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CCP, how about some numbers

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Author
Jenn aSide
Worthless Carebears
The Initiative.
#61 - 2013-03-07 18:56:23 UTC
Beekeeper Bob wrote:



So it has become a happy care-bear heaven, where Pvper's and industrialists work in harmony?

Your right, I don't know 0.0 anymore, and if that's the state it's in....I wouldn't want too...Big smile


This is the problem, how do you communicate with crazy people who only think in terms of black and white. Where did i say null has "happy care-bear heaven".

Some Industry and mining and such does happen in null, some alliances have indy sections, some don't.

Quote:

Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?


The point being?
baltec1
Bat Country
Pandemic Horde
#62 - 2013-03-07 19:03:56 UTC
LHA Tarawa wrote:


Because:
1) they are in null because they want to shoot stuff, not make a trade hub.
2) Even if they wanted to make a trade hub, others would just show up to kill everyone else coming there to trade.



We are out here to build empires. Now name an empire that had no industry.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#63 - 2013-03-07 19:09:35 UTC  |  Edited by: ISD Dorrim Barstorlode
I have cleaned the thread of some personal attacks, off topic posts, and generally unconstructive posts. Please remember to keep it on topic and civil. Thank you.

Thread reopened.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

stoicfaux
#64 - 2013-03-07 19:44:15 UTC
James Amril-Kesh wrote:
EVE is a sandbox, clearly that means we can bypass game mechanics entirely.

And that's the problem. EVE needs more sand. The current high-sec NPC based game mechanics trump the player driven "emergent gameplay" mechanics in null.

So what needs to change? Well as I see it, high sec has one (HUGE!) thing going for it: security (i.e. 23x7 NPC provided security) Security allows high-sec to tap its abundant resources (mining, missioning, industry, logistics, etc..) What is security good for? It allows high-sec dwellers to tap into high-sec's abundant, lower-quality resources and make profit. People feel safe enough to do business in high-sec.

In comparison, null has abundant resources, higher quality resources, jumpship/bridge logistics, and resources that are unavailable in high-sec. So what's the problem with null? Not enough industry slots? Not enough security? Or something else?

Industry slots appear to be a problem, but industry slots require raw materials. So fixing industry slots isn't going to fix null-sec industry. As for security, null has sov and open PvP to provide security to the point that people can be "null-bears" in null-sec, yet null cannot attract enough miners and industrialists to work locally. Carebears do not feel safe in null.

So why don't carebears feel that null is safe enough to live/work in?

I'm going to go on a limb and say that it's attitude. Null-sec appears to be populated by African Warlords[1] and bandits, a situation which doesn't tend to attract big business. The Roman Empire didn't become the Roman Empire solely because of the l33t PvPing of its warrior caste. It became great because there was a huge "middle class" (plebes, slaves) and trade network supporting the empire and its legions. You can have the best PvPers in the game/world, but they don't amount to a hill of beans if you don't have the workforce to develop and maintain the industry (food, weapons, ships, gold, etc.) to keep the army marching.

Null has warriors but not enough plebes. High-sec has plebes *and* warriors (i.e. NPC security).

Thus, the null-sec workforce/plebeians/middle class is the high-sec carebear. Unless null (aka the CSM and CCP) find a way to attract carebears (you know, miners, mission runners, industrialists, haulers, etc.) into null, then null will always be reliant upon high-sec, and no amount of whining about "how high-sec carebear pods are made of gold" is going to change that.


tl;dr - Null leadership needs to encourage carebears to live, work, and thrive in their piece of null-sec. They need to change (or lose) the "null is PvP incarnate; carebears need not apply" perception/attitude. Seriously, if Erik the Red can get away with calling Greenland Greenland, then you can claim to be a nullbear paradise filled with huge tracts of rich asteroids and bountiful rat bounties and attract a carebear workforce to build up your industrial base.



[1] No offense to any African Warlord players. I know most of you are great people, but a few bad apples have spoiled your image.





Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Malcanis
Vanishing Point.
The Initiative.
#65 - 2013-03-07 19:46:13 UTC
You seem to be under the impression that the "warriors" are unable to conduct productive activities.

The truth, of course, is that quite a lot of the 0.0 "warriors" have production alts... in hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#66 - 2013-03-07 19:47:18 UTC
Beekeeper Bob wrote:
Very few people go to 0.0 to build
…because the game doesn't allow for it. If it did, they would, rather than stay in high and do their null-destined production there. The null producers already exist — tons of them — but the imbalance of the availability, capacity, cost, security, and ease of use force them to produce in highsec instead.

Quote:
So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry
This has already been done on numerous occasions. So yes, please learn the point being deiscussed so you can argue it rather than make silly irrelevant noises.

Just to help you, here is the point: game imbalances in industry mean that NPC-controlled space mechanically gives more player freedom than player-controlled space. It forces players to work in space they don't live in (and don't particularly want to be in). It renders game content obsolete and meaningless. If this sounds like an ideal state of affairs for anyone, I must conclude that those people feel it's an excellent idea to have a 100% tax on all income in highsec — after all, forcing highseccers to live in low or null if they want to earn ISK must be an equally ideal state of affairs for the exact same reason. You can still run missions or trade or build or do whatever, but all ISK coming into your wallet will be removed. The content is still there so you can still use it just fine… right? Right?

Anyway…
Malcanis wrote:
Any chance you could add a "Region" column to that list? It would make it much more useful.
…updated, same URL.
Dave Stark
#67 - 2013-03-07 19:52:31 UTC
Jenn aSide wrote:

Quote:

Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?


The point being?


i think, the point being, why spend time mining in 0.0 for a corp to take everything, when you can just mine in high sec on roughly equal isk/hour ores and keep everything for yourself?

the fundamental issue with mining in null vs mining in empire is that mining in null has a lot of drawbacks that simply aren't compensated for due to the very small difference between the isk values of all the ores combined with the fact that null sec mining pretty much forces you to mine both 7m/can ores, and 2m can ores, rather than in empire where you can sit harvesting 5-6m/can ores all day long.

in simple terms; the effort and risk increase are not worth the reward.
Vince Snetterton
#68 - 2013-03-07 19:56:26 UTC
It is nice to see ISD cleaned up the thread, since it means that at least someone at CCP is monitoring it.

However, when I see devs respond to wedding announcements and monacle club threads, but ignore threads that are about a main point of contention in the current class warfare in the game, I really question the priorities of CCP.
Jenn aSide
Worthless Carebears
The Initiative.
#69 - 2013-03-07 19:57:33 UTC
stoicfaux wrote:
James Amril-Kesh wrote:
EVE is a sandbox, clearly that means we can bypass game mechanics entirely.

And that's the problem. EVE needs more sand. The current high-sec NPC based game mechanics trump the player driven "emergent gameplay" mechanics in null.

So what needs to change? Well as I see it, high sec has one (HUGE!) thing going for it: security (i.e. 23x7 NPC provided security) Security allows high-sec to tap its abundant resources (mining, missioning, industry, logistics, etc..) What is security good for? It allows high-sec dwellers to tap into high-sec's abundant, lower-quality resources and make profit. People feel safe enough to do business in high-sec.

In comparison, null has abundant resources, higher quality resources, jumpship/bridge logistics, and resources that are unavailable in high-sec. So what's the problem with null? Not enough industry slots? Not enough security? Or something else?

Industry slots appear to be a problem, but industry slots require raw materials. So fixing industry slots isn't going to fix null-sec industry. As for security, null has sov and open PvP to provide security to the point that people can be "null-bears" in null-sec, yet null cannot attract enough miners and industrialists to work locally. Carebears do not feel safe in null.

So why don't carebears feel that null is safe enough to live/work in?

I'm going to go on a limb and say that it's attitude. Null-sec appears to be populated by African Warlords[1] and bandits, a situation which doesn't tend to attract big business. The Roman Empire didn't become the Roman Empire solely because of the l33t PvPing of its warrior caste. It became great because there was a huge "middle class" (plebes, slaves) and trade network supporting the empire and its legions. You can have the best PvPers in the game/world, but they don't amount to a hill of beans if you don't have the workforce to develop and maintain the industry (food, weapons, ships, gold, etc.) to keep the army marching.

Null has warriors but not enough plebes. High-sec has plebes *and* warriors (i.e. NPC security).

Thus, the null-sec workforce/plebeians/middle class is the high-sec carebear. Unless null (aka the CSM and CCP) find a way to attract carebears (you know, miners, mission runners, industrialists, haulers, etc.) into null, then null will always be reliant upon high-sec, and no amount of whining about "how high-sec carebear pods are made of gold" is going to change that.


tl;dr - Null leadership needs to encourage carebears to live, work, and thrive in their piece of null-sec. They need to change (or lose) the "null is PvP incarnate; carebears need not apply" perception/attitude. Seriously, if Erik the Red can get away with calling Greenland Greenland, then you can claim to be a nullbear paradise filled with huge tracts of rich asteroids and bountiful rat bounties and attract a carebear workforce to build up your industrial base.



[1] No offense to any African Warlord players. I know most of you are great people, but a few bad apples have spoiled your image.







The highlighted part is where you lost the plot. It is not different form the high sec people who say "I'd go to null if y'all didn't camp all the gates, therefore the state of null is your fault....because you will be mean to me if I go there".

It's a nonsense assertion. And untrue for a great many people.

I do stuff in null because I find it kind of fun AND I'm the type who can put up with the downsides of people trying too kill me. many people aren't like that, ANY downside means they will avoid doing something"because it's a game". For some people, nothing will draw them from safety and convenience.

And that's fine with me.

The PROBLEM is the current mechanics of null sec don' just keep out people who accept no risk, they keep out people like ME who WOULD accept risk if it were worth it. THAT is a structural problem, not a problem of the people who play in null.

The proof of what i say is in the fact that when the null sec system up[grade thing 1st happened, people flocked to the money to be made, danger be dammed. When it got nerfed, back to high sec many of us went because there is a certain level where the risk isn't worth it.

It's that way now for me, when i can make so much in high farming 4/10s with a solo tengu or make 140 to 180 mil an hour in high sec incursions (when LP is factored in) with next to zero risk. I still have null pvp and ratitng alts, but i go days without logging them in sometimes, its just easier to make isk in high sec.

and I'm talking "combat" PVE (which is currently unbalanced in high sec's favor), INDUSTRY is so lopsided in high sec's favor it ain't even funny.

The problem is the game mechanics in this case, not the people.
Dave Stark
#70 - 2013-03-07 20:01:36 UTC
Vince Snetterton wrote:
It is nice to see ISD cleaned up the thread, since it means that at least someone at CCP is monitoring it.

However, when I see devs respond to wedding announcements and monacle club threads, but ignore threads that are about a main point of contention in the current class warfare in the game, I really question the priorities of CCP.


why? no matter what they say it will be twisted, bent, and taken out of all context and inappropriately quoted in a score of places. better for them to just keep the thread clean and see what people are saying than start an argument over "ccp said this, ccp said that" when in reality ccp didn't say this, or that.
Malcanis
Vanishing Point.
The Initiative.
#71 - 2013-03-07 20:06:22 UTC
Tippia wrote:
Beekeeper Bob wrote:
Very few people go to 0.0 to build
…because the game doesn't allow for it. If it did, they would, rather than stay in high and do their null-destined production there. The null producers already exist — tons of them — but the imbalance of the availability, capacity, cost, security, and ease of use force them to produce in highsec instead.

Quote:
So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry
This has already been done on numerous occasions. So yes, please learn the point being deiscussed so you can argue it rather than make silly irrelevant noises.

Just to help you, here is the point: game imbalances in industry mean that NPC-controlled space mechanically gives more player freedom than player-controlled space. It forces players to work in space they don't live in (and don't particularly want to be in). It renders game content obsolete and meaningless. If this sounds like an ideal state of affairs for anyone, I must conclude that those people feel it's an excellent idea to have a 100% tax on all income in highsec — after all, forcing highseccers to live in low or null if they want to earn ISK must be an equally ideal state of affairs for the exact same reason. You can still run missions or trade or build or do whatever, but all ISK coming into your wallet will be removed. The content is still there so you can still use it just fine… right? Right?

Anyway…
Malcanis wrote:
Any chance you could add a "Region" column to that list? It would make it much more useful.
…updated, same URL.


Awesome, tyvm.

I hope Mr Snetterton is as pleased by this very useful data set as I am!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Beekeeper Bob
Beekeepers Anonymous
#72 - 2013-03-07 20:22:37 UTC
James Amril-Kesh wrote:
Yeah, you didn't address that cause and effect issue. Once again...



And you manage to avoid the issues altogether?

Issue, not enough slots in 0.0.
Now some numbers would be nice. What are the current usage statistics of all currently existing slots, broken down by high/low/null/ and their current usage level.

I logged on an alt in Delve just for laughs.

Over 1000 manufacturing slots in Delve.......less than 100 in use.....Shocked

Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)


Signature removed - CCP Eterne

EI Digin
irc.zulusquad.org
#73 - 2013-03-07 20:25:38 UTC
Beekeeper Bob wrote:


Over 1000 manufacturing slots in Delve.......less than 100 in use.....Shocked

Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)

Most of them in NPC stations, not player built outposts.
baltec1
Bat Country
Pandemic Horde
#74 - 2013-03-07 20:28:23 UTC  |  Edited by: baltec1
Beekeeper Bob wrote:
James Amril-Kesh wrote:
Yeah, you didn't address that cause and effect issue. Once again...



And you manage to avoid the issues altogether?

Issue, not enough slots in 0.0.
Now some numbers would be nice. What are the current usage statistics of all currently existing slots, broken down by high/low/null/ and their current usage level.

I logged on an alt in Delve just for laughs.

Over 1000 manufacturing slots in Delve.......less than 100 in use.....Shocked

Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)




Delve is a warzone and has been for the last month. You would know this if you had payed the slightest bit of attention.
stoicfaux
#75 - 2013-03-07 20:31:49 UTC
Jenn aSide wrote:

The PROBLEM is the current mechanics of null sec don' just keep out people who accept no risk, they keep out people like ME who WOULD accept risk if it were worth it. THAT is a structural problem, not a problem of the people who play in null.

The proof of what i say is in the fact that when the null sec system up[grade thing 1st happened, people flocked to the money to be made, danger be dammed. When it got nerfed, back to high sec many of us went because there is a certain level where the risk isn't worth it.

It's that way now for me, when i can make so much in high farming 4/10s with a solo tengu or make 140 to 180 mil an hour in high sec incursions (when LP is factored in) with next to zero risk. I still have null pvp and ratitng alts, but i go days without logging them in sometimes, its just easier to make isk in high sec.

and I'm talking "combat" PVE (which is currently unbalanced in high sec's favor), INDUSTRY is so lopsided in high sec's favor it ain't even funny.

The problem is the game mechanics in this case, not the people.

Fair enough.

Questions:
If null industry/PvE/mechanics were buffed above high-sec levels, would:
a) null get enough carebears into (or back into) null to meet null's industry needs? If not, then an anemic null industry would still be a problem.

b) would the *average* carebear industrialist/miner/mission runner want to live in null-sec? (Are you the exception or the rule?) Meaning, would enough carebears make the migration to null to and de-emphasize high-sec's importance?

Also, if high-sec carebears are already making plenty of isk, is the promise of even more isk enough to entice them to null? If high-sec can fill all of a carebear's needs, then offering additional carrots won't get people to move to null, thus implying a high-sec nerf would be warranted.


I'm really starting to agree with the OP that we need more hard data, especially historical data about player populations, migrations, and how alts are used.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#76 - 2013-03-07 20:33:23 UTC  |  Edited by: Onomerous
Quote:
Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC).


Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread.

What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point).

I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null-sec should be better than hi-sec argument."
baltec1
Bat Country
Pandemic Horde
#77 - 2013-03-07 20:35:14 UTC
stoicfaux wrote:

Fair enough.

Questions:
If null industry/PvE/mechanics were buffed above high-sec levels, would:
a) null get enough carebears into (or back into) null to meet null's industry needs? If not, then an anemic null industry would still be a problem.

b) would the *average* carebear industrialist/miner/mission runner want to live in null-sec? (Are you the exception or the rule?) Meaning, would enough carebears make the migration to null to and de-emphasize high-sec's importance?

Also, if high-sec carebears are already making plenty of isk, is the promise of even more isk enough to entice them to null? If high-sec can fill all of a carebear's needs, then offering additional carrots won't get people to move to null, thus implying a high-sec nerf would be warranted.


I'm really starting to agree with the OP that we need more hard data, especially historical data about player populations, migrations, and how alts are used.



I would gladly move to null to be three jumps from my market rather than 30-40 jumps.
baltec1
Bat Country
Pandemic Horde
#78 - 2013-03-07 20:37:41 UTC
Onomerous wrote:
Quote:
Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC).


Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread.

What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point).

I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null-sec should be better than hi-sec argument."


Only the slots we need at a price that lets us compete with highsec.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#79 - 2013-03-07 20:40:50 UTC
baltec1 wrote:
Onomerous wrote:
Quote:
Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC).


Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread.

What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point).

I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null-sec should be better than hi-sec argument."


Only the slots we need at a price that lets us compete with highsec.


Great answer!! I like the word compete as well. Normally I see people say it should be better in NS because of _________. Seems there should be some more slots as well? (don't know, that's why I'm asking)
Vince Snetterton
#80 - 2013-03-07 20:41:04 UTC
Malcanis wrote:


Awesome, tyvm.

I hope Mr Snetterton is as pleased by this very useful data set as I am!


As I already stated earlier, data in and of itself is neither good nor bad, but accurate data is always welcome.
However, data in a vacuum is worthless.

This bit of data provided by Tippia is just part of a much bigger picture, and the amount of mfg slots in high sec, low, null, and wh's is useless without other data to add context.