These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Mr Pimms
I N E X T R E M I S
Tactical Narcotics Team
#61 - 2011-10-22 21:50:41 UTC
+1

██ (ಠ_ృ) yes, quite

tankus2
HeartVenom Inc.
#62 - 2011-10-22 22:55:09 UTC
TuonelanOrja wrote:
Your **** sounds like original episode I script, I'm glad you stole it..


who are you talking to? Just confused ? :( ?

Where the science gets done

Lord Mandelor
Oruze Cruise
White Stag Exit Bag
#63 - 2011-10-23 04:43:48 UTC
Lording over a planet of peasants struggling for survival on a dystopian Lava planet hellhole has always been my dream.

Marvelous implementation idea.
Mortrius
Reckless-Endangerment
Manifesto.
#64 - 2011-10-23 07:58:25 UTC
I love reading through ideas that I thought of before, but never put to paper. We should have coffee sometime :D
tankus2
HeartVenom Inc.
#65 - 2011-10-23 20:11:21 UTC
Its always good that a good idea flows though multiple minds. Gives it a greater chance of seeing the light of day ;)

Where the science gets done

Renan Ruivo
Forcas armadas
Brave Collective
#66 - 2011-10-24 02:51:42 UTC
Haven't read the op but i'm seeing hypoc..... ahem.. people keeping it civil and giving constructive feedback regardless of their opinions so that is a plus for me.

The world is a community of idiots doing a series of things until it explodes and we all die.

Ingvar Angst
Nasty Pope Holding Corp
#67 - 2011-10-24 03:35:28 UTC
I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.

Perhaps these concerns wouldn't be realized, but they need to be thought of.

Six months in the hole... it changes a man.

tankus2
HeartVenom Inc.
#68 - 2011-10-24 03:52:27 UTC
It should be given that this PI idear gives a greater option for players to be more cooperative (and competitive!) than what is current, and I think (I'd need to doublecheck) that one is still limited to one base per planet, though they can link up with other bases for form networks (and etc.), which means playing with or against other players.

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#69 - 2011-10-24 03:59:52 UTC
Ingvar Angst wrote:
I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.

Perhaps these concerns wouldn't be realized, but they need to be thought of.


A valid issue that one or two others have brought up.

Long story short, my idea will not force you to spend days doing PI to keep your POS up with some PI fuels. You can still place a single industrial network on a plasma, storm, gas, lava and barren planet to make your POS fuels and continue to operate your PI in 1-2 hours a week as you have up until now. If you want no part in setting up larger networks or placing PI-hubs, then you need not concern yourself.

But for those of us who actually make a living from PI and can't be asked to do anything else, we can take things further. We can invest our time and isk into setting up these giant cities and end up producing more isk than a single network would have. Naturally, we risk losing it all to the odd dust gang or cap fleet.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mirima Thurander
#70 - 2011-10-24 04:03:08 UTC
any way,

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Baneken
Arctic Light Inc.
Arctic Light
#71 - 2011-10-24 09:05:07 UTC
Now add in "a planetary governor" -office for WiS and we're set.
Ulam Stanislaw
#72 - 2011-10-25 14:16:03 UTC
Great Ideas Asuka! +1
Ingvar Angst
Nasty Pope Holding Corp
#73 - 2011-10-25 14:54:46 UTC
Asuka Solo wrote:
Ingvar Angst wrote:
I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.

Perhaps these concerns wouldn't be realized, but they need to be thought of.


A valid issue that one or two others have brought up.

Long story short, my idea will not force you to spend days doing PI to keep your POS up with some PI fuels. You can still place a single industrial network on a plasma, storm, gas, lava and barren planet to make your POS fuels and continue to operate your PI in 1-2 hours a week as you have up until now. If you want no part in setting up larger networks or placing PI-hubs, then you need not concern yourself.

But for those of us who actually make a living from PI and can't be asked to do anything else, we can take things further. We can invest our time and isk into setting up these giant cities and end up producing more isk than a single network would have. Naturally, we risk losing it all to the odd dust gang or cap fleet.


I have ten planets in production right now... extracting a variety of goods from most and importing them to others to produce not only everything required for a pos (with enough excess to sell) but also a myriad of other goods in preparations for the new POCO nightmare that's going to be forced upon us. My networks are large enough already, with, I think... 27 establishments of varying types on one particular barren that solely serves in a produciton role (no extractions). It takes a bit of paying attention and tweaking to keep the extractions producing what I need in the quantities I need it and moving them to where they're needed.

My networks are fine. I don't need any additional layers screwing up the system that's taken months to settle and stabilize.

Six months in the hole... it changes a man.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#74 - 2011-10-25 17:34:02 UTC
I have quite a bit more planets than you.

If your planets work for you as they are, they can stay as they are.

The rest of us will slowly turn our planets into techmoons with our additional layers.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#75 - 2011-10-25 19:15:42 UTC
Some of like our cakes over our pies, thank you

Where the science gets done

Yin Akacha
Perkone
Caldari State
#76 - 2011-10-28 16:43:52 UTC
+1 This is amazing
Ingvar Angst
Nasty Pope Holding Corp
#77 - 2011-10-28 16:46:00 UTC
Asuka Solo wrote:
I have quite a bit more planets than you.

If your planets work for you as they are, they can stay as they are.

The rest of us will slowly turn our planets into techmoons with our additional layers.



If you allow the ability for pre-existing things to continue without involuntary disruption then this is an idea I can easily support.

Six months in the hole... it changes a man.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#78 - 2011-10-28 18:03:02 UTC  |  Edited by: Asuka Solo
Ingvar Angst wrote:
Asuka Solo wrote:
I have quite a bit more planets than you.

If your planets work for you as they are, they can stay as they are.

The rest of us will slowly turn our planets into techmoons with our additional layers.



If you allow the ability for pre-existing things to continue without involuntary disruption then this is an idea I can easily support.


I am allowing that.

I said this under Industrial Command Centers "Current Industrial PI will remain unchanged by this suggestion"

And in case that doesn't do it for you, I completely support that no existing networks be affected by this suggestion in the event that CCP gives it the nod of approval and migrate it to TQ. The new CCs will be seeded on the market.

Players who are keen to try the new types, will have to kill their existing networks and redo everything.

Players who have existing industrial PI networks, will also be able to setup the new buildings once the patch goes live, but will have to remove some of their existing buildings to free up enough CPU or powergrid to place stuff like Ice mines or whatever.

If players want to setup cities, they will have to go buy a PI-Hub, place it and then manually have all their existing networks join it etc.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

HELIC0N ONE
Republic Military School
Minmatar Republic
#79 - 2011-10-28 18:16:49 UTC  |  Edited by: HELIC0N ONE
I'll be honest, I didn't read all of that, but the tl;dr makes it sound like what PI was initially sold to us as before it turned into the 1-dimensional dot-dropping clickfest we have currently.

+1 for Sim City in space.
foxnod
Perkone
Caldari State
#80 - 2011-10-28 23:59:32 UTC
I haven't been able to read the whole thing but so far I really like it. Just a couple of suggestions.

1. Battleships should also be able to conduct planetary bombardment.

2. All ships that conduct planetary bombardment must be sniper fit.