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CCP - How To Turn Off Engine 'Flames'?

First post
Author
Lyta Jhonson
Science and Trade Institute
Caldari State
#41 - 2013-03-09 12:53:33 UTC
CCP BlueScreen wrote:
Katrina Oniseki wrote:
Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.

I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?


No, what you see there on the Sacrilege is simply the engine shimmer as it exists today,
Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame.

There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen.
CCP BlueScreen
C C P
C C P Alliance
#42 - 2013-03-09 13:21:52 UTC
Lyta Jhonson wrote:
CCP BlueScreen wrote:
Katrina Oniseki wrote:
Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.

I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?


No, what you see there on the Sacrilege is simply the engine shimmer as it exists today,
Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame.

There was exhaust flame on the login screen. It had more transparent texture with more animation frames than those we have now. Quick check on youtube shows that most login screen clips were taken from the test server and actually have no exhaust but this one is from TQ and exhaust is clearly visible. Sad to see it didn't make it into the game besides login screen.


Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.

This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.
Buzzmong
Aliastra
Gallente Federation
#43 - 2013-03-09 14:08:42 UTC
CCP BlueScreen wrote:
Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.

This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.


Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out? Big smile


Also, yay for Bluescreen posting on the weekend!
CCP BunnyVirus
C C P
C C P Alliance
#44 - 2013-03-09 14:19:25 UTC  |  Edited by: CCP BunnyVirus
Buzzmong wrote:
CCP BlueScreen wrote:
Yes, this one indeed has a modified exhaust flame, I can only guess that this was done to keep the exhaust flare from burning out the login screen.

This is to my knowledge not a 'prototype booster' that never made it in to the game, but more likely a modification made to suit the specific purpose of the login screen ... And yes, it's looks pretty good.


Mayhaps it's time to badger whoever did it to get them to tell you what they did so you can find out if it's simple and will use minimal dev time to roll it out? Big smile


Also, yay for Bluescreen posting on the weekend!


It is not a simple undertaking to reimagine how the engine flame should look like and the tech supporting it without losing performance.

Bluescreen you should go to the office if you dont have anything to do right now Twisted

3D Artist

CCP BlueScreen
C C P
C C P Alliance
#45 - 2013-03-09 16:24:47 UTC  |  Edited by: CCP BlueScreen
CCP BunnyVirus wrote:
Bluescreen you should go to the office if you dont have anything to do right now Twisted


How do you know I am not here, I know that you aren't Blink
The CandyGirl
Candy's Toy Shop
#46 - 2013-03-09 17:54:31 UTC
CCP BlueScreen wrote:
OK, fair enough, time to answer the OP.

As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).

The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately.
There are no immediate plans to change this setup, however ...

I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.

When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.

Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion).
In this scenario, the engines would then only be completely turned off when you are docked.



How about adding small maneuvering engines for when you turn/slow down.

Always been a small pet peeve of mine that my ships magically change directions and slow down with no thrust or counter thrust to do it.

I dont mined the sub physics just put some small engine ports/exhaust to account for it in space

Being a smartass is always better than being a dumbass!

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