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CCP, how about some numbers

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#21 - 2013-03-07 16:53:43 UTC
So we have all learned a lesson today.

Null does indeed suck for industry, Some people who scream for numbers don't like it when people post said numbers, crying is being misused and WI. are not the worst posters in EVE.
James Amril-Kesh
Viziam
Amarr Empire
#22 - 2013-03-07 17:02:53 UTC
You can't moon mine in wormhole space either, yet I don't see anybody complaining about that.

Enjoying the rain today? ;)

Kane Alvo
Doomheim
#23 - 2013-03-07 17:09:02 UTC
What null sec industry needs is the ability to anchor a POS near any moon. It would also be great if they could do research, invention, and somehow extract goodies from those nearby moons. Maybe run reactions? Or if they could somehow produce the most expensive ships in the game...that would be a bonus.

Null sec also needs a game mechanic introduced where you could claim sovereignty over systems, even entire constellations. But then you'd need to be able to form an alliance with other players and corporations to protect it all. I suppose eventually they might run out of industry slots, so they would need a way to go to war with other alliances so they could invade their systems in order to expand, control more space, and have more industry.

Ya. That would all be very cool. If only...

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Malcanis
Vanishing Point.
The Initiative.
#24 - 2013-03-07 17:13:55 UTC
I personally don't have any problem with allowing moon mining in hi-sec. Static, exposed assets that have to be owned by a player corp are exactly what hi-sec needs more of IMO.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Worthless Carebears
The Initiative.
#25 - 2013-03-07 17:15:15 UTC  |  Edited by: Jenn aSide
Vince Snetterton wrote:

2. Average payout/ tick of a null sec forsaken hub runner.
3. Average payout/tick of a high sec L4 mission runner.
4. Average payout of high sec incursion runner.


This is just asking for information that folks like you can use to say "see, you can make money in null".

The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information.

"Averages" don't take into account the fact that their are a total of THREE respawning forsaken hubs max in any upgraded system, meaning those forsaken hubs can support steady isk making activity of exactly TWO players, as opposed to the INFINITE number of players a single high sec agent can support.

OR the fact that there are many more agents in a single high sec constellation than their are upgraded null sec systems in an entire region (in the same way single null sec systems can have more indy slots than whole null sec regions).

OR the fact that one cloaky ship with an active pilot and a covert cyno can shut down an upgraded system where as nothing short of the server going down or an incursion popping up can shut down Motsu lol.

etc etc. I recently took my tengu alt gu out of null sec an put him in high sec (in the same tengu) scanning down 4/10s and making fat loots without even having to glance at local as opposed to doing yet another fleet staging point escalation path that takes me though 15 null sec systems only to give me ....nothing, after dodging numerous reds and neuts....

I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null (ie having to keep alts in high to make money) because High Sec is more profitable (over time) and easy.
James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-03-07 17:17:06 UTC
Malcanis wrote:
I personally don't have any problem with allowing moon mining in hi-sec. Static, exposed assets that have to be owned by a player corp are exactly what hi-sec needs more of IMO.

If moons in highsec are undesirable then highsec players will whine about then not being good enough.
If moons in highsec are desirable then lowsec and nullsec entities will wardec highsec corps to take these moons from them, and you'll have highsec players whining about that instead.

It's a lose/lose situation.

Enjoying the rain today? ;)

baltec1
Bat Country
Pandemic Horde
#27 - 2013-03-07 17:18:50 UTC
Kane Alvo wrote:
What null sec industry needs is the ability to anchor a POS near any moon. It would also be great if they could do research, invention, and somehow extract goodies from those nearby moons. Maybe run reactions? Or if they could somehow produce the most expensive ships in the game...that would be a bonus.

Null sec also needs a game mechanic introduced where you could claim sovereignty over systems, even entire constellations. But then you'd need to be able to form an alliance with other players and corporations to protect it all. I suppose eventually they might run out of industry slots, so they would need a way to go to war with other alliances so they could invade their systems in order to expand, control more space, and have more industry.

Ya. That would all be very cool. If only...


What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2013-03-07 17:19:30 UTC
Jenn aSide wrote:
Vince Snetterton wrote:

2. Average payout/ tick of a null sec forsaken hub runner.
3. Average payout/tick of a high sec L4 mission runner.
4. Average payout of high sec incursion runner.


This is just asking for information that folks like you can use to say "see, you can make money in null".

The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information.

I'd like to know these numbers too though, frankly. Just so I can go "See!? we barely make more than you do."
Also don't forget to mention that forsaken hubs don't give LP.

Enjoying the rain today? ;)

Vince Snetterton
#29 - 2013-03-07 17:19:53 UTC
Jenn aSide wrote:
Vince Snetterton wrote:

2. Average payout/ tick of a null sec forsaken hub runner.
3. Average payout/tick of a high sec L4 mission runner.
4. Average payout of high sec incursion runner.


This is just asking for information that folks like you can use to say "see, you can make money in null".

The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information.

"Averages" don't take into account the fact that their are a total of THREE respawning forsaken hubs max in any upgraded system, meaning those forsaken hubs can support steady isk making activity of exactly TWO players, as opposed to the INFINITE number of players a single high sec agent can support.

OR the fact that there are many more agents in a single high sec constellation than their are upgraded null sec systems in an entire region (in the same way single null sec systems can have more indy slots than whole null sec regions).

OR the fact that one cloaky ship with an active pilot and a covert cyno can shut down an upgraded system where as nothing short of the server going down or an incursion popping up can shut down Motsu lol.

etc etc. I recently took my tengu alt gu out of null sec an put him in high sec (in the same tengu) scanning down 4/10s and making fat loots without even having to glance at local as opposed to doing yet another fleet staging point escalation path that takes me though 15 null sec systems only to give me ....nothing, after dodging numerous reds and neuts....

I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null because High Sec is more profitable (over time) and easy.


I have no problem with you coming up with a list of questions as well.
My list was but a small subset of the information that would be required to gather the true state of the class warfare struggle going on, and ANY data, if it is accurate, is not a bad thing.

However, on the flip side, ANY data, viewed in a vacuum, is complete garbage, and no better that the standard propaganda we see on the forums.
Malcanis
Vanishing Point.
The Initiative.
#30 - 2013-03-07 17:20:37 UTC
Tippia wrote:
Vince Snetterton wrote:
Malcanis wrote:
Some of the information is available, eg: station slots available.

Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system.


Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day.
So can we, in much less time than that… it's not like it's hard.

Anyway, here you go. Cough up the dough! P

Fun facts: there are three stations in the game that have the wrong services for where and what they are. One is N-FKXV V-12 - Jovian Directorate Academy, which has highsec manufacturing slots in spite of being in null (but then, it's a dev station so it makes sense). The two others are Kor-Azor Prime V-1 - Ishukone Corporation Factory and Kinakka III - Lai Dai Corporation Factory, which have non-station-based invention in spite of being stations.


Any chance you could add a "Region" column to that list? It would make it much more useful.

ISK sent btw

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#31 - 2013-03-07 17:24:17 UTC  |  Edited by: Tippia
Malcanis wrote:
Any chance you could add a "Region" column to that list? It would make it much more useful.
Ugh.
Yes. Soon™ P

Beekeeper Bob wrote:
Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported.
You answered your own question. Null needs more industry because [random]% of the items are bought in high and transported rather than produced locally — that's not how it should be. Null-based industrialists are supposed to be able to work in null, supplying null locally, without it being a stupid thing to attempt.

Obviously, there is a market for stuff out there, or all that importing wouldn't happen. The problem is that the game mechanics are so imbalanced that you can't reasonably supply that market in what should be the most efficient manner: by gathering and building where you live. The game effectively prohibits you from building the empires the game is meant to let you build.
stoicfaux
#32 - 2013-03-07 17:27:48 UTC
OTOH, if null sheds its dependence on high-sec, does that effectively turn Eve into two servers?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Vince Snetterton
#33 - 2013-03-07 17:28:05 UTC
Malcanis wrote:
Tippia wrote:
Vince Snetterton wrote:
Malcanis wrote:
Some of the information is available, eg: station slots available.

Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system.


Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day.
So can we, in much less time than that… it's not like it's hard.

Anyway, here you go. Cough up the dough! P

Fun facts: there are three stations in the game that have the wrong services for where and what they are. One is N-FKXV V-12 - Jovian Directorate Academy, which has highsec manufacturing slots in spite of being in null (but then, it's a dev station so it makes sense). The two others are Kor-Azor Prime V-1 - Ishukone Corporation Factory and Kinakka III - Lai Dai Corporation Factory, which have non-station-based invention in spite of being stations.


Any chance you could add a "Region" column to that list? It would make it much more useful.

ISK sent btw


Case in point about my previous post about data.
Data in and of itself is never a bad thing.
But viewed in a vacuum is is worthless.

I am glad that Tippia answered the question about mfg slots by sec status, and the more granular, the better.
But ultimately, there has to be a lot more data to frame the thrust of where you are likely going with it.
Things like minerals used in high sec mfg versus supercap mfg would also be useful in painting an accurate picture, or how many high sec mfg slots exist in POS's and are onlined and being used at any one time, would also better give a picture of the overall economic situation.

The number of mfg slots in each region, or security sector, is virtually worthless as a standalone item.
Kane Alvo
Doomheim
#34 - 2013-03-07 17:31:13 UTC
Jenn aSide wrote:
I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null because High Sec is more profitable (over time) and easy.


Are you being forced out, or did you make that decision on your own? I'm unaware of any game mechanic that actively ejects players from null sec because they aren't reaching a certain ISK/hr quota. If this is the type of gaming you seek, then by your own admission, you would be better served by moving back to high sec.

Some of you act as if "null sec player" should come kind of badge of honor and/or entitlement. Null sec players (the ones who don't ***** every 5 minutes) are attracted to the self-sustaining lifestyle. High sec players are spoon fed by NPC content. Which one are you? Really?

I really don't understand all the null bear whining. You live in null sec. If you want more, GO TAKE IT.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Kane Alvo
Doomheim
#35 - 2013-03-07 17:40:59 UTC
baltec1 wrote:
What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.


I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-03-07 17:43:08 UTC
What's the point, if the content we take is still inferior to what's spoon fed in highsec?
Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships.

Enjoying the rain today? ;)

baltec1
Bat Country
Pandemic Horde
#37 - 2013-03-07 17:44:02 UTC
Kane Alvo wrote:
baltec1 wrote:
What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.


I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.



So how exactly do we get the slots we need while keeping the costs of running these things are the same level of high sec.
James Amril-Kesh
Viziam
Amarr Empire
#38 - 2013-03-07 17:44:53 UTC  |  Edited by: ISD Dorrim Barstorlode
Kane Alvo wrote:
baltec1 wrote:
What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.


I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.


You're
Missing
The
*******
Point.

It doesn't matter how innovative we are, we can't get around game mechanics that limit us to an utterly **** industrial backbone.
It's just not possible.
Removed a personal attack. -ISD Dorrim Barstorlode

Enjoying the rain today? ;)

Kane Alvo
Doomheim
#39 - 2013-03-07 17:52:25 UTC
James Amril-Kesh wrote:
What's the point, if the content we take is still inferior to what's spoon fed in highsec?
Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships.


I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.

Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Beekeeper Bob
Beekeepers Anonymous
#40 - 2013-03-07 17:52:26 UTC  |  Edited by: Beekeeper Bob
Tippia wrote:
Malcanis wrote:
Any chance you could add a "Region" column to that list? It would make it much more useful.
Ugh.
Yes. Soon™ P

Beekeeper Bob wrote:
Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported.
You answered your own question. Null needs more industry because [random]% of the items are bought in high and transported rather than produced locally — that's not how it should be. Null-based industrialists are supposed to be able to work in null, supplying null locally, without it being a stupid thing to attempt.

Obviously, there is a market for stuff out there, or all that importing wouldn't happen. The problem is that the game mechanics are so imbalanced that you can't reasonably supply that market in what should be the most efficient manner: by gathering and building where you live. The game effectively prohibits you from building the empires the game is meant to let you build.




What dream world are you living in Tippia?

Very few people go to 0.0 to build, regardless of how easy it might be. EVE caters to some of the laziest, whiniest, most useless people on the planet.

Have you ever done 0.0 industry?
You think adding industry will convince more people to build in 0.0?
You think the average industry person is going to invest in a JF so that he can get the minerals he needs? Has 0.0 suddenly become a safe mining mecca where all minerals are easily available in every station with slots?
I've done 0.0 industry for years in Delve, I made a lot of isk at it, because I was willing to invest in the equipment, but finding slots to use was never the issue......

So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....


Oh, and I almost forgot.....Delve is easy to access from Highsec, that's what made it worthwhile to build in. What is your answer for nightmare locations like Omist or Detroit?

Signature removed - CCP Eterne