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Skills as micro transactions

Author
Galaxy Pig
New Order Logistics
CODE.
#21 - 2013-03-08 17:17:09 UTC
I have no problem with micro-transactions in EVE, as long as they remain the sole domain of completely worthless stuff like monacles and this space-skirt I'm wearing. No modules, no ammo, implants and definitely no £@€%ing skillpoints.

There's a market for completely useless stuff, people will spend hard cash to play space-barbie.

"But it adds nothing to flying in ships!" you got me there. Also, that's exactly the idea, people get to hand over cash in exchange for some of CCP's fanciest 1's and 0's, but without gaining anything that will affect how spaceships fly in space with one another.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Whitehound
#22 - 2013-03-08 17:18:23 UTC  |  Edited by: Whitehound
For me is the subscription model and the time-based advancement the main selling point of EVE.

I have played games with micro transactions, where it is necessary to pay money or else to fall behind others. This creates a "social micro cosmos" based not so much on the content of a game but on external factors. Friendships are created and destroyed based on how much each player is willing to spend on their game at any given time. In EVE is this not so much the case and makes for a better time.

In fact, the only "rich guys" in EVE are the botters and they are being outright hated by the community, which is pretty outstanding. However, in EVE posses the players multiple accounts, which could be used to describe their real-life wealth, but one can have these with other games, too, and so did this never really establish itself as a measure, but alts are rather kept hidden for secrecy, which is again pretty cool and unusual.

I would not want it any other way. Cool

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

RaTTuS
BIG
#23 - 2013-03-08 17:18:54 UTC
if you want to pay for SP then go and buy a character on the character bazaar

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

NEONOVUS
Mindstar Technology
Goonswarm Federation
#24 - 2013-03-08 17:27:25 UTC
RaTTuS wrote:
if you want to pay for SP then go and buy a character on the character bazaar

Yes do this, I just bought one and it works out fairly well.
I wanted a booster not a tengu though sadly.
Just remember that price is very high typically 5 bil for a good toon.
And the more you go past 5 bil the more sp/isk you get.
Hannah Flex
#25 - 2013-03-08 17:35:11 UTC  |  Edited by: Hannah Flex
.
stoicfaux
#26 - 2013-03-08 17:35:50 UTC
You can already buy skillpoints, albeit in a limited fashion.

If you can't wait 30 days for that skill V in order to use that Tech 2 Widget, you can normally buy an expensive faction or deadspace module (or ship) that provides the equivalent benefit as the Tech 2 variant. It's not perfect, but it holds in a lot of cases.

Instead of pushing for skills points for isk, petition that every module and ship to have a corresponding faction/deadspace equivalent.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Xearal
Dead's Prostitutes
The Initiative.
#27 - 2013-03-08 17:44:48 UTC
No, No No No, NO!

That's what I think 99.9999% of the player base thinks of this idea.. me included.
One of the selling points of Eve is that it's not a game of instant gratifications, or endless dev hoops to jump through to get ever bigger cookies.

This game takes PLAYER skill, patience, cunning and strategy to be good at.
Letting people simply throw money at it, to get that instant 3 day old titan pilot complete with titan, would utterly annihilate the whole concept of the game.

As for wanting to know about the Jita Riots.. google is your friend..
Try these terms:

jita Riots
Greed is Good
Eve Microtransactions
Eve Incarna

They'll tell you what happened, and let me tell you.. it wasn't pretty.. the expansion called 'crucible' that came after it, it really was THE CRUCIBLE for CCP.. Never in it's history had things been at such a breaking point, if that expansion had been a flop/more cause of rioting, Eve would have Died, that is how bad the summer riots were.

Does railgun ammunition come in Hollow Point?

Scynner
South of Heaven Ltd
Ishuk-Raata Enforcement Directive
#28 - 2013-03-08 18:51:46 UTC
I don't think a lot of people actually read my post, just the thread title. I'm not advocating for a change, I was looking for opinions on cause and effects if such a thing were to ever happen.

But from the sounds of it, the community has drawn a line in the sand and have made it clear that you do not want such a change to happen.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#29 - 2013-03-08 19:13:40 UTC
He mad ?

CEO of Lanate Industries

Citizen of Solitude

Buzzy Warstl
Quantum Flux Foundry
#30 - 2013-03-08 19:27:45 UTC
So much hate.

From a game balance perspective there is absolutely no reason why people couldn't just by skill points in unlimited quantities at some arbitrary amount (say 1 month unboosted average SP per PLEX).

On the other hand, there are a lot of players who would get seriously upset at the prospect, to the point where implementing such a thing in actuality would probably result in damage to the game.
Not to mention the pressure from certain highly competitive groups to have all their members in FOTM fits within days of when they are declared instead of weeks. This may be the non-articulated fear behind some of the more emotional responses.

Better not to have it.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Luke Visteen
#31 - 2013-03-08 19:43:27 UTC  |  Edited by: Luke Visteen
I think SP for money would sadly destroy the fun in this game. EVE would become yet another random MMO. If you're in such desperate need of spending RL money, why don't you start a new acc or two (or maybe even six??) Oops

.

Silvara Nocturn
Nocturn Industries
#32 - 2013-03-08 19:45:19 UTC
The day that happens I will personally make a thread stating that "Eve is dying!".
Ranger 1
Ranger Corp
Vae. Victis.
#33 - 2013-03-08 19:48:16 UTC  |  Edited by: Ranger 1
Xearal wrote:
No, No No No, NO!

That's what I think 99.9999% of the player base thinks of this idea.. me included.
One of the selling points of Eve is that it's not a game of instant gratifications, or endless dev hoops to jump through to get ever bigger cookies.

This game takes PLAYER skill, patience, cunning and strategy to be good at.
Letting people simply throw money at it, to get that instant 3 day old titan pilot complete with titan, would utterly annihilate the whole concept of the game.

As for wanting to know about the Jita Riots.. google is your friend..
Try these terms:

jita Riots
Greed is Good
Eve Microtransactions
Eve Incarna

They'll tell you what happened, and let me tell you.. it wasn't pretty.. the expansion called 'crucible' that came after it, it really was THE CRUCIBLE for CCP.. Never in it's history had things been at such a breaking point, if that expansion had been a flop/more cause of rioting, Eve would have Died, that is how bad the summer riots were.


I'm not sure I would give him that advice. That search would turn up a number of huge threadnaughts, mostly full of a handful of well known forum trolls having a field day manipulating the EvE community. Even by looking at a handful of posts in this thread you would get the impression that CCP was actively trying to bring in Gold Ammo to EvE which, despite what some of you obviously believe, was never the case.

Only if he got very, very lucky and spent a large amount of time would he have a chance of getting through to the small number of actual facts contained in all those references. Indeed most players that were here for those events still don't fully understand what was actually going on.

It doesn't stop them from making emotional posts about it though. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Seranova Farreach
Biomass Negative
#34 - 2013-03-08 19:49:12 UTC
Scynner wrote:
First off, don't beat me up. I'm not advocating for this change. I just would like to see what the community thinks some of the causes and effects this would have on the game of EVE.

What would happen if EVE kept the sub model, and worked out a cost to purchase skill points in addition to the sub. Would purchasing skill points hurt the longevity of EVE? Do you think it would reduce the attrition of new players?

Me, I'm about to hit 4 million SP. I sit there and scratch my head when I see a 22 day skill to train. If I could, I would probably pay extra to buy down that skill.

What do you guys think? Short term gain or long term pain?


Biomass yourself for even suggesting that idea.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Jacid
Corvix.
#35 - 2013-03-08 20:08:52 UTC
I agree with most of the posters here if you made SP purchasable you would essentially break the game I know i wouldn't be subbing i wouldn't see any point to it.

Along that same thought... but not exactly SP... what about the purchase of convenience skills an example could be autopiloting a skill book only purchasable with real money that decreases the autopilot warp to range? You would still have to spend the time to train it.

Other skills books could include:
Advanced Multitasking
Advanced Informorph Psychology,


I think ultimately we want EVE to make a solid profit so that they can afford to hire more people and add to the game mechanics we want to see (New POS anybody?)
Drake Doe
88Th Tax Haven
#36 - 2013-03-08 20:31:25 UTC
It's bullsh*t that it pretty much exists in Dust but that game needs MTs to stay afloat, Eve doesn't

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Velicitia
XS Tech
#37 - 2013-03-08 20:52:55 UTC
Scynner wrote:
First off, don't beat me up. I'm not advocating for this change. I just would like to see what the community thinks some of the causes and effects this would have on the game of EVE.

What would happen if EVE kept the sub model, and worked out a cost to purchase skill points in addition to the sub. Would purchasing skill points hurt the longevity of EVE? Do you think it would reduce the attrition of new players?

Me, I'm about to hit 4 million SP. I sit there and scratch my head when I see a 22 day skill to train. If I could, I would probably pay extra to buy down that skill.

What do you guys think? Short term gain or long term pain?


[bittervet]
train your learning skills
[/bittervet]

on a more serious note -- implants.

I _LOVE_ the long skills ... gives me days/weeks of not having to even care about what skill is training. Sure, it sucks a little bit when I really want to fly something (or need to, in the case of "oh **** guys! we got dec'd!") ... but the time is spent making ISK or learning _how_ to fly that ship (i.e. studying fittings, catching youtube vids, etc).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Chelly Tau
Science and Trade Institute
Caldari State
#38 - 2013-03-08 20:59:28 UTC  |  Edited by: Chelly Tau
Vanity items are fine, anything that gives any advantages is not.

One major problem with those micro-transaction power items is that, even if they start by giving small insignificant bonuses, they will grow exponentially and eventually break game balance:
Today you get an item that gives a constant +1m/s speed boost to ships, soon they release a +10m/s version, then in a year or two it'll be a +500% speed boost item that beats having MWDs. If you look at a lot of those "free" micro-transaction based MMOs out there, you'll see this power-creep trend in cash shop items.

The same could happen to $ for SP:
It starts with being able to buy a limited amount of SP, then the limit is lifted and everyone can spend $$$ to max all skills, then once that market is exhausted they'll offer LV6 skills that can only be bought with $$$.

Imagine one day, finding your deadspace/officer-fit [insert whatever ship you like] having trouble breaking the shields of a 2-day-old newbie's $5k-fit Velator...
Lin Gerie
Aliastra
Gallente Federation
#39 - 2013-03-08 22:52:09 UTC
In order to maintain a strong fairness among players it is important to reserve ALL real money related transactions to cosmetic changes only.

Despite it's brutal nature and requirement of time investment the game is very fair to its playerbase. Allowing a money to win structure like what you have proposed would break the game. If you want better skills check out the character bazaar.
Velicitia
XS Tech
#40 - 2013-03-08 22:54:45 UTC
Silvara Nocturn wrote:
The day that happens I will personally make a thread stating that "Eve is dying!".


The day SP for MT is rolled out, you won't have anyone left to listen to your thread... Ugh

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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