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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Hun Wei Loww
School of Applied Knowledge
Caldari State
#181 - 2013-03-06 21:54:03 UTC  |  Edited by: Hun Wei Loww
Prekaz wrote:
Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main?
You: no, U!

You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll.

You're totally right, guy. SP is everything and you will always be bad because you started late. Lol


So i win, your round-about universal examples have ran out. Use some more they are a clear example of someone who doesn't know crap.Big smile
Chi'Nane T'Kal
Interminatus
#182 - 2013-03-06 21:57:54 UTC
Prekaz wrote:
Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main?
You: no, U!

You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll.

You're totally right, guy. SP is everything and you will always be bad because you started late. Lol


Why duel? If you want to prove your point, beat him at what his main is good at.

If that's PvP by all means duel. If it's mining, beat him at ISK/h, likewise if it's mission running.

If you can do that with your 2 week old character, then and only then will you have proven your point.
Chi'Nane T'Kal
Interminatus
#183 - 2013-03-06 22:11:25 UTC
Eve Amada wrote:
[..blabla..]
Please, CCP give new players 100 million skill points to start game with.


What a great contribution to the discussion. Very mature.


How about something constructive, though? In another thread someone (a veteran even, iirr) came up with a list of skills that should be baseline. A possible approach to think about.

Alternatively, something i'd appreciate more: Give new original players a baseline mapping of +10 on ALL stats for a fixed amount of time, so they won't have to worry about remaps for that time.

Again alternatively or combined with the above: Give new players double training speed for a time (cerebral accelerator used to do that AFAIK).


Anything of that should help out newer players considerably without taking the edge out of the game.
M'pact
Aliastra
Gallente Federation
#184 - 2013-03-06 22:17:13 UTC  |  Edited by: M'pact
Even if CCP decided to give new accounts All Level V skills and a 500 billion ISK wallet, newbies would still get their azzes handed to them in combat. They wouldn't have the first clue how to use those skill points and ISK to get what they want out of the game, and would soon be broke and extremely frustrated. There would be cries of cheating and haxxorz ... after all, how can a character with All Level V skills be beaten by a character with only 10 or 20 or 30 or 40 million SP? You know ... somebody who actually earned those skill points over time while playing the game and learning all about it? Or if they wanted to mission ... how could a character with All Level V skills get pwned by mission rats? I'm quite sure a lot of them would lose expensive ships doing missions.

Earning skill points over time gives new players a chance to learn more about the game. This makes it so character skill doesn't out-progress player knowledge/skill.

And to the poster who requested a one-month double boost to skill points earned for new accounts? They tried that already. People complained bitterly when their boosted time was up, even though it was quite clearly stated that it was for a limited time only. You could even combine the boost with a Cerebral Accelerator to REALLY get that learning going. The complaining about what amount of time the boosts should be for led to CCP taking it out of the game.

And as far as the "baseline skills" go ... they had that in the previous version of character generation. New characters started out with over 800,000 skill points, and depending on your choices you could even start out with a couple of skills at V.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Chi'Nane T'Kal
Interminatus
#185 - 2013-03-06 22:24:56 UTC
And another mastermind who thinks the game is rocket science.

Yes, there are some mechanisms that definitely need getting used to.
Yes, creating routines is useful.

No, this doesn't take years unless you are extremely slow. As in paralyzed.
Orlacc
#186 - 2013-03-06 22:36:13 UTC
All I am seeing is excessive use of the word "give."

Sorry high-sec is already far too easy. There are some things not everyone can do. I hope CCP keeps EVE this way.

"Measure Twice, Cut Once."

Prekaz
The Exchange Collective
Solyaris Chtonium
#187 - 2013-03-06 22:36:56 UTC
Hun Wei Loww wrote:
Prekaz wrote:
Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main?
You: no, U!

You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll.

You're totally right, guy. SP is everything and you will always be bad because you started late. Lol


So i win, your round-about universal examples have ran out. Use some more they are a clear example of someone who doesn't know crap.Big smile



Where we're at right now is that you've unambiguously confessed that you do not believe that your skillpoint advantage would offer you a substantial advantage over a newer character. I guess that constitutes winning in your world.

Quote:
Why duel? If you want to prove your point, beat him at what his main is good at.


Because he his original statement was that he could not compete with older characters in combat. Try to keep up.

Quote:
If that's PvP by all means duel. If it's mining, beat him at ISK/h, likewise if it's mission running.

If you can do that with your 2 week old character, then and only then will you have proven your point.


My assertion is, specifically, that he is incompetent with respect to PvP in Eve, and that is why he gets obliterated by other players. Were he not incompetent, he would, most assuredly, still lose to older players. He'd still lose to younger players, too, which is something that happens every day in Eve, contrary to the nonsensical claims contained in whine threads like this one.

I can't really speak to his competence in mining or mission running. Nobody is claiming that there is no quantitative advantage to having higher skills.

The claim is that a character with lower skills can still be competitive. I sure as **** can compete with an older miner, within a matter of weeks, with respect to ore yield. Surpass, on average? Maybe not. But that's not the same thing as not being competitive at all.
M'pact
Aliastra
Gallente Federation
#188 - 2013-03-06 22:40:21 UTC
Chi'Nane T'Kal wrote:
And another mastermind who thinks the game is rocket science.

Yes, there are some mechanisms that definitely need getting used to.
Yes, creating routines is useful.

No, this doesn't take years unless you are extremely slow. As in paralyzed.

lol Wow. Troll much? Or are you getting mad for no reason whatsoever?

The "mechanisms" that need getting used to don't stop after a certain amount of time.

For mission-running, there's the transition from L1 to L2 missions, from L2 to L3 missions, from L3 to L4 missions, and learning that some missions within the same level are much harder than others. Then there's the epic arcs and COSMOS missions.

Other parts of the game are similar, with thresholds to pass at various points.

The game isn't rocket science. It's spreadsheets. Not everyone gets spreadsheets.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Chi'Nane T'Kal
Interminatus
#189 - 2013-03-06 22:54:31 UTC
M'pact wrote:
Chi'Nane T'Kal wrote:
And another mastermind who thinks the game is rocket science.

Yes, there are some mechanisms that definitely need getting used to.
Yes, creating routines is useful.

No, this doesn't take years unless you are extremely slow. As in paralyzed.

lol Wow. Troll much? Or are you getting mad for no reason whatsoever?

The "mechanisms" that need getting used to don't stop after a certain amount of time.

For mission-running, there's the transition from L1 to L2 missions, from L2 to L3 missions, from L3 to L4 missions, and learning that some missions within the same level are much harder than others. Then there's the epic arcs and COSMOS missions.

Other parts of the game are similar, with thresholds to pass at various points.


Oh we're talking PVE now? I thought we were talking about 'leet' PvP skills, my bad.

So yes, you're right it takes about 1 day to cover all there is to know about mission running.
Can i please get the skills i need to fit me a Machariel so i can apply that knowledge? Thanks.

The mechanisms i was refering to are stuff like bubbles and avoiding them, how to use dscan and such, stuff that really needs a bit of practise.

The 'skills' needed for that _might_ not stop progressing, but it certainly doesn't take years to develop enough routine to compete.

Quote:

The game isn't rocket science. It's spreadsheets. Not everyone gets spreadsheets.


Please. Everyone worth mentioning does get the basic principles a LOT quicker than his pilot gets SP.
Minty Aroma
Deep Core Mining Inc.
Caldari State
#190 - 2013-03-06 23:01:02 UTC  |  Edited by: Minty Aroma
Obvious troll is obvious.

If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement.

To be useful, all you need is:

Racial Frig 3 (for a decent t1 frig hull)
Racial Weapons 1 (so you can have a small sting) - get this for free
Spaceship Command 1 - get this for free
Electronics 3
Propulsion Jamming 1
Navigation 3
Afterburner 3
High Speed Manoeuvring 1


and tank skills,

Armour Tank (recommended due to midslots being used for tackling) -

Hull Upgrades 1
Mechanics 1 - get this for free

All that will take you less than a day to train, and you will be useful. All you need is a willingness to learn!
IIshira
School of Applied Knowledge
Caldari State
#191 - 2013-03-06 23:11:54 UTC
Minty Aroma wrote:
Obvious troll is obvious.

If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement.


You might be right on the troll but maybe not... Many new players have this opinion till they either figure out how the game is played or rage quit.

As with flying a frigate with goonswarm.. What if he want's to fly a Titan in highsec for mining belts??? Come on CCP get with the program... Give him his highsec Titan and 100 mil SP now!
Bloodmyst Ranwar
Menace of Morons
#192 - 2013-03-06 23:28:57 UTC  |  Edited by: Bloodmyst Ranwar
Hefty TheFirst wrote:
Schmata Bastanold wrote:
You can buy SP in form of a toon from bazaar but you cannot buy game knowledge and experience. And you are clear proof of that.

Everyone of us started lost and without SP needed to fly shinies and do cool stuff.

Chill da frakk down, keep playing or GTFO. Why would anybody play the game he hates? That's just like most st00pid thing you can do with your time and money.


I am clear proof. Proof of what exactly? I have been playing this game for 2 months and for that amount of time I have played and what I have accomplished I'm pretty proud.
See this post isn't about me but the high rate of new players that quit.
As far as a new player goes I think I did very well.
Can you say that you made 170m on your second day of trial?
No help, no guidance from friends?


Hey, thought I'd chime in....

First off I start with, you are a very ignorant. Just looking at some of your replies makes me cringe.

Guess what, I'm a 2 month old pilot and I certainly don't feel that I'm being hindered by the "skill barrier." I bet your just some kid who has played in many other various MMO's or FPS games, downloaded cheats and was given everything on a silver platter!

Take the time to realise that this game requires "work" to get rewards. The sooner you realise that, the sooner you'll be better off. If you don't like it, find another game to play.

Stop whining.

EDIT: 1 1/2 years...... lol what a joke. What kinda skill plan you go there?
Chi'Nane T'Kal
Interminatus
#193 - 2013-03-06 23:30:41 UTC
Minty Aroma wrote:
Obvious troll is obvious.

If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement.

To be useful, all you need is:

Racial Frig 3 (for a decent t1 frig hull)
Racial Weapons 1 (so you can have a small sting) - get this for free
Spaceship Command 1 - get this for free
Electronics 3
Propulsion Jamming 1
Navigation 3
Afterburner 3
High Speed Manoeuvring 1


and tank skills,

Armour Tank (recommended due to midslots being used for tackling) -

Hull Upgrades 1
Mechanics 1 - get this for free

All that will take you less than a day to train, and you will be useful. All you need is a willingness to learn!


If you had read more than the last post, you would have seen that being the tackle monkey was indeed conceded as one of the few valid career paths for newbs. It was even followed up with a banana joke to increase visibility.

Weirdly, there has never been a period in my life where i thought: "Hey, let's go find a game where i can be that totally important guy that holds the victim, so the guys with actual skills i'm flying around with can kill him."
Chi'Nane T'Kal
Interminatus
#194 - 2013-03-06 23:35:02 UTC
Bloodmyst Ranwar wrote:

Take the time to realise that this game requires "work" to get rewards.


Can i please have your job? You seem to get paid for breathing. On the other hand..no thanks, I can't imagine that gets paid well.

This is a discussion about SP generation. The only requirement for that is maintaining a subscription.
Which is a weird definition of 'work'.

Haulie Berry
#195 - 2013-03-07 00:13:37 UTC  |  Edited by: Haulie Berry
Ore yield of a retriever with 3 MLU IIs, T2 strips, and all 5s: 1184/m, 1496/m w/ drones.


Ore yield of a retriever with 3 MLU Is, T1 meta 0 strips, and the bare minimum skills to get in it and make it go: 900/m, 916 w/ 1x drone (T1) (I said min skills, right?).

Training time, no remapping, no implants: 9d, 22h.
Training time, +3 implants: 8d, 19h

With Drones 5, mining drones 5, drone interfaces 4: 1181/m
No implants: 29d 9h
Implants: 26d 1h


Conclusion: http://www.gongumenn.com/images/t2tissue.jpg

J/k, you probably don't have the 5s to use those yet. Twisted
Chi'Nane T'Kal
Interminatus
#196 - 2013-03-07 00:25:43 UTC
Haulie Berry wrote:
Ore yield of a retriever with 3 MLU IIs, T2 strips, and all 5s: 1184/m, 1496/m w/ drones.


Ore yield of a retriever with 3 MLU Is, T1 meta 0 strips, and the bare minimum skills to get in it and make it go: 900/m, 916 w/ 1x drone (T1) (I said min skills, right?).

Training time, no remapping, no implants: 9d, 22h.
Training time, +3 implants: 8d, 19h

With Drones 5, mining drones 5, drone interfaces 4: 1181/m
No implants: 29d 9h
Implants: 26d 1h


Conclusion: http://www.gongumenn.com/images/t2tissue.jpg

J/k, you probably don't have the 5s to use those yet. Twisted


Yes, mining was part of the things conceded as being possible for newbies. Your point?

Again, how many people do you think are going through the world saying "Man, i REALLY need to find a game where i can fly a ship into a belt of asteroids and check every 3 minutes if i need to restart my mining lasers."



That said, I DID actually learn enough mining skills for 1000m3/h to both Alts when the new AI came up and my tank+DPS scheme stopped working for lvl4 missions, so i'd have a basic emergency fallback option. But then I was already invested into the game at that point.

However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.
Haulie Berry
#197 - 2013-03-07 00:33:53 UTC
Chi'Nane T'Kal wrote:


However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.



The way you move the goalposts around indicates that this is not a discussion or a debate - it is the whining of a child who will accept nothing less than the full and unqualified agreement that he should be granted everything he wants, and more, on a whim.
Chi'Nane T'Kal
Interminatus
#198 - 2013-03-07 09:09:42 UTC  |  Edited by: Chi'Nane T'Kal
Haulie Berry wrote:
Chi'Nane T'Kal wrote:


However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.



The way you move the goalposts around indicates that this is not a discussion or a debate - it is the whining of a child who will accept nothing less than the full and unqualified agreement that he should be granted everything he wants, and more, on a whim.


That's complete bull. I'm already past the steepest climb in the SP wall, and if you actually READ my post, you would have realized that i'm also willing to temporarily put up with mining as an alternative ISK generator.



We're talking about new players who - as I clearly outlined above - will often automatically set their eyes on a lvl4 mission running battleship and are likely to quit once they realize their goal is so far removed.

And what's worse: the more desirable players - those with half a brain who are able to optimize an EVEmon skillplan with a balance of short-term and long term goals - will be desillusioned MORE than the morons who just skill whatever they fancy right now without worrying about remaps.


Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.

Telling the same player he could be the tackle monkey for a bunch of PvP maniacs, so THEY can have their fun seems borderline psychotic. It would also be news to me, if the nullsec alliances searching for new players that serve as tacklers are willing to finance the PLEX for those players each month, but i'm more than willing to stand corrected there if i'm wrong.
Malcanis
Vanishing Point.
The Initiative.
#199 - 2013-03-07 09:56:13 UTC
Chi'Nane T'Kal wrote:



Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.


Agreed, that would be terrible advice. There are far better, more fun, more lucrative ways, much less SP-intensive ways for this aspiring pilot to make his ISK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#200 - 2013-03-07 10:01:50 UTC
Chi'Nane T'Kal wrote:
Prekaz wrote:
Chi'Nane T'Kal wrote:

Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise


...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max.


No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.

Not min/maxing and thus reaching my long term goals even later would definitely increase my appreciation of the SP system, you're probably right. Or maybe not...


I think the "elitest jerks" are the ones with so little faith in the people who are new players.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016