These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaky Cyno Camping High Rewards, Zero Risk and Effort

First post
Author
TheGunslinger42
All Web Investigations
#21 - 2013-03-07 10:26:26 UTC  |  Edited by: TheGunslinger42
This thread is full of lies and butthurt nullbear tears.

Here's the simple truth about it:
Local is broken, it provides 100% accurate, instant, free intel on how many / who is in your system.

As a result of this, any bears and other baddies can instantly warp away literally the second someone appears in local. This is bad.

As a counter, people have started parking themselves in systems and leaving themselves there, as a last ditch effort to try and make the intel provided by local be slightly less perfect.

Cloaks and being afk are absolutely not broken at all, they're not "zero risk", they're not "high reward", they're a pretty pisspoor mechanic that pushes the safety in nullsec reported by local from 100% down to maybe 90%. That's not good enough for the disgusting, entitled carebears who demand 100% safety in arguably the most dangerous part of EVE though, hence we get threads like this.
TheGunslinger42
All Web Investigations
#22 - 2013-03-07 10:30:45 UTC
Dave Stark wrote:
Jint Hikaru wrote:
Please tell me how an AFK pilot lights a Cyno?


i was about to post this very same question.


Also a very valid point. AFK Cloaking has zero risk, zero reward, zero anythings. The moment you say "a ha! But he can decloak and shoot me! Or light a cyno!" then you're not talking about afk cloaking. You're talking about cloaking in general, in in such instances there is 'reward' (killing a ship or bringing in a fleet), but also a big risk (you become vulnerable yourself - extremely so considering the weak capabilities of ships which can cloak)
TheSkeptic
Federal Navy Academy
Gallente Federation
#23 - 2013-03-07 10:48:59 UTC
Andy Landen wrote:
T1 frig and cloak, update clone, rinse and repeat.


Why are you afraid of a T1 frig with a cloak anyway? even if he is fitted with a cyno you're going to see him on d-scan long before he warps to you and lights it anyway.

...

Sura Sadiva
Entropic Tactical Crew
#24 - 2013-03-07 11:14:03 UTC  |  Edited by: Sura Sadiva
TheSkeptic wrote:
Andy Landen wrote:
T1 frig and cloak, update clone, rinse and repeat.


Why are you afraid of a T1 frig with a cloak anyway? even if he is fitted with a cyno you're going to see him on d-scan long before he warps to you and lights it anyway.


They think a T1 frigate can summon fleets in there, thy mistake cyno, cover cyno, bridges, cloacks, probes....

They die and do not realize what happened: they wake up dazed in their medical clone and the only thing they remember is some unusual neutral player in local in the hours before the event. So, since they die, must be soemething wrong, unbalanced and unfair (deing is always "unfair" of course). And problem must be related to that weird presence in local.

If you browsethe forum for similar thread there're some where this missunderstanding is clear. For instance:

- there's a thread where is obvious as the poster clearly don't get the difference between probes and d-scan, and seems to think people use probes to catch them ratting in belt.

- and another thread where someone ask to CCP to flag blue their own icon in local, cause they get scared "omg a neutral!" and only later the realize "oooh it's not a neutral it's me".
Chal0ner
Hideaway Hunters
The Hideaway.
#25 - 2013-03-07 11:33:01 UTC  |  Edited by: Chal0ner
Andy Landen wrote:

Proposal #1: Let local reflect whether a pilot is cloaked or not, and how long they have been cloaked. This does not affect whs, obviously.
Proposal #2: When a cloak is activated, create a session timer of 1 minute for the activation of a cyno field generator. The idea is that a cloaked ship will present zero threat of lighting a cyno for at least 1 minute. This obviously slightly affects cloaky cyno alts activities.
Proposal #3: Simple mini-game keeps the cloak from generating a scannable subspace signature. Multiple combat scans reveals the travel vector to your adversary.

Edit (response to posts below): This post is not about local. Local is fine and has nothing to do with the zero risk of AFK cloaking.
Also, this post is not about the cloaking device itself. It is about the zero effort of AFK cloaking camping a system. Adding a fuel requirement does not address the zero effort issue. The cloaking mechanic is just fine for most activities. The only issue is the zero effort required to afk cloak for 1-23 hours in a single system, combined with the imminent cyno threat.


As far as I understand, your proposal has nothing or very little to do with effort/risk issues.

#1: "Any" local resident can tell everyone else how long you've been in system.
#2: This seems completely pointless to me. A minute? Hostile enters system, and all ratters that are not afk go hide. They hide for more than a minute to see if you are active or not. If not active, you are booked as "residential cloaky ***" and #1 is valid.
#3: Umm, fuel for cloaks have been mentioned countless times is a much cleaner solution.

EDIT: #1: Unless of course you refer to systems with no local, in which case your proposal would be counter to systems with no local.
Lillith Sakata
Royal Amarr Institute
Amarr Empire
#26 - 2013-03-07 12:03:10 UTC
Andy Landen wrote:
Let's bring this thread back on track. We are assuming that both "local" and the cloaking mechanic are balanced and working fine. Please look to the proposals outlined in the OP or submit your own ideas.



Well, good luck with the thread here mate. My post got completely derailed by these mutlibox camping tools that derail threads with the constant drone of whining about how its balanced because of 0 interaction -- oh wait, unless its on the 'local' channel. F'n nitwits that can't make their own thread and get pounded themselves, since the problem isn't Local, its these idiots that camp systems or whole damn constellations with their 4+ multibox toon accounts. My post was about how broken I thought it was when I got the skills trained up on my alt and saw just how absolutely easy it was to utterly shut down a system, or 3, despite camps, people actively looking for me, etc.

These people will continuously derail any thread that addresses the obviously broken cloaking system. And yeah, you nailed it on the heads when you said 0 risk.

And as for the search function... meh. Doesn't really matter since most of the threads you'll find (mine included) are completely sidetracked by people whining about local (and I agree with the guy above "GO TO WH SPACE"), and the poster of each thread yelling at these idiots to make their own thread specifically about 'no local'.

I've gone as far as ignoring most of the people that post about no local. I got tired of yelling at em.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#27 - 2013-03-07 12:27:13 UTC
I can't say I have ever heard of someone who is AFK lighting a cyno.

The real problem is that people are scared. I admit that I spend most of my time in High Sec, but I do have other characters that I fly around low and null with and I hit wormholes fairly often. Ionly fly what I can afford to replace. Do I stop what I am doing because someone comes into local? No, I carry on and I make sure I take measures that will give me a chance to counter whatever action whoever else is in local chose to make.

One of my alts is out in Stain right now. I take out belt rats in systems with 30+ people in and guess what, I don't care. I have had a few interesting tangles, lost a couple of ships, killed one or two as well. What I have never had, at any point in the last 6 months, is any instance where an AFK player has interacted with anything in any way.

I really feel that if people are not willing to risk encountering someone else while they are in null, then they obviously have no reason to be in null. Thats my opinion, for whatever it is worth.

What exactly is an AFK ship going to do? So someone lights a cyno, safe up when you see it light and wait for the local spike.it's not rocket science.
Mag's
Azn Empire
#28 - 2013-03-07 12:33:16 UTC
Jint Hikaru wrote:
Please tell me how an AFK pilot lights a Cyno?
This.

If you have an issue with cynos, then make a thread about it. It's a completely separate mechanic from cloaking.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#29 - 2013-03-07 13:03:24 UTC
Andy Landen wrote:
CCP has a consistent theme about balancing the risk and effort to rewards, but AFK Cloaking slaps that approach hard in the face.

Minimal skills allows a character to slip into a system with a cloaky frigate and AFK camp the system. The point of this post is NOT to focus on the people being camped, but on the high rewards, zero risk, and zero effort of the AFK cloaky pilot. We will assume that both "local" and the cloaking mechanic are both balanced.

Zero threat: A cloaked ship may not be scanned, or otherwise affected until the position is located to within 2500m. The threat to an AFK cloaky ship is zero.

Zero effort: The cost of a T1 frigate hull is close to 0. The amount of interaction required with a cloaked ship is zero. The cost of a cloak module is a couple of million ISK. The cost of time and skill books to train cloaking and other basic skills is around a couple of days. The effort required to AFK cloak is essentially zero.

High rewards: The existence of the cyno field generator brings the threat of a limitless enemy fleet in an instant. Lacking a limit to the number of ships which may jump to the cyno generator, the threat approaches infinity. The threat on the system from an AFK red cloaky seriously escalates the risk of normal operations, including travel, pve and mining, and even pvp. The reward is a substantial effect on enemy operations due to a limitless threat which cannot be neutralized.




Hmm before we go on lets remove the untruths and false assumptions.

Zero threat -> that playen didn't apear out of thin air, it came to that system, thats not without risks,
once in systems the pilot is rather hard to get that is true, wether it is AFK or not doesn't realy matter in this case.

Zero Effort -> again the specific notion of being AFK training time doesn't differ by being or not being at your keyboard (so you state cloaking t1 vessles require all but no effort, you make an error here but I'll come back to that later.)

High Rewards:

Here you're obviouly are talking about Covert-ops cyno's, which don't fit on T1 ships, so have little to do with point 2.
AFK players can't light a cyno.

The Effect you discribe doesn't escalate the risk on travel and the ascalation of Risk on PvP is hillarious.

So what do we have left:

The non blue person in the ship that ís cloaked, and persumably is away from keyboard now and then, could have the ablility to light a covert opps Cyno, which could attack a ship that is in my souv space and there or I stay in my station, please CCP Help me, you're my only hope!

and if you remove all the assumptions: The non blue person in a ship that is cloaked keeps me in my station, please CCP Help me you're my only hope, because he might be dangerous.

You know it is way funnier to enlist in a alliance and hotdrop you alt corp budies inside the big blue people system, makes the blue buddies just as blind as all the people outside souv space, who aren't complaining.



Lillith Sakata
Royal Amarr Institute
Amarr Empire
#30 - 2013-03-07 13:49:33 UTC
Hakan MacTrew wrote:
I can't say I have ever heard of someone who is AFK lighting a cyno.

The real problem is that people are scared. I admit that I spend most of my time in High Sec, but I do have other characters that I fly around low and null with and I hit wormholes fairly often. Ionly fly what I can afford to replace. Do I stop what I am doing because someone comes into local? No, I carry on and I make sure I take measures that will give me a chance to counter whatever action whoever else is in local chose to make.

One of my alts is out in Stain right now. I take out belt rats in systems with 30+ people in and guess what, I don't care. I have had a few interesting tangles, lost a couple of ships, killed one or two as well. What I have never had, at any point in the last 6 months, is any instance where an AFK player has interacted with anything in any way.

I really feel that if people are not willing to risk encountering someone else while they are in null, then they obviously have no reason to be in null. Thats my opinion, for whatever it is worth.

What exactly is an AFK ship going to do? So someone lights a cyno, safe up when you see it light and wait for the local spike.it's not rocket science.



There is the error in your assumptions. You state that you're a highsec vested player who occasionally goes to nullsec/wh space. Therefore you have no interests in nullsec, other than as a road traveled. You're not taking into account that there are people who live in the space that you're passing through. There are people there that mine, that rat, that manufacture, etc. These people are the ones affected, not the homeless highsec guys that can dock anywhere, don't have to worry much if any about cynos, or bombs, or other day-to-day things that a nullsec player/corp/alliance has to deal with. For a system to be profitable for non-goo uber rich guys, is for them to actively build up the system by ratting and mining.

The biggest issue that people are talking about when they suggest ideas about how to fix the broken cloaking system, is that there is next to no risk involved with cloaky ships. I've yet to lose even one bomber or candle lighter to a gate-camp that wasn't so big that they covered all of the areas so much that I just didn't have room to cloak. Even near-instapoints can't stop a cloaky ship if the pilot has at least two brain cells (one to hit align/warp, the other to hit cloak). Once in system, you can do whatever. Scan down miners or ratters, figure out what they're up to and make a strategy, and depending on risk/reward, drop them or light a cyno, then when they're in their cloaky-killer, stay cloaked, and don't faildrop your friends onto a fight they won't win without too much loss.

I honestly believe that these people that whine are cloaky guys that like their nice sweet easy life. I actually like some competition and risk. It keeps my blood flowing. That is why I came up with the idea I had with probes specifically designed to scan cloaked ships while not making them so bad they would ruin cloaking altogether. After all, i'm one of the people that flys cloaked ships, and lights cynos -- so I don't want to ruin my own ships.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#31 - 2013-03-07 14:20:50 UTC
Quote:
Stuff


Posting in another 'nerf cloaking' thread to verify there is no problem with cloaking. This is especially true in Null sec which is supposed to have risks.
TheGunslinger42
All Web Investigations
#32 - 2013-03-07 14:21:08 UTC
Lillith Sakata wrote:
Andy Landen wrote:
Let's bring this thread back on track. We are assuming that both "local" and the cloaking mechanic are balanced and working fine. Please look to the proposals outlined in the OP or submit your own ideas.



Well, good luck with the thread here mate. My post got completely derailed by these mutlibox camping tools that derail threads with the constant drone of whining about how its balanced because of 0 interaction -- oh wait, unless its on the 'local' channel. F'n nitwits that can't make their own thread and get pounded themselves, since the problem isn't Local, its these idiots that camp systems or whole damn constellations with their 4+ multibox toon accounts. My post was about how broken I thought it was when I got the skills trained up on my alt and saw just how absolutely easy it was to utterly shut down a system, or 3, despite camps, people actively looking for me, etc.

These people will continuously derail any thread that addresses the obviously broken cloaking system. And yeah, you nailed it on the heads when you said 0 risk.

And as for the search function... meh. Doesn't really matter since most of the threads you'll find (mine included) are completely sidetracked by people whining about local (and I agree with the guy above "GO TO WH SPACE"), and the poster of each thread yelling at these idiots to make their own thread specifically about 'no local'.

I've gone as far as ignoring most of the people that post about no local. I got tired of yelling at em.


Nice rant bro. You can attempt to demonise us all you want and cry that your thread was "derailed" but that's just silly. You brought up a certain issue, we discussed the direct cause and how to possibly work things out. And you threw a hissy fit because you refused to acknowledge that local is the actual issue. How many of us wormhole dwellers do you see crying about cloakies, afk or otherwise? Zero. Take a wild guess why that is.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#33 - 2013-03-07 14:27:26 UTC
TheGunslinger42 wrote:
Lillith Sakata wrote:
Andy Landen wrote:
Let's bring this thread back on track. We are assuming that both "local" and the cloaking mechanic are balanced and working fine. Please look to the proposals outlined in the OP or submit your own ideas.



Well, good luck with the thread here mate. My post got completely derailed by these mutlibox camping tools that derail threads with the constant drone of whining about how its balanced because of 0 interaction -- oh wait, unless its on the 'local' channel. F'n nitwits that can't make their own thread and get pounded themselves, since the problem isn't Local, its these idiots that camp systems or whole damn constellations with their 4+ multibox toon accounts. My post was about how broken I thought it was when I got the skills trained up on my alt and saw just how absolutely easy it was to utterly shut down a system, or 3, despite camps, people actively looking for me, etc.

These people will continuously derail any thread that addresses the obviously broken cloaking system. And yeah, you nailed it on the heads when you said 0 risk.

And as for the search function... meh. Doesn't really matter since most of the threads you'll find (mine included) are completely sidetracked by people whining about local (and I agree with the guy above "GO TO WH SPACE"), and the poster of each thread yelling at these idiots to make their own thread specifically about 'no local'.

I've gone as far as ignoring most of the people that post about no local. I got tired of yelling at em.


Nice rant bro. You can attempt to demonise us all you want and cry that your thread was "derailed" but that's just silly. You brought up a certain issue, we discussed the direct cause and how to possibly work things out. And you threw a hissy fit because you refused to acknowledge that local is the actual issue. How many of us wormhole dwellers do you see crying about cloakies, afk or otherwise? Zero. Take a wild guess why that is.


No two ways about it, cloaking (even AFk cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.
Nikk Narrel
Moonlit Bonsai
#34 - 2013-03-07 18:13:31 UTC
Andy Landen wrote:
Let's bring this thread back on track. We are assuming that both "local" and the cloaking mechanic are balanced and working fine. Please look to the proposals outlined in the OP or submit your own ideas.

Ahhh, the soft and delicate underbelly that your entire argument relies on.

Allow me to point out it's flaws, and consequently why it cannot support any reasoning that relies upon it.

Cloaking has already been broken for some time. It is balanced, however.

Sound like a contradiction? Then you also assume balance implies functionality, which it does not.

Cloaking is broken by local reporting it, in an absolutely reliable manner. This is broken.

It is however, balanced by:

You absolutely cannot locate a cloaked vessel, unless they let you, or make a mistake. This is also broken.

Since both sides are countering each other, it is in balance.

Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#35 - 2013-03-07 19:01:46 UTC
Lillith Sakata wrote:
There is the error in your assumptions. You state that you're a highsec vested player who occasionally goes to nullsec/wh space. Therefore you have no interests in nullsec, other than as a road traveled. You're not taking into account that there are people who live in the space that you're passing through. There are people there that mine, that rat, that manufacture, etc. These people are the ones affected, not the homeless highsec guys that can dock anywhere, don't have to worry much if any about cynos, or bombs, or other day-to-day things that a nullsec player/corp/alliance has to deal with. For a system to be profitable for non-goo uber rich guys, is for them to actively build up the system by ratting and mining.

I spend most of my time in highsec, with this character. I have another account that is living in Stain, solo. I drop loot back every so often in a prowler, using perches and safes to navigate around potential camps and such.

I find it much easier to assume everyone and everything is hostile to me. It clarifies and simplifies my options perfectly.

I have no experience of SOV, but I do know a bit about life in null.

As for the 'remove local' crowd, I still think local should be an option set by SOV holders. If you want delayed local or instant, it should be a choice for the holders of that SOV. Maybe a structure or something that can be hacked by small gangs, to force a switch. Real Intel war.
Andy Landen
Deep Core Mining Inc.
Caldari State
#36 - 2013-03-08 05:31:22 UTC  |  Edited by: Andy Landen
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos (2a doesn't even apply) OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

DataRunner Attor
Doomheim
#37 - 2013-03-08 06:31:13 UTC
It quite easy to understand how local is broken ggguuuyyysss!!!

Local provides flawless information, that means you don't even have to start looking to find a target, you already know they are there.

It provides the targetee info on when they need to escape.

It provides the targeters info as well so they know when to provide their hot drop o'clock time!

So I think it time you look into making tools that provide intel other then local. We all know the problem, all the nullbears just don't want it to be fixed cause they will lose their free intel tool! =D

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Alvatore DiMarco
Capricious Endeavours Ltd
#38 - 2013-03-08 08:44:49 UTC
People say the most slanderous, hateful things about "entitled", "disgusting" highsec-dwellers...

..and then we get threads like this.

TL;DR : HTFU or GTFO nullsec.

You're out in the cold dark depths of space where there's no law and no safety except the law and safety that your alliance provides. If you can't handle it, then you shouldn't be there. You should be in highsec - oh wait. You can be ganked in Highsec. You don't even get the opportunity to shoot them before they shoot you. You'd better not come to highsec, it's not safe enough for you.

Lowsec? It's even more dangerous, what with the PvP-hungry ratter-killer types who swarm all over anything that so much as twitches. You can't go to lowsec either, I guess.

So what's a nullbear to do when they're too scared of shadows on the wall to actually play the game unless they're all alone/surrounded by nothing but blue? This is an important question, as there seem to be quite a lot of nullbears suffering from this problem.

Zan Shiro
Doomheim
#39 - 2013-03-08 09:06:47 UTC  |  Edited by: Zan Shiro
poasting in a too lazy/stupid to check kb's to see when exactly this afk cloaky is online.


Hint 1: at some point this char probably has been killed or killed...eve has a long memory, jog it.


Hint 2: if between 2400 and 0300 the same 10 man cyno gang is all over the kb, you know when he is


A) not afk
B) has blops support to bridge in....
C) the 9 or so ships on the mails


If at 0600 this 10 man crew just falls of the face of the earth and its your usual roam/op kills, idiots going to jita as a wt, etc...you know:

A) they are probably afk
B) either the backup and or the blops that bridges them is now offline (basically can't do crap then)
C) if there is laughing their ass off as 20 hard core pvp'ers hide in fear of a buzzard.
TheGunslinger42
All Web Investigations
#40 - 2013-03-08 10:19:14 UTC
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.


Please explain how interdictors help when you and your little bearfellows instantly pos/dock up the second a none blue enters system.

You are crying your eyes out because someone in nullsec can present a threat to you, a bloo bloo bloo. Friend, go back to highsec. Cloaks are balanced and fine, if there is any issue it is a result of the zero effort, zero risk, absolutely accurate and instantaneous intel provided by local.