These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

AFK boosting alts in pos

Author
Savlena Torilles
Caldari Provisions
Caldari State
#21 - 2013-03-08 07:13:33 UTC
double post
Zappity
New Eden Tank Testing Services
#22 - 2013-03-08 09:21:53 UTC
Yay! Pay to win with a second (third, fourth) account!

Zappity's Adventures for a taste of lowsec and nullsec.

Ueberlisk
The Hatchery
RAZOR Alliance
#23 - 2013-03-08 10:56:54 UTC
Savlena Torilles wrote:
For me the biggest problem is not the actual offgrid boosting or someone being inside a pos boosting making them almost invulnerable, the thing that buggs me the most is how someone can have such an impact on the game without even being at his/her keyboard. I really cant see the problem with forcing the ganglings ongrid, T3/Commandships are usually heavily tanked and with logisupport they have a huge survivability.

However making the ganglinks not work inside poses could also be a fair solution since you can, atleast, scan the boosting ship and destroy it. Still, for me, the best and most fair solution would be to force them ongrid OR make it so the opponent somehow can se that the opposing team is boosted. Some kind of effect like the invul/armor hardeners.

Thats my opinion anyway!


I think that you shouldn't be able to activate links inside pos shields. I also think off-grid boosting is fine and is sometimes big part of especially small gang play style. Forcing links to be on-grid makes it very hard for small gang to engage bigger gangs(who will most likely have links aswell. on grid or off grid) just because of the number difference. This just promotes big gang game play because for links to be on grid you basically need eyes and full control on the ship all the time compared to using off-grid booster which you can check periodically for probing attempts.

I really don't see the big fuzz around this subject tho. Most people that pvp have boosting alt already and are at the same level. It's just something you need to take into account when looking for fights.
Jensaro Koraka
Caldari Provisions
Caldari State
#24 - 2013-03-08 11:31:33 UTC
Leopold Caine wrote:
CCP has said that in the future ganglinks will only affect ships on the same grid as the booster.
Not sure when exactly, it might even be during the CS/Tech3 rehaul in the summer expansion.

Can't come soon enough IMO.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#25 - 2013-03-08 11:49:17 UTC
Tarsas Phage wrote:
Leopold Caine wrote:
CCP has said that in the future ganglinks will only affect ships on the same grid as the booster.
Not sure when exactly, it might even be during the CS/Tech3 rehaul in the summer expansion.


Forcing Rorqs to industrial siege in the belt. Heh.

On the other hand, people blaming pos'd/offgrid links as a crutch for their excuse at failing to win some fight is getting pretty long in the tooth. "We couldn't win, IT WAS THE LINK ALT'S FAULT." It really has become the new "Because of Falcon" in this regard.

Don't be a poor and get your own link alts to even it up, ya cheapos. Next up: reshipping from POS SMAs is OP because there's no undock to camp AND THEY CAN WARP AWAY RISK-FREE. After that: Ammo in guns is an exploit.


The worst arguement is the "People complain about linkz because they don't have them"

When in fact most of the really good players that do have them also think they are a terrible mechanic..

BYDI recruitment closed-ish

Jacob Holland
Weyland-Vulcan Industries
#26 - 2013-03-08 13:29:57 UTC
I don't have an issue with off grid boosting (in fact I think it would be illogical to force a device onto the field when what it does is analyse telemetry via the fluid router network and suggest optimal settings - in much the same way as Formula One does).

In this particular instance however I do have to agree, forced deactivation of warfare links on entering a POS shield makes sense.

Not only does it make sense but it should be relatively simple to accomplish; there is already code which breaks lock and shuts down weapon modules (including smartbombs which require no target lock) so (in an ideal code) it should just be a question of adding a flag to the warfare link module which turns that off in the same way.
The technical issues which prevent the removal of OGB are bypassed immediately and I would even hazard that the "problem" of OGB would dwindle significantly in the process - if you can't sit, invulnerable inside the POS shield and might get scanned down and popped you're less likely to fit six links on a Tengu and AFK to your combat main...
Savlena Torilles
Caldari Provisions
Caldari State
#27 - 2013-03-08 14:48:07 UTC
But honestly, what is the problem with force the booster ship to be ongrid to make the links work? I mean, sure youll have to keep an constant eye on the ship to accomplish this, but the same goes for every other ship more or less. I dont fly T3 linked ships so there might be some issues with the fittings here but you should be able to fit a couple of guns and a tank on a boosting ship aswell dont you? Or is it impossible to fly a link ship in battle?
Its all about sacrifices, if you want links on your ship youll have to sacrifice certain things, same goes for if you want a cloak, if you want a scram or a web, active or passive tank.

Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2013-03-08 15:54:24 UTC
Tarsas Phage wrote:
Rolstra wrote:

My point was not about the similarities of these types of game play it was the consensus of the communities that said these things were all OP. All of these things are held up as the game breakers for fair play. And the nerfbat keep swinging.


The whole notion of fair play is ludicrous. This game is hermetically sealed... anything someone else can do, you can do as well. It's not like there is any one thing that is completely out of reach of you being able to do.

Sure, one guy might have a max-skilled Damnation and you might not, but that's the privilege which comes with skillpoints and time... you could have your own as well if you invested the same.



You fail to grasp the whoel problem It snot about being fair, its about being fun and reduce the stupidly huge ammount of mechanics that make harder and harder each day to get small scale , fun PVP.


Its a game, people want to have fun! Every fight demanding you to bring your own afk bosoter is NOT good game design. its STUPID and I am sure ALL game designers at ccp know it!

The game must be FUN! Not fair.. FUN!!! And Offgrid boosters are NOT fun, they REDUCE the opportunities of iteraction and fun!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tamiya Sarossa
Resistance is Character Forming
#29 - 2013-03-09 22:26:45 UTC
Yeah, having to get your 1-2 boosters setup in safes before you can engage in a fight with parity of tackle range/speed/tank is a great mechanic for promoting fun, fluid fights and roaming.

Oh, wait, it's not. Hopefully the POS issue will be fixed as a side effect of the general reworking of link mechanics.
Arazel Chainfire
Aliastra
Gallente Federation
#30 - 2013-03-10 00:04:37 UTC
Kagura Nikon wrote:
Tarsas Phage wrote:
Rolstra wrote:

My point was not about the similarities of these types of game play it was the consensus of the communities that said these things were all OP. All of these things are held up as the game breakers for fair play. And the nerfbat keep swinging.


The whole notion of fair play is ludicrous. This game is hermetically sealed... anything someone else can do, you can do as well. It's not like there is any one thing that is completely out of reach of you being able to do.

Sure, one guy might have a max-skilled Damnation and you might not, but that's the privilege which comes with skillpoints and time... you could have your own as well if you invested the same.



You fail to grasp the whoel problem It snot about being fair, its about being fun and reduce the stupidly huge ammount of mechanics that make harder and harder each day to get small scale , fun PVP.


Its a game, people want to have fun! Every fight demanding you to bring your own afk bosoter is NOT good game design. its STUPID and I am sure ALL game designers at ccp know it!

The game must be FUN! Not fair.. FUN!!! And Offgrid boosters are NOT fun, they REDUCE the opportunities of iteraction and fun!


Oh, so now we have to nerf off grid boosting because it isn't "Fun". Tell me, do you support suicide ganking? Do you support mining? Do you support mission running, incursion running, solo pvp, large fleet pvp, highsec, lowsec, nullsec, WH space or anything else in this game?

Let me inform you of a fact that has apparently never crossed your mind. Different people find different things fun. Personally, right now I couldn't care less about large scale PvP, mission running, mining, suicide ganking, incursion running, solo pvp, or highsec. However, there are definitely people who like everything that I just listed. Tell me, would you like to have CCP nerf your favorite aspect of eve, simply because others consider it to be "not fun"? No? Then stfu and don't try to use "fun" as an argument for nerfing something.

As for someone "Afk boosting", sitting in space for endless hours without actually being at the keyboard, there is an excessively easy counter to that. Move to the system next door. Woah there dude, that was HARD. Now, to engage you with boosts, their OGB has to change systems, which won't happen if he's afk. If he isn't afk, then you have someone at the keyboard trying to help their side win an engagement. As for sitting around in the POS - there has to be something to give a group the "home field advantage", and the only things that do are POS's and (in null) JB networks. So you now feel that when you are attacking someone else in their home space, they shouldn't have any advantage over you whatsoever? Get real, and get off your worthless highhorse.

-Arazel
Goldiiee
Bureau of Astronomical Anomalies
#31 - 2013-03-10 00:13:35 UTC
Kagura Nikon wrote:


The game must be FUN! Not fair.. FUN!!! And Offgrid boosters are NOT fun, they REDUCE the opportunities of iteraction and fun!

Not going to go into any long drawn out explanation as I believe it would be wasted.

Command ships Add fun, not Reduce fun. A group backed up with Stronger resists/Small sig/Fast ships are more likely to try to fight an overwhelming enemy than those not fortified by this.

As it is made clear in your post, you dont want to interact with a gang with boosts, I can almost guarantee they want to interact with you.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Zappity
New Eden Tank Testing Services
#32 - 2013-03-10 00:58:51 UTC
Nerf OGB because it is an AFK method. You pay for a second account solely for it to sit in the one spot and do bugger all. No skill involved, just skill points. I have no problem with multi-boxing in general but AFK multi-boxing for such a huge advantage just feels like pay to win.

I'd be surprised if it wasn't nerfed soon. Hopefully they make it a more interesting and difficult activity. Logi would be a good parallel.

Zappity's Adventures for a taste of lowsec and nullsec.

Noisrevbus
#33 - 2013-03-10 02:27:59 UTC  |  Edited by: Noisrevbus
Goldensaver wrote:

Oh, and it really can be the link alt's fault. With longer point/web range as well as faster/tankier ships it's possible for them to easily overwhelm a normally fair fight. And sure, you could say everyone should just get their own. Yes, that's possible, but what about when their boosts are safed up in a POS in a hostile system? No risk for huge benefit. Really disagree with the way that is. At least the Falcon alt has to risk his ship by bringing it on grid. If you're expecting it you can kill the ship.


Not entirely serious here...

Get a prober, faction-fit your ship, get a better ship etc.

I am generally against overblown advantages from alts, but i think it's worth bearing in mind that he is taking another 800m into the fight, beside the alt. You can't look at everything in so black and white, thinking you are fighting "just another frigate". That isn't the way of EVE and it's very naive to belive that the only way to counter a boosting alt is to have one yourself.

You can never control wether an opponent you face have spent extra on fitting, while you yourself can do that to bridge another advantage. While a Boosting alt is indeed strong and a Falcon alt used to be in it's own rightm, should we ban them someone else will just stack something else in the game in their favour with some other alt. An Arazu alt, Rapier alt or Logi alt. It's really a pandoras box that was opened when it was decided to let alts enhance gameplay so much that they do. Trying to constantly patch around it is going to get ridiculous - it's much more long term effective to just seek to limit the value of alts overall by enabling mains and crunching down on the obviously malbalanced things (as per Wildcat's reply in this thread; i strongly agree with that): a POS booster is much more of a problem than a safespot booster, not because there would be some intolerable difference between them as boosters, but because there is an intolerable difference between how POS shields cancel out other actions in the game. Like Wildcat said, there is the problem.

If someone has a Booster alt in a "fair" Frig-fight, get a Logi alt, Webbing alt or Scramming alt and even the odds. Get a prober alt, be smart and narrow it down before the fight and kill it during the fight (he'll lose a 800m booster alt, you lose your duelling Frig). That's the way of EVE, being smart, engineer options and doing the unexpected to win in another way.

Alts are in every regard of the game a massive advantage, and "fair" Frig-fights shouldn't get special attention because of some trumped up ego-bender over KB-stats. If those are your primary concern it's a much better approach to just include boosters on killmails instead of starting to meddle with balance and cause ripples of "unfairness" elsewhere.

The fact that a Capital requires alts to even travel, or Supers entirely swallow a character is by far more unfair than a Frigate getting an advantage over another in some ego duel.

I must admit that this entire prompted redesign of Gang boosters scare the living crap out of me - because everything i have seen so far, both in regards to overall design and specific ideas tied to Gang boosters (giving stronger links to CS etc.) is incredibly stupid and far more detrimental to small-gang gameplay overall than it helps to solve unfairness in duel-oriented small-gang play. Letting specific duels take precedence over general small-scale interaction would be yet another notice slapped in our faces that, that is the prescribed future of small-scale gameplay. That's target design, in complete contradiction to what a sandbox is all about, and that pisses me off to no end.

There is a looming problem in this game when game-designers share the common simplistic view of the game with the majority playerbase. If a designer have never engaged in the higher order interactions with the game (as a player, or otherwise), he will never be mindful of them when he seeks to rebalance the game. If he has never min-maxed a Tech III booster-dependent gang against a numerically superior CS-boosted gang, he can not begin to understand the interactions he is meddling with. It's easy to brush this off as me bitterly pointing fingers here, but there is a very important lesson to be learnt in my lament. Fewer and fewer players are pushing the boundries of what can be done by simply challenging the mechanics - especially in solo and small-gang play. There are so few left who "does the impossible" and challenges the mechanics in the same sense as Wildcat's old corp Burn Eden used to do. I'm not saying they are the EVE-gods who walked these green forums - but they were surely a group who focused their gameplay on challenging the mechanics of EVE. It's disheartening to see changes being done to things because stupid players belive there are no options - they've never sought the options.

When the general populace were too stupid to realize that HAC or nano BS countered BC, CCP stepped in and gave them a nano BS or HAC on steroids in the form of a BC, just to make it retardedly obvious. It's a glaring example of what i'm referring to. The players who were already adapting their ships to perform in that way, their ingenuity was rewarded by a slap on the fingers, and a new line of ships that obscured all their efforts and marginalized them in the game. That's the result of dumbing things down. Who's doing anything smart or interesting with those onedimensional ships now? No one.

When was the last time you saw someone do something unexpected and cool with the Oracle?

I fear gang boosters are headed in that direction, marginalizing anyone who either do something surprising with them, or against them. Streamlining them into a role where best use is sticking the biggest tank on them in the biggest fleet.

Not rewarding those balancing boosting with other roles, using the odd setup and tactic.
Carniflex
StarHunt
Mordus Angels
#34 - 2013-03-10 06:12:46 UTC
Tarsas Phage wrote:
Rolstra wrote:

My point was not about the similarities of these types of game play it was the consensus of the communities that said these things were all OP. All of these things are held up as the game breakers for fair play. And the nerfbat keep swinging.


The whole notion of fair play is ludicrous. This game is hermetically sealed... anything someone else can do, you can do as well. It's not like there is any one thing that is completely out of reach of you being able to do.

Sure, one guy might have a max-skilled Damnation and you might not, but that's the privilege which comes with skillpoints and time... you could have your own as well if you invested the same.

I can name one thing you can't get in game with time and effort. That is the T2 bpo's. Only way to get one is to get one of the current owners to sell his.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Cute E
Royal Amarr Institute
Amarr Empire
#35 - 2013-03-10 12:57:07 UTC  |  Edited by: Cute E
I sincerely believe there's a bit too much whining on this. Links aren't really overpowered, the mindlinks and the T3s warfare processors are actually way too good. I'm saying this having flown boosted ships whilst my booster was training, it isn't really that big of an advantage until you actually stick a mindlink in - that's when stuff really becomes ludicrous. Plus the 5% boosting bonus from the T3s.

- nerf T3s subsystems (incoming from CCP);
- Slightly nerf the mindlinks;
- boosting at a POS inside the shields shouldn't be possible. Although you need to take into consideration that boosting at a POS is still p. much risk free if the POS is heavily defended Smile

Also, what are these "fair" fights you people are talking about?

LE: skirmish mindlinks aren't really a problem either, as Lokis can't fit more than 3 links efficiently (although you can fit a cloaky nullified skirmish links Loki). Armoured warfare mindlinks - eh, with sufficient investment yes, you can have a 6 link Legion. Six link Tengu - nerf into the ground really, it's possible only with T2 fittings.

Also I'd like to point out that links are actually essential in up-engaging gangs solo or engaging much larger gangs with small numbers. The Rorqual is also in danger to become a heap of useless if OGB is elliminated.
Previous page12