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Should nullsec industry > hisec industry?

First post First post
Author
Dave Stark
#721 - 2013-03-09 22:45:35 UTC
James Amril-Kesh wrote:
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.


aww, you're no fun.
Alavaria Fera
GoonWaffe
#722 - 2013-03-09 22:47:06 UTC
Dave Stark wrote:
James Amril-Kesh wrote:
So let me ask YOU

Why do YOU feel entitled to a massive, risk-free, instantly available, and virtually cost-free industrial capability?

because why shouldn't i be entitled to that?

CCP had the NPCs give it to you, nuff' said.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dave Stark
#723 - 2013-03-09 22:48:30 UTC
Alavaria Fera wrote:
Dave Stark wrote:
James Amril-Kesh wrote:
So let me ask YOU

Why do YOU feel entitled to a massive, risk-free, instantly available, and virtually cost-free industrial capability?

because why shouldn't i be entitled to that?

CCP had the NPCs give it to you, nuff' said.

but i did a bunch of missions for them, and now we're best buddies...
James Amril-Kesh
Viziam
Amarr Empire
#724 - 2013-03-09 22:49:25 UTC
Dave Stark wrote:
James Amril-Kesh wrote:
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.


aww, you're no fun.

I'm really bad at spotting trolls sometimes...

Enjoying the rain today? ;)

Dave Stark
#725 - 2013-03-09 22:51:06 UTC  |  Edited by: Dave Stark
James Amril-Kesh wrote:
Dave Stark wrote:
James Amril-Kesh wrote:
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.


aww, you're no fun.

I'm really bad at spotting trolls sometimes...

so it would seem :)
don't feel too bad, i have cloaking trained to V.
baltec1
Bat Country
Pandemic Horde
#726 - 2013-03-09 22:54:58 UTC
Dave Stark wrote:

so it would seem :)
don't feel too bad, i have cloaking trained to V.


Confirming you cloak your hulks.
Dave Stark
#727 - 2013-03-09 22:56:38 UTC
baltec1 wrote:
Dave Stark wrote:

so it would seem :)
don't feel too bad, i have cloaking trained to V.


Confirming you cloak your hulks.


you think i mine in a hulk, that's cute.
baltec1
Bat Country
Pandemic Horde
#728 - 2013-03-09 23:02:54 UTC
Dave Stark wrote:


you think i mine in a hulk, that's cute.


Nobody can be sure as its cloaked.
Dave Stark
#729 - 2013-03-09 23:03:21 UTC
baltec1 wrote:
Dave Stark wrote:


you think i mine in a hulk, that's cute.


Nobody can be sure as its cloaked.


touche.
well played.
Vaerah Vahrokha
Vahrokh Consulting
#730 - 2013-03-09 23:50:18 UTC  |  Edited by: Vaerah Vahrokha
James Amril-Kesh wrote:
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.


That null sec should be improved is a no brainer.

But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad?

I mean, when perma Hulkageddon became expansive enough, miners stopped mining, CCP detected prices quadruplicating in 2 months and proceeded overbuffing barges.

When incursions proved to rise inflation too much, CCP detected prices rising 10% a year and proceeded nerfing them.

When new FW proved to bring in too much income, CCP detected prices rising and nerfed them as well.



So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec?

- The lack of sov claimed space?

- The impossibility to establish anything but gimpy-small alliances?

- The extreme poverty of the populace in there

- The extremely high prices for high ends minerals due to lack of players to mine them?

- The dire and extreme lack of supercaps because nobody can afford them?
Frying Doom
#731 - 2013-03-10 01:05:58 UTC
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.


That null sec should be improved is a no brainer.

But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad?

I mean, when perma Hulkageddon became expansive enough, miners stopped mining, CCP detected prices quadruplicating in 2 months and proceeded overbuffing barges.

When incursions proved to rise inflation too much, CCP detected prices rising 10% a year and proceeded nerfing them.

When new FW proved to bring in too much income, CCP detected prices rising and nerfed them as well.



So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec?

- The lack of sov claimed space?

- The impossibility to establish anything but gimpy-small alliances?

- The extreme poverty of the populace in there

- The extremely high prices for high ends minerals due to lack of players to mine them?

- The dire and extreme lack of supercaps because nobody can afford them?

The lack of claimed space is more to do with Sov mechanics than Industry, but touching on Industry it is due to the massive afk mining called moon goo.

They need massive alliances to protect the moongoo from any one else

Yes the populace is poor I have to agree with you there, the alliances aren't but the populace is.

High ends do not only occur in Null, but null mining has increased strangely at the same time bots were getting hammered in hi-sec.

And yes there are a lot of supers in Null, I wonder if this has anything to do with the fact it is the only thing worth doing as everything else can be imported cheaper.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

James Amril-Kesh
Viziam
Amarr Empire
#732 - 2013-03-10 01:17:41 UTC
Vaerah Vahrokha wrote:
But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad?

Clearly because we like pewpew.

Vaerah Vahrokha wrote:
When incursions proved to rise inflation too much, CCP detected prices rising 10% a year and proceeded nerfing them.

And then they reversed half of those nerfs.

Vaerah Vahrokha wrote:
When new FW proved to bring in too much income, CCP detected prices rising and nerfed them as well.

Yeah, well that was ridiculously broken. FW is still pretty profitable, more than it was before the new FW. It's not broken anymore.


Vaerah Vahrokha wrote:
So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec?

- The lack of sov claimed space?

- The impossibility to establish anything but gimpy-small alliances?

- The extreme poverty of the populace in there

- The extremely high prices for high ends minerals due to lack of players to mine them?

- The dire and extreme lack of supercaps because nobody can afford them?

- The inability to make a reasonable buff to nullsec that doesn't break industry entirely without nerfing highsec to some extent.

I should also clarify that the nerf to highsec industry would apply to stations only. In fact I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS.
This way highsec players can have some reasonable access to facilities (not OMFG AMAZINGLY FREE NO ASSEMBLY REQUIRED) with the risk of getting wardecced and having their facilities destroyed, and also requiring some effort to start up.

Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.

Most people would probably see this as a buff if done properly.


But you're still simply avoiding the issue of why highsec has such advanced, high capacity facilities available to anyone at almost no cost whatsoever, with no investment, no effort, and no risk. What could possibly lead you to believe this is actually good game balance?

Enjoying the rain today? ;)

Buzzy Warstl
Quantum Flux Foundry
#733 - 2013-03-10 01:34:02 UTC
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.

I guess simply being able to do things that can't be done at all in highsec isn't good enough.

I would refer you to the story of the goose that laid the golden eggs.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Frying Doom
#734 - 2013-03-10 01:40:35 UTC
Buzzy Warstl wrote:
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.

I guess simply being able to do things that can't be done at all in highsec isn't good enough.

I would refer you to the story of the goose that laid the golden eggs.

Null industry can never be better than Hi in the areas of safety and ease of logistics, so no matter what is done Hi-sec will always have its up sides.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Apocryphal Noise
The Harpooner's Rest
#735 - 2013-03-10 01:51:17 UTC
Kitty Bear wrote:
equal ..

the belief that nulsec should be more than hisec is based on a flawed premise.


So you stated the premise was flawed but you never told us what you think the pemise is? Nullsec sucks for everything but ratting and moon mining. And considering the costs and enourmous effort required to keep and hold nullsec long enough to build infrastructure, it doesn't make a whole lot of sense that we have virtually no industrial capacity and we have a complete reliance on jita. There's a reason industrialists in nullsec are kind of joke unless you're doing reactions.
Alavaria Fera
GoonWaffe
#736 - 2013-03-10 01:53:59 UTC
Frying Doom wrote:
Buzzy Warstl wrote:
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.

I guess simply being able to do things that can't be done at all in highsec isn't good enough.

I would refer you to the story of the goose that laid the golden eggs.

Null industry can never be better than Hi in the areas of safety and ease of logistics, so no matter what is done Hi-sec will always have its up sides.

But that isn't ENOUGH for highsec. Highsec should be better in terms of slots and cost as well.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zhade Lezte
#737 - 2013-03-10 01:58:50 UTC
Things would look a lot more like VV expects nullsec to look given nullseccers descriptions of it if everyone was occupied with maximizing their ISK profits above all else. Which is an understandable mistake because that is, as far as I can tell, one of VV's main goals in Eve (which is an acceptable goal, just so we're all clear).

Buzzy Warstl wrote:
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.

I guess simply being able to do things that can't be done at all in highsec isn't good enough.

I would refer you to the story of the goose that laid the golden eggs.


We'll never have the advantage of CONCORD protection. Our factories, haulers, miners, you name it will always be vulnerable to being forever destroyed or at least captured with our assets locked from our reach unless we can reclaim the station. And if we're beaten in war and lose all our space, we're done. Our little empire isn't self-sufficient anymore.

And this possibility of loss is a huge appeal for us. We should be motivated to fight to defend space so we can retain self-sufficiency, not just to keep tech moons and otherwise who cares if we lose sov like it is today.

I mean hell, it's even in the lore of CCP. Sansha's Nation is supposed to be some NPC empire of mind-controlled slaves that exists independent of empire space and even poses a threat to it, but if Sansha's Nation was a capsuleer alliance? Hah, Sansha Kuvakei better enslave a couple NPC corp freighter pilots to freight all the battleships to a station at the edge of highsec where a jump freighter will ferry them the rest of the way!
Vaerah Vahrokha
Vahrokh Consulting
#738 - 2013-03-10 01:59:28 UTC  |  Edited by: Vaerah Vahrokha
James Amril-Kesh wrote:

And then they reversed half of those nerfs.


Yeah I was one of those asking for incursions to be nerfed but the partial reversal makes sense, as people had completely stopped doing them.


James Amril-Kesh wrote:

I should also clarify that the nerf to highsec industry would apply to stations only. In fact I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS.
This way highsec players can have some reasonable access to facilities (not OMFG AMAZINGLY FREE NO ASSEMBLY REQUIRED) with the risk of getting wardecced and having their facilities destroyed, and also requiring some effort to start up.

Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.

Most people would probably see this as a buff if done properly.


I have some doubts about the italics sentence, both as how people will see it and about having it done properly (and not in some stupid way, like pizza targeting, "improved inventory" that stayed broken for half a year and so on.


James Amril-Kesh wrote:

But you're still simply avoiding the issue of why highsec has such advanced, high capacity facilities available to anyone at almost no cost whatsoever, with no investment, no effort, and no risk. What could possibly lead you to believe this is actually good game balance?


I never avoided admitting that hi sec should be completely removed, feel free to check my past posts including in this thread. If that's avoidance, then I suppose we can start doing it at once and nobody will have an issue with it right? Twisted
That'd fix a lot of issues including misbalances.

But since it won't happen, I have to look at what would be the effect of such proposals like yours:

- NPC Refineries, once nerfed at null sec quality would still provide almost no loss to people with proper skills / implants. Thus the nerf would be ineffective for anyone except new players. Do you see anything wrong with this?
That's why I'd have preferred doing something like imposing very long refining times instead of ISK loss.

- Having people set up POSes would be delicious for me: I still have a whole array of faction POSes ready to be deployed, I have BPOs to build tons of POS structures. Also, more POSes deployed means more fuels and in my situation means I'd become hideously richer thanks to that. I also have multiple freighters and JF so logistics are a-OK.
So, for what regards me, go ahead and beat them hard! Pirate

Now enter most of the other guys who are not setup like that, I dare say they would be "mildly inconvenienced" for one good year of their gameplay. Does EvE still have such an attraction value that players would bother with that?
There's Elite: dangerous in the make. I'll go check that out myself, imagine the others.


Basically your idea is good game balance (less than my idea to remove hi and low sec but still...) but to me it sounds like those doctors who announce: "the surgery was a success, but the patient died".

Do you really believe that imposing sucky burdens (POS micromanagement that nobody likes) and expenses will gain EvE success on the long term?

In that case I have an Europe to sell you. We are doing so good with austerity at all costs exactly during a crysis...
But as right yesterday a German guy said on TV, "it's fair balance". Hopefully he won't be the first to get lynched when people will revolt thanks to such fairness.
Alavaria Fera
GoonWaffe
#739 - 2013-03-10 02:00:55 UTC
Zhade Lezte wrote:
Things would look a lot more like VV expects nullsec to look given nullseccers descriptions of it if everyone was occupied with maximizing their ISK profits above all else. Which is an understandable mistake because that is, as far as I can tell, one of VV's main goals in Eve (which is an acceptable goal, just so we're all clear).
Buzzy Warstl wrote:
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.

I guess simply being able to do things that can't be done at all in highsec isn't good enough.

I would refer you to the story of the goose that laid the golden eggs.

We'll never have the advantage of CONCORD protection. Our factories, haulers, miners, you name it will always be vulnerable to being forever destroyed or at least captured with our assets locked from our reach unless we can reclaim the station. And if we're beaten in war and lose all our space, we're done. Our little empire isn't self-sufficient anymore.

And this possibility of loss is a huge appeal for us. We should be motivated to fight to defend space so we can retain self-sufficiency, not just to keep tech moons and otherwise who cares if we lose sov like it is today.

So the possibility of loss is a huge appeal eh? Well you got it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#740 - 2013-03-10 02:07:48 UTC  |  Edited by: Vaerah Vahrokha
Alavaria Fera wrote:

So the possibility of loss is a huge appeal eh? Well you got it.


Possibility of loss is one of the few factors that makes EvE an unique and worth playing game. Without it, EvE would be a very outdated, bad made simulation, without dogfights nor interior gameplay, with negligible PvE and still, absolutely basic PvP relying on mouse and on one second long reaction times regardless of the player.