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[Proposal] Pos tower= Sov

Author
Ala Bamma
Virtual Democracy
#1 - 2013-03-03 21:56:17 UTC  |  Edited by: Ala Bamma
So here is an idea I have been thinking of. How about making every pos a claim unit? I hate grinds, and having something to actually shoot at would make the game more interesting.
Step 1. delete and remove every sov unit in game, and put the points into pos towers, which wold be distributed somewhat like this:

Faction tower =5 points of sov
Large tower = 3 points
Medium tower = 2 points
Small tower = 1 point

So if I wanted to "rent" a system, I could set up a pos there (with approval of course), letting the owner that had 6 posses set up for moon mining know who also had a claim on that system. It would also let potential attackers know who owned the system and who it was rented to.

Stations would default to the alliance with the most sov points.

This works two fold:

A lof of alliances set up posses to have more then one role, thus making attacking a pos a double whammy because now it causes the alliance to lose points.

An alliance could effectively "ninja" a system by putting up a bunch of posses (even small pos could work in systems with a lot of moons) and lock the opposite alliance out of their station. until they undocked and fought/blew up the pos.
Cyprus Black
School of Applied Knowledge
Caldari State
#2 - 2013-03-03 23:57:38 UTC
Wow, you're really new to EvE, aren't ya?

Already been done. Severely broken. Changed to the current mechanic we have now.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Ala Bamma
Virtual Democracy
#3 - 2013-03-07 00:45:49 UTC  |  Edited by: Ala Bamma
Dude, I got alts that have been in the game longer then you. and by the way, trolling the forums doesnt count as experience. Maybe I liked the other way better?
ShahFluffers
Ice Fire Warriors
#4 - 2013-03-07 01:28:48 UTC
You have literally "reinvented the wheel."

Before the current system was implemented, SOV was more or less dependent on how many POS towers you had up in a system. It created nightmareish scenarios for attackers and defenders alike...

Attackers had to destroy each and every single defending POS in a system before they could take it... only to be greeted with more "empty" POSs that were set up on other moons while the attacking fleets were busy.

Defenders had to fuel each and every single POS in a system... making living and logistical costs tedious at best.
Cyprus Black
School of Applied Knowledge
Caldari State
#5 - 2013-03-07 05:13:31 UTC
Ala Bamma wrote:
Dude, I got alts that have been in the game longer then you. and by the way, trolling the forums doesnt count as experience. Maybe I liked the other way better?

You had alts in the game longer than me yet you didn't know about this old broken system? How old are your alts? Newbies need to learn how to play this game before suggesting major game changes. You're obviously a newbie and its obvious you don't know what you're talking about.

Learn your EvE history. If you had, you would've already known that this WAS in the game a long time ago and it was a horribly broken way to take and maintain sov. I was there to witness it personally. If you had characters older than mine you would have too, which clearly you haven't since this thread exists.


And that's how you put a tard in their place.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Kelleris
Full Broadside
Deepwater Hooligans
#6 - 2013-03-07 16:13:27 UTC
Uuuggghhh.... You must be new. The "POS Spam" sov claiming method was even worse than the painful (enough to stop wars from happening system) we have today.
No. Just no.


Ala Bamma wrote:
So here is an idea I have been thinking of. How about making every pos a claim unit? I hate grinds, and having something to actually shoot at would make the game more interesting.
Step 1. delete and remove every sov unit in game, and put the points into pos towers, which wold be distributed somewhat like this:

Faction tower =5 points of sov
Large tower = 3 points
Medium tower = 2 points
Small tower = 1 point

So if I wanted to "rent" a system, I could set up a pos there (with approval of course), letting the owner that had 6 posses set up for moon mining know who also had a claim on that system. It would also let potential attackers know who owned the system and who it was rented to.

Stations would default to the alliance with the most sov points.

This works two fold:

A lof of alliances set up posses to have more then one role, thus making attacking a pos a double whammy because now it causes the alliance to lose points.

An alliance could effectively "ninja" a system by putting up a bunch of posses (even small pos could work in systems with a lot of moons) and lock the opposite alliance out of their station. until they undocked and fought/blew up the pos.

Draconus Lofwyr
The Scope
Gallente Federation
#7 - 2013-03-10 03:38:26 UTC
how about something in between the two. Move the TCU, iHUBs and SBU's to be POS modules. This will add variety to the sov churn, not the static cookie cutter "we know exactly how many HP the TCU will take to pop" routine. Bring the reinforcement of the tower into the sov game as well as guns and resists and ewar.

If you wish to take a system, you have to have an SBU tower for every gate in the system. bring a bit of the pos slug fest into the sov challenges, without the pos spamming that was the days of old. It just gets kind of boring slugging on SBU after SBU with little or no variety, or the lone TCU sitting off station, or sitting at a planet.
Scatim Helicon
State War Academy
Caldari State
#8 - 2013-03-10 18:01:53 UTC
While POS warfare was horribly flawed and unfun in many ways, I can't help but feel that in some ways it was superior to what we have now.

Perhaps the POS revamp, when it arrives, will pave the way for something that combines the better features of both.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ala Bamma
Virtual Democracy
#9 - 2013-03-10 20:20:37 UTC  |  Edited by: Ala Bamma
ok how about this?

1. get rid of sov. completely. make null like wormholes (cept you can still build stations there). the - sec status is the level of the system. No more grinding or fighting for systems, simply roll in, put up a pos or station, and make a home. The SBU/TCU could then be replaces with build-able security for an alliances "headquarter" system. throw guns on a gate to kill the cyno ship that dares enter your system, or station guns to keep asshates from camping your undock.

the issue is: NOBODY LIKES SOV GRINDING!!

2. even out the moons... this has been the elephant in the room for a while now. either "spawn" more of the rarest moons, or get rid of the more common moons to balance the moon goo market out. I am not the most knowledgable about moons,


let's see your ideas if you don't like mine.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#10 - 2013-03-18 15:36:11 UTC
Did I just time travel back to the days of pre-Dominion?

The stupid... it burns...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-03-18 16:38:56 UTC

POS are just large EHP structures that take time to shoot....

And now, instead of having 1-2 RF timers in a system... you have 1 RF timer on every moon....

IMO, have only a few RF timers is a good thing.... having some is essential for TZ warfare...

What sov needs is some element to encourage sustained activity in a system.... Something that doesn't require a fleet, but can be handled by a sinlge person... and something that perhaps wont completely defend/conquer sov, but has a definitive effect on the Sov Game...
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#12 - 2013-04-03 12:04:36 UTC
Scatim Helicon wrote:
While POS warfare was horribly flawed and unfun in many ways, I can't help but feel that in some ways it was superior to what we have now.

Perhaps the POS revamp, when it arrives, will pave the way for something that combines the better features of both.


In some ways POS warfare was superior.

Large alliances rarely fought over their space until the bitter end - more often than not if the defender lost too many fights early in the conquest they would implode and try to evac what they could. This left swathes of space ready to be taken by the agresssor.
Starbases claiming sov would eventually run out of fuel, meaning they could be rather quickly destroyed without the protection of hardeners and the delay of a reinforcement timer.

However under Dominion, sov structures take no effort to maintain aside from ensuring the auto-pay button is clicked, and many alliances would rather keep paying for their former space simply to make the victors grind through multiple reinforcement timers. What's more, these structures automatically regenerate their shield in around 7 hours, and don't need manual intervention to replace stront and restore the reinf timer. Therefore it's quite easy to inflict a constant, dull structure grind on a victorious opponent with next to no effort or risk at all. This is bad gameplay, pure and simple.

And of course there was also the option to 'kite' towers, bringing subsequent battles into more dubious timezones for attackers able to put that effort in. No such luck in Dominion, reinforcement timers are so safe and secure that cross-timezone wars become pointless.

Dominion was an abortion of an expansion that gave us a half-finished sovereignty system which not only failed to fix the flaws of its predecessor, but in many respects also magnified those flaws. What we need is a system that allows sov to be affected by a larger variety of factors, not all of which are boring structure shoots.
Andracin
Brutor Tribe
Minmatar Republic
#13 - 2013-04-04 06:50:15 UTC  |  Edited by: Andracin
NO. POS sov was horrible, not that the current mechanic is any better.

Personally I think invaders should only have to anchor maybe 4 SBU's which in turn makes a central bunker vulnerable, give it the hp of a medium tower with a re-enforced timer. If the defenders kick the crap out of the invaders, they blow up the SBU's in less than 24 hrs and the timer stops. If your getting steam rolled a system can be lost in a little over a day and a half with minimal grinding.
That leaves the invaders vulnerable while SBU anchoring and bunker busting, gives defenders an additional 24 hrs to get their defense crap together or they loose the system.

Due to real world time zones you can't make taking sov Bubba Clyde easy or your going to log in after work and find another time zone just rolled you in your sleep, but on the other hand not make it so mindnumblingly boring your alliance starts cheering at the prospects of a mining op. POS Sov falls into the later category. No thanks.