examples of additions that work, not to mention the addition of a possible mini-dread. They're not needed, but they add depth. If you're just looking for ways to say no, that's being closed minded.
StoneCold
Decadence.
RAZOR Alliance
#8 - 2013-03-11 14:56:58 UTC
Orion Wolff wrote:
[...] We try to maximize our earnings with the fewest members possible, [...]

Greed is bad.
Orion Wolff
Fukushima Industries
#9 - 2013-03-11 14:59:31 UTC
StoneCold wrote:
Orion Wolff wrote:
[...] We try to maximize our earnings with the fewest members possible, [...]

Greed is bad.


I take it you don't bother earning ISK then.
StoneCold
Decadence.
RAZOR Alliance
#10 - 2013-03-11 15:05:10 UTC  |  Edited by: StoneCold
I earn my ISK in a different way. And I´m one of those rare ppl who can have "enough" money. My wallet is not a bottomless pit.

I can understand where the "problem" of your group is.
But scaled up to whole eve-population it would have (imo) some impact on the market.
It shouldn´t be easy to earn ISK in C5, that´s why you ARE able to generate a nice income there.

If you get a new tool to minimize / lower the risk of a loss you should also get a cut in income.
Orion Wolff
Fukushima Industries
#11 - 2013-03-11 15:09:27 UTC
lol @ you thinking anything in C5 could be made easy.
RavenPaine
RaVeN Alliance
#12 - 2013-03-11 15:11:11 UTC
You are under the false assumption that CCP wants your ship to stay alive. They do not.
StoneCold
Decadence.
RAZOR Alliance
#13 - 2013-03-11 15:12:05 UTC
You are asking for a new ship that makes your life easier.
I put up the theory of "if its easier it should earn you less then before".

Your answer is lol. Well thought.
Tiger Armani
End-Game
#14 - 2013-03-11 15:12:21 UTC
Orion Wolff wrote:
As a hole rat, I've been working on sniping instrumental sites. The BS sleepers there sometimes alpha strike our little glass cannon BCs, at times up to 250 out. It shouldn't happen but it does and thats what we sign up for in our C5. So I got to thinking: how could we balance this out a bit, and it came to me - a balanced force field ship.

A ship that can be fitted with a mini force field, modded for size and balanced for effectiveness. For instance, one mod would project a force field small but very strong, while a larger field would be weaker. The field would work like typical science fiction shields; ships could move through without problems, and you can target and shoot through them but they protect 100% of objects inside of them up until enough damage has been taken, and then they shut down for core recharge, which could take cap booster type charges and would have a cool down timer. Logistics ships would be able to boost the field strength with a energy emissions mod, or some other type of logi effect.

And the best part, both tanker types wouldn't be able to complain because the skills for this ship and mods would be independent of tanking skills, which is why I called it a force field instead of a shield ship.

Ideas? Maybe we can get some CCP input?


If you can't fleet up 3 x tengus or carrier + 1+ DPS ship to kill those BSs, move to lower class WH
Orion Wolff
Fukushima Industries
#15 - 2013-03-11 15:12:32 UTC
RavenPaine wrote:
You are under the false assumption that CCP wants your ship to stay alive. They do not.


Well that explains tanking, logistics, POS defenses...
Orion Wolff
Fukushima Industries
#16 - 2013-03-11 15:20:30 UTC
StoneCold wrote:
You are asking for a new ship that makes your life easier.
I put up the theory of "if its easier it should earn you less then before".

Your answer is lol. Well thought.


I'm asking for balancing ideas from other parts of Eve and so far I've had nothing but bad attitude and judgment. Nothing to do but laugh at this trolley. I appreciate the input on how it can't work, but what's missing is how it could.
StoneCold
Decadence.
RAZOR Alliance
#17 - 2013-03-11 15:22:41 UTC
Some in here told you how it works. You just refuse to listen. And say things like "but, but, but..."
Orion Wolff
Fukushima Industries
#18 - 2013-03-11 15:22:47 UTC  |  Edited by: Orion Wolff
Tiger Armani wrote:
Orion Wolff wrote:
As a hole rat, I've been working on sniping instrumental sites. The BS sleepers there sometimes alpha strike our little glass cannon BCs, at times up to 250 out. It shouldn't happen but it does and thats what we sign up for in our C5. So I got to thinking: how could we balance this out a bit, and it came to me - a balanced force field ship.

A ship that can be fitted with a mini force field, modded for size and balanced for effectiveness. For instance, one mod would project a force field small but very strong, while a larger field would be weaker. The field would work like typical science fiction shields; ships could move through without problems, and you can target and shoot through them but they protect 100% of objects inside of them up until enough damage has been taken, and then they shut down for core recharge, which could take cap booster type charges and would have a cool down timer. Logistics ships would be able to boost the field strength with a energy emissions mod, or some other type of logi effect.

And the best part, both tanker types wouldn't be able to complain because the skills for this ship and mods would be independent of tanking skills, which is why I called it a force field instead of a shield ship.

Ideas? Maybe we can get some CCP input?


If you can't fleet up 3 x tengus or carrier + 1+ DPS ship to kill those BSs, move to lower class WH


Sure we can, in our hole. But what about a neighbor? Sometimes people aren't available. This could be a partial solution. It may also work well in nullsec or lowsec, if balanced properly.
Inkarr Hashur
Skyline Federation
#19 - 2013-03-11 15:24:40 UTC
Kodama Ikari wrote:
Orion Wolff wrote:

That's a bit closed minded. There's balancing going on to add depth to Eve all the time. Also, it's clear that you don't understand WH life, or glass cannons.


Its not that new gameplay mechanics are bad, its just that you're suggesting a gimmicky one to solve a non-problem. Pointing this out is not the same as being closed-minded. I may not understand WH life, but there are very few reasons to use t3 snipers over BS snipers when hp is an issue. If you're using attack BC's because of cost or ease of getting the hulls in, then you're just being lazy.


Do I have to quote this 2 or 3 times? Obviously someone posting it once wasn't enough to end the thread.
Orion Wolff
Fukushima Industries
#20 - 2013-03-11 15:25:36 UTC
StoneCold wrote:
Some in here told you how it works. You just refuse to listen. And say things like "but, but, but..."



Funny. Sounds like you're all doing the same thing. Glass houses, rocks, dude.
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