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Warfare & Tactics

 
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Plexing system ideea

Author
CaptainTr1cky
Dividing by Z3r0
#1 - 2013-03-08 15:09:14 UTC
Hey guys


Yes i'm posting on a now out of fw char , don't judge , i just use this one on the forum more often .

So here's my ideea to improve ( or destroy depending on other peoples thoughts on this ) the FW plexing . I will write this on short term for now since i don't have alot of spare time but i wanna get some feedback real quick .


Instead of w8ing for 10 mins ( novice ) 15 (small ) 20 ( mediums , large ) minutes to get lp and cap the plex , why not have them not de-spawn and give lp continuosly ? or maybe have them de-spawn but after a later time has passed to continue on the ideea of scanning for plexes and opening them manually .

U can laugh now .... but when ur done , think about it for a minute .


Say ur sitting in a medium , why not get say for each 5 mins spent 1/4 of the lp that is normaly given at the end ? and make plexes last 1 hour for example . with the re-spawn number also on hour .

Also if a member of the other faction comes in have them recieve the same deal for de-plexing , this will ultimately solve the cloacky stab farmers because if u are the person trying to kill them and they cloacked up .. u can just stay in that plex and get payed for it faster and ruining his plans altogether instead of having to w8 20 mins to make em leave or not get payed while u bore urself to death with it ( its not the greatest ideea in solving this but should work to an extent )

If U are the kind of person who wants to make some money but wants to casual pvp aswell ( like me ) , but what happens when ur 19 mins in and a big gang warps on the outgate ready to come in ? effectively u wasted 19 mins of ur life for nothing cause ur forced to leave ... my ideea can solve this !! XD

Also if the system is empty u can just stay there for a longer period without having to move elsewhere .

Ah but what about the contestancy % u say ? since plexes will last longer there could be less contestancy % given at the end of each 20 min tick ( for mediums for example ) to ballance it out .. maybe , i'm not that technical in giving a solution to this yet .

We could have other npc spawn at each 5 min tick aswell so it wouldnt be ALL that easy .

I had more sub-ideeas on this matter but they seemed to have evaded me ( thought of all this while taking a bath ) but i'l come back and edit later .

For now i'd like to get some feedback and please keep in mind its just a damn ideea that could maybe help us out , or some of us . after all what else is the forum good for besides trolling ? :P

fly dangerous o/

JAF Anders
Adenosine Inhibition
#2 - 2013-03-08 15:34:02 UTC
Not long ago, CCP handed out some stiff reprimands for running AFK plexes (i.e., parking a Dominix in a site and watching the rats kill everything that respawns for hours on end). This idea seems eerily similar to that.

Also, the Features & Ideas DIscussion is over there.

The pursuit of excellence and stabbed plexing alts.

Shahai Shintaro
State War Academy
Caldari State
#3 - 2013-03-08 21:08:16 UTC
This just sounds like a horrid idea and sounds like a plex farmers paradise. So I can sit in a back water system and gain lp indefinitely? You say that when a fleet comes in with 1 minute left you just wasted 19 minutes of your life. Well why don't you get a fleet to attack them? FW plexes should be about getting fights first and any lp gained should be a bonus. Anytime I complete a plex and didn't get a fight I consider that wasting my time
chatgris
Quantum Cats Syndicate
Of Essence
#4 - 2013-03-08 21:14:31 UTC  |  Edited by: chatgris
CaptainTr1cky wrote:

Instead of w8ing for 10 mins ( novice ) 15 (small ) 20 ( mediums , large ) minutes to get lp and cap the plex , why not have them not de-spawn and give lp continuosly ? or maybe have them de-spawn but after a later time has passed to continue on the ideea of scanning for plexes and opening them manually .

U can laugh now .... but when ur done , think about it for a minute .


Say ur sitting in a medium , why not get say for each 5 mins spent 1/4 of the lp that is normaly given at the end ? and make plexes last 1 hour for example . with the re-spawn number also on hour .


The LP for plexes is good now because you can kick someone out of the plex, giving them ZERO reward if they don't stay and fight you. This gives incentive to stay and fight.

You are reducing the incentive to stay and fight.

Your idea is pretty much the opposite of the much awaited change where if no-one is on a button, the work is UNDONE. This is to prevent farmers from not losing progress when they are chased out of a plex. You are instead suggesting to BUFF those people who don't want to fight and just want to farm, by giving them rewards incrementally, so when they run away from the first sign of orange they still got a reward and just go somewhere else.
Praxis Ginimic
The Scope
Gallente Federation
#5 - 2013-03-09 03:35:35 UTC
Why not just do away with plexes all together? Give out LP based on kills alone. The reward could be a factor of your opponent's rank in the militia and the value of their ship. Like the bounty system...but good.
CaptainTr1cky
Dividing by Z3r0
#6 - 2013-03-09 04:38:17 UTC
Shahai Shintaro wrote:
This just sounds like a horrid idea and sounds like a plex farmers paradise. So I can sit in a back water system and gain lp indefinitely? You say that when a fleet comes in with 1 minute left you just wasted 19 minutes of your life. Well why don't you get a fleet to attack them? FW plexes should be about getting fights first and any lp gained should be a bonus. Anytime I complete a plex and didn't get a fight I consider that wasting my time



While it might sound like a farmers paradie , and maybe it is , in a way . My initial tought was to help the people , more or less the newer guys , make some profit abit easier if they are un-able to fight , also .. lets face it .. if u are in a brawl ship and a kite ship shows up there's a 50/50 chance u can't catch him before he pulls range and then what ? u just die .. some gf promoting , and if u think about it almost all fly kite nowadays .. and i for one don't like it , but while its true no one says i need to like it or change something because Just me doesn't like it , and i'm not trying to .. i still think it would be worth some more thinking .

Also , my game time is chaotic so i mostly fly solo in fw . When i get in to a system i open a plex and sit in it more for the reason taht i might get a fight with the bonus of some lp if there is none ... but i'm not ******** aswell to stay and fight something i am at a disatvantage ... and while u may be space rich , i am not ..like alot of others in fw .. therefor w8ing 10-15 mins just to bugger off means waste of time for me .

As for what chatgris said about finding a back watter system and stay in it all day .. same thing u can do right now .. plenty of backwatter systems and its just a matter of cycling the plexes .. same **** .
CaptainTr1cky
Dividing by Z3r0
#7 - 2013-03-09 04:40:41 UTC
CaptainTr1cky wrote:
Shahai Shintaro wrote:
This just sounds like a horrid idea and sounds like a plex farmers paradise. So I can sit in a back water system and gain lp indefinitely? You say that when a fleet comes in with 1 minute left you just wasted 19 minutes of your life. Well why don't you get a fleet to attack them? FW plexes should be about getting fights first and any lp gained should be a bonus. Anytime I complete a plex and didn't get a fight I consider that wasting my time



While it might sound like a farmers paradie , and maybe it is , in a way . My initial tought was to help the people , more or less the newer guys , make some profit abit easier if they are un-able to fight , also .. lets face it .. if u are in a brawl ship and a kite ship shows up there's a 50/50 chance u can't catch him before he pulls range and then what ? u just die .. some gf promoting , and if u think about it almost all fly kite nowadays .. and i for one don't like it , but while its true no one says i need to like it or change something because Just me doesn't like it , and i'm not trying to .. i still think it would be worth some more thinking .

Also , my game time is chaotic so i mostly fly solo in fw . When i get in to a system i open a plex and sit in it more for the reason taht i might get a fight with the bonus of some lp if there is none ... but i'm not ******** aswell to stay and fight something i am at a disatvantage ... and while u may be space rich , i am not ..like alot of others in fw .. therefor w8ing 10-15 mins just to bugger off means waste of time for me .

As for what chatgris said about finding a back watter system and stay in it all day .. same thing u can do right now .. plenty of backwatter systems and its just a matter of cycling the plexes .. same **** .


i forgot to mention that if i wanted to be space rich i would farm 2-3 hours daily like a madman in null sec .. ..but i don't , instead i'm trying to do both , thats why i'm still in fw for the pvp
Bad Messenger
Rehabilitation Clinic
#8 - 2013-03-09 19:53:55 UTC
chatgris wrote:
CaptainTr1cky wrote:

Instead of w8ing for 10 mins ( novice ) 15 (small ) 20 ( mediums , large ) minutes to get lp and cap the plex , why not have them not de-spawn and give lp continuosly ? or maybe have them de-spawn but after a later time has passed to continue on the ideea of scanning for plexes and opening them manually .

U can laugh now .... but when ur done , think about it for a minute .


Say ur sitting in a medium , why not get say for each 5 mins spent 1/4 of the lp that is normaly given at the end ? and make plexes last 1 hour for example . with the re-spawn number also on hour .


The LP for plexes is good now because you can kick someone out of the plex, giving them ZERO reward if they don't stay and fight you. This gives incentive to stay and fight.

You are reducing the incentive to stay and fight.

Your idea is pretty much the opposite of the much awaited change where if no-one is on a button, the work is UNDONE. This is to prevent farmers from not losing progress when they are chased out of a plex. You are instead suggesting to BUFF those people who don't want to fight and just want to farm, by giving them rewards incrementally, so when they run away from the first sign of orange they still got a reward and just go somewhere else.


you really think that farmer stays and fight for lp?
Kane Alvo
Doomheim
#9 - 2013-03-09 21:28:13 UTC  |  Edited by: Kane Alvo
Shahai Shintaro wrote:
This just sounds like a horrid idea and sounds like a plex farmers paradise.


This...

chatgris wrote:
Your idea is pretty much the opposite of the much awaited change where if no-one is on a button, the work is UNDONE. This is to prevent farmers from not losing progress when they are chased out of a plex.


...and this.

All your idea does is buff LP farmers and give pilots a reason to stay camped in their own home systems instead of being on the offensive and participating in the actual war effort.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

chatgris
Quantum Cats Syndicate
Of Essence
#10 - 2013-03-09 23:51:31 UTC
Bad Messenger wrote:
chatgris wrote:
CaptainTr1cky wrote:

Instead of w8ing for 10 mins ( novice ) 15 (small ) 20 ( mediums , large ) minutes to get lp and cap the plex , why not have them not de-spawn and give lp continuosly ? or maybe have them de-spawn but after a later time has passed to continue on the ideea of scanning for plexes and opening them manually .

U can laugh now .... but when ur done , think about it for a minute .


Say ur sitting in a medium , why not get say for each 5 mins spent 1/4 of the lp that is normaly given at the end ? and make plexes last 1 hour for example . with the re-spawn number also on hour .


The LP for plexes is good now because you can kick someone out of the plex, giving them ZERO reward if they don't stay and fight you. This gives incentive to stay and fight.

You are reducing the incentive to stay and fight.

Your idea is pretty much the opposite of the much awaited change where if no-one is on a button, the work is UNDONE. This is to prevent farmers from not losing progress when they are chased out of a plex. You are instead suggesting to BUFF those people who don't want to fight and just want to farm, by giving them rewards incrementally, so when they run away from the first sign of orange they still got a reward and just go somewhere else.


you really think that farmer stays and fight for lp?


If you roll the timer back to only a minute left for you, leave come back and do that a few times over the course of an hour, about 25% of the farmers decide to try and fight back.

It also helps if you translate "no lp without pvp" to russian in local (I use "no loyalty points without fighting" via google translate)
thecunning mrfox
Sebiestor Tribe
Minmatar Republic
#11 - 2013-03-11 12:28:20 UTC
Praxis Ginimic wrote:
Why not just do away with plexes all together? Give out LP based on kills alone. The reward could be a factor of your opponent's rank in the militia and the value of their ship. Like the bounty system...but good.


Hold on while I grab my top ranked alt from the opposite faction for some good old stats padding. free isk for all!
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#12 - 2013-03-11 13:00:34 UTC
thecunning mrfox wrote:
Hold on while I grab my top ranked alt from the opposite faction for some good old stats padding. free isk for all!

Except to get a reasonable amount of LP, you'd have to be killing expensive ships, and the bounty system is specifically balanced to ensure that in no circumstance can a person possibly obtain more money from killing someone's ship than that ship costs to make.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.