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Heavy Missles Now Useless

First post
Author
Noisrevbus
#81 - 2013-03-03 17:01:49 UTC  |  Edited by: Noisrevbus
Roime wrote:

Btw do you think medium lr turrets hit cruisers well?


Of course they do, assuming you don't fight an equal size ship with a speed advantage on you that use that to create transversal. Why do you think SHAC became popular? M-turrets are equally powerful against equal size as any class of guns are. There's no larger difference between SHAC hitting AHAC than it was for MacHac hitting RRBS.

They hit alot better than missiles do.

Look at it like this: If Missiles are balanced around a lower general accuracy that have a potential to do more damage, a Web (or Painter) will realize that potential.

An LR M-turret does not really need Webs to realize their full potential. Their accuracy is derived from transversal and gun-resolution, while their resolution match most Cruiser sigs.


So why would you web down an equal sized target if you are a turret ship?

Because it enables you better control of their transversal. There is less strain on you to maintain your transversal.

It is no different on say, a Rail Rokh today than it was on AC Vagas in the post-nano era.

Your common Vaga had no web, it didn't need one to even blap Frigates. Many gangs still ran Vagas with webbing Recons though, because that took strain off your own piloting.

So while things like Webs and Painters enable damage for oversized Missiles, oversized Turrets (resolution) and equal sized Missiles, they only help mitigating transversal on equal sized Turrets (thus providing slower ships with the ability to apply damage to faster ships). They are not necessary to realize your damage potential in a faster or equally fast ship. Which once again is why AB is not a counter to Turrets in the same sense as Missiles, because while your sig-speed relative improves, your sig-speed-speed (ie., your sig and speed to your attackers speed) relative does not; the AB is usually slower than the MWD.
Songbird
#82 - 2013-03-03 17:08:17 UTC
I also would like to point out that HML have 2 other advantages over the other medium lr weapons.

1st they do not use cap to fire , oh fine neither does artillery , still a valid point

2nd they do not have minimal range: good luck hitting anything, of your size and smaller , even double webbed with artillery , when it circles you at 5 km, Now the same scenario with HM , well with the webs you will most likely do full damage .

So while medium LR weapons are 15 + , HM are 0 + .

Also if you've seen the videos lately all medium sized LR weapons are replaced by BS sized ones , mostly because the new microjump module lets your BS fleet ignore bubbles and keep it's sniper range.

So at what size engagement do you envision HML being worse than a medium LR gun turret?
Noisrevbus
#83 - 2013-03-03 17:18:48 UTC
Roime wrote:
Idk how you can disregard BC class in HML nerf discussion.


Also, i didn't disregard it... i simply pointed out to you that being "slightly less bad at something" is not a very appealing example. Drakes were not good at fighting Battleships, they were slightly less bad at it than other BC.

Now, if Dreads could be welped with impunity like Battlecruisers, the ones with the highest potential output to lowest accuracy would go from being slighly less bad at fighting Titans to being quite good at fighting Titans too.

A free Phoenix would be a good Phoenix in the same sense that a free Drake is a good Drake Roll.
Noisrevbus
#84 - 2013-03-03 22:45:40 UTC  |  Edited by: Noisrevbus
Songbird wrote:

So at what size engagement do you envision HML being worse than a medium LR gun turret?

That is a very odd question since it obviously depends on what turret, fired from what ship onto what HML-ship, how that fires on you and in what size of engagement, to begin with.

Look at it like this instead:

If we can establish that HML platforms are generally Caldari, with below median base mobilities, drone bays, utility highs, utility mids and a higher dependency on support for accuracy...

Then i would use my superior mitigation, mobility and utility to overwhelm their support.

In a smaller scale fight i would seek to thread ontop of them by focusing and spreading my EW superiority respectively (ie., flood their Recons with the EW of both my Recons and drone-bays); then LR tackle their lynchpins one-by-one and cycle off to the next one as mainline ships land.

In a larger scale fight i would seek to knock out Logistics with my EW superiority while sniping out their Recons from under them so i can then shift to isolating their Logis further and begin to work on the Tengus or Drakes.

The goal of both strategies is quite simply to remove the support from the HML-platforms so their damage output drop below your own, while you preserve your support (-longer).

So let's recap:
- the LR-M turrets do more damage to equal, smaller and sig-speed manipulating ships (ie., hostile Recon and Logi)
- the SR-M, LR-M or Drone platforms generally have more spare drones, highs and mids (ie., providing an EW superiority)
- the LR-M turrets are less dependant on (Recon-) Support to apply damage (ie., incapacitating Support lower in-DPS).

The smaller scale strategy is similar to the one executed by the Deimos or Thorax rushes available in TinkerHell's Crucifixion IV from 2010 or more recent videos like Miriam Sasko's Spee Legacy and Cavalira's Cinnamon Fleet Series. You can also see it from a Drake-perspective, being threaded upon, in EVE-Unions Brosec Politic.

For the larger scale strategy i suggest you begin with watching the 2009 medium-scale PL movies, such as Resting in Curse, William the Merc and Adaption Theory. Then you translate what you learn from them to today's LR-M-turret movies such as PL's Royals, VoC's Volta vs. Darkspawn or NCdots U93O- Final Timer.

Also note, that many other common core strategies developed through these approaches: The Blaster rush examples are really just a specific subset of AHAC for small-scale environments against kiting HML and Blap. Most AHAC concepts have similar elements in them (of running anti-support firing and EW), and other AHACs like the original Ishtars have counter-sniping potential. The Alpha trend originally comes from Muninns in the SHAC examples above, so it started out as an LR-M concept. The Lokis are an amalgamation of it all: sig-speed, counter-sniping, tackle-threading and alpha.
Sigras
Conglomo
#85 - 2013-03-04 09:20:32 UTC
The Brutix- Rail Fit
3 Mag Stabs
2 Tracking Enhancers
287 DPS with spike @ 84+25 (250mm Rails)
45,200 EHP

The Harbinger - Beam Laser Fit
3 Heat Sinks
2 Tracking Enhancers
314 DPS with Aurora @ 70+16 (Heavy Beam Lasers)
44,600 EHP

The Hurricane - Arty Fit
3 Gyrostabs
1 Tracking Enhancer
262 DPS with Tremor @ 62+28 (720 Arty)
44,000 EHP

The Drake HML Fit
2 Ballistic Control Systems
2 Hydraulic Bay Thrusters
1 Rocket Fuel Cache Partition
329 DPS @ 94 (probably more like 90 when you get in game but you will be flying away from them)
63,500 EHP

Yes, I understand that the drake isnt instant damage, but it also doesnt take cap and gets additional utility against small ships at short range.

Im still confused as to where the HML is deficient . . .
Malcanis
Vanishing Point.
The Initiative.
#86 - 2013-03-04 11:38:25 UTC
Instant damage matters a lot at range in PvP.

And then there's damage reduction, and you don't get the critical hits as you do with turrets, which add on a fair chunk to the "EFT" DPS.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caitlyn Tufy
Perkone
Caldari State
#87 - 2013-03-04 11:51:12 UTC
Malcanis wrote:
Instant damage matters a lot at range in PvP.

And then there's damage reduction, and you don't get the critical hits as you do with turrets, which add on a fair chunk to the "EFT" DPS.


Very true. Also, the bigger the missile, the slower it is and thus the easier it is to kite and negate the damage of completely. However, in missiles' defense, they do have some advantages over turrets, most notably complete immunity to tracking disruption and angular velocity.
Batelle
Federal Navy Academy
#88 - 2013-03-04 15:20:57 UTC  |  Edited by: Batelle
sabre906 wrote:
Batelle wrote:
posting in an epic whine thread. My tengu pilot is doing just fine.

My Mach pilot is doing better than your 450 dps tengu pilot. I shall whine for you.Lol



Tsukino Stareine wrote:

and what's your range?


from memory...

Heavies: ~700dps @ ~68km 600dps @ ~88km
HAMs: t1= i forget, Rage - 893 @ 22km

I still have missile bombardment 5, warhead upgrades 5, and HAM Spec 4 left to train, and this is with a 3 lowslot 7 midslot config, so there's room to squeeze out more dps if needed.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#89 - 2013-03-04 18:41:16 UTC
Sigras wrote:

The Drake HML Fit
2 Ballistic Control Systems
2 Hydraulic Bay Thrusters
1 Rocket Fuel Cache Partition
329 DPS @ 94 (probably more like 90 when you get in game but you will be flying away from them)
63,500 EHP

Yes, I understand that the drake isnt instant damage, but it also doesnt take cap and gets additional utility against small ships at short range.

Im still confused as to where the HML is deficient . . .


Gunnery Rigs will affect the other 3 BC's equally aswell.
But of course that wouldn't have suited your alledged argument at all would it.

Considering the typical rig layout for a drake is 3x Core Defence Purgers, or a mix of EM+Extenders for pvp fits, your quoted figures for the drake are male-cow-dung

ditto with the EHP figures 59,700 is a more realistic, used figure.

6x HML + Scourge Fury is 322 DPS @ c. 48km
6x HML + CN Scourge is 274 DPS @ c. 60km
6x HML + Scourge Precision is 239 DPS @ c. 30km

these are perfect firing solution DPS figures .. which means against a STATIONARY target that has 25% Resistances.

All i can discern from your numbers is that you comined
2 different sets of Rigs
5x T2 Light Drones
and 2 different (T2 & Faction) missile lines
to reach your end quoted result.


ps. (Where my numbers came from)
standard drake fit (No drones used)

6x Heavy Missile Launcher II

2x Adaptive Invulnerability Field II
2x Large Shield Extender II
2x Shield Recharger II

2x Ballistic Control System II
2x Shield Power Relay II

3x Medium Core Defense Field Purger I

FT Diomedes
The Graduates
#90 - 2013-03-04 19:03:02 UTC
Kitty, that Drake fit is laughably bad. If you are going to make a straw man, don't make it out of rotten straw.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#91 - 2013-03-04 19:16:27 UTC
FT Diomedes wrote:
Kitty, that Drake fit is laughably bad. If you are going to make a straw man, don't make it out of rotten straw.


Put down the crack & step away from the pipe.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#92 - 2013-03-04 19:46:41 UTC
Hannott Thanos wrote:
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit


500dps with 5 t2 hobs at max skills. The topic is about HMLs. Disable the drones and show the drakes dps with just missiles.

Also, the hardest hit from the nerf was pve missile ships. PvE drake used to get fairly good dps with plenty of tank, now it gets under 300 dps with drones fitted. I was fitting a drake for sleeper sites yesterday with one BCS and it barely topped 200dps from just missiles.

Honestly wish they hadnt nerfed HMLs, and Drake. For PvE, its not near as useful as it used to be. When they get to nerfing Tech 3 m i have a feeling the Tengu is going to get nerfed too.
sabre906
The Scope
Gallente Federation
#93 - 2013-03-05 00:07:51 UTC
XxRTEKxX wrote:
Hannott Thanos wrote:
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit


500dps with 5 t2 hobs at max skills. The topic is about HMLs. Disable the drones and show the drakes dps with just missiles.

Also, the hardest hit from the nerf was pve missile ships. PvE drake used to get fairly good dps with plenty of tank, now it gets under 300 dps with drones fitted. I was fitting a drake for sleeper sites yesterday with one BCS and it barely topped 200dps from just missiles.

Honestly wish they hadnt nerfed HMLs, and Drake. For PvE, its not near as useful as it used to be. When they get to nerfing Tech 3 m i have a feeling the Tengu is going to get nerfed too.


That's 400 dps with kinetic Fury, 47km range down to 37 if the other guy moves, no dmg if he's in something smaller than a BS or has prop. 350 with faction kinetic ammo and 250 with anything other than kinetic.

Drake, retiring from Eve into the arms of EFT warriors and forum pvpers.
Sigras
Conglomo
#94 - 2013-03-05 07:32:28 UTC
Kitty Bear wrote:
Sigras wrote:

The Drake HML Fit
2 Ballistic Control Systems
2 Hydraulic Bay Thrusters
1 Rocket Fuel Cache Partition
329 DPS @ 94 (probably more like 90 when you get in game but you will be flying away from them)
63,500 EHP

Yes, I understand that the drake isnt instant damage, but it also doesnt take cap and gets additional utility against small ships at short range.

Im still confused as to where the HML is deficient . . .


Gunnery Rigs will affect the other 3 BC's equally aswell.
But of course that wouldn't have suited your alledged[SIC] argument at all would it.

of course they would have, but then again they're already using tracking enhancers, and not using extender rigs on those fits would leave them with the tank of a wet paper bag.

Clearly, i used range rigs on the drake because its tank is already more than sufficient, and there is no tracking enhancer for missiles

Kitty Bear wrote:
Considering the typical rig layout for a drake is 3x Core Defence[SIC] Purgers, or a mix of EM+Extenders for pvp fits, your quoted figures for the drake are male-cow-dung

ditto with the EHP figures 59,700 is a more realistic, used figure.

6x HML + Scourge Fury is 322 DPS @ c. 48km
6x HML + CN Scourge is 274 DPS @ c. 60km
6x HML + Scourge Precision is 239 DPS @ c. 30km

these are perfect firing solution DPS figures .. which means against a STATIONARY target that has 25% Resistances.

awww . . . how cute . . . a PvE mission runner who thinks thats the way most people use drakes . . .

My fit does more damage at more range with more EHP than your fit posted below which btw also lacks a prop mod and tackle . . . why are we using your fit again?



Kitty Bear wrote:
All i can discern from your numbers is that you comined[SIC]
2 different sets of Rigs
5x T2 Light Drones
and 2 different (T2 & Faction) missile lines
to reach your end quoted result.


ps. (Where my numbers came from)
standard drake fit (No drones used)

6x Heavy Missile Launcher II

2x Adaptive Invulnerability Field II
2x Large Shield Extender II
2x Shield Recharger II

2x Ballistic Control System II
2x Shield Power Relay II

3x Medium Core Defense Field Purger I

My fit is a standard PvP range fit using T2 HMLs firing CN scourge ammo with 2 T2 ballistic control systems

None of the figures in my original post use drones as they are a non factor in long range engagements.

Yes I did use range rigs because, as I stated before, the drake already has a more than sufficient tank and does not have an alternative module to use for range.

perhaps you would like assistance in fitting your ship?
Kodama Ikari
Thragon
#95 - 2013-03-05 18:02:59 UTC  |  Edited by: ISD Tyrozan
Kitty Bear wrote:

Gunnery Rigs will affect the other 3 BC's equally aswell.
But of course that wouldn't have suited your alledged argument at all would it.

No they don't.
EDIT: No personal attacks, please - ISD Tyrozan
Naomi Knight
Ministry of War
Amarr Empire
#96 - 2013-03-06 11:14:54 UTC
Ah funny how some ppl still say hml-s are good , just to looking at eft numbers :O

Just some hint my eagle out dps my cerb in fleet fights all the time , even when in eft eagle has like -30% dps.
Oh how can that happen? Answer that and you will see why hml-s are way overnerfed.
And add in that medium rails are pretty crappy to start with.

EFT nooob go away˘˘
Samroski
Middle-Earth
#97 - 2013-03-06 15:50:26 UTC
My 2 bit: Think the issue may have been with the Tengu and possibly the Drake. They could have done with nerfs.

By nerfing HMs instead, CCP have ensured that all other ships that use HMs have no chance of ever being flown.

Any colour you like.

Sigras
Conglomo
#98 - 2013-03-06 17:45:16 UTC
Naomi Knight wrote:
Ah funny how some ppl still say hml-s are good , just to looking at eft numbers :O

Just some hint my eagle out dps my cerb in fleet fights all the time , even when in eft eagle has like -30% dps.
Oh how can that happen? Answer that and you will see why hml-s are way overnerfed.
And add in that medium rails are pretty crappy to start with.

EFT nooob go away˘˘

uses an eagle in fleet combat

then calls us noobs . . . Roll
Inkarr Hashur
Skyline Federation
#99 - 2013-03-06 19:05:01 UTC
Sounds like people are refusing to adapt, the problem isn't the weapon system. Your problem is your fit.
Deacon Abox
Black Eagle5
#100 - 2013-03-06 19:13:52 UTC
atm this is all I can find on eve-kill for a combat record on Naomi Knight http://eve-kill.net/?a=pilot_detail&plt_id=1124632&view=losses&m=1&y=2012 Of course there may more combat record which eve-kill is not fetching. The damn site's gone downhill over the years. It used to fetch the whole thing without problems. But somehow I suspect there is not much more to be found with Naomi, seeing as the corp history is so, well how shall we say, consistent.

I know that it speaks to a lot of experience flying HML Slashers and impairors. Those damn things need to be nerfed more tbh. But probably Naomi would oppose any more impairor or slasher nerfing. So we should all heed the brave and learned words of Naomi.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.