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CCP, how about some numbers

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Author
Beekeeper Bob
Beekeepers Anonymous
#161 - 2013-03-08 17:51:35 UTC
Jenn aSide wrote:
HollyShocker 2inthestink wrote:


Not being educated in another area doesn’t make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.


That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL.

I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that.

--
In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition.

I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point.

Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?



Verifiable facts? Please show us those facts?

Fact: A complaint was made about lack of manufacturing slots in 0.0.
Fact: Less that 10% of the slots in Delve are in use.
Fact: There is enough isk coming from Moon-goo to build 100's of stations, and upgrade them all.
Fact: 0.0 is supposed to require a costly investment to upgrade, due to all the isk spewing from moons.
Fact: People don't go to 0.0 because they simply don't want the conflict.
(This is the real problem, You and your friends want to dictate game play for these people, because you simply can't understand the fact that not everyone sees the game like you, or wants to play it like you.)
Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)

This is why I wouldn't go back to 0.0, it's simply a different kind of scam. Instead of taking everything you have, they simply get you to come down, and defend their space, so they can get richer, and hopefully you can make more isk than you can lose.
That's the life of the average 0.0 pubbie. Unless you are in one of the many pet alliances, and simply pay to be there, on top of paying taxes. Either way, very few average players get truly rich in 0.0, and that's a fact as well.

Would I like to see some improvements for 0.0? Sure, You should be able to upgrade stations for faster production.
But when CCP decided to buff moon-goo while at the same time nerfing the anoms that actually paid decent isk. I pretty much lost interest for anything 0.0.


Fact: I'm not pro Highsec, I'm simply not Pro null, because most of the people in null are lazier than those in Highsec.
You want more production, no one is stopping you from building it yourself....


Signature removed - CCP Eterne

Takseen
Federal Defense Union
Gallente Federation
#162 - 2013-03-08 17:55:32 UTC
Vaerah Vahrokha wrote:


Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis.


But there should be the capability to turn Somalia into Nigeria, or China, or Brazil. Still a little rough around the edges, but it has a big industrial base. The hardcoded huge cost and low slot numbers in nullsec player outposts makes this very difficult when competing with government subsidised player industry in highsec.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#163 - 2013-03-08 18:01:17 UTC  |  Edited by: Kitty Bear
Kane Alvo wrote:
baltec1 wrote:
What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.


I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.



There are 2 ways to make stuff in Nulsec

a PoS (not cheap, but needs much micromanagement)
an OP (very expensive, only 1 can be built)

in hisec an average system has maybe 5-6 stations .. use the SS provided by tippia to work it out exactly if you want.

Nulsec has 2 unique commodities
Moon Minerals
Morphite (never mined in j-space, so it may be found there aswell, but i dunno)

Trititanium forms the bulk % of all manufacturing needs, and is available everywhere, afaik the vast majority of all trit produced ingame originates in hisec.

The above is background info for you to think about.

There is a fixed upperlimit of available Manufacturing, Invention & Research opportunities in Nulsec.
The playerbase CANNOT get past that upperlimit, because there are only so many moons available for parking PoS's at.
Hisec exceeds that limit.

CCP need to redefine where that 'Industry' limit falls for nulsec, and it needs to redefined upwards, to equal its hisec equivalent.
baltec1
Bat Country
Pandemic Horde
#164 - 2013-03-08 18:03:00 UTC
Beekeeper Bob wrote:



Fact: Less that 10% of the slots in Delve are in use.

Because Delve is currently the most active warzone in EVE and has been for over a month.

Quote:
Fact: There is enough isk coming from Moon-goo to build 100's of stations, and upgrade them all.

That would still provide nowhere near enough slots


Quote:
Fact: People don't go to 0.0 because they simply don't want the conflict.

No, Industrialist dont come to null sec because its not worth it. You literally earn more in highsec.

Quote:
Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)


Free ships. Also trade is not taxed by any corp.
Vaerah Vahrokha
Vahrokh Consulting
#165 - 2013-03-08 18:10:52 UTC
Takseen wrote:
Vaerah Vahrokha wrote:


Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis.


But there should be the capability to turn Somalia into Nigeria, or China, or Brazil. Still a little rough around the edges, but it has a big industrial base. The hardcoded huge cost and low slot numbers in nullsec player outposts makes this very difficult when competing with government subsidised player industry in highsec.


That's another and fair point, but it's disconnected with the current "buff null industry, nerf everyone else" ideology.
It's disconnected because it's way more all encompassing to lay down a real foundation to let the Somalias grow into Chinas. The industry buff would be just a little bit of that.

In other words, ditch Dominion terrible mechanics and implement something different. Then, and only after that foundation is in place, go ahead and fill the gaps including industry.
Alavaria Fera
GoonWaffe
#166 - 2013-03-08 18:20:10 UTC
baltec1 wrote:
Quote:
Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)

Free ships. Also trade is not taxed by any corp.

Yeah, all those carriers they're giving away are nothing compared to the ratting tax.

HINT: Actually no.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#167 - 2013-03-08 18:58:32 UTC  |  Edited by: Jenn aSide
Beekeeper Bob wrote:

Fact: People don't go to 0.0 because they simply don't want the conflict.
(This is the real problem, You and your friends want to dictate game play for these people, because you simply can't understand the fact that not everyone sees the game like you, or wants to play it like you.)


Everytime i read this crap I want to reach through the computer scream and exact some justice in the name of truth.

Why do you people cling to this dumb idea? Is it not enough to I and people like me explain to you that we don't give a flip about what anyone does or where they play.

Hiding behind this belief isn't just intellecutally dishonest, it's somewhat corwardly in my honest opinion. You don't want to accept that people can have philosophical beliefs different from yous so you imagine false motivations in a way to salve your own egos.

Pitiful.

Quote:

Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)


Quote:

This is why I wouldn't go back to 0.0, it's simply a different kind of scam. Instead of taking everything you have, they simply get you to come down, and defend their space, so they can get richer, and hopefully you can make more isk than you can lose.
That's the life of the average 0.0 pubbie. Unless you are in one of the many pet alliances, and simply pay to be there, on top of paying taxes. Either way, very few average players get truly rich in 0.0, and that's a fact as well.

Would I like to see some improvements for 0.0? Sure, You should be able to upgrade stations for faster production.
But when CCP decided to buff moon-goo while at the same time nerfing the anoms that actually paid decent isk. I pretty much lost interest for anything 0.0.


one day i hope this magical moon goo fairy everyone keeps talking about blesses me with a single isk.

Quote:

Fact: I'm not pro Highsec, I'm simply not Pro null, because most of the people in null are lazier than those in Highsec.
You want more production, no one is stopping you from building it yourself....




Yea, no one is stopping anyone from building even more imperfect and insanely expensive stations as a solution to the "Everything is damn near free" of high sec....
Sariah Kion
School of Applied Knowledge
Caldari State
#168 - 2013-03-08 20:44:12 UTC  |  Edited by: Sariah Kion
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Jenn aSide
Worthless Carebears
The Initiative.
#169 - 2013-03-08 21:00:35 UTC
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.


This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.

I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.

The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.
Alavaria Fera
GoonWaffe
#170 - 2013-03-08 21:03:25 UTC
Jenn aSide wrote:
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.
This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.

I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.

The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.

HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sariah Kion
School of Applied Knowledge
Caldari State
#171 - 2013-03-08 21:14:07 UTC  |  Edited by: ISD Tyrozan
Alavaria Fera wrote:
Jenn aSide wrote:
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.
This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.

I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.

The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.

HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.


EDIT: No trolling, please - ISD Tyrozan

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Alavaria Fera
GoonWaffe
#172 - 2013-03-08 21:18:21 UTC
Sariah Kion wrote:
Alavaria Fera wrote:
Jenn aSide wrote:
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.
This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.

I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.

The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.

HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.

boring goon troll is boring

Well I guess it's safe since the NPCs won't hate you and try to kick you out. Nope, you'll always get to use their services even if you're badmouthing them on the forums. Because they don't read the forums, they're just NPCs.

They exist to be exploited for all the goodies you can get.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

LHA Tarawa
Pator Tech School
Minmatar Republic
#173 - 2013-03-08 21:20:58 UTC
Alavaria Fera wrote:

They exist to be exploited for all the goodies you can get.


They exist to allow carebears to largely go about their business so that they will continue to play the game. That is not an exploit. It is working as designed.
Sariah Kion
School of Applied Knowledge
Caldari State
#174 - 2013-03-08 21:27:04 UTC  |  Edited by: ISD Tyrozan
Alavaria Fera wrote:
Sariah Kion wrote:
Alavaria Fera wrote:
Jenn aSide wrote:
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.

They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .

Null Sec care bears: HTFU and change your space into what you want it to be.

Stop the crying.
This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.

I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.

The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.

HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.

boring goon troll is boring

Well I guess it's safe since the NPCs won't hate you and try to kick you out. Nope, you'll always get to use their services even if you're badmouthing them on the forums. Because they don't read the forums, they're just NPCs.

They exist to be exploited for all the goodies you can get.


EDIT: No personal attacks, please - ISD Tyrozan


Dont worry. The null sec revamp will come soon enough and you can move on form EVE and the pain and anger will be over.


EDIT: No personal attacks, please - ISD Tyrozan

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

LHA Tarawa
Pator Tech School
Minmatar Republic
#175 - 2013-03-08 21:33:10 UTC
Alavaria Fera wrote:

HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.



It is not "Highsec Online". It is EVE Online, and EVE Online has many different areas of space governed by very different game mechanics, designed to appeal to different play styles.

There is high sec for those looking to carebear, or those looking for limited engagements against others that are looking for limited engagements.

There is low sec for faction warfare and prating.

There is NPC null for pirating, fighting, roaming.

There is sov null for those looking to build empires.


I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it.

You go out to low looking for a fight, and get blobbed... so you come to high sec. But when you try to PvP other PvP corps, you lose.. so you start war dec'ing industrial corps. But, those industrialist carebears won't fight... so it is obviously CCP's fault and need to change game mechanics to force the carebears to give you the easy fights you want. Sorry, but any attempt to do that will result in those carebears quitting the game... so, you don't look in the mirror and realize it is your desires and expectations that are the problem... So much easier to mock the reality that carebears will quit if you attempt to force them to be easy targets.


Another source of frustration is with the whole high vs. null issue. And, I'm not going to say this one is not completely a fabrication like the "it is an exploit to drop to NPC corp to avoid war" one. Yes, game mechanics of null are a bug messed up and could use fixing. However, those fixes need to come within the realities of the game. CCP must keep high sec profitable and safe enough carebears to keep buying PLEX at a price that people are willing to drop real money on them. Null has the issue of rents being tied to the potential profitability of systems, so buffs to null income largely flow into the hands of the few that control the mega coalitions.



The other realty is, it is a lot harder for CCP to give definitive answers as to profitability and liveability of each area of space.
Tippia
Sunshine and Lollipops
#176 - 2013-03-08 22:06:40 UTC  |  Edited by: Tippia
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept
…that they cannot in any way be blamed for the mechanics that ensure that null manufacturing is awful.

Quote:
I'm cowardly .
Yes. Stop lying and start accepting the facts of the situation rather than try to place blame where it doesn't belong.

Quote:
Null Sec care bears: HTFU and change your space into what you want it to be.
Sure. As soon as the game makes it possible. Before that, you need to pipe down with your uninformed trolling.

LHA Tarawa wrote:
I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it.
No, the source of frustration is that the game offers mechanics that don't work. It provides tools that are inadequate for the job they're supposed to be doing. It offers game content that is rendered meaningless by its own inadequacy. It presents a region of space where anything is supposed to be possible, but where many activities are actually rendered mechanically impossible.

Who else is to blame for these mechanical faults other than CCP (who, btw, have accepted this blame and are well-aware of the flawed mechanics). If you think for a second that it is about industrialists who don't want to fight, you've got it all wrong and need to start reading from the beginning because that's just some nonsense you've dreamt up.
Jonah Gravenstein
Machiavellian Space Bastards
#177 - 2013-03-08 22:25:07 UTC  |  Edited by: Jonah Gravenstein
I'm all for null industry getting a boost, as a dabbler in lots of different things, including industry, I'd love to get in on fuelling the carnage. At the moment my greed and sense of adventure can't overcome the poor mining and the lack of industry slots, in short the lack of potential.

Null is for empire building, you can't build an empire without industry and markets.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alavaria Fera
GoonWaffe
#178 - 2013-03-08 22:25:11 UTC
Tippia wrote:
Sariah Kion wrote:
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept
…that they cannot in any way be blamed for the mechanics that ensure that null manufacturing is awful.

Quote:
I'm cowardly .
Yes. Stop lying and start accepting the facts of the situation rather than try to place blame where it doesn't belong.

Quote:
Null Sec care bears: HTFU and change your space into what you want it to be.
Sure. As soon as the game makes it possible. Before that, you need to pipe down with your uninformed trolling.

LHA Tarawa wrote:
I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it.
No, the source of frustration is that the game offers mechanics that don't work. It provides tools that are inadequate for the job they're supposed to be doing. It offers game content that is rendered meaningless by its own inadequacy. It presents a region of space where anything is supposed to be possible, but where many activities are actually rendered mechanically impossible.

Who else is to blame for these mechanical faults other than CCP (who, btw, have accepted this blame and are well-aware of the flawed mechanics). If you think for a second that it is about industrialists who don't want to fight, you've got it all wrong and need to start reading from the beginning because that's just some nonsense you've dreamt up.

You're to blame for not living in highsec, where the tools for the mechanics are given to you by our benefactors, the NPCs.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Takseen
Federal Defense Union
Gallente Federation
#179 - 2013-03-08 22:28:39 UTC
As an interesting thought experiment, do you think much more industry would be conducted in null if it was somehow 100% absolutely safe to mine and transport materials there? If the answer is no, then nullsec industry is certainly too weak.

Whereas my understanding is that excluding safety issues, nullsec ratting is superior to highsec level 4s. As is PI, exploration, Incursions, and almost all other pve activities. As it should be.
Takseen
Federal Defense Union
Gallente Federation
#180 - 2013-03-08 22:29:46 UTC
Jonah Gravenstein wrote:
I'm all for null industry getting a boost, as a dabbler in lots of different things, including industry, I'd love to get in on fuelling the carnage. At the moment my greed and sense of adventure can't overcome the poor mining and the lack of industry slots, in short the lack of potential.

Null is for empire building, you can't build an empire without industry and markets.


In the meantime, would you be interested in seeding some stuff in FW systems? Contracting in stuff by JF is expensive...