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Repositioning of buildings on planets

Author
Nim Namhir
Viziam
Amarr Empire
#1 - 2011-10-28 17:34:54 UTC
Hi,
Is it possible repositioning the buildings on the planets? If yes, how?
For example, if I'd like to move the command center from a place to an other, how could I do it?
Thank you.
Scrapyard Bob
EVE University
Ivy League
#2 - 2011-10-28 17:56:50 UTC
The only way to move the Command Center is to destroy the entire colony and place a new one.

Other buildings can be decommissioned (select them, click the red X in a white circle icon) and then rebuilt elsewhere for a fee.
Velicitia
XS Tech
#3 - 2011-10-28 18:08:17 UTC
Don't destroy the Command Centre (unless you're getting off that planet). Nothing needs to be linked to it, so once you drop it you're good to go.

The other stuff works like Bob mentioned.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nim Namhir
Viziam
Amarr Empire
#4 - 2011-10-28 18:48:35 UTC
Ok.
The distance between buildings influence in some way the production and/or the maintenance costs of a planet?
Scrapyard Bob
EVE University
Ivy League
#5 - 2011-10-28 18:49:28 UTC
That being said - if your colonies are not in hi-sec, then you should make sure to keep things close enough to the Command Center to run a link over to it for exporting products. Because once the POCO hits (in a few months) and existing customs offices get destroyed, you won't be able to export via Launch Pads until a new POCO is constructed at the planet. So launches from your Command Center will be your only way to get product off the planet.
Scrapyard Bob
EVE University
Ivy League
#6 - 2011-10-28 18:50:22 UTC  |  Edited by: Scrapyard Bob
Nim Namhir wrote:
Ok.
The distance between buildings influence in some way the production and/or the maintenance costs of a planet?


http://wiki.eveuniversity.org/Planetary_Buildings#Planetary_Links

There is a PG/CPU cost to link two buildings, that link has a base cost and also increases with the distance of the link.

Once the planet is setup, there are no ongoing costs other then the import/export fees. You only incur additional costs if you decommission existing buildings and then build them again somewhere else on the planet.
Page Starcaster
Blue Angels Mining Company
#7 - 2011-10-28 20:35:45 UTC
I have done this several times chasing moving spawns.

Of course as others have said you can not move the command center, but you do not have too. I am not connected to the command center on any of my planets.

Some planets the command center is no where near the active colony. Once you have a maxed command center you do not want the cost to demo it just to move it on the same planet. I mostly move my extractors and leave the rest. the links do not cost that much that you can not make it work.

Despite the loss I take in not having the maximum buildings possible for the PG/CPU, it more than makes up for it with greater returns from richer spawns when I regularly move the extractors. I can't have as many heads out as the power grid is being sucked up by the links but I can usually bring in more P0 with 4 heads at the right spawn than with 8 heads out right beside my command center.
Anya Ohaya
School of Applied Knowledge
Caldari State
#8 - 2011-10-28 23:57:37 UTC
I just move the extractor heads. Anything else eats up far too much time. Sometimes the power for a long link to a hotspot can get a bit high, but I'd rather lose some production than waste half an hour setting everything up again.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2011-10-29 00:25:11 UTC
I typically only move the ECU, and then that's pretty rare.

On poor planets, I use two separate groups of ECU + spaceport + BIFs which can be on opposite sides of the planet.

You don't have to connect everything.