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CCP, how about some numbers

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baltec1
Bat Country
Pandemic Horde
#121 - 2013-03-08 05:39:34 UTC
Vince Snetterton wrote:
So CCP, are any of your devs willing to discuss why CCP has not released detailed economic data in many months.
I am talking about the kind of data that can be used to shape intelligent discussions.

In the absence of that data, we are seeing vast propaganda campaigns that are trying to portray conjecture as fact.

I ask again, why does CCP not release the data?

We have the data, a great deal of it. The fact that that you dont like what those numbers tell us is all too clear at this point.
Dave stark
#122 - 2013-03-08 10:24:11 UTC  |  Edited by: Dave Stark
Malcanis wrote:
Dave Stark wrote:


if low ends were added to gneiss and spod then there would be an increase in supply for low ends, which would reduce their price and thus devaluing high sec mining whilst keeping null sec mining just as lucrative as it is now. this would draw more players to mine in null sec as it's then worth their time to do so as there's a wider gap between high sec, and non-high sec ores/minerals.

sure it's not the miracle solution but it's a very solid first step to fixing the issues surrounding null sec industry.


I am highly in favour of this change, as part of the overal changes that need to be made.

Contrary to what some would have us all believe, I am not in favour of any nerfs to hisec beyond what are needed to equalise the rewards of productive professions, and the nerfs should only be considered after all the buffs to 0.0 have been prototyped.


Just a bit of napkin spreadsheeting i was fiddling around with last night while i was at a loose end.
(hence, prices may be slightly off due to the nature of a player driven economy)

i was just looking at the small grav site in sov null (the one that requires level 1 industry index).
if you take the total m3 of the grav site, 8,009,300 m3
and the total isk value which is roughly 1,103,638,885 isk
that works out at roughly 137.78 isk per m3.

to put that in perspective, that's less than omber at 163.47 isk/m3, which is the third worst ore in the game.
this is becaue over 50% of the small grav site is spod.

just to illustrate a point, you have to mine in the system you want to increase the industry index for. hence, to have access to potentially more lucrative grav sites you're, in essence, 'forced' to mine at a lower rate of isk/hour than high security space, even if you only cherry picked the WORST ore. how can any one consider that an acceptable situation?

at current, spod provides 700 trit, 140 pyerite, and no mexallon per refined batch of 250 units (4000 m3) [although it does contain some megacyte]
again for perspective, 4000m3 of trit yields 120,120 of trit, truncated.

if we were to add, say 30k trit, 15k pyerite, and 7.5k mexallon to 4000m3 of spod the isk/m3 of a small grav site becomes 247.49 isk/m3 which is 1 isk/m3 below jaspet and about 20 isk/m3 above scordite, the current high sec ore of choice.

however we must remember we can't just look at small grav sites in isolation, except the other sites have mercoxit in them which obviously throws a spanner in the works so i'll have to expand my spreadsheet to deal with that. i'll get around to that eventually.

also my sources were

contents of the grav sites
http://dl.eve-files.com/media/1205/Bloodtear_Industy_Index_Report_v3.pdf
mineral prices (7/3/13 (that's the 7th of march for you americans))
http://ore.cerlestes.de/index.html#site:ore

there, that's data, that is widely available to anyone willing to look for it. enjoy.
Dave stark
#123 - 2013-03-08 10:51:53 UTC  |  Edited by: Dave Stark
In order to account for mercoxit, i've adjusted it's isk value based on how much slower you mine mercoxit in comparison to other ores. for every 1m3 of ore you mine, you mine 0.63... m3 of mercoxit, therefore i've adjusted mercoxit's isk value by the factor of 0.63 hence when i produce my isk/m3 values it's irrelevant that mercoxit is mined at a different rate. i think that works, but it's early in the morning so if it doesn't let me know and i'll go and rip up my spreadsheet and start again.
in short it's no longer a true isk/m3 value, but it's the isk/m3 value if all ores were mined at the same rate, as such it's more of an isk/unit of time measurement which is the thing we're really interested in.

the following can be said of the moderate asteroid cluster;

total m3 is 8,465,750 m3
with an isk value of 1,385,862,383.91
isk/m3 value of 164 isk/m3.

which we can see is basically equal to omber (less than 1 isk/m3 difference, in favour of the grav site)

however, even though it's now finally at an isk/m3 higher than the third worst ore in the game, omber does not appear in caldari high sec which means if you're mining near jita, on an isk per m3 basis alone, you're doing better than some one in a null sec system with an industry index of 2.

i hope this quick bit of spreadsheeting is highlighting why there's such a high volume of ore mined in high sec in comparison to other areas of eve.

edit: holy grail of mining grav sites, the large cluster, weighs in at 196 isk/m3, somewhere below the current #1 and #2 high sec ores. but, above the #3 high sec ore
second edit: the large cluster also contains 0 veld, plagi, and pyrox. another reason null is lacking low ends; in the grav sites that don't have an isk/hour rate that should be by rights found in a christmas cracker for being such a bad joke are void of a considerable amount of low end ores.
Vaerah Vahrokha
Vahrokh Consulting
#124 - 2013-03-08 13:20:23 UTC
Arduemont wrote:
The posturing and strutting that ultimately turns up in conversations about highsec and nullsec is always such a laugh.

I've lived almost everywhere except WH space in the years I have played Eve. Most of my time was spent in null. Highsec Sov, then NPC, and then highsec and then Sov, and then NPC, and then lowsec and then highsec.... Everyone likes to think the "teh l33t pVp" occurs in their space and that they're the real bad ass and everyone else needs to HTFU. Well, let me tell you a secret. This argument isn't about you. It's about what's good for the game. There are elite PvPers everywhere, not just in null. Frankly most of them are in lowsec and NPC null as far as I am concerned. Two areas of space that no one talks about in these ridiculous discussions.


I have lived in there too including WH space and you can check my recent post history to find out how I keep calling people out about how they keep conveniently forgetting low sec and NPC null.
Vaerah Vahrokha
Vahrokh Consulting
#125 - 2013-03-08 13:28:44 UTC
Malcanis wrote:
Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?

5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro

Outproduce.

The whole of sov 0.0

*snip* Please refrain from personal attacks. ISD Ezwal.


Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia?

The OUTRAGE!!!!!
Jenn aSide
Worthless Carebears
The Initiative.
#126 - 2013-03-08 13:30:33 UTC  |  Edited by: Jenn aSide
Vaerah Vahrokha wrote:
Malcanis wrote:
Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?

5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro

Outproduce.

The whole of sov 0.0

*snip* Please refrain from personal attacks. ISD Ezwal.


Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia?

The OUTRAGE!!!!!


When i pay 15 bucks a month to play Somalia I'll worry about Somalia.

Also, a Somalia MMO would rock.

EDIT: By the way, what you just did is called the "Gallon of something else" fallacy.

Once on a TV show, a guy said "yea gas prices are going up, but gas is still cheaper than a Gallon of milk".

To which the lady on the show replied "when I need a gallon of milk to get to work, I'll worry about milk".

Somalia don't need hottubes, null sec does need industry capabilities.
Malcanis
Vanishing Point.
The Initiative.
#127 - 2013-03-08 13:30:51 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:
Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?

5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro

Outproduce.

The whole of sov 0.0

*snip* Please refrain from personal attacks. ISD Ezwal.


Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia?

The OUTRAGE!!!!!


Do you know that apples aren't oranges!!!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Buzzy Warstl
Quantum Flux Foundry
#128 - 2013-03-08 13:56:12 UTC
I still say the key metrics are players in space and players in system (player-hours/day spent in each region).

All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.

Which, of course, explains the obsession with it ;)

Industry depends on markets.
Markets are agglomerations of people.
Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.

Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec.
Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.

Conclusion: I have been trolled. 10/10 well done.


http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jenn aSide
Worthless Carebears
The Initiative.
#129 - 2013-03-08 14:04:21 UTC
Buzzy Warstl wrote:
I still say the key metrics are players in space and players in system (player-hours/day spent in each region).

All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.

Which, of course, explains the obsession with it ;)

Industry depends on markets.
Markets are agglomerations of people.
Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.

Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec.
Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.

Conclusion: I have been trolled. 10/10 well done.




I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance).

Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea?
Dave stark
#130 - 2013-03-08 14:05:36 UTC
Jenn aSide wrote:
Whats wrong with that idea?


:effort:
Vaerah Vahrokha
Vahrokh Consulting
#131 - 2013-03-08 14:12:09 UTC
Jenn aSide wrote:

When i pay 15 bucks a month to play Somalia I'll worry about Somalia.


War torn warzone, full of no-mans-lands with warlords contesting areas and razing whatever the place can yield.

Totally unlike null sec. Blink


Jenn aSide wrote:

Somalia don't need hottubes, null sec does need industry capabilities.


Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis.
Vaerah Vahrokha
Vahrokh Consulting
#132 - 2013-03-08 14:14:48 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:
Malcanis wrote:
Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?

5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro

Outproduce.

The whole of sov 0.0

*snip* Please refrain from personal attacks. ISD Ezwal.


Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia?

The OUTRAGE!!!!!


Do you know that apples aren't oranges!!!


Yes when I go buy apples I know there might be no oranges in store.

For some reason, some players went to an apples market and are surprised they don't find oranges.
Buzzy Warstl
Quantum Flux Foundry
#133 - 2013-03-08 14:20:25 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:
I still say the key metrics are players in space and players in system (player-hours/day spent in each region).

All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.

Which, of course, explains the obsession with it ;)

Industry depends on markets.
Markets are agglomerations of people.
Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.

Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec.
Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.

Conclusion: I have been trolled. 10/10 well done.




I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance).

Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea?

I don't know, why don't you tell me after you've tried it.

Obviously you think that the game should be changed because somebody deserves something, despite what they seem to want being in direct conflict with other things they want.

That's called "cognitive dissonance", and it is powerful, uncomfortable, and makes people very cranky when they are dealing with it.

Cranky enough to make things up about the people who are making them uncomfortable by pointing out the truth.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

HollyShocker 2inthestink
HOW to PEG SAFETY
#134 - 2013-03-08 14:20:26 UTC
Jenn aSide wrote:
Buzzy Warstl wrote:
I still say the key metrics are players in space and players in system (player-hours/day spent in each region).

All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.

Which, of course, explains the obsession with it ;)

Industry depends on markets.
Markets are agglomerations of people.
Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.

Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec.
Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.

Conclusion: I have been trolled. 10/10 well done.




I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance).

Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea?


Not being educated in another area doesn’t make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.
Vince Snetterton
#135 - 2013-03-08 14:40:14 UTC
Dave Stark wrote:
Another isolated number.


Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec.
And what does that tell you?

If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed.

I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy.

And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet"
Dave stark
#136 - 2013-03-08 14:44:19 UTC
Vince Snetterton wrote:
Dave Stark wrote:
Another isolated number.


Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec.
And what does that tell you?

If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed.

I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy.

And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet"


what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.

although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now.
baltec1
Bat Country
Pandemic Horde
#137 - 2013-03-08 14:53:43 UTC
Vince Snetterton wrote:
Dave Stark wrote:
Another isolated number.


Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec.
And what does that tell you?

If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed.

I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy.

And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet"

How is giving you the details of every single station in game cherry picking?

As for minerals in null sec, thats not a problem. We scrap vast amounts because nobody can be bothered with transporting it to high sec.
LHA Tarawa
Pator Tech School
Minmatar Republic
#138 - 2013-03-08 14:55:35 UTC
Dave Stark wrote:

what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.

although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now.


The biggest advantages to null living for a miner are:
1) the rorqual boosts that are significantly better than orca. Can't build or move a rorq into high.
2) Rocks that last 100+ cycles rather than 1-3 cycles means WAY less loss from partial cycles.
3) The really big mineral drains are caps and up. In null, you can mine, reprocess and build, all with minimal time hauling, and no high to low jump choke points.


What I recall from my time in null years ago was that trit was always in short supply. Got plenty of other minerals with no trouble, but the trit was a major bottleneck and had to be imported.

I'd have no issue with making the high sec rocks be only base, low be the 2nd tier (concentracter) and produce 2x the minerals of low, then have null/wh have the 3rd tier (dense) and produce 4x high version. This would help alleviate the trit bottleneck to null production. I doubt the null veld would crush high sec prices too much since the rocks are still in limited quantity in clusters, and mining belts in all but the few safest systems can be considered unwise.

LHA Tarawa
Pator Tech School
Minmatar Republic
#139 - 2013-03-08 14:57:16 UTC
baltec1 wrote:

As for minerals in null sec, thats not a problem. We scrap vast amounts because nobody can be bothered with transporting it to high sec.


Most M3 and down is scrapped in high sec too.
CCP Eterne
C C P
C C P Alliance
#140 - 2013-03-08 14:57:28 UTC
I've removed some more trolling from this thread.

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