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Should nullsec industry > hisec industry?

First post First post
Author
Frying Doom
#381 - 2013-03-07 03:38:14 UTC
Mallak Azaria wrote:
Frying Doom wrote:
Mallak Azaria wrote:
Frying Doom wrote:
I have little experience with Outposts


This will be important for the next quote.

Frying Doom wrote:
outposts already give a fair few bonuses, docking being one of them.


That you think being able to dock in an outpost that you own is a bonus really says it all.


But yet I own several POSs and am unable to dock, or reprocess or massive storage space. So if it is not a bonus on an outpost do you believe that it is a programming error on a POS, after all it is not a bonus?


POS towers & outposts are two completely different things.

Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.

As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#382 - 2013-03-07 03:42:37 UTC
La Nariz wrote:
Alavaria Fera wrote:

It is, you're a nullsec zealot, your "opinion" is worthless here on GENERAL DISCUSSION.


MY POSTS FOR NULLSEC!

Bloody Nullsec Zealots.
Actually after this thread it is really becoming "Bloody Hi-sec Zealots"

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Buzzy Warstl
Quantum Flux Foundry
#383 - 2013-03-07 03:45:23 UTC
James Amril-Kesh wrote:
Nexus Day wrote:
Given the risk vs reward relationship the order should be WH industry > Low Industry > Null=Hi industry.

But my guess is CCP will keep things the way they are. Why not? It seems the formula is working.

No, it isn't.

However bridging off your idea, I like the idea of making WH space the most optimal place for T3 production. A lot of POS changes would have to happen to make that possible, though.

It clearly isn't working, but industry is so far down the list of reasons why it isn't working that I'm personally surprised that anyone who knows what's going on at all even cares.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

James Amril-Kesh
Viziam
Amarr Empire
#384 - 2013-03-07 03:46:22 UTC
Frostys Virpio wrote:
Alavaria Fera wrote:
Mallak Azaria wrote:
Frostys Virpio wrote:
All that null sec stuff looks so bad to someone who's never been there. It looks like do X more the recive Y less for it... It's not inviting at all...

This guy gets it.

No, it looks even worse when you're here and there's bitches trying to catch your jump freighter (a good JF pilot is of course "riskless" rite~) and you have to freighter stuff around in nullsec (minerals, parts, ships) again, with people camping your gates or JBs.

So yes, Jita it is. Buy, then just one run of JF, done. Drop in VFK where people will get caught in a bubble warping to the station and killed by Black Legion/NC./TerriblePubbies. while trying to buy it.


I wonder how much items are destroyed by people losing whatever they just bought the very second they undock after buying it in null...

Not terribly often, since if you undock into a hot situation you can pretty much always dock again.
You only run into trouble if you aggress like an idiot, or if you invalidate invuln/let it expire and get alpha'd.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#385 - 2013-03-07 07:38:44 UTC
Frostys Virpio wrote:
Alavaria Fera wrote:
Mallak Azaria wrote:
Frostys Virpio wrote:
All that null sec stuff looks so bad to someone who's never been there. It looks like do X more the recive Y less for it... It's not inviting at all...

This guy gets it.

No, it looks even worse when you're here and there's bitches trying to catch your jump freighter (a good JF pilot is of course "riskless" rite~) and you have to freighter stuff around in nullsec (minerals, parts, ships) again, with people camping your gates or JBs.

So yes, Jita it is. Buy, then just one run of JF, done. Drop in VFK where people will get caught in a bubble warping to the station and killed by Black Legion/NC./TerriblePubbies. while trying to buy it.


I wonder how much items are destroyed by people losing whatever they just bought the very second they undock after buying it in null...


Before the timers revamp there was a trick to stop without dropping the immunity timer and then re-dock, it has saved my butt some times in there. Of course there were some insanely quick reactions pro bumpers that could teach James315 dudes some lessons.
James Amril-Kesh
Viziam
Amarr Empire
#386 - 2013-03-07 07:51:04 UTC
That trick still works.

Enjoying the rain today? ;)

March rabbit
Aliastra
Gallente Federation
#387 - 2013-03-07 09:07:18 UTC
La Nariz wrote:
March rabbit wrote:
La Nariz wrote:
Vaerah Vahrokha wrote:
Malcanis wrote:
You're neglecting to take into account the huge investment of ISK, time and effort to secure that security in sov space. It doesn't just happen by itself. And it's still less secure than hi-sec.


Being able to shape your own empire is the reward, not a cost. If you don't like that ability, nothing forces you to embark into it.


False: Building the empire is a cost

ok. then next question: what is the reward in being in SOV 0.0? What makes you to be in SOV 0.0 instead of low-sec/NPC 0.0/WH?


"what is the reward in being in SOV 0.0?" That part is subjective, I would personally say control. Yet there isn't enough of a competitive advantage so that control isn't really useful. It's also one of the reasons people don't fight as often as the forum howls for. If there is no advantage to be taken from someone else why fight them?


"What makes you to be in SOV 0.0 instead of low-sec/NPC 0.0/WH?" I think you are trying to say "What makes you want to be in SOV 0.0 instead of being in lowsec/NPC 0.0/WH" if that's not the case correct me.

I am not in SOV 0.0 unless there is a fleet op, most of my time is spent awoxing people in highsec. We might have control of our area of space but, control of nothing is still nothing. Nullsec needs some substance to attract people like myself back to full-time living there. There needs to be an industrial backbone and the "farms and fields" concept needs to be fleshed out so there will be more things to do as well as fights to be had.

you got me right.

and now i see another thing: 0.0 sov isn't interesting to you (and i guess we can speak about your alliance). However 0.0 sov can be interesting for another people who cannot take it from your BIG BLUE DONUT.

Maybe instead of having thing you don't need and complain for CCP to improve this thing you simply move to some other place which is more interesting then? You said you spend more time in empire so why return to 0.0 then?

The Mittani: "the inappropriate drunked joke"

baltec1
Bat Country
Pandemic Horde
#388 - 2013-03-07 09:43:14 UTC  |  Edited by: baltec1
Frying Doom wrote:

Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.

As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.


So you will be fine with high sec stations also charging the same sum to every pilot that uses them then.
Frying Doom
#389 - 2013-03-07 10:33:18 UTC
baltec1 wrote:
Frying Doom wrote:

Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.

As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.


So you will be fine with high sec stations also charging the same sum to every pilot that uses them then.

No. I would be fine with High sec stations charging slightly more.

The objective is to allow Null Outposts and POSs to be the more than the NPC stations.

Outposts cost money, POSs cost money. Both attract risk to that money.

So therefore they should have abilities that are better and cheaper than NPC stations.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

March rabbit
Aliastra
Gallente Federation
#390 - 2013-03-07 10:38:37 UTC
Alavaria Fera wrote:
Oh right, HIGHSEC is the place to be, the NPCs have the infrastructure all ready for you !

tried to be sarcastic?

failed.

because HIGHSEC is the place to be! Cool

any other areas of Eve Universe if for roams and fun only. Which you (i mean 0.0 SOV seccers) prove with your "i only do fleet ops here".

The Mittani: "the inappropriate drunked joke"

TheGunslinger42
All Web Investigations
#391 - 2013-03-07 10:43:18 UTC  |  Edited by: TheGunslinger42
I can see arguments for it both being better or worse than highsec. I guess the argument for worse would be so you don't end up with two very separated areas - having some dependency on one another is a good dynamic, but even if you're on that side fo the argument the industry in null shouldn't be as abysmal as it is now. For that side of the argument I'd say null would need 50-75% of the capabilities of highsec (but with highsec capabilities reduced quite a bit - since its already at the point where it can meet demands for both high, null, wh and low combined with ease). Right now it's like bloody 0.5% the capability
Vaerah Vahrokha
Vahrokh Consulting
#392 - 2013-03-07 11:01:21 UTC
James Amril-Kesh wrote:
That trick still works.


Yes, but between timers shortening and stations having been changed so that now few are still of the kick off kind, the need to resort to the stop trick has gone down.
baltec1
Bat Country
Pandemic Horde
#393 - 2013-03-07 11:34:37 UTC
Frying Doom wrote:

No. I would be fine with High sec stations charging slightly more.

The objective is to allow Null Outposts and POSs to be the more than the NPC stations.

Outposts cost money, POSs cost money. Both attract risk to that money.

So therefore they should have abilities that are better and cheaper than NPC stations.


So long as it is cheaper and easier to produce in high sec then thats where I will continue to build.
Frying Doom
#394 - 2013-03-07 13:41:21 UTC
baltec1 wrote:
Frying Doom wrote:

No. I would be fine with High sec stations charging slightly more.

The objective is to allow Null Outposts and POSs to be the more than the NPC stations.

Outposts cost money, POSs cost money. Both attract risk to that money.

So therefore they should have abilities that are better and cheaper than NPC stations.


So long as it is cheaper and easier to produce in high sec then thats where I will continue to build.

Fair enough, it would remain cheaper and easier to produce inn high sec. As there are no bubbles and concord is there to protect you and your assets. This is not about forcing anyone to do anything.

It is about allowing those who risk or go out of their way to have higher faction standings or higher skilling to have more alternatives, while at the same time not destroying the game play of those in high sec, be they full time or casual industrialists.

As at the moment the only choice worth taking is Hi sec NPC stations.

So I see no problem I in your want to remain in hi sec. This is of course your choice.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mallak Azaria
Caldari Provisions
Caldari State
#395 - 2013-03-07 14:21:03 UTC
Frying Doom wrote:
Mallak Azaria wrote:
POS towers & outposts are two completely different things.

Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.

As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.


Being able to dock in an outpost is a feature, not a bonus. Just as POS's being awful is a feature & not a bonus.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vaerah Vahrokha
Vahrokh Consulting
#396 - 2013-03-07 14:28:10 UTC
baltec1 wrote:
Frying Doom wrote:

No. I would be fine with High sec stations charging slightly more.

The objective is to allow Null Outposts and POSs to be the more than the NPC stations.

Outposts cost money, POSs cost money. Both attract risk to that money.

So therefore they should have abilities that are better and cheaper than NPC stations.


So long as it is cheaper and easier to produce in high sec then thats where I will continue to build.


And that's the one real recurring and true issue.

Even if hi sec stations refined at 10% efficiency, even if people had to only use POSes, they'd still stick to hi sec, including you.

This is why I say that nerfing hi sec is pointless. As long as the very "hi sec concept" exists, regardless of how much you'll nerf it, people will still firmly stick to staying there and even null sec industrialists will stick in there.

That's why I say that the only "cure" is removing hi sec completely and re-implement gradual security "decline" tied with increasing offered features (not income, *features* and capabilities).

Look at mining. Income has dropped 5 times since last year's HK days, it might still drop another 5 times and people will still do it.

PI? The same. Hi sec planets suck, there's a sensible tax yet only a fraction bothers doing PI outside of hi sec.
Hi sec L4 missions? The same. From > 100M per hour now they might be down to 30-40 yet people firmly sticks doing them.
Why? Simple. Because they are the slack, casual, no brainer and still with positive profits expectation over time.

Hi sec gives low losses, removes any risk of losing stuff (locked in hostile station or popped POS) but most of all it gives positive profits expectation over time. Less than everywhere else? Nobody cares, plenty enough to keep buying PLEX, ships and whatever.

So, once CCP will have spent half year+ improving null sec industry, in the end 95% of the playerbase won't give a crap, because there's always the fail-safe positive profits expectation over time zone.

Only a full blown solution with hi sec removal would actually affect gameplay to really make people leave such comfort place.

That's probably the reason why CCP have not spent half year+ improving null sec industry while nerfing hi sec: because it'd be irrelevant to any but a minority who are ready for more profit without the fail safe zone.
Fearghaz Tiwas
Perkone
Caldari State
#397 - 2013-03-07 14:36:09 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
Frying Doom wrote:

No. I would be fine with High sec stations charging slightly more.

The objective is to allow Null Outposts and POSs to be the more than the NPC stations.

Outposts cost money, POSs cost money. Both attract risk to that money.

So therefore they should have abilities that are better and cheaper than NPC stations.


So long as it is cheaper and easier to produce in high sec then thats where I will continue to build.


And that's the one real recurring and true issue.

Even if hi sec stations refined at 10% efficiency, even if people had to only use POSes, they'd still stick to hi sec, including you.

This is why I say that nerfing hi sec is pointless. As long as the very "hi sec concept" exists, regardless of how much you'll nerf it, people will still firmly stick to staying there and even null sec industrialists will stick in there.

That's why I say that the only "cure" is removing hi sec completely and re-implement gradual security "decline" tied with increasing offered features (not income, *features* and capabilities).

Look at mining. Income has dropped 5 times since last year's HK days, it might still drop another 5 times and people will still do it.

PI? The same. Hi sec planets suck, there's a sensible tax yet only a fraction bothers doing PI outside of hi sec.
Hi sec L4 missions? The same. From > 100M per hour now they might be down to 30-40 yet people firmly sticks doing them.
Why? Simple. Because they are the slack, casual, no brainer and still with positive profits expectation over time.

Hi sec gives low losses, removes any risk of losing stuff (locked in hostile station or popped POS) but most of all it gives positive profits expectation over time. Less than everywhere else? Nobody cares, plenty enough to keep buying PLEX, ships and whatever.

So, once CCP will have spent half year+ improving null sec industry, in the end 95% of the playerbase won't give a crap, because there's always the fail-safe positive profits expectation over time zone.

Only a full blown solution with hi sec removal would actually affect gameplay to really make people leave such comfort place.

That's probably the reason why CCP have not spent half year+ improving null sec industry while nerfing hi sec: because it'd be irrelevant to any but a minority who are ready for more profit without the fail safe zone.



This is basically my mindset, we're just going about getting results in different ways. You have your sec tier system, I prefer the tiers of tax. For ever 4 people in Hi sec because of the issues discussed, theres probably 1 there because its the only place with the current system that he can be profitable.

Come to think of it, is there any reason our ideas for hisec could be used alongside each other, perhaps in less extreme guises?
baltec1
Bat Country
Pandemic Horde
#398 - 2013-03-07 14:38:00 UTC
Frying Doom wrote:

Fair enough, it would remain cheaper and easier to produce inn high sec. As there are no bubbles and concord is there to protect you and your assets. This is not about forcing anyone to do anything.

It is about allowing those who risk or go out of their way to have higher faction standings or higher skilling to have more alternatives, while at the same time not destroying the game play of those in high sec, be they full time or casual industrialists.

As at the moment the only choice worth taking is Hi sec NPC stations.

So I see no problem I in your want to remain in hi sec. This is of course your choice.



Given that the bulk of my market is in VFK no, no I don't want to be in high sec. But because high sec is is the cheapest place to be thats where I stay. Its where everyone else will stay too because who in their right mind wants to make less isk?

Buzzy Warstl
Quantum Flux Foundry
#399 - 2013-03-07 14:46:00 UTC
Vaerah Vahrokha wrote:

Hi sec gives low losses, removes any risk of losing stuff (locked in hostile station or popped POS) but most of all it gives positive profits expectation over time. Less than everywhere else? Nobody cares, plenty enough to keep buying PLEX, ships and whatever.

So, once CCP will have spent half year+ improving null sec industry, in the end 95% of the playerbase won't give a crap, because there's always the fail-safe positive profits expectation over time zone.

Only a full blown solution with hi sec removal would actually affect gameplay to really make people leave such comfort place.

That's probably the reason why CCP have not spent half year+ improving null sec industry while nerfing hi sec: because it'd be irrelevant to any but a minority who are ready for more profit without the fail safe zone.

I'd note that it probably isn't possible to do away with these characteristics and keep the game alive.

The game industry as a whole has set an expectation that "if you logged out with it it will still be there when you log back in, even if it is years later as long as the server lives" which EvE pushes on pretty hard already.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mr Kidd
Center for Advanced Studies
Gallente Federation
#400 - 2013-03-07 17:12:12 UTC
baltec1 wrote:
Frying Doom wrote:

Yes they are but the ability to dock, reprocess, store massive amounts ect... are part of their bonuses. That is why it worries me about upgrading a structure so heavily in the industry side while it being cheap over time and cheap to install.

As an Outpost uses no fuel. But having said that I do feel that having an isk sink equal to the cost per slot of a POS would be a fair exchange.


So you will be fine with high sec stations also charging the same sum to every pilot that uses them then.


Wait, are you implying that it should be FAIR? God, you nullbears are the biggest hypocrits. Whenever you're talking about nerfing hisec all we hear is "the game isn't about fairness".

Don't ban me, bro!