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[Proposal] Salvaging (Skills, Worth, And Business)

Author
Pro'Kahj
Republic Military School
Minmatar Republic
#1 - 2013-03-07 03:28:54 UTC
I going to toss around a few ideas that will probably need to be refined for a legitimate proposal about salvaging.

Salvaging:
When you have a specialized skill you become a valuable player... If you can pilot a capital ship your inherit worth is a lot higher than a rookie. This idea of specialization is what I'm going to focus around.

Skills
There are a lot of skills that go into mining to get a higher yield per cycle in an abundant amount of asteroids. (It's a little bit different for salvaging because there's a per determined amount of salvage you get out of each wreck. The higher the salvage skill the more chance you will get that per determined amount of salvage in one or two cycles). I propose a set of skills that increase the chance of you getting a higher salvage yield per cycle out of what normally would yield little but also keeping the pre existing salvage skills intact (That require less cycles).

Basically, there is no way for me to get a higher amount of salvage than the next guy. The next guy can have level one salvage skill and still get the same amount of salvage. When compared to miners you can get a higher yield per cycle of rock which means more isk.

Worth
A salvager isn't worth much because the skills are generalized and the yield is the same. A Noctis well suited with tech 2 rigs are around 200 mil (The Noctis being 80 mil by itself). There are many ways to salvage (Including drones now) that give you the same yield regardless of what you do. It isn't worth for a person to get a Noctis (A waste of a ship practically). It also isn't worth it for missioners and people who make wrecks to stop and get their Noctis.

Business
There are plenty of corps based around the idea of a specialized skill (Merc, Pvp Experts, Standing, Manufacturing, Pirates Ect..) But that's because there is a market for that kind of specialized skill and Experience. There are some corps such as Pro Synergy that work off a model of contracting(which is the market of salvagers). But you could expand that market and not cause an inflation of the materials by having a specialization.


Thank You,
Jint Hikaru
OffWorld Exploration Inc
#2 - 2013-03-07 09:17:24 UTC
Pro'Kahj wrote:

Basically, there is no way for me to get a higher amount of salvage than the next guy. The next guy can have level one salvage skill and still get the same amount of salvage. When compared to miners you can get a higher yield per cycle of rock which means more isk.


You are kind of missing out the point of the 'chance to get the salvage per cycle'. With a higher skill you get the salvage quicker, meaning you will be able to salvage more wrecks and thus make more ISK over the same time period than the level one guy.

The reason miners have skills for higher yield, is because they have the same cycle time whatever skill level they have.


Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.