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Should nullsec industry > hisec industry?

First post First post
Author
flakeys
Doomheim
#561 - 2013-03-08 15:13:18 UTC
TheGunslinger42 wrote:
Vaerah Vahrokha wrote:
flakeys wrote:
Industry in reality will allways be done there where it is safest ....


I tried saying that so many times but no.

For some reason they are strongly convinced that manufacturing high tech stuff in the middle of a Somalian battlefield is the most natural thing ever and HAS to be vastly more $$$ rewarding than doing it in China.


You haven't provided any convincing arguments that industrial endeavours would never be undertaken in null other than saying "SOMALIA! BATTLEFIELD!!!111" nonsense. The reason it doesn't happen at the moment is because how easy and cheap it is in highsec is ridiculous. It's not because omg somalia battlefield, it's because of how pitiful the capabilities are - as has been discussed before, there's more slots in sobaseki than there are in entire nullsec REGIONS - and how there's at the moment no downside to using highsec instead. If the capabilities were buffed, and if there were some downside (say for example a 5% tax on slots in highsec) then I very easily see a lot more people doing their work in null.



Owk in simple:

Null is less safe then empire?
Null has less inhabitants then empire?
Null has less miners then empire?

Answer to all 3 is yes , enlighten me why null should have more industry focus then empire?Industry concentrates on volumes bought/safetyness of building/close to it's resources.

I get it you want null to be far more better because you think of your own pockets like 99% of eve unfortunatly but i see no reason why null should have equal or more industry options then eve.I DO agree it needs more though , but still less then empire.

Better minerals/ratting etc is what null should have that i agree on.

We are all born ignorant, but one must work hard to remain stupid.

Notorious Fellon
#562 - 2013-03-08 15:15:10 UTC
Brewlar Kuvakei wrote:
Null sec/WH>Low Sec> High Sec.

High sec isk should be deplorable, there is zero reason to lose a single ship in high sec and ISK should reflect this. It should be imposible to plex an account in high sec via missions, industry and mining to encourage people to leave. High sec faction space should be seperated low sec so as to create and island of high between all factions. Market PVP is excused as high should remain the focus for trade.


"there is zero reason to lose a single ship in high sec"

What? How blind you are to the reality of new players? New players learning this game will lose ships to belt rats, lose ships on early missions and will without a doubt lose ships during wardecs and lose a hauler trying to move their entire life supply to greener pastures. Oh, and they will lose a ship or two to suicide ganking or baiting.

Seriously, you are blind to just how difficult this game is to learn in the early days. The average player will lose a lot. And when their income (today) in hisec is slave level survival wages, it hurts to lose what little they have.

Cutting down hisec opportunities will only curb game growth. I would rather see more "reason" to move on to low/null/wh space. Buff them--don't nerf the terrible excuse for an early game experience.

Crime, it is not a "career", it is a lifestyle.

flakeys
Doomheim
#563 - 2013-03-08 15:25:01 UTC
Brewlar Kuvakei wrote:

High sec isk should be deplorable, there is zero reason to lose a single ship in high sec and ISK should reflect this..


Eve-killl brewlar:

March 1 kill :1 in empire
February 4 kills : 2 in empire
January 7 kills : 7 in empire

Roll

We are all born ignorant, but one must work hard to remain stupid.

baltec1
Bat Country
Pandemic Horde
#564 - 2013-03-08 15:25:25 UTC  |  Edited by: baltec1
flakeys wrote:
TheGunslinger42 wrote:
Vaerah Vahrokha wrote:
flakeys wrote:
Industry in reality will allways be done there where it is safest ....


I tried saying that so many times but no.

For some reason they are strongly convinced that manufacturing high tech stuff in the middle of a Somalian battlefield is the most natural thing ever and HAS to be vastly more $$$ rewarding than doing it in China.


You haven't provided any convincing arguments that industrial endeavours would never be undertaken in null other than saying "SOMALIA! BATTLEFIELD!!!111" nonsense. The reason it doesn't happen at the moment is because how easy and cheap it is in highsec is ridiculous. It's not because omg somalia battlefield, it's because of how pitiful the capabilities are - as has been discussed before, there's more slots in sobaseki than there are in entire nullsec REGIONS - and how there's at the moment no downside to using highsec instead. If the capabilities were buffed, and if there were some downside (say for example a 5% tax on slots in highsec) then I very easily see a lot more people doing their work in null.



Owk in simple:
7
Null is less safe then empire?
Null has less inhabitants then empire?
Null has less miners then empire?

Answer to all 3 is yes , enlighten me why null should have more industry focus then empire?Industry concentrates on volumes bought/safetyness of building/close to it's resources.

I get it you want null to be far more better because you think of your own pockets like 99% of eve unfortunatly but i see no reason why null should have equal or more industry options then eve.I DO agree it needs more though , but still less then empire.

Better minerals/ratting etc is what null should have that i agree on.

The idea behind more risk is more reward.
flakeys
Doomheim
#565 - 2013-03-08 15:37:35 UTC  |  Edited by: flakeys
baltec1 wrote:
flakeys wrote:
TheGunslinger42 wrote:
Vaerah Vahrokha wrote:
flakeys wrote:
Industry in reality will allways be done there where it is safest ....


I tried saying that so many times but no.

For some reason they are strongly convinced that manufacturing high tech stuff in the middle of a Somalian battlefield is the most natural thing ever and HAS to be vastly more $$$ rewarding than doing it in China.


You haven't provided any convincing arguments that industrial endeavours would never be undertaken in null other than saying "SOMALIA! BATTLEFIELD!!!111" nonsense. The reason it doesn't happen at the moment is because how easy and cheap it is in highsec is ridiculous. It's not because omg somalia battlefield, it's because of how pitiful the capabilities are - as has been discussed before, there's more slots in sobaseki than there are in entire nullsec REGIONS - and how there's at the moment no downside to using highsec instead. If the capabilities were buffed, and if there were some downside (say for example a 5% tax on slots in highsec) then I very easily see a lot more people doing their work in null.



Owk in simple:
7
Null is less safe then empire?
Null has less inhabitants then empire?
Null has less miners then empire?

Answer to all 3 is yes , enlighten me why null should have more industry focus then empire?Industry concentrates on volumes bought/safetyness of building/close to it's resources.

I get it you want null to be far more better because you think of your own pockets like 99% of eve unfortunatly but i see no reason why null should have equal or more industry options then eve.I DO agree it needs more though , but still less then empire.

Better minerals/ratting etc is what null should have that i agree on.

The idea behind more risk is more reward.


And i just said that should be the case .Beter minerals , better ratting , plexes , building your titans and offcourse that o so precious technetium.Null reward should be bigger and that should be obvious.

So , that cleared up and keeping in mind what i said above that industry works as explained , why should null have bigger industry then empire?Or is it just simply the ' We wanna have it all on our side of the sandbox' mentality?Because as usuall that impression is pounding hard on the door at the moment.

We are all born ignorant, but one must work hard to remain stupid.

March rabbit
Aliastra
Gallente Federation
#566 - 2013-03-08 15:42:18 UTC
baltec1 wrote:
The idea behind more risk is more reward.

this is just great idea. Nothing more.

Just say me: should i get bigger payout from regular lvl4 if i will not tank my carebear mobile and increase my risk to lose it? Nope.

So this great idea can't be used as-is.

The Mittani: "the inappropriate drunked joke"

Abrazzar
Vardaugas Family
#567 - 2013-03-08 15:50:31 UTC
Null-sec shouldn't just hand out greater rewards. Methods of establishing structures that provide the increased rewards should be implemented. So if you put some effort in creating infrastructure and protecting it from destruction you should be able to get more slots, more rats, more ores of the kind you want, more ISK, more everything. If you can create it and if you can defend it.

Though considering the state of F&I and how quickly and thoroughly any thread about 0.0 is derailed and spammed over, I highly doubt there will ever be any coordinated attempt to develop ideas on how such mechanics could be implemented.
Buzzy Warstl
Quantum Flux Foundry
#568 - 2013-03-08 15:51:34 UTC
baltec1 wrote:

The idea behind more risk is more reward.

Sometimes the risk is too high to be balanced by quantity rewards and only quality rewards will do.

Nullsec industry is already better in that you can do things with it that you cannot do in highsec. People do those things because they value them enough for the risk to be worthwhile.

Adding more things that you can only do with nullsec industry is something that can work, and something that I expect to see in the future.

Trying to make nullsec "better highsec than highsec" just isn't in the cards, and I doubt the people lobbying for nullsec industry to be better at basic production than highsec industry would really be happy with the results if they got what they are asking for.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

baltec1
Bat Country
Pandemic Horde
#569 - 2013-03-08 15:54:42 UTC  |  Edited by: baltec1
Why do you lot hate industrial players?

You are literally arguing the case for industrial player to be limited to high sec and punishing them for wanting to move outto the more dangerous areas of space.
flakeys
Doomheim
#570 - 2013-03-08 15:57:38 UTC
That's your answer ?

We are all born ignorant, but one must work hard to remain stupid.

Malcanis
Vanishing Point.
The Initiative.
#571 - 2013-03-08 16:01:15 UTC
Buzzy Warstl wrote:
baltec1 wrote:

The idea behind more risk is more reward.

Sometimes the risk is too high to be balanced by quantity rewards and only quality rewards will do.

Nullsec industry is already better in that you can do things with it that you cannot do in highsec. People do those things because they value them enough for the risk to be worthwhile.

Adding more things that you can only do with nullsec industry is something that can work, and something that I expect to see in the future.

Trying to make nullsec "better highsec than highsec" just isn't in the cards, and I doubt the people lobbying for nullsec industry to be better at basic production than highsec industry would really be happy with the results if they got what they are asking for.


Please tell me about doing invention in 0.0. Where do I get the datacores from?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#572 - 2013-03-08 16:03:30 UTC
flakeys wrote:
That's your answer ?

Its the only one that makes sense. Why else would people want to stop industrialist from gaining more reward for greater risks?
Buzzy Warstl
Quantum Flux Foundry
#573 - 2013-03-08 16:11:36 UTC
baltec1 wrote:
Why do you lot hate industrial players?

You are literally arguing the case for industrial player to be limited to high sec and punishing them for wanting to move outto the more dangerous areas of space.

For basic industry: absolutely.

I have argued in the past that advanced manufacturing should be booted from NPC stations, but there is every reason for highsec to be the ultimate bastion of unlimited T1 subcap, module, and ammo production.

Because those are the hard base of the game and as such there should be no brakes on them.

If you want to build a million rifters to blow up by the Jita undock, you should be able to do so.

The miners would love you for such an ambitious project, of course.

There is nothing actually stopping people from doing T1 production in nullsec at levels much higher than they currently do, but there are higher priority things for industrialists to do. Advanced industry, primarily represented by supercap production, but also in the form of regular capital ship production, moon mining, and drug manufacturing.

These are all industry, and they are all better than highsec.

Obviously people aren't satisfied with that, but that doesn't mean that anything is at all out of balance here.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

flakeys
Doomheim
#574 - 2013-03-08 16:12:17 UTC
baltec1 wrote:
flakeys wrote:
That's your answer ?

Its the only one that makes sense. Why else would people want to stop industrialist from gaining more reward for greater risks?


Because in the case of industry it makes absolutely NO sense that nullsec would have more industry focus then empire for the simple reasons i stated above.It's not because you take more risk that everything should be better/higher.


Hey i got an idea let's make a raven build in nullsec 30% stronger/better then one build in empire because hey risk risk risk .....



I'm known for being anti-goon , blueballblob and all that but i try to be rational in arguements like this.Keeping both null/high in mind but it's hard seeig as both sides mostly only look out for their own interests.

We are all born ignorant, but one must work hard to remain stupid.

Buzzy Warstl
Quantum Flux Foundry
#575 - 2013-03-08 16:18:55 UTC
Malcanis wrote:
Buzzy Warstl wrote:
baltec1 wrote:

The idea behind more risk is more reward.

Sometimes the risk is too high to be balanced by quantity rewards and only quality rewards will do.

Nullsec industry is already better in that you can do things with it that you cannot do in highsec. People do those things because they value them enough for the risk to be worthwhile.

Adding more things that you can only do with nullsec industry is something that can work, and something that I expect to see in the future.

Trying to make nullsec "better highsec than highsec" just isn't in the cards, and I doubt the people lobbying for nullsec industry to be better at basic production than highsec industry would really be happy with the results if they got what they are asking for.


Please tell me about doing invention in 0.0. Where do I get the datacores from?

You get them from your research agents, of course ;)

Oh, wait, sov nullsec is all about *player generated content* so you don't have any agents of any kind there.

You know, almost like someone set up the game to require trade between different regions of space or something silly like that.

Where are these overprivileged highsec industrialists getting their morphite and moon minerals from for their T2 production?

The nullsec players are selling it to them?

Well, there's an easy answer to nerfing highsec industry right there, isn't it?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Kane Alvo
Doomheim
#576 - 2013-03-08 16:22:49 UTC
Malcanis wrote:
Again, you are arguing the ontological fallacy: "because things are this way, that's the way they must be."

Since I have explained this to you at least twice, at this stage you're just trolling.

The tl;dr is that the "Nullsec = Somalia" is nothing more or less than a giant assumption that you're asserting without any evidence or analysis of why that might be other than HURR DURR NULLBEARS R ALL BIG DUMBO GANKERS DURR HURR stereotyping.

Frankly, it's beneath you, but on the other hand it does encourage me in my campaign, since if you had an argument with a shred of intellectual consistency, you'd be using that. And you're not.


I somewhat agree with you, Malcanis. Industry in null sec, while certainly more risky in some ways than high sec, it is infinitely more safe while under the umbrella of security of the major power blocks. And that is where I cease to agree with you on just about any other point of your entire platform.

Buffing null industry WILL NOT encourage null sec growth. There WILL NOT be indy corps lining up to move out to null. Buffing null industry will only further line the pockets of those at the top of the major alliances and nothing more. I can't decide if this crusade you're on makes you a hopeless optimist or an egregious liar.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

baltec1
Bat Country
Pandemic Horde
#577 - 2013-03-08 16:24:48 UTC
Buzzy Warstl wrote:

There is nothing actually stopping people from doing T1 production in nullsec at levels much higher than they currently do, but there are higher priority things for industrialists to do. Advanced industry, primarily represented by supercap production, but also in the form of regular capital ship production, moon mining, and drug manufacturing.

These are all industry, and they are all better than highsec.

Obviously people aren't satisfied with that, but that doesn't mean that anything is at all out of balance here.

The cost stops us from dropping hundreds of towers and fueling them. And the reason why we only build supers out here is because we lack the slots to keep our fleets stocked with enough ammo.

So it turns out, goons are better freinds go industrialists than the high sec bears!
Vaerah Vahrokha
Vahrokh Consulting
#578 - 2013-03-08 16:25:27 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
Again, you are arguing the ontological fallacy: "because things are this way, that's the way they must be."

Since I have explained this to you at least twice, at this stage you're just trolling.


I am replying to Flakeys not you, what for you is "trolling" may mean something else for him.


Malcanis wrote:

The tl;dr is that the "Nullsec = Somalia" is nothing more or less than a giant assumption that you're asserting without any evidence or analysis of why that might be other than HURR DURR NULLBEARS R ALL BIG DUMBO GANKERS DURR HURR stereotyping.


"Without any evidence or analysis of why that might me"?

Let's see, it's "null sec" aka "lawless sec".
It's a warzone exactly like in Somalia and other similar zones, where a "war lord" and his entourage hold a piece of domain. Like in Somalia they hire / convince a number of "grunts" to be with / work for them and hold such territory.
Like in Somalia, any time of the night or day another war lord may decide to mount an attack to take that territory.
In other war places (not Somalia), during an attrition or full scale war, one of the involved factions planted structures to symbolically or practically begin claiming a stake on the contested territory.
If the attack succeeds the new lord comes in and takes their head quarter, possibly kills how many losing guys he feels fit and takes their stuff. Once finished he starts putting up defenses on his new territory expansion.

Now, let YOU tell me sov nullsec is nothing like this if you can.

Sure, some coalitions want null sec to become a sort of "Sim City" and this might even be commendable and good.
But it's not born like this and when I was there in all of my "BIG DUMBO GANKERness" I knew that every day could be the last day.
Plus for my alts - who unlike this character were in a lesser alliance - it was even worse. They had to live at a POS and every single day all I could do was to hope not to get such POS reinforced and eventually lose everything.


Malcanis wrote:

Frankly, it's beneath you


Doh, another snotty elite pretending to evangelize the unwashed masses.

Your evolution into just another CFC talking mouth is now complete. Grats Roll.
flakeys
Doomheim
#579 - 2013-03-08 16:25:29 UTC
Buzzy Warstl wrote:
Malcanis wrote:
Buzzy Warstl wrote:
baltec1 wrote:

The idea behind more risk is more reward.

Sometimes the risk is too high to be balanced by quantity rewards and only quality rewards will do.

Nullsec industry is already better in that you can do things with it that you cannot do in highsec. People do those things because they value them enough for the risk to be worthwhile.

Adding more things that you can only do with nullsec industry is something that can work, and something that I expect to see in the future.

Trying to make nullsec "better highsec than highsec" just isn't in the cards, and I doubt the people lobbying for nullsec industry to be better at basic production than highsec industry would really be happy with the results if they got what they are asking for.


Please tell me about doing invention in 0.0. Where do I get the datacores from?

You get them from your research agents, of course ;)

Oh, wait, sov nullsec is all about *player generated content* so you don't have any agents of any kind there.

You know, almost like someone set up the game to require trade between different regions of space or something silly like that.

Where are these overprivileged highsec industrialists getting their morphite and moon minerals from for their T2 production?

The nullsec players are selling it to them?

Well, there's an easy answer to nerfing highsec industry right there, isn't it?



I'm starting to like your 'work' :)

We are all born ignorant, but one must work hard to remain stupid.

Vaerah Vahrokha
Vahrokh Consulting
#580 - 2013-03-08 16:35:46 UTC
TheGunslinger42 wrote:
Vaerah Vahrokha wrote:
flakeys wrote:
Industry in reality will allways be done there where it is safest ....


I tried saying that so many times but no.

For some reason they are strongly convinced that manufacturing high tech stuff in the middle of a Somalian battlefield is the most natural thing ever and HAS to be vastly more $$$ rewarding than doing it in China.


You haven't provided any convincing arguments that industrial endeavours would never be undertaken in null other than saying "SOMALIA! BATTLEFIELD!!!111" nonsense. The reason it doesn't happen at the moment is because how easy and cheap it is in highsec is ridiculous. It's not because omg somalia battlefield, it's because of how pitiful the capabilities are - as has been discussed before, there's more slots in sobaseki than there are in entire nullsec REGIONS - and how there's at the moment no downside to using highsec instead. If the capabilities were buffed, and if there were some downside (say for example a 5% tax on slots in highsec) then I very easily see a lot more people doing their work in null.


Hey, how's relevant to talk about Sobaseki to fabricate an argument off a completely different region, eh?
Guess what, if Sobaseki got their stuff it's because somebody planned it to be so.

If some don't like the status quo, they should ask CCP to change is without crapping all over low sec, NPC null and hi sec.
As for 5% tax, that's largely insufficient.

But as both you and Malcanis fail to see yet Flakeys (a guy who can eath both of you while making the billions) got the concept in 2 lines.

There's no high tier activities without a framework of mechanics that currently don't exist and that would provide staying pre-conditions to those activities to happen.

With 5% tax or even 30% nobody will budge.

Sobaseki is not overpowered because it got slots, it's overpowered because it got hi sec.
As long as "hi sec" exists you won't get a major industry running outside of it.

A little demo? Go low sec, where there are thousands of unused slots, there are even some decent moons yet industry simply does not exist on any relevant scale.

So, slots are not the answer, they are just a little bit in a larger vision that the "nerf hi sec nao and add slots to null" crowd don't bring on the table.