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Shroud of the Avatar: Ultima's Lord Brittish is back on Kickstarter

Author
Indahmawar Fazmarai
#1 - 2013-03-09 08:21:09 UTC  |  Edited by: Indahmawar Fazmarai
Pledge first, read later. Twisted

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0


Addendum: they hit $442,562 of $1,000,000 on their first day. Lol
Destination SkillQueue
Doomheim
#2 - 2013-03-09 09:59:35 UTC  |  Edited by: Destination SkillQueue
Quote:
Multiplayer Online Game - which can also be played solo player / offline

Quote:
Meaningful PVP that also minimizes griefing:

An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!


I gotta say I don't like this and I don't really get it either. He complains how virtual worlds have become less real, open and immersive, but I don't see how the actual planned mechanics will be all that much different. How can it even be all that, when I can even choose not to be online to play it and the PvP is planned to be incentivized by the system. I mean it sounds like a typical MMO, but is just a singleplayer game with online elements or online game with single player elements? If what happens on your own computer has influence on the online part, isn't cheating going to be a big problem?
Graygor
Federal Navy Academy
Gallente Federation
#3 - 2013-03-09 10:03:06 UTC
I have to say pass on this one.

Planescape i want to support. But I remain unconvinced by this project.

I still wish them all the best.

Maybe CCP should launch this for WoD funding?

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Jensaro Koraka
Caldari Provisions
Caldari State
#4 - 2013-03-09 10:30:22 UTC
Indahmawar Fazmarai wrote:
Pledge first, read later. Twisted

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0


Addendum: they hit $442,562 of $1,000,000 on their first day. Lol

After Tabula Rasa, Richard Garriott completely lost what little faith I had left in him. Ultima was a fluke. He's a one hit wonder.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Indahmawar Fazmarai
#5 - 2013-03-09 10:33:47 UTC
Destination SkillQueue wrote:
Quote:
Multiplayer Online Game - which can also be played solo player / offline

Quote:
Meaningful PVP that also minimizes griefing:

An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!


I gotta say I don't like this and I don't really get it either. He complains how virtual worlds have become less real, open and immersive, but I don't see how the actual planned mechanics will be all that much different. How can it even be all that, when I can even choose not to be online to play it and the PvP is planned to be incentivized by the system. I mean it sounds like a typical MMO, but is just a singleplayer game with online elements or online game with single player elements? If what happens on your own computer has influence on the online part, isn't cheating going to be a big problem?


It's not an MMORPG, rather a multiplayer game. Tthe details will be outlined in a later devblog (it's day 1 in Kickstarter still), but if there is a single man in the industry who knows everything a developer should know about single player RPG, online RPG and MMORPGs, it's the creator of Ultima and Ultima Online.
Indahmawar Fazmarai
#6 - 2013-03-09 10:36:22 UTC
Jensaro Koraka wrote:
Indahmawar Fazmarai wrote:
Pledge first, read later. Twisted

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0


Addendum: they hit $442,562 of $1,000,000 on their first day. Lol

After Tabula Rasa, Richard Garriott completely lost what little faith I had left in him. Ultima was a fluke. He's a one hit wonder.


Ultima I to IX + Ultima Online, those one-hit wonders... Lol
Angelique Duchemin
Team Evil
#7 - 2013-03-09 11:50:35 UTC
Someone start a kickstarter to send Lord/General British back to space where he belongs.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Indahmawar Fazmarai
#8 - 2013-03-09 12:10:21 UTC
Angelique Duchemin wrote:
Someone start a kickstarter to send Lord/General British back to space where he belongs.


Obviously, I'm missing some bits of the story... Lol
KaarBaak
Squirrel Team
#9 - 2013-03-09 17:15:26 UTC
Indahmawar Fazmarai wrote:
Angelique Duchemin wrote:
Someone start a kickstarter to send Lord/General British back to space where he belongs.


Obviously, I'm missing some bits of the story... Lol


One of the critiques of this Kickstarter drive is that RG dropped a bunch of money to be a space tourist, and is now begging for cash to work on his new game.

I've watched the in-game vids and lurked the forums and TBH, I haven't really seen anything revolutionary. While I was a big fan of the original Ultima games (on the Apple ][e in Jr. High) I didn't play UO and after the TR debacle, I have to say that my faith in RG doesn't rise to the level of donating to his next endeavor.

"More games" is always better, but this is looking like another variation on a (banal) theme, unfortunately.

KB

Dum Spiro Spero

Evelyn Meiyi
Corvidae Trading and Holding
#10 - 2013-03-09 23:12:31 UTC
Destination SkillQueue wrote:
Quote:
Multiplayer Online Game - which can also be played solo player / offline

Quote:
Meaningful PVP that also minimizes griefing:

An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!


I gotta say I don't like this and I don't really get it either. He complains how virtual worlds have become less real, open and immersive, but I don't see how the actual planned mechanics will be all that much different. How can it even be all that, when I can even choose not to be online to play it and the PvP is planned to be incentivized by the system. I mean it sounds like a typical MMO, but is just a singleplayer game with online elements or online game with single player elements? If what happens on your own computer has influence on the online part, isn't cheating going to be a big problem?


He's not making it an MMO; it's going to be a single-player game that can be played online.

When he talks about 'less immersive worlds', he means that virtual worlds have become very static. You buy a weapon from an NPC, go and smash a few monsters, go and buy a better weapon, rinse and repeat, and there's very little to allow you to 'lose yourself' in the gameworld.

With Richard Garriot's games, interactivity is key: if you come across a can of flour, you can find water and and an oven, and bake bread. if you want a sword, you can get a sword blank and a few lumps of metal and make one. NPCs each have their own schedules -- shops close and lock at night, the shopkeepers take breaks and have lunch at the local pub, and how much they like you depends entirely on how you've interacted with them in the past.

As for the offline nature of the game: Richard Garriot is not about MMOs. When he formed Origin, 'multiplayer gaming' meant split-screen, hot-seat play on one computer. His experience lies i single-player, so I hope he sticks to what he's shown the most capability to deliver :).