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Crime & Punishment

 
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Burning hisec to build something better from the ashes

Author
Emperor Crash Zues
Guns N'Ore
#21 - 2013-03-06 15:02:33 UTC
Capt Starfox wrote:
I enjoy the burning of High-sec. Even though Mission Runners are far more ATK than say AFK miners (and rightfully so), you can still Awox them if wanted to. Although I like Mission Runners by far more than AFK miners, everyone should still pay attention to D-scan and of course warp to safe-spot, or dock if a large number of ships/criminals shows up.

or better yet fight to the death in a blaze of glory
Capt Starfox
GoonWaffe
Goonswarm Federation
#22 - 2013-03-06 16:02:07 UTC
Emperor Crash Zues wrote:

or better yet fight to the death in a blaze of glory


Haha, indeed Twisted

Abandon all hope ye who x up in fleet

Takseen
Federal Defense Union
Gallente Federation
#23 - 2013-03-06 18:16:15 UTC
Sabriz Adoudel wrote:
Mike Adoulin wrote:
Me and the corpies routinely farm..er..run..L4's as a team......much more money/loots to had when you have a buddy or 2 along.

Safer, too..:)



If by safer you mean 'the number of Catalyst pilots required for a successful carebear disruption operation is higher' then yes, it is safer.


Well yes that's exactly what safer means. No defence is perfect in Eve or real life, but extra defence deters attackers from even trying by upping the minimum resources required for success.
Being attacked by a flock of catalysts might be fun though, for both sides. Looking forward to more reports.
Aglais
Ice-Storm
#24 - 2013-03-06 19:16:12 UTC
Well, the difference between killing AFK miners and ganking mission runners lies in the fact that missions can be done in PvP capable ships. Groups of them, even. So if you're planning a New Order style crackdown on missioning in general, you're only really going to deter 'Hszqhfy' and their twelve alts in poorly defended CNRs running completely alone.

Takseen
Federal Defense Union
Gallente Federation
#25 - 2013-03-06 20:39:52 UTC  |  Edited by: Takseen
Aglais wrote:
Well, the difference between killing AFK miners and ganking mission runners lies in the fact that missions can be done in PvP capable ships. Groups of them, even. So if you're planning a New Order style crackdown on missioning in general, you're only really going to deter 'Hszqhfy' and their twelve alts in poorly defended CNRs running completely alone.



I've heard of a few people who lost Machs with not quite enough buffer tank. Sure it'd be much harder than catching a miner, but they sometimes have ludicrously expensive fits.
Edit : And a quick browse of Eve-kill delivers this gem.
http://eve-kill.net/?a=kill_detail&kll_id=16662383
Aglais
Ice-Storm
#26 - 2013-03-07 00:34:07 UTC
Takseen wrote:
Aglais wrote:
Well, the difference between killing AFK miners and ganking mission runners lies in the fact that missions can be done in PvP capable ships. Groups of them, even. So if you're planning a New Order style crackdown on missioning in general, you're only really going to deter 'Hszqhfy' and their twelve alts in poorly defended CNRs running completely alone.



I've heard of a few people who lost Machs with not quite enough buffer tank. Sure it'd be much harder than catching a miner, but they sometimes have ludicrously expensive fits.
Edit : And a quick browse of Eve-kill delivers this gem.
http://eve-kill.net/?a=kill_detail&kll_id=16662383


I'd still bet though that this guy was just solo running missions. A single target is much easier to completely overwhelm gang, for the most part (though then really that just escalates into 'then bring a bigger gang' in the end).
Froggy Storm
KarmaFleet
Goonswarm Federation
#27 - 2013-03-07 07:13:48 UTC
At the end of the day isn't "bring a bigger gang" what much of this debate is about? I think most of us would agree that Eve is not (supposed) to be a solo game. If a missioner can run solo in a heavy faction fit mach then maybe he should consider himself at risk. If we all wish to believe that Eve is an organization based game then anyone out by them selves without support should do so knowing it is at their own risk. Why else would one see nul fleet fight escalation if its always one guy vs another and that is all who can participate? Think instead of the day when missions are done by pvp ready fleets and escalate accordingly. Sure there wont be a hot drop situation, but if the squads in other missions jump in to assist causing more gankers to flock for more taste shineys it accomplishes much the same thing.

Even better make it so that all mission space becomes open pvp pockets. There are "real" pirates there already. If the powers that be recognize Angels, Sansha, or any others as a large region sized threat then why does Concord or the Faction Navy just sit around (presumably) at the donut bar while they make trouble. Yet one guy accidentally turns on a target painter and they drop the nuclear option on that 2 day old nub. Thus, if those sections of local space are to be ignored, then make them really be ignored. How the heck should concord know if that player catalyst fired when there is already a swarm of serpentis catalysts doing the same?
culo duro
Center for Advanced Studies
Gallente Federation
#28 - 2013-03-07 07:30:00 UTC
Froggy Storm wrote:

Even better make it so that all mission space becomes open pvp pockets. There are "real" pirates there already. If the powers that be recognize Angels, Sansha, or any others as a large region sized threat then why does Concord or the Faction Navy just sit around (presumably) at the donut bar while they make trouble. Yet one guy accidentally turns on a target painter and they drop the nuclear option on that 2 day old nub. Thus, if those sections of local space are to be ignored, then make them really be ignored. How the heck should concord know if that player catalyst fired when there is already a swarm of serpentis catalysts doing the same?


This is the fine line between what is unrealistic but needs to be there. If there was no security in missions against gankers, there wouldn't be any mission runners. All thoes flashy faction items wouldn't be there.

I've starting blogging http://www.epvpc.blogspot.com 

Froggy Storm
KarmaFleet
Goonswarm Federation
#29 - 2013-03-07 07:58:52 UTC
True enough in that the risk reward would tip back down. Then we get into the debate of how much low/no risk isk should be coming out of missions. Not to traipse off into the weeds, but why in the world should a solo mach doing L4's against threats of inconvenience be making as much isk as the incursion fleet fighting a threat to empire as we know it.

However, I do agree there should be some happy place for the majority of people between the two extreme ends of the spectrum. A level where isk/hr high enough to support playing for free is in places where you can be shot at and where folks who just want to shoot at big red crosses can do so in peace. The reality of course is there will always be some who yell, "But I want to shoot them at no risk!" (Meaning mission rats) And they will be cancled by those shouting, "But I want to shoot them at no risk!" (Meaning mission runners)

I just hope that when all is said and done that CCP does not decide that those two voices are all there is and solve the problem by making Eve farmville and Eve counterstrike.
culo duro
Center for Advanced Studies
Gallente Federation
#30 - 2013-03-07 10:49:05 UTC
Froggy Storm wrote:
True enough in that the risk reward would tip back down. Then we get into the debate of how much low/no risk isk should be coming out of missions. Not to traipse off into the weeds, but why in the world should a solo mach doing L4's against threats of inconvenience be making as much isk as the incursion fleet fighting a threat to empire as we know it.

However, I do agree there should be some happy place for the majority of people between the two extreme ends of the spectrum. A level where isk/hr high enough to support playing for free is in places where you can be shot at and where folks who just want to shoot at big red crosses can do so in peace. The reality of course is there will always be some who yell, "But I want to shoot them at no risk!" (Meaning mission rats) And they will be cancled by those shouting, "But I want to shoot them at no risk!" (Meaning mission runners)

I just hope that when all is said and done that CCP does not decide that those two voices are all there is and solve the problem by making Eve farmville and Eve counterstrike.


As far as i'm aware you're lucky if you earn 40M/hour as an L4 Mission runner, While incursions yield about 100M/Hour not considering the LP.

I've starting blogging http://www.epvpc.blogspot.com 

Froggy Storm
KarmaFleet
Goonswarm Federation
#31 - 2013-03-07 15:52:32 UTC
culo duro wrote:
Froggy Storm wrote:
True enough in that the risk reward would tip back down. Then we get into the debate of how much low/no risk isk should be coming out of missions. Not to traipse off into the weeds, but why in the world should a solo mach doing L4's against threats of inconvenience be making as much isk as the incursion fleet fighting a threat to empire as we know it.

However, I do agree there should be some happy place for the majority of people between the two extreme ends of the spectrum. A level where isk/hr high enough to support playing for free is in places where you can be shot at and where folks who just want to shoot at big red crosses can do so in peace. The reality of course is there will always be some who yell, "But I want to shoot them at no risk!" (Meaning mission rats) And they will be cancled by those shouting, "But I want to shoot them at no risk!" (Meaning mission runners)

I just hope that when all is said and done that CCP does not decide that those two voices are all there is and solve the problem by making Eve farmville and Eve counterstrike.


As far as i'm aware you're lucky if you earn 40M/hour as an L4 Mission runner, While incursions yield about 100M/Hour not considering the LP.



Having never been an incursion runner myself I don't know anything first hand. That being said, I was under the impression that the 100m/hr was optimal for blitz fleets before they were nerfed into the ground. Thus the rise again of mission bears being a factor in the isk/security debate.
Blackcamper
The Scope
Gallente Federation
#32 - 2013-03-07 22:17:30 UTC
StoneCold wrote:
It´s a different story, but:

If more people would do their business in lowsec i could finaly stop to offer my services and return to my roots there.

Like: remove level 4 missions from high- and place them in lowsec.



100 %

Low sec need to contend

There Was NO WARNING Of Their ARRIVAL! They Had No MERCY! They Gave NO QUARTER!

http://screenshotuploader.com/s/1307gxodd

Taoist Dragon
Okata Syndicate
#33 - 2013-03-07 23:36:19 UTC
Blackcamper wrote:
StoneCold wrote:
It´s a different story, but:

If more people would do their business in lowsec i could finaly stop to offer my services and return to my roots there.

Like: remove level 4 missions from high- and place them in lowsec.



100 %

Low sec need to contend


Nah. Making lvl 4 LS only would just mean the bears start blitzing lvl 3's thats all.

LS needs to have something but not just restricting stuff. After all that worked so well with lvl 5 missions.

That is the Way, the Tao.

Balance is everything.

Froggy Storm
KarmaFleet
Goonswarm Federation
#34 - 2013-03-08 07:24:25 UTC
More than anything it appears to me we most need a common starting point for evaluation. The numbers exist to break down an activity to fractions of Isk/Hr. That alone coupled to the relative price for 30 days of play can give us an hours per day of said activity for an account to pay for its self.

For the sake of discussion, let's set an arbitrary level of 5hr in hisec mining is the "correct" amount to pay for that day of play. So 500m/30days converts to about 16.6m/day. That is to say to pay for that accounts play for that day they must generate 16.6m. There for, assuming 5hr as a desired model for hisec, An account mining in hisec "should" be making between 3-4m an hour.

Seems very low but its really just an example. If you then put that analysis in perspective however, at 40m an hour missioning that same char can pay for 11 accounts with spare. That seems far far to high.

Thus back to my point. If we can agree on some mid ground where the hours spent per day should be for a given activity it becomes easy to agree where that activity belongs in terms of risk reward.

Additionally, if we want to say the debate is about subscription numbers for CCP it seems that it would be much wiser to make the availability of isk lower to force more players to either play more or pay more. CCP and the developers have all the tools to make rational adjustments to set the levels. Its really easy to do in fact by manipulating minerals needed (say as part of the tierocide) and adjustment of the minerals available in the given spots. Next adjust rat bounties and mission payouts to reflect the new desired level.

More than anything CCP can make sure that the changes have an obvious rationale and end all the demagogues ranting back and forth about safety this and reward that. Make them then yell at each other about the core issues of greed.
culo duro
Center for Advanced Studies
Gallente Federation
#35 - 2013-03-08 07:30:25 UTC
Froggy Storm wrote:
More than anything it appears to me we most need a common starting point for evaluation. The numbers exist to break down an activity to fractions of Isk/Hr. That alone coupled to the relative price for 30 days of play can give us an hours per day of said activity for an account to pay for its self.

For the sake of discussion, let's set an arbitrary level of 5hr in hisec mining is the "correct" amount to pay for that day of play. So 500m/30days converts to about 16.6m/day. That is to say to pay for that accounts play for that day they must generate 16.6m. There for, assuming 5hr as a desired model for hisec, An account mining in hisec "should" be making between 3-4m an hour.

Seems very low but its really just an example. If you then put that analysis in perspective however, at 40m an hour missioning that same char can pay for 11 accounts with spare. That seems far far to high.

Thus back to my point. If we can agree on some mid ground where the hours spent per day should be for a given activity it becomes easy to agree where that activity belongs in terms of risk reward.

Additionally, if we want to say the debate is about subscription numbers for CCP it seems that it would be much wiser to make the availability of isk lower to force more players to either play more or pay more. CCP and the developers have all the tools to make rational adjustments to set the levels. Its really easy to do in fact by manipulating minerals needed (say as part of the tierocide) and adjustment of the minerals available in the given spots. Next adjust rat bounties and mission payouts to reflect the new desired level.

More than anything CCP can make sure that the changes have an obvious rationale and end all the demagogues ranting back and forth about safety this and reward that. Make them then yell at each other about the core issues of greed.

TL:DR
In other words, if you earn 40M/Hour you'll be able to get a plex every 12,5 Hour.

I've starting blogging http://www.epvpc.blogspot.com 

Froggy Storm
KarmaFleet
Goonswarm Federation
#36 - 2013-03-08 07:48:48 UTC  |  Edited by: Froggy Storm
Need to correct a math error. @40m an hour you are only able to support 2+ accounts. Still far too much for the safety factors contributed by hisec.
Fireflyb1
Walden 2.0
#37 - 2013-03-08 08:27:00 UTC
Sabriz Adoudel wrote:
I'm working on trying to get James 315 (the Saviour of Hisec and founder of the New Order and www.minerbumping.com) to expand his scope and start dealing with the other carebear scourge - the 'EVE is a single-player game' mission carebear.

Hoping to have more info to report on this in the future.

Until then, if you want to mission safely in highsec in any hull too expensive for a very new player to fly (battlecruiser, battleship, HAC, strategic cruiser or similar), learn to D-scan. If you see eight Catalysts on D-scan, they are not there to say hello.

Campaign launch to be announced.


how many alts does this guy have, like seriously

why do we even bother posting in these threads... I guess posting about nothing is better than what the OP provides

this is just so bad


so


bad







culo duro
Center for Advanced Studies
Gallente Federation
#38 - 2013-03-08 09:02:45 UTC
Froggy Storm wrote:
Need to correct a math error. @40m an hour you are only able to support 2+ accounts. Still far too much for the safety factors contributed by hisec.


Well so what'd you say is it should be like? a BS cost roughly 100-200M if you buy a Mega navy issue you'll have to spend ~8 hours missioning or mining, to get the hull. 3,2 Hours of incursions. How would people ever get the capital to do anything if it should take longer?

I've starting blogging http://www.epvpc.blogspot.com 

Sabriz Adoudel
Move along there is nothing here
#39 - 2013-03-08 09:10:30 UTC
Fireflyb1 wrote:
Sabriz Adoudel wrote:
I'm working on trying to get James 315 (the Saviour of Hisec and founder of the New Order and www.minerbumping.com) to expand his scope and start dealing with the other carebear scourge - the 'EVE is a single-player game' mission carebear.

Hoping to have more info to report on this in the future.

Until then, if you want to mission safely in highsec in any hull too expensive for a very new player to fly (battlecruiser, battleship, HAC, strategic cruiser or similar), learn to D-scan. If you see eight Catalysts on D-scan, they are not there to say hello.

Campaign launch to be announced.


how many alts does this guy have, like seriously

why do we even bother posting in these threads... I guess posting about nothing is better than what the OP provides

this is just so bad


so


bad










The OP happens to have precisely one alt, on the same account as this toon.

On what I think the high/low/null balance should be with missions:

High: Level 1/2/3 missions with present payouts. Level 4s with lower payouts. Level 5 with much lower payouts (as group content you can do to get a feel for fleet combat not as something you keep doing).

Low: Level 1/2 missions as now. Level 3s with high payouts (150% of isk/hour of present highsec L4s). L4s with high payouts (200% of present 0.5 sec payouts). Some lowsec only missions with unique meta 6 to 13 drops.

Null: Pretty balanced atm due to null not being all that dangerous.

Wormholes: Not experienced enough to have much of an opinion.

I support the New Order and CODE. alliance. www.minerbumping.com

Froggy Storm
KarmaFleet
Goonswarm Federation
#40 - 2013-03-08 11:04:02 UTC
culo duro wrote:
Froggy Storm wrote:
Need to correct a math error. @40m an hour you are only able to support 2+ accounts. Still far too much for the safety factors contributed by hisec.


Well so what'd you say is it should be like? a BS cost roughly 100-200M if you buy a Mega navy issue you'll have to spend ~8 hours missioning or mining, to get the hull. 3,2 Hours of incursions. How would people ever get the capital to do anything if it should take longer?


For myself the question is not a function of how long but of where. Lets run for a moment with the 8hr to get a Nav-Mega. For easy math lets say another 2hr to T2 mission fit it. So 10hr of mission running over a week would buy a T2 mission fit Navy Mega. If that is to be the case then the expectation should be reasonable that the Navy Megathron should NEED to be replaced every week for the average case.

Now granted a zero sum case like this is unrealistic but it high lights the systemic flaw. In Hisec that Mega is at (virtually) no risk now even without a safer hisec. So then each mission runner in this case is inflating the space money pool by that mega every week. This money then goes to supporting the 2 accounts as mentioned before. That second account which can then make enough isk to support 2 more. With competence thats 3 hulks and the orca to go with it. And so on to the extreme cases of the all automated belt clearing bot fleets o

If that was then moved to lowsec or some means of making that mega explode on a weekly basis I dont find that to be unreasonable. Particularly if the player sitting watching his mega has good odds of identifying the threat and escaping destruction. D-scan, Intel, scouts and things like that greatly improve survival and encourage group play as well.
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