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CCP - How To Turn Off Engine 'Flames'?

First post
Author
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1 - 2013-03-08 09:49:13 UTC  |  Edited by: Katrina Oniseki
http://web.ccpgamescdn.com/newssystem/media/64172/1/FinalHeader.jpg

This screenshot looks sexy as hell, mostly because there isn't a giant green bonfire obscuring the whole back end of the ship. I'd love to take more pictures like this for myself, but I can't figure out how to turn off the engine flames. Is there an option in the menu, or maybe some small hack I could use to turn off that graphical effect?

If not, would CCP be willing to implement an option for doing exactly that?

UPDATE: CCP's REPLY

Katrina Oniseki

Kestrix
The Whispering
#2 - 2013-03-08 10:08:13 UTC
Stop moving
Jensaro Koraka
Caldari Provisions
Caldari State
#3 - 2013-03-08 10:50:42 UTC
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc

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Abrazzar
Vardaugas Family
#4 - 2013-03-08 10:56:31 UTC
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc

I always thought of it as plasma exhaust from heat sinks in the engine and not as a ignited propellant.

I think it would be a good way to get rid of heat in space when you have a sci-fi tech heat pump that can put all excess heat into a plasma chamber with a 'coolant' that yields high temperature plasma with little mass loss which you then dump out the back of your ship.

Then again, I'm no engineer and the whole concept may be silly. No idea what the official lore about it is.
CCP FoxFour
C C P
C C P Alliance
#5 - 2013-03-08 10:56:32 UTC
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Because the engines in EVE are the same as the engines on the space shuttle...

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bandalon Ominus
The Graduates
The Initiative.
#6 - 2013-03-08 10:59:40 UTC
Totally agree with op, the flames look oversized to me, they also ruin the scale on bigger ships still having huge flames.
Arronicus
State War Academy
Caldari State
#7 - 2013-03-08 11:01:20 UTC  |  Edited by: Arronicus
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Considering eve spacecraft never touch down on planetary surfaces, nor do they have to break away from planetary gravity wells, your video is a perfect example at http://youtu.be/OnoNITE-CLc?t=3m14s 3M14S in, of what the onboard propulsion system's flame would look like: SMALLER than what it is ingame. The massive flames seen at the start of the space shuttle launch are with the assistance of disposable booster rockets, used for a planetary launch, something no eve spaceship has.

HOWEVER; despite the fact that the flames are unrealistically large, I like them. It adds to the game, and gives the feeling of movement, where it would otherwise be very hard to distinguish. Without engine trails, flying without movement relative to nearby objects would look nothing different than sitting still, and would be very bad for the game, even if more realistic.
Whitehound
#8 - 2013-03-08 11:05:51 UTC
CCP FoxFour wrote:
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Because the engines in EVE are the same as the engines on the space shuttle...

True.

EVE's engine flames should be as large as a coronal mass ejection.

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Nova Satar
Pator Tech School
#9 - 2013-03-08 11:07:29 UTC
Im fairly sure it requires a much bigger engine to thrust a shuttle out of the atmosphere against gravity, than it does to propel it through space.

Although from a visual point of view i agree with the OP, perhaps the engine trails option (if that still exists) can cover both the gnine flame and the trail?
CCP FoxFour
C C P
C C P Alliance
#10 - 2013-03-08 11:22:57 UTC
Whitehound wrote:
CCP FoxFour wrote:
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Because the engines in EVE are the same as the engines on the space shuttle...

True.

EVE's engine flames should be as large as a coronal mass ejection.


That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!

I think this is why CCP Fozzie doesn't let me near ship balancing... :(

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#11 - 2013-03-08 12:11:43 UTC
CCP FoxFour wrote:
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!


Clear Skies ftw.

Although 'keep at range' would become kinda dangerous o.O
Chribba
Otherworld Enterprises
Otherworld Empire
#12 - 2013-03-08 12:20:51 UTC
Sentient Blade wrote:
CCP FoxFour wrote:
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!


Clear Skies ftw.

Although 'keep at range' would become kinda dangerous o.O

Keep at Rage.

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Solstice Project
Sebiestor Tribe
Minmatar Republic
#13 - 2013-03-08 12:24:55 UTC
Sentient Blade wrote:
CCP FoxFour wrote:
That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!


Clear Skies ftw.

Although 'keep at range' would become kinda dangerous o.O
Docking Request ... accepted.

BOOM!!!!!!

Epic!
Xearal
Dead's Prostitutes
The Initiative.
#14 - 2013-03-08 12:26:59 UTC
I wish I could do that with MY ships.. all my docking computers are working perfectly.. :(

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Rana Ash
Gradient
Electus Matari
#15 - 2013-03-08 13:45:19 UTC
CCP FoxFour wrote:


That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!

I think this is why CCP Fozzie doesn't let me near ship balancing... :(


He is just jealous of your awesome ideas, keep watching him. Next expansion he might just take some of your ideas and claim they where his..
Stan'din
Pandemic Alpha
#16 - 2013-03-08 13:52:21 UTC
look at the engine exhausts of the Scorpion its perfect, no huge fireball from the back of that beauty.



Especially on Gaymattar ships it really ruins the look especially when you can't even see a rifter from behind

Your about as much use as a condom dispenser in the Vatican.

Vincent Athena
Photosynth
#17 - 2013-03-08 14:03:45 UTC
CCP FoxFour wrote:
Whitehound wrote:
CCP FoxFour wrote:
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Because the engines in EVE are the same as the engines on the space shuttle...

True.

EVE's engine flames should be as large as a coronal mass ejection.


That would be awesome... would be even more awesome if you could damage other ships with your engines. Use a Titan to just burn blobs of Frigates. NOM NOM NOM!

I think this is why CCP Fozzie doesn't let me near ship balancing... :(

You can to that. You just got to connect the engines to the proper conversion system. I think its called a "smartbomb", although its neither smart nor a bomb.

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Stan'din
Pandemic Alpha
#18 - 2013-03-08 17:30:02 UTC
OP does have a point



The excessive amount of flare from the engines is unnecessary

Your about as much use as a condom dispenser in the Vatican.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#19 - 2013-03-08 21:44:41 UTC
Two posts by CCP. Neither one of them address the OP. :/

Katrina Oniseki

CCP BlueScreen
C C P
C C P Alliance
#20 - 2013-03-08 22:48:24 UTC  |  Edited by: CCP BlueScreen
OK, fair enough, time to answer the OP.

As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).

The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately.
There are no immediate plans to change this setup, however ...

I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.

When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.

Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion).
In this scenario, the engines would then only be completely turned off when you are docked.
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