These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Role-playing buildings and dispensers

Author
Mikhem
Taxisk Unlimited
#1 - 2013-03-03 18:12:34 UTC
I have made lots of ideas to Features and ideas forum area and there are two ideas above all others I want to bring to attention of CSM. I wish there could be more discussion of these ideas. I'm not sure if any CSM members have spotted my ideas in other forum and that's why I offer them here too.

First idea is Role-playing structures that could offer people chance to tell a story of a place in EVE cosmos. This would allow to add sketches through internet links in description part. You could create your own (evil) fantasy place that would be visible to others.
https://forums.eveonline.com/default.aspx?g=posts&t=201309&find=unread

Second idea is sale automaton. Lockable cargo cans become dispensers that sell stuff for ISK payment. This would allow selling and buying stuff without station or outpost.
https://forums.eveonline.com/default.aspx?g=posts&t=193092&find=unread

Mikhem

Link library to EVE music songs.

Mikhem
Taxisk Unlimited
#2 - 2013-03-03 20:45:31 UTC
There's third idea I want to bring to attention of CSM. This idea would limit use of laboratory slots in high sec and increase laboratory slots in low sec. This way everyone can have free laboratory slots. POS mobile laboratories research time bonus could be increased so they would remain efficient alternative for station research. This idea would bring traffic from high sec to low sec and from null sec to low sec.

https://forums.eveonline.com/default.aspx?g=posts&t=189063&find=unread

Mikhem

Link library to EVE music songs.

Lost True
Perkone
Caldari State
#3 - 2013-03-04 17:01:14 UTC
It's hard to talk about roleplaying in the game where you are a starship, not a captain of it.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Katran Luftschreck
Royal Ammatar Engineering Corps
#4 - 2013-03-06 08:23:22 UTC
Mikhem wrote:
Second idea is sale automaton. Lockable cargo cans become dispensers that sell stuff for ISK payment. This would allow selling and buying stuff without station or outpost.


Like the hireable NPC vendors in SWG? I like it!

http://youtu.be/t0q2F8NsYQ0

Jint Hikaru
OffWorld Exploration Inc
#5 - 2013-03-06 12:42:21 UTC
Katran Luftschreck wrote:
Mikhem wrote:
Second idea is sale automaton. Lockable cargo cans become dispensers that sell stuff for ISK payment. This would allow selling and buying stuff without station or outpost.


Like the hireable NPC vendors in SWG? I like it!


The OP hasn't really stated how these would work, but a few problems i can see are....

If they are not destroyable, then they would be perfect decloaking tools for gate camps.

Can you imagine the can spam at EVERY HiSec gate.... ugh!!!!

Mining BOTs could pop one next to their Ice roid and continually mine and sell to the can without having to warp back to the station.

Also ruins a lot of the need for transporting goods to and from trade hubs (and all the things that come with that - hauler ganking, zero/low sec logistics, transportation careers etc)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.