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PVP Incursus and Navy Comets

Author
Thelyn
Federal Defense Union
Gallente Federation
#1 - 2013-03-10 14:50:38 UTC
I've been trying solo and very-small-scale plexing recently and I've found that I'm pretty bad at it. I know for sure most of it is my lack of experience in the PVP arena, but I'm also wondering if a decent-sized chunk is related to my fittings. I've been trying some Incursus and Navy Comet fits and while they sometimes get me close, in general it's a quick and easy kill for the other militia. So, I'm wondering, which of these fits suck the least? I've got about 48M SPs accumulated over the past six years of off and on playing, but my playing has been all missions and mining except for this past week. Any constructive criticism is welcome.

[Incursus, Incursus PVP Blaster AR]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Automated Carapace Restoration
100mm Reinforced Titanium Plates I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Trimark Armor Pump I
Small Processor Overclocking Unit I
Small Hybrid Collision Accelerator I


Hobgoblin II x1



[Federation Navy Comet, Comet PVP 2xMagStab AR]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
100mm Reinforced Rolled Tungsten Plates I
Small Automated Carapace Restoration

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Hybrid Metastasis Adjuster I
Small Anti-Explosive Pump I


Hobgoblin I x3
Hornet EC-300 x3



[Federation Navy Comet, Comet PVP Buffer Fight]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I
Mark I Generator Refitting: Shield Power Relay

Limited 1MN Microwarpdrive I
Small F-S9 Regolith Shield Induction
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Core Defense Field Extender I


Hobgoblin I x3
Hornet EC-300 x3



[Federation Navy Comet, Comet PVP Buffer Run]
Warp Core Stabilizer I
Warp Core Stabilizer I
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Processor Overclocking Unit I


Hobgoblin I x3
Hornet EC-300 x3
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-03-10 14:53:16 UTC  |  Edited by: Tsukino Stareine
firstly: decide how you're tanking. Buffer or active.

don't do both.

secondly: decide your engagement range, short or or long
Thelyn
Federal Defense Union
Gallente Federation
#3 - 2013-03-10 15:33:30 UTC
I think short-range buffer would be best, though so far I've not stayed alive long enough to make good determinations.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-03-10 16:00:23 UTC
Thelyn wrote:
I think short-range buffer would be best, though so far I've not stayed alive long enough to make good determinations.


then fit dcu, plate, adaptive nano plating scram web and AB

prepare to get kited but if you get close to something it's going to die.
Mizhir
Devara Biotech
#5 - 2013-03-10 16:01:30 UTC
Tsukino Stareine wrote:
firstly: decide how you're tanking. Buffer or active.

don't do both.

secondly: decide your engagement range, short or or long


For frigs it can often be quite useful to have a 200mm plate + a SAR. The plate provides the nescesery buffer and the SAR is able to gain advantage in the long run. The good old Rifter was often fit with that.

@OP
100mm plates and Small shield extenders are useless. Also, shield power relays have no role in PVP.

You can either go for more buffer with a 200mm plate + Small armor repairer, or go for Adaptive nano membrane + small armor repairer which got less buffer but more resist to make your SAR more effective. Also fit Damage controls. They are often a requirement for good pvp fits.

For shield frigs you need a Medium shield extender and maybe some rigs (and a Damage control) but nothing else unless you make some tanky fits but then you need more mids.

Void is bad to use against other frigs. You will have tracking problems. Use faction antimatter and null if you cant get close.

❤️️💛💚💙💜

Mizhir
Devara Biotech
#6 - 2013-03-10 16:03:12 UTC
Thelyn wrote:
I think short-range buffer would be best, though so far I've not stayed alive long enough to make good determinations.


Going with low buffer require some fast decision making. It might be useful to go with more tankier ships while you are still learning.

❤️️💛💚💙💜

Wuxi Wuxilla
The Scope
Gallente Federation
#7 - 2013-03-10 16:16:29 UTC
A mix of buffer and active tank is kinda ok on armour frigates, but you want at least a 200mm plate to get a decent buffer (and for the love of all that is holy, don't fly Gallente without DCU)

There is no 'sucks least' among those fits, they're all equally bad - If you have 48mil sp you should have enough to do a decent fitting:

Quote:

[Incursus, ion mwd aar]
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator


Hobgoblin II x1

Quote:

[Incursus, ab aar]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


Hobgoblin II x1


Haven't tested this one yet, as I didn't undock since AARs went live. Good dps, decent buffer, decent reps, cheap as ****

Quote:

[Federation Navy Comet, I wanna be a ranis]
Micro Auxiliary Power Core I
Small Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II

1MN Afterburner II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Diminishing Power System Drain I

Small Hybrid Burst Aerator I
Small Hybrid Metastasis Adjuster I
Small Low Friction Nozzle Joints I


Warrior II x3


My favourite frig (next to the real dual prop ranis). The fitting is still quite cheap and is actually capable of killing cruisers and stuff with neuts.

Quote:

[Federation Navy Comet, I wanna be a dd]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Internal Force Field Array I
200mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator II
Small Anti-Explosive Pump I
[empty rig slot]


Hobgoblin II x3


Kinda expensive (I've no idea how much meta4 DCU and t2 rigs are right now). Has enough fitting room to just replace the AB with a MWD.

Start with the Incursus, buy 10 of each fit and lose them somewhere.
Don't start with the Comet - The added performance doesn't mean much when you've never been to lowsec before and it will just make the starting experience more expensive.
Alticus C Bear
University of Caille
Gallente Federation
#8 - 2013-03-10 16:26:34 UTC
Comet is my go to ship at the moment for solo roams.

Buffer and single rep is a good combo especially for more inexperienced pilots were you get a little more time to react due to the EHP.

DO NOT FIT WARPCORE STABS

As others have said as a beginner it is easier to brawl and 200mm plate plus rep is probably your best bet and if you can afford it then Small Ancillary rep is great.

I go AB, web scram and use rails if you use blasters then start fights with Null or antimatter and adjust accordingly. I would suggest at least one TE for blasters.

Generally I prefer rails for flexibility.

I don't like the EC-300's use three Hobs and three warriors this gives you a DPS flight and fast fligh for the comets.
Thelyn
Federal Defense Union
Gallente Federation
#9 - 2013-03-10 16:34:18 UTC  |  Edited by: Thelyn
Wuxi Wuxilla wrote:
A mix of buffer and active tank is kinda ok on armour frigates, but you want at least a 200mm plate to get a decent buffer (and for the love of all that is holy, don't fly Gallente without DCU)

There is no 'sucks least' among those fits, they're all equally bad - If you have 48mil sp you should have enough to do a decent fitting:

Quote:

[Incursus, ion mwd aar]
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator


Hobgoblin II x1

Quote:

[Incursus, ab aar]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


Hobgoblin II x1


Haven't tested this one yet, as I didn't undock since AARs went live. Good dps, decent buffer, decent reps, cheap as ****

Quote:

[Federation Navy Comet, I wanna be a ranis]
Micro Auxiliary Power Core I
Small Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II

1MN Afterburner II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Diminishing Power System Drain I

Small Hybrid Burst Aerator I
Small Hybrid Metastasis Adjuster I
Small Low Friction Nozzle Joints I


Warrior II x3


My favourite frig (next to the real dual prop ranis). The fitting is still quite cheap and is actually capable of killing cruisers and stuff with neuts.

Quote:

[Federation Navy Comet, I wanna be a dd]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Internal Force Field Array I
200mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator II
Small Anti-Explosive Pump I
[empty rig slot]


Hobgoblin II x3


Kinda expensive (I've no idea how much meta4 DCU and t2 rigs are right now). Has enough fitting room to just replace the AB with a MWD.

Start with the Incursus, buy 10 of each fit and lose them somewhere.
Don't start with the Comet - The added performance doesn't mean much when you've never been to lowsec before and it will just make the starting experience more expensive.


It's not that I can't fit stuff, it's that I don't know how to make everything fit together and work well as a system.
Thelyn
Federal Defense Union
Gallente Federation
#10 - 2013-03-10 17:34:33 UTC
Thanks for the tips, folks.
CaptainTr1cky
Dividing by Z3r0
#11 - 2013-03-10 18:56:58 UTC
at 48 mil sp u shouldnt have any problems fitting or using ships , even if say hafl ur sp are in industry .

The most crucial thing is learning to pick your fight , know what u are in and know whats coming in for you . D-scan is your best friend .

other then that i suggest getting a single hull , buy 20-30 of them , fit re-fit depending on what u see from fight to fight that u think wen't wong fitting part. And by the time u reach ur 20-25'th hull u will start winning easier and u will have learned the how to in pvp .



Like a friend once told me a story . He used to fight 1v1 with a guy who only flew rifter .. he used to beat him constantly up untill one day when the rifter starte to win everty fight ! why ? because the rifter pilot knew exactly how to handle his ship in every single situation . When to turn , when to aproach , orbit , optimal , tank , speed , etc

u get the ideea


gl
Thelyn
Federal Defense Union
Gallente Federation
#12 - 2013-03-11 01:29:08 UTC
CaptainTr1cky wrote:
at 48 mil sp u shouldnt have any problems fitting or using ships , even if say hafl ur sp are in industry .

The most crucial thing is learning to pick your fight , know what u are in and know whats coming in for you . D-scan is your best friend .

other then that i suggest getting a single hull , buy 20-30 of them , fit re-fit depending on what u see from fight to fight that u think wen't wong fitting part. And by the time u reach ur 20-25'th hull u will start winning easier and u will have learned the how to in pvp .



Like a friend once told me a story . He used to fight 1v1 with a guy who only flew rifter .. he used to beat him constantly up untill one day when the rifter starte to win everty fight ! why ? because the rifter pilot knew exactly how to handle his ship in every single situation . When to turn , when to aproach , orbit , optimal , tank , speed , etc

u get the ideea


gl


Thank you muchly!
Narcotics Dealer
G U N D A M
#13 - 2013-03-11 02:20:59 UTC
i shall transmit the esoteric knowledge of ancient space shamans
your problem is your using blasters and everyone is using that against you in particular on the comet

if you want to duel/dogfight in the current enviroment try changing out to 125mm railguns where you can hit out to 8kms with 240dps and even 160dps out to 12kms making you very effective at kiting within scram range - you outdamage all other t1/faction frigates at this range except for rail dd

of course the problem with rails is the exact opposite of blaster people can just get a very close orbit and tracking speed disrupt you and youll miss but 80% of the time they will expect u have blasters, ideally u wont want to give them time to look at your ship model and check ur guns etc

[Federation Navy Comet, Rail Example]
Small Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Faint Epsilon Warp Scrambler I
1MN Afterburner II
Fleeting Propulsion Inhibitor I

125mm Railgun II, Caldari Navy Antimatter Charge S
Small Diminishing Power System Drain I
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I
Small Anti-Explosive Pump I


Hobgoblin II x3
Hornet EC-300 x3

can drop the nos (or neut) if fitting is a problem
125mms for the tracking advantage in scram range
start from far u can get drones on at 30kms as u approach, u can start hitting from 20-15kms then come in to orbit 12kms let them tackle u, overheat ab then keep at range/manually pilot 7-8kms to finish
the most important thing is just keeping range control while u pound them into the ground near the edge of scram range in this way u can kill a blaster fit dd

can do the same with a incursus only difference is you only get 160kms at 8kms, less speed for range control and no tracking bonus

[Incursus, RAILZ]
Damage Control II
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I
Small Anti-Explosive Pump I


Hobgoblin II x1
Narcotics Dealer
G U N D A M
#14 - 2013-03-11 02:39:07 UTC
also wanted to say comets are very cheap atm and are a good buy so good choice of ship, the only bad thing is everyone knows how to deal with them but its a outstanding gank frigate for its price.. so def fly it with blasters in a gang situation, dual prop comet is great in a gang

check out the atron too, its falloff bonus and speed means u can kite with null really effectively if u abuse it maybe practice with them

with the comets tracking bonus u can also roll a MSE comet, you trade your ability to web for 7000ehp which throws people off usually its best to use null and warriors without the web

[Federation Navy Comet, MSE example]
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I

J5b Phased Prototype Warp Scrambler I
Medium Shield Extender II
1MN Afterburner II

Light Neutron Blaster II, Null S
[empty high slot]
Light Neutron Blaster II, Null S

Small Hybrid Burst Aerator I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Warrior II x3

280dps@3kms - your still doing 150dps at 7kms with null, or 330/360 with am/void respectively up close
1700ms with 7000ehp just avoid lasers Shocked
Taoist Dragon
Okata Syndicate
#15 - 2013-03-11 02:42:26 UTC  |  Edited by: Taoist Dragon
This is the Rail incursus I have used to great effect in the past. Faster than most combat frigs and kills attack frigs pretty easily before they get in range to get under your guns.

[Incursus, brawler - rail]

Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Metastasis Adjuster I
Small Hybrid Metastasis Adjuster I

Hobgoblin II x1

The Explosive rig and plate slow you way down. Against most things the speed to keep you at the edge of scram range is the key to this fit.

The metastasis rigs allow you to swap to javlin ammo and close in on bigger ships without gimping you own ability to shoot them. also a surprise to kiet attack frigs who try to out track your rails at range.

That is the Way, the Tao.

Balance is everything.

Ares Desideratus
Republic Military School
Minmatar Republic
#16 - 2013-03-12 04:16:43 UTC
Taoist Dragon wrote:
This is the Rail incursus I have used to great effect in the past. Faster than most combat frigs and kills attack frigs pretty easily before they get in range to get under your guns.

[Incursus, brawler - rail]

Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S
125mm Railgun II, Federation Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Metastasis Adjuster I
Small Hybrid Metastasis Adjuster I

Hobgoblin II x1

The Explosive rig and plate slow you way down. Against most things the speed to keep you at the edge of scram range is the key to this fit.

The metastasis rigs allow you to swap to javlin ammo and close in on bigger ships without gimping you own ability to shoot them. also a surprise to kiet attack frigs who try to out track your rails at range.

Nice. 150mm fits can have trouble with tracking against some ships. This looks to have good damage and tracking.

You lose out on some speed thata 150mm fit allows via most fitting overdrive injector systems, but this looks good still.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#17 - 2013-03-12 05:14:07 UTC  |  Edited by: Garviel Tarrant
Tsukino Stareine wrote:
firstly: decide how you're tanking. Buffer or active.

don't do both.

secondly: decide your engagement range, short or or long



Not true at all.


Other then that i just woke up so i'm way to sleepy to start extruding wisdom. ^^


EDIT:

Ok so i'm awake now so let me just list the things that are bad.

100mn plates are bad, use 200mm, and use rolled tungsten/t2

2 magstabs on frigs is bad in 95% of cases

Your fits all need a dcu, active armor + no dcu = fail (Because then you die the moment you start bleeding into armor, which you do a lot in really close fights)

If you're using blasters you should fit one ambit because the range on blasters is terrible.

Blasters + metastasis = bad

ECM drones = dishonor >=[

Small shield extenders = bad

And never EVER fit stabs on a pvp ship.. Just don't.

BYDI recruitment closed-ish

Thelyn
Federal Defense Union
Gallente Federation
#18 - 2013-03-12 12:35:02 UTC
Thanks everyone. I've really enjoyed the feedback!
Red Teufel
Calamitous-Intent
#19 - 2013-03-12 19:11:40 UTC
just never mix buffer and reps. if you want your reps to hold you need as much resists as possible. the buffer will do nothing to your survivability unless you go full buffer.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-03-12 23:44:35 UTC
Red Teufel wrote:
just never mix buffer and reps. if you want your reps to hold you need as much resists as possible. the buffer will do nothing to your survivability unless you go full buffer.


Dude, i already said that this was wrong!

Don't go around making me correct the same silly fallacies twice! >=[

Buffer and reps go great together on frigs.

BYDI recruitment closed-ish